Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Algebra worksheet — GCSE Foundation
MathsUKwww.geekhero.co.uk
- 1.The simple interest, £I, earned on a savings account is given by the formula I = PRT/100, where P is the amount invested in pounds, R is the interest rate per year and T is the time in years. Rearrange the formula to make P the subject.
- 2.Solve x² − 5x + 6 = 0 by factorising.
- 3.Solve 2x − 2 = 2
- 4.A ramp rises 3 m over a horizontal distance of 12 m. Work out the gradient of the ramp.
- 5.Solve x² − 100 = 0.
- 6.Which expression is equivalent to 3(2x − 5) + 4x?
- 7.Write down the number of terms in the expression 4x² − 7x + 3.
- 8.Point A has coordinates (4, −5). Point B has coordinates (4, 3). Work out the distance between A and B.
- 9.Work out the coordinates of the point halfway between (−9, −2) and (−1, −2).
- 10.Here are the first five terms of an arithmetic sequence: 4, 7, 10, 13, 16. Work out the 9th term.
- 11.Simplify k + k + k + k + k.
- 12.A rule turns each input into an output. An input of 0 gives an output of −1, an input of 1 gives an output of 1, and an input of 2 gives an output of 3. Work out the rule, writing the input as x and the output as y.
- 13.A point has coordinates (x, y), where x + y = 0 and x is not 0. In which two quadrants could this point lie?
- 14.Work out the y-intercept of the graph of y = x² + 3x − 10.y = x² + 3x − 10
- 15.Solve 2x + 1 = 9
Answer key
- (a) P = 100I / (RT) — Method: undo the operations done to P in reverse order — multiply by 100, then divide by R and by T. Working: I = PRT/100, so 100I = PRT, so P = 100I / (RT). Answer: P = 100I / (RT). P = IRT/100 comes from leaving R and T in the numerator instead of moving them to the denominator. P = 100RT/I comes from swapping P and I when rearranging. P = 100I/R comes from dividing by R only and forgetting to also divide by T.
- (c) x = 2 or x = 3 — Method: factorise into two brackets whose numbers multiply to the constant term and add to the coefficient of x, then set each bracket equal to zero. Working: two numbers that multiply to 6 and add to −5 are −2 and −3, so x² − 5x + 6 = (x − 2)(x − 3) = 0; then x − 2 = 0 gives x = 2 and x − 3 = 0 gives x = 3. Answer: x = 2 or x = 3. The distractors: x = −2 or x = −3 comes from reading the numbers inside the brackets as the solutions instead of changing their signs; x = 1 or x = 6 comes from taking the first factor pair of 6 without checking that the pair adds to −5; x = 5 or x = 6 comes from reading the solutions straight off the 5 and the 6 in the equation.
- (a) x = 2 — Method: undo the subtraction first, then undo the multiplication, doing the same to both sides each time. Working: adding 2 to both sides gives 2x = 4, and dividing both sides by 2 gives x = 2. Answer: x = 2. The distractors: x = 4 comes from stopping at 2x = 4 and writing 4 as the value of x; x = 0 comes from subtracting 2 from both sides instead of adding it, giving 2x = 0; x = 8 comes from multiplying 4 by 2 instead of dividing by 2.
- (a) 0.25 — Method: gradient = vertical rise ÷ horizontal distance. Working: gradient = 3 ÷ 12 = 0.25. Answer: the gradient of the ramp is 0.25. 4 comes from inverting the gradient, dividing the horizontal distance by the vertical rise instead of the other way round. 9 comes from subtracting the rise from the horizontal distance instead of dividing. 36 comes from multiplying the rise and the horizontal distance instead of dividing.
- (a) x = 10 or x = −10 — Rearranging, x² = 100. Taking the square root of both sides gives x = ±10, i.e. x = 10 or x = −10. A candidate who forgets the negative root gives only x = 10. A candidate who halves 100 instead of taking its square root gets x = 50. A candidate who applies the ± sign to 100 itself instead of to its square root gets x = 100 or x = −100.
- (c) 10x − 15 — Expand the bracket first: 3(2x − 5) = 6x − 15. Then add the 4x: 6x − 15 + 4x = 10x − 15. The option 10x − 5 comes from forgetting to multiply the 5 inside the bracket by 3 (treating it as 6x − 5), then adding 4x. The option 10x + 15 comes from a sign error when expanding, treating 3 × (−5) as +15 instead of −15, then adding 4x. The option 6x − 15 comes from expanding the bracket correctly but forgetting to add the 4x term at all.
