Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Algebra worksheet — GCSE Foundation
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- 1.The area of a triangle is given by the formula A = bh/2, where b is the base and h is the height. Make h the subject of the formula.
- 2.Make b the subject of the formula a = 5b.
- 3.A number machine adds 5 to its input. Work out the output when the input is 0.
- 4.Matchsticks are laid out as a row of squares, with each new square sharing a side with the square before it. The first square uses 4 matchsticks and every extra square uses 3 more. Work out how many matchsticks a row of 4 squares uses.
- 5.Solve 2(x + 3) = 10
- 6.Solve 5x + 2 = 17.
- 7.The perimeter, P, of a rectangle with length l and width w is calculated using P = 2l + 2w. What kind of mathematical statement is P = 2l + 2w?
- 8.The solution set of x ≥ −1 is drawn on a number line. Which description of that number line is correct?
- 9.Solve 3(2x − 1) = 27
- 10.A sequence has the position-to-term rule n² + 2, where n is the position number. Work out the 6th term.
- 11.Make a the subject of the formula b = 20 − a.
- 12.Write down the coordinates of the point where the line y = 2x + 4 crosses the y-axis.y = 2x + 4
- 13.Solve 3x − 5 = 4.
- 14.Solve the inequality 6x ≥ 18.
- 15.A geometric sequence has first term 5, and each term after that is 3 times the term before it. Work out the first term of the sequence that is greater than 1000.
Answer key
- (b) h = 2A/b — The height has been multiplied by the base and the result then divided by 2, so undo the division first. Multiplying both sides by 2 gives 2A = bh. Undoing the multiplication by the base comes next: dividing both sides by b gives 2A/b = h, so h = 2A/b. Dividing by 2 instead of multiplying gