Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Algebra worksheet — GCSE Foundation
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- 1.Work out the equation of the straight line that passes through (−2, 3) and (4, −9).
- 2.Solve 5x² − 15x = 0.
- 3.Solve 2(x + 3) = 10
- 4.A number machine multiplies its input by 5. Work out the output when the input is −1.
- 5.Work out the distance of the point (−6, 4) from the x-axis.
- 6.A cycle route is 84 km long. Freya sets off along it at a steady 14 km/h. Write down the function for the distance y, in kilometres, that is still to be cycled after x hours.
- 7.Work out the coordinates of the point where the graph of y = 2x − 6 crosses the x-axis.y = 2x − 6
- 8.The formula for the perimeter of a rectangle is P = 2(l + w). One rectangle has l = 9 cm and w = 4 cm. A second rectangle has l = 6 cm and w = 5 cm. Work out how many cm greater the perimeter of the first rectangle is than the perimeter of the second.
- 9.Simplify x + x + 4
- 10.A rectangle has area 24x + 18. Ffion factorises the area as 6(4x + 3). Work out the value of the area when x = 2, and decide whether 6 and (4x + 3) are correctly identified as factors of 24x + 18.
- 11.Work out the gradient of the straight line that passes through the points (−1, 5) and (3, −7).
- 12.y = x + 10. Work out the value of y when x = 0.y = x + 10
- 13.The first four terms of a sequence are 6, 13, 20, 27. Work out an expression, in terms of n, for the nth term.
- 14.Which of these is an equation, rather than an expression, a formula or an identity?
- 15.Expand 2(x + 12)
Answer key
- (a) y = −2x − 1 — Method: the gradient is the change in y divided by the change in x with both differences taken in the same order, and the constant then comes from substituting either point into y = mx + c. Working: m = (−9 − 3) ÷ (4 − (−2)) = (−12) ÷ 6 = −2, so the line is y = −2x + c; substituting (−2, 3) gives 3 = −2 × (−2) + c = 4 + c, so c = 3 − 4 = −1. Answer: y = −2x − 1. The distractors: y = −2x + 1 comes from rearranging 3 = 4 + c the wrong way round and taking the constant as 4 − 3; y = 2x + 7 comes from losing the minus sign when −12 is divided by 6 and then substituting correctly, 3 = 2 × (−2) + c; y = −(1/2)x + 2 comes from writing the gradient upside down as the change in x over the change in y, 6 ÷ (−12).
- (c) x = 0 or x = 3 — Method: take out the common factor 5x: 5x(x − 3) = 0, so 5x = 0 or x − 3 = 0, giving x = 0 or x = 3. Distractor origins: x = 0 or x = 15 comes from forgetting to divide the second term by the common factor 5x correctly, leaving 15 instead of 3; x = 3 loses the solution x = 0 by dividing both sides by x; x = 5 or x = 3 mistakes the coefficient 5 itself for one of the solutions.
- (d) x = 2 — Method: expand the bracket by multiplying both terms inside it by 2, then undo the addition and the multiplication in turn. Working: expanding gives 2x + 6 = 10; subtracting 6 from both sides gives 2x = 4; dividing both sides by 2 gives x = 2. Answer: x = 2. The distractors: x = 5 comes from dividing both sides by 2 first, reaching x + 3 = 5 and writing 5 without taking the 3 away; x = 8 comes from adding 6 to both sides instead of subtracting it, giving 2x = 16; x = 3.5 comes from expanding 2(x + 3) as 2x + 3, multiplying only the x by the 2, which leads to 2x = 7.
- (a) −5 — Method: apply the machine's operation to the input, and carry the sign of the input through the multiplication. Working: the machine gives 5 × (−1); a positive number multiplied by a negative number gives a negative result, and 5 × 1 = 5, so the output is 5 below zero. Answer: −5, which is one lot of −1 taken five times. The distractors: 5 comes from working out 5 × 1 and losing the minus sign of the input; 4 comes from adding 5 to −1 instead of multiplying; −6 comes from subtracting 5 from −1 instead of multiplying.
- (c) 4 — Method: the distance of a point from the x-axis is measured vertically, so it is the size of the y-coordinate taken without its sign. Working: the point (−6, 4) has y-coordinate 4, so moving straight down to the x-axis covers 4 units, and a distance is written as a positive number. Answer: 4. The distractors: 6 comes from using the x-coordinate, which measures the distance from the y-axis rather than from the x-axis; −6 comes from that same mistake with the minus sign left in place, although a distance is never negative; 10 comes from adding the two distances, 6 and 4, as though the question asked how far the point is from both axes together.
- (b) y = 84 − 14x — Method: the distance still to go is the whole route minus the distance already covered, and at a steady speed the distance covered after x hours is the speed multiplied by x. Working: after x hours Freya has cycled 14x km, so the distance remaining is the 84 km route take away 14x, giving y = 84 − 14x, a straight line with intercept 84 and gradient −14. Answer: y = 84 − 14x. The distractors: y = 84 + 14x comes from adding the distance cycled to the length of the route rather than taking it away, so the ride would grow longer the further she goes; y = 14x − 84 comes from carrying out the subtraction the wrong way round, which is negative for the whole of the ride; y = 14 − 84x comes from swapping the two numbers over, treating 84 km as the hourly speed and 14 km as the length of the route.
