Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Algebra worksheet — GCSE Foundation
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- 1.The graph of y = x² − 5x + 6 crosses the x-axis at two points. By factorising, work out the x-coordinates of these two points.y = x² − 5x + 6
- 2.Matchsticks are laid out as a row of squares, with each new square sharing a side with the square before it. The first square uses 4 matchsticks and every extra square uses 3 more. Work out how many matchsticks a row of 4 squares uses.
- 3.Amelia's mother is three times as old as Amelia. Four years ago her mother was five times as old as Amelia was then. Work out Amelia's age now.
- 4.The point D has coordinates (3, −8). Write down the distance of D from the y-axis.
- 5.A graph has equation y = x² − 6x + 5. A student says its turning point has x-coordinate 6, because that's the coefficient of x. Which statement corrects the student's mistake?y = x² − 6x + 5
- 6.A rectangle has length (2x + 5) cm and width (x − 2) cm. Work out an expression, in terms of x, for the perimeter of the rectangle. Give your answer in its simplest form.
- 7.The area of a circle is given by the formula A = πr², where r is the radius. Rearrange the formula to make r the subject.
- 8.Which of these equations is equivalent to 5x − 2 = 3x + 8?
- 9.Solve the inequality 2(x − 1) ≤ 8.
- 10.Which of these points lies in the first quadrant?
- 11.A point has coordinates (−6, 9). Work out the sum of the x-coordinate and the y-coordinate.
- 12.Work out the value of n² − n when n = −3
- 13.Solve 6x + 4 = 28
- 14.A geometric sequence starts at 4, and each term after that is found by multiplying the term before it by 3. Write down the first four terms of the sequence.
- 15.A plumber charges a call-out fee of £30 plus £25 per hour worked. Work out the total charge for a job that takes 3 hours.
Answer key
- (c) x = 2 and x = 3 — x² − 5x + 6 factorises as (x − 2)(x − 3), since −2 and −3 multiply to give 6 and add to give −5. The graph crosses the x-axis where each bracket equals zero: x − 2 = 0 gives x = 2, and x − 3 = 0 gives x = 3. The option x = −2 and x = −3 comes from reading the signs inside the brackets directly instead of solving x − 2 = 0 and x − 3 = 0. The option x = 2 and x = −3 mixes up the sign of only one root. The option x = −1 and x = −6 comes from picking the wrong pair of factors of 6 (1 and 6 instead of 2 and 3) and then reading their signs directly from the brackets.
- (d) 13 — Method: the numbers of matchsticks form a sequence with a term-to-term rule, so count the first square in full and then add the repeated amount once for every extra square. Working: one square uses 4 matchsticks; a row of 4 squares has 3 extra squares after the first, and each of those adds 3 matchsticks, giving 3 × 3 = 9 to add on to the 4. Answer: 13. The distractors: 16 comes from counting each square as a separate set of 4 matchsticks, 4 × 4, and ignoring the shared sides; 12 comes from using 3 matchsticks for all four squares, 3 × 4, and forgetting that the first square needs a fourth side; 10 comes from adding the 3 only twice, as though a row of four squares had two extra squares rather than three.
- (d) 8 — Method: write both present ages in terms of one letter, take four years off each of them, and form an equation from the comparison four years ago. Working: let Amelia be y, so her mother is 3y; four years ago they were y − 4 and 3y − 4, giving 3y − 4 = 5(y − 4); expanding gives 3y − 4 = 5y − 20; adding 20 and subtracting 3y from both sides gives 16 = 2y, and dividing by 2 gives y = 8. Checking: Amelia is 8 and her mother 24; four years ago they were 4 and 20, and 20 = 5 × 4. Answer: 8. The distractors: 4 comes from solving correctly but giving Amelia's age four years ago instead of her age now; 16 comes from stopping at 2y = 16 and giving 16 as her age; 2 comes from collecting the y terms by adding the 5y instead of subtracting it, giving 3y + 5y = 20 − 4 and so 8y = 16.
- (b) 3 — Distance from the y-axis is given by the size of the x-coordinate, which is 3. 8 comes from using the size of the y-coordinate instead of the x-coordinate. −8 comes from using the y-coordinate and keeping its negative sign, but a distance is never negative. 11 comes from adding the sizes of both coordinates, 3 + 8, instead of using the x-coordinate alone.
- (d) The roots of x² − 6x + 5 = 0 are x = 1 and x = 5 (since it factorises to (x − 1)(x − 5)), so by symmetry the turning point has x-coordinate 3, not 6. — Factorising, x² − 6x + 5 = (x − 1)(x − 5), so the roots are x = 1 and x = 5. The turning point lies midway between the roots by symmetry: (1 + 5) ÷ 2 = 3. The coefficient of x has no direct role in locating the turning point this way. The option giving −6 makes an arbitrary sign change with no mathematical basis. The option giving 5 wrongly takes just one of the two roots instead of their midpoint.