- (d) 3 — The expression has three terms separated by + and − signs: 4x², −7x and 3. A candidate who thinks a number on its own does not count as a term says there are 2 terms, missing the 3. A candidate who miscounts the minus sign as creating an extra term says there are 4. A candidate who splits each term into its coefficient and letter part separately (4, x², 7, x, 3) says there are 5.
- (a) 8 — Both points share the x-coordinate, so the distance between them is the difference between the y-coordinates: 3 − (−5) = 8. A candidate who mistakenly uses the equal x-coordinates instead of the y-coordinates gets 4 − 4 = 0. A candidate who adds the y-coordinates instead of subtracting them gets 3 + (−5) = −2. A candidate who reads off only point B's y-coordinate as the distance gets 3.
- (b) (−5, −2) — Both points have the same y-coordinate, so the midpoint lies on the same horizontal line: y = −2. The x-coordinate is the average of −9 and −1: (−9 + (−1)) ÷ 2 = −10 ÷ 2 = −5, giving (−5, −2). (−10, −2) comes from adding the x-coordinates but forgetting to divide by 2. (−4, −2) comes from a sign error on the second x-coordinate, treating −1 as +1: (−9 + 1) ÷ 2 = −4. (5, −2) comes from dropping the negative sign on the x-coordinate.
- (b) 28 — Method: find the common difference, then use the position-to-term rule (or extend the sequence) to reach the 9th term. Working: the common difference is 7 − 4 = 3, so the nth term is 4 + 3(n − 1). For n = 9: 4 + 3 × 8 = 4 + 24 = 28. Answer: 28. 27 comes from using 3n instead of 3n + 1, dropping the constant term from the rule, 3 × 9 = 27. 31 comes from extending from the 5th term by one step too many, adding 3 five times instead of four, 16 + 3 × 5. 25 comes from extending by one step too few, adding 3 three times instead of four, 16 + 3 × 3.
- (a) 5k — Method: adding a letter to itself repeatedly means counting how many of that letter you have, written as a coefficient in front of the letter. Working: k + k + k + k + k is five lots of k, written 5k. Answer: 5k. k⁵ comes from treating repeated addition as repeated multiplication (raising to a power) instead of counting copies. 5 + k comes from adding the count of terms (5) to a single k instead of multiplying. k/5 comes from dividing instead of counting how many k's there are.
- (b) y = 2x − 1 — Method: in a rule that multiplies and then adds, the multiplier is the step in the outputs for each step of 1 in the input, and the number added on is the output when the input is 0. Working: the inputs 0, 1, 2 rise in ones while the outputs −1, 1, 3 rise by 2 each time, so the input is multiplied by 2; an input of 0 gives 2 × 0 = 0 and the output must be −1, so 1 is subtracted. Answer: y = 2x − 1, checked against the last pair by 2 × 2 − 1 = 3. The distractors: y = 2x + 1 comes from finding the multiplier 2 correctly and then reading the output at an input of 0 as +1 instead of −1; y = x − 1 comes from taking the multiplier as 1 because the inputs go up in ones, instead of using the step in the outputs; y = 3x − 1 comes from reading the largest output, 3, as the multiplier.
- (c) Second and fourth — If x + y = 0 then y = −x, so x and y always have opposite signs, one positive and one negative. A point with a negative x and a positive y lies in the second quadrant, and a point with a positive x and a negative y lies in the fourth quadrant, so the point lies in the second or the fourth. A candidate who reads x + y = 0 as meaning x and y have the same sign picks First and third, which is where x × y is positive, not where x + y = 0. A candidate who decides that y must be the positive coordinate picks the two quadrants above the x-axis, First and second. A candidate who decides that y must be the negative coordinate picks the two quadrants below the x-axis, Third and fourth.
- (d) (0, −10) — The y-intercept occurs where x = 0. Substituting x = 0 into y = x² + 3x − 10 gives y = 0 + 0 − 10 = −10, so the graph crosses the y-axis at (0, −10). The option (0, 3) mistakenly uses the coefficient of x instead of the constant term. The option (0, 10) makes a sign error, dropping the negative from the constant term. The option (−10, 0) swaps the x- and y-coordinates, which would instead be a point on the x-axis, not the y-axis.
- (c) x = 4 — Method: undo the addition of 1 first, then undo the multiplication by 2. Working: subtracting 1 from both sides gives 2x = 8, and dividing both sides by 2 gives x = 4. Answer: x = 4. The distractors: x = 8 comes from stopping at 2x = 8 and writing 8 as the value of x; x = 5 comes from adding 1 to both sides instead of subtracting it, giving 2x = 10; x = 16 comes from multiplying 8 by 2 instead of dividing by 2.
Build your own mix at the worksheet builder.