- (d) (3, 0) — Method: every point on the x-axis has y-coordinate 0, so substituting y = 0 into the equation and solving gives the x-coordinate of the crossing point. Working: 0 = 2x − 6 gives 2x = 6, so x = 6 ÷ 2 = 3 and the graph crosses the x-axis at (3, 0). Answer: (3, 0). The distractors: (0, −6) is where the graph crosses the y-axis, found by substituting x = 0 rather than y = 0; (−3, 0) comes from moving the 6 across the equals sign without changing its sign, giving 2x = −6; (6, 0) comes from reading the constant straight off as the crossing point and never dividing by the gradient 2.
- (a) 4 — Rectangle 1: P = 2(9 + 4) = 2 × 13 = 26 cm. Rectangle 2: P = 2(6 + 5) = 2 × 11 = 22 cm. Difference = 26 − 22 = 4 cm. 2 comes from finding the difference between (l + w) for each rectangle, 13 − 11 = 2, but forgetting to double it. 26 comes from giving rectangle 1's whole perimeter instead of the difference between the two. 6 comes from doubling only the change in length, 2 × (9 − 6), and ignoring that the width also changed.
- (d) 2x + 4 — Method: collect the like terms, which here are the two terms in x, and leave the number term on its own because a number and a term in x are unlike. Working: x + x is one lot of x added to one more lot of x, which is 2x; the 4 has nothing like it to join with, so it is written after the 2x. Answer: 2x + 4. The distractors: x² + 4 comes from multiplying the two x terms instead of adding them; x + 4 comes from treating x + x as a single x, as though the repeated letter counted only once; 6x comes from collecting the unlike terms together, adding 1 + 1 + 4 and attaching the letter to that total.
- (d) 66 — 6 and (4x + 3) are correct factors of 24x + 18. — Substituting x=2 into 24x+18: 24×2+18=48+18=66. Checking the factorisation: 6×4x=24x and 6×3=18, so 6(4x+3)=24x+18, matching the original expression — 6 and (4x+3) are correctly identified as factors. A candidate who substitutes x=2 into (4x+3) but forgets to multiply by the factor 6 afterwards would compute just 4×2+3=11. A candidate who adds 24 and 18 together before multiplying by x, instead of multiplying 24 by x first, would compute (24+18)×2=84. A candidate who distributes the 6 over only the first term inside the brackets, forgetting the second, would check the factorisation as 6×4x=24x but leave the 3 unmultiplied, getting 24x+3 instead of 24x+18 — and would wrongly conclude that 6 and (4x+3) are not correct factors.
- (b) −3 — Method: the gradient of a straight line is the change in y divided by the change in x, with the two coordinates taken in the same order in the numerator as in the denominator. Working: going from (−1, 5) to (3, −7), the change in y is −7 − 5 = −12 and the change in x is 3 − (−1) = 4, so the gradient is −12 ÷ 4 = −3. Answer: −3. The distractors: 3 comes from subtracting the y-coordinates in one order and the x-coordinates in the other, giving 12 ÷ 4; −1/3 comes from dividing the change in x by the change in y instead of the other way round, giving 4 ÷ (−12); −6 comes from working out 3 − (−1) as 3 − 1 = 2, so that the change in y is divided by 2 rather than by 4.
- (b) 10 — Method: substitute the value of x into the rule and carry out the addition; only the term containing x becomes zero. Working: y = 0 + 10, and adding to zero leaves the 10 unchanged. Answer: y = 10. The distractors: 0 comes from assuming that an input of x = 0 makes the whole rule zero, which is only true when nothing is added on; 11 comes from substituting x = 1 instead of x = 0; −10 comes from reading the rule as y = x − 10.
- (c) 7n − 1 — Method: find the common difference, then find the constant that fits the first term. Working: 13 − 6 = 7, 20 − 13 = 7, 27 − 20 = 7, so the terms increase by 7 each time and the nth term has the form 7n + c. Substituting n = 1: 7(1) + c = 6, so c = −1. Answer: the nth term is 7n − 1. The value 7n comes from leaving out the constant altogether. The value 7n + 6 comes from using the first term as the constant directly, without subtracting the common difference first. The value 6n + 1 comes from using the first term, 6, as the coefficient of n instead of the common difference, and then attaching +1 with the sign of the constant flipped.
- (c) 3x + 5 = 17 — An equation contains an equals sign and is true only for particular value(s) of the unknown — solving 3x + 5 = 17 gives the single value x = 4. 3x + 5 is an expression: it has no equals sign, so it cannot be solved, only simplified or evaluated. A = πr² is a formula: it shows the general relationship between different quantities (area and radius), rather than asking for one unknown value. 3(x + 5) ≡ 3x + 15 is an identity: the ≡ sign shows it is true for every value of x, not just one. The equation is 3x + 5 = 17.
- (a) 2x + 24 — Method: multiply each term inside the bracket by the 2 in front of it. Working: 2 × x = 2x and 2 × 12 = 24, and the products are added because the bracket contains an addition. Answer: 2x + 24. The distractors: 2x + 12 comes from multiplying only the x by 2 and copying the 12 across unchanged; 24x comes from multiplying 2 by 12 and then attaching the letter to that product, as though the two terms inside the bracket could be joined into one; 2x + 14 comes from adding 2 and 12 instead of multiplying them.
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