Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Algebra worksheet — GCSE Foundation
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- 1.A student solves the simultaneous equations 2x + y = 11 and x − y = 1 by elimination, adding the two equations together. Which of these is the correct result of that step?
- 2.Solve the inequality x − 10 < −3.
- 3.Work out the equation of the straight line that passes through (−2, 3) and (4, −9).
- 4.A square has vertices at (−2, 3), (−2, −3) and (4, −3). Write down the coordinates of the fourth vertex.
- 5.Write down the coefficient of xy in the expression 4x²y − 7xy + 2.
- 6.Solve x² − 2x − 24 = 0.
- 7.The nth term of a sequence is 2n² + 1. Work out the 4th term of the sequence.
- 8.A plumber charges a call-out fee of £30 plus £25 per hour worked. Work out the total charge for a job that takes 3 hours.
- 9.A straight line passes through the points (−1, 2) and (3, 14). Work out the equation of the line.
- 10.Point P has coordinates (5, 2). Point P is rotated 180° about the origin to point Q. Write down the coordinates of Q.
- 11.Which expression is equivalent to 3(2x − 5) + 4x?
- 12.The diagram shows a distance–time graph for a cyclist travelling at a constant speed, for the first 6 minutes of a journey. Distance is in kilometres and time is in minutes. Work out how far the cyclist would travel in 20 minutes at the same speed.
- 13.To solve 6x − 4 = 2x + 20, Yusuf's first step is to subtract 2x from both sides. Work out what equation this gives.
- 14.Solve x² − 5x + 6 = 0 by factorising.
- 15.A number machine multiplies its input by 3 and then adds 7. The output is 1. Work out the input.
Answer key
- (a) 3x = 12 — Adding the two equations: the y-terms, +y and −y, have opposite signs, so they cancel; the x-terms combine to 2x + x = 3x; and the right-hand sides add to 11 + 1 = 12. This gives 3x = 12. A candidate who forgets that the y-terms cancel, and instead adds them as if they had the same sign, would write 3x + 2y = 12. A candidate who subtracts the right-hand sides instead of adding them would get 3x = 10. A candidate who correctly reaches 3x = 12 but then treats 12 itself as the value of x, skipping the final division, would write x = 12.
- (d) x < 7 — Method: add 10 to both sides to leave x on its own; adding the same number to both sides never changes the direction of an inequality. Working: adding 10 to both sides of x − 10 < −3 leaves x on the left and −3 + 10 on the right, and −3 + 10 = 7, so x < 7. Answer: x < 7. The distractors: x > 7 comes from turning the sign round while adding, as though every move flipped it; x < −13 comes from subtracting 10 from both sides instead of adding it, giving −3 take away 10; x < 13 comes from ignoring the minus sign on −3 and working out 3 + 10 instead.
- (a) y = −2x − 1 — Method: the gradient is the change in y divided by the change in x with both differences taken in the same order, and the constant then comes from substituting either point into y = mx + c. Working: m = (−9 − 3) ÷ (4 − (−2)) = (−12) ÷ 6 = −2, so the line is y = −2x + c; substituting (−2, 3) gives 3 = −2 × (−2) + c = 4 + c, so c = 3 − 4 = −1. Answer: y = −2x − 1. The distractors: y = −2x + 1 comes from rearranging 3 = 4 + c the wrong way round and taking the constant as 4 − 3; y = 2x + 7 comes from losing the minus sign when −12 is divided by 6 and then substituting correctly, 3 = 2 × (−2) + c; y = −(1/2)x + 2 comes from writing the gradient upside down as the change in x over the change in y, 6 ÷ (−12).
- (d) (4, 3) — The sides are parallel to the axes: the missing vertex must share the y-coordinate 3 with (−2, 3) and the x-coordinate 4 with (4, −3), giving (4, 3). (−4, 3) comes from a sign error on the x-coordinate. (4, −9) comes from continuing the pattern of the given points by subtracting 6 from the y-coordinate again instead of matching it to (−2, 3). (3, 4) comes from swapping the x- and y-coordinates.
- (a) −7 — The coefficient of xy is the number multiplying that exact term, including its sign: in 4x²y − 7xy + 2, the term in xy is −7xy, so the coefficient is −7. Answering 7 correctly picks out the number but drops the minus sign that belongs to it. Answering 4 picks the coefficient of the x²y term instead of the xy term — x²y and xy are different terms because their powers of x differ. Answering −5 combines −7 with the constant term +2, as though the coefficient of xy included the number with no letter attached to it. The coefficient of xy is −7.
- (a) x = 6 or x = −4 — We need two numbers that multiply to −24 and add to −2: these are −6 and 4, since −6 × 4 = −24 and −6 + 4 = −2. So x² − 2x − 24 = (x − 6)(x + 4) = 0, giving x = 6 or x = −4. A candidate who swaps the signs, using 6 and −4 the wrong way round in the brackets, gets x = −6 or x = 4. A candidate who picks the wrong factor pair, 8 and −3 (which multiply to −24 but add to +5, not −2), gets (x + 8)(x − 3) = 0 and answers x = −8 or x = 3. A candidate who makes both factors negative gets x = −6 or x = −4, which would require the constant term to be +24, not −24.
- (a) 33 — Substitute n=4 into 2n²+1: 2×4²+1=2×16+1=33. A candidate who computes n² as 2×n instead of n×n would compute 2×(2×4)+1=2×8+1=17. A candidate who correctly finds 2×16 but forgets to add the constant 1 would stop at 32. A candidate who squares the whole term 2n, rather than squaring n before multiplying by 2, would compute (2×4)²+1=64+1=65.
- (b) £105 — The hourly charge is 25 × 3 = £75. Adding the call-out fee: £75 + £30 = £105. A candidate who forgets the call-out fee gives just the hourly charge, £75. A candidate who adds the call-out fee to the hourly rate before multiplying by the hours, (30 + 25) × 3, gets £165. A candidate who multiplies the call-out fee by the number of hours instead of the hourly rate, 30 × 3, gets £90.
- (c) y = 3x + 5 — Method: find the gradient from the two points, then substitute one point into y = mx + c to find c. Working: gradient = (14 − 2) ÷ (3 − (−1)) = 12 ÷ 4 = 3. Using the point (3, 14): 14 = 3(3) + c, so 14 = 9 + c, giving c = 5. Answer: y = 3x + 5. y = 6x − 4 comes from mishandling the negative x-coordinate, treating 3 − (−1) as 3 − 1 = 2, so the gradient becomes 12 ÷ 2 = 6, and then c = 14 − 18 = −4. y = 3x + 23 comes from a sign error isolating c, adding 9 to 14 instead of subtracting it: c = 14 + 9 = 23. y = x/3 + 13 comes from dividing the change in x by the change in y instead of the other way round, giving a gradient of 4 ÷ 12 = 1/3, and then c = 14 − 1 = 13.
- (b) (−5, −2) — A rotation of 180° about the origin reverses the sign of both coordinates, so Q = (−5, −2). A candidate who reverses the sign of only the y-coordinate, as if reflecting in the x-axis, gets (5, −2). A candidate who reverses the sign of only the x-coordinate, as if reflecting in the y-axis, gets (−5, 2). A candidate who swaps the coordinates instead of reversing their signs gets (2, 5).
- (c) 10x − 15 — Expand the bracket first: 3(2x − 5) = 6x − 15. Then add the 4x: 6x − 15 + 4x = 10x − 15. The option 10x − 5 comes from forgetting to multiply the 5 inside the bracket by 3 (treating it as 6x − 5), then adding 4x. The option 10x + 15 comes from a sign error when expanding, treating 3 × (−5) as +15 instead of −15, then adding 4x. The option 6x − 15 comes from expanding the bracket correctly but forgetting to add the 4x term at all.
- (b) 10 km — Method: find the constant speed from the graph (distance ÷ time for any point on the line), then multiply that speed by 20 minutes. Working: the line passes through (4 minutes, 2 km), so the speed is 2 ÷ 4 = 0.5 km per minute; in 20 minutes the cyclist travels 0.5 × 20 = 10 km. Answer: 10 km. Distractor refutation: 3 km comes from reading off the distance shown at the end of the plotted section (6 minutes) and stopping there, instead of extending the line to 20 minutes. 20 km comes from misreading the speed as 1 km per minute instead of 0.5 km per minute, doubling the true rate. 40 km comes from dividing 20 by the speed instead of multiplying by it, a reciprocal mix-up.
- (b) 4x − 4 = 20 — Method: subtract 2x from both sides of the equation, and simplify each side separately. Working: left side: 6x − 4 − 2x = 4x − 4. Right side: 2x + 20 − 2x = 20. Answer: 4x − 4 = 20. 4x = 20 drops the −4 from the left side, as though subtracting 2x also removes the constant term. 8x − 4 = 20 comes from moving the 2x across to the left without changing its sign: it is taken off the right side correctly, leaving 20, but added to the left side instead of subtracted, giving 6x + 2x = 8x. 4x − 4 = 2x + 20 comes from subtracting 2x from the left-hand side only and leaving the right-hand side unchanged; whatever is done to one side must be done to the other.
- (c) x = 2 or x = 3 — Method: factorise into two brackets whose numbers multiply to the constant term and add to the coefficient of x, then set each bracket equal to zero. Working: two numbers that multiply to 6 and add to −5 are −2 and −3, so x² − 5x + 6 = (x − 2)(x − 3) = 0; then x − 2 = 0 gives x = 2 and x − 3 = 0 gives x = 3. Answer: x = 2 or x = 3. The distractors: x = −2 or x = −3 comes from reading the numbers inside the brackets as the solutions instead of changing their signs; x = 1 or x = 6 comes from taking the first factor pair of 6 without checking that the pair adds to −5; x = 5 or x = 6 comes from reading the solutions straight off the 5 and the 6 in the equation.
- (d) −2 — Method: run the machine backwards, undoing the operations in the opposite order and swapping each one for its inverse. Working: the machine added 7 last, so take 7 off the output: 1 − 7 = −6; before that the machine had multiplied by 3, so divide: −6 ÷ 3, and a negative divided by a positive stays negative. Answer: −2, which checks because 3 × (−2) + 7 = −6 + 7 = 1. The distractors: 2 comes from dividing 6 by 3 and losing the minus sign; −6 comes from taking the 7 off and stopping there, never undoing the multiplication; −18 comes from multiplying −6 by 3 instead of dividing by 3.
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