- (b) 6x + 6 — Perimeter = 2[(2x + 5) + (x − 2)] = 2(3x + 3) = 6x + 6. A candidate who adds the length and width but forgets to double for the perimeter gets 3x + 3. A candidate who makes a sign error and adds 2 instead of subtracting it before doubling gets 2[(2x + 5) + (x + 2)] = 6x + 14. A candidate who multiplies the length and width instead of adding them, confusing the perimeter formula with the area formula, and then doubles that product, gets 2(2x + 5)(x − 2) = 4x² + 2x − 20.
- (c) r = √(A/π) — A = πr² means r has been squared and then multiplied by π. To make r the subject, first divide both sides by π to get A/π = r², then take the square root of both sides: r = √(A/π). Writing r = A/π stops after dividing by π and forgets that r is still squared — it never undoes the square. Writing r = √A/π takes the square root before dividing by π, which square-roots only the A and not the whole of A/π. Writing r = (A/π)² squares A/π instead of taking its square root — the opposite of what is needed to undo r². The correct rearrangement is r = √(A/π).
- (d) 2x = 10 — Method: collect the x-terms on one side and the constants on the other, keeping the equals sign balanced. Working: 5x − 3x = 8 + 2, giving 2x = 10. Answer: 2x = 10. 2x = 6 comes from a sign error moving the constant, subtracting instead of adding: 8 − 2 = 6. 8x = 6 comes from adding the x-terms instead of subtracting them (5x + 3x = 8x), alongside the constant sign error. 2x = −10 comes from a sign error moving the constant the other way: −2 − 8 = −10.
- (b) x ≤ 5 — Method: divide out the bracket first, then undo the number term; the inequality sign turns round only if both sides are multiplied or divided by a negative number. Working: dividing both sides of 2(x − 1) ≤ 8 by 2 gives x − 1 ≤ 4, and 2 is positive so the ≤ is unchanged; adding 1 to both sides gives x ≤ 5. Answer: x ≤ 5. The distractors: x ≤ 3 comes from subtracting 1 from 4 instead of adding 1 to both sides; x ≤ 4 comes from stopping at 8 ÷ 2 = 4 and never undoing the −1 inside the bracket; x < 5 comes from reading ≤ as a strict inequality, which wrongly leaves the boundary value out of the solution set.
- (d) (3, 5) — Method: the quadrant a point lies in is decided by the signs of its two coordinates, and in the first quadrant both coordinates are positive. Working: (−2, 3) has a negative x-coordinate, so it sits to the left of the y-axis; (4, −1) has a negative y-coordinate, so it sits below the x-axis; (−1, −4) has both coordinates negative; only (3, 5) has a positive x-coordinate and a positive y-coordinate. Answer: (3, 5). The distractors: (−2, 3) is chosen by candidates who check only the y-coordinate and take a positive height as enough; (4, −1) is chosen by those who check only the x-coordinate; (−1, −4) is chosen by those who number the quadrants from the bottom left, so that the region with two negative coordinates is called the first.
- (b) 3 — −6 + 9 = 3. A candidate who ignores the negative sign on the x-coordinate and adds the two positive values gets 6 + 9 = 15. A candidate who treats the y-coordinate as negative too gets −6 + (−9) = −15. A candidate who works out 9 − 6 correctly as 3 but then writes the answer with the wrong sign gets −3.
- (d) 12 — Method: substitute the value into both terms, remembering that subtracting a negative number has the same effect as adding the matching positive number. Working: n² = (−3) × (−3) = 9, and subtracting n means subtracting −3, which adds 3, so the calculation is 9 + 3 = 12. Answer: 12. The distractors: 6 comes from subtracting 3 rather than subtracting −3, giving 9 − 3; −6 comes from squaring −3 as −9 while still adding the 3, giving −9 + 3; −3 comes from reading n² as 2n, giving 2 × (−3) = −6 and then −6 + 3.
- (a) x = 4 — Method: undo the addition of 4 first, then undo the multiplication by 6. Working: subtracting 4 from both sides gives 6x = 24, and dividing both sides by 6 gives x = 4. Checking: 6 × 4 + 4 = 28. Answer: x = 4. The distractors: x = 24 comes from stopping at 6x = 24 and writing 24 as the value of x; x = 18 comes from subtracting 6 from 24 instead of dividing by 6; x = 144 comes from multiplying 24 by 6 instead of dividing by 6.
- (b) 4, 12, 36, 108 — Method: multiply the previous term by 3 each time, starting from the first term. Working: 4 × 3 = 12, 12 × 3 = 36, 36 × 3 = 108. Answer: 4, 12, 36, 108. 4, 7, 10, 13 comes from adding 3 each time instead of multiplying by 3, confusing this with an arithmetic sequence. 4, 12, 15, 18 comes from multiplying correctly to get the second term, then switching to adding 3 for the rest. 12, 36, 108, 324 comes from listing the terms after the first term, missing off the starting value of 4.
- (b) £105 — The hourly charge is 25 × 3 = £75. Adding the call-out fee: £75 + £30 = £105. A candidate who forgets the call-out fee gives just the hourly charge, £75. A candidate who adds the call-out fee to the hourly rate before multiplying by the hours, (30 + 25) × 3, gets £165. A candidate who multiplies the call-out fee by the number of hours instead of the hourly rate, 30 × 3, gets £90.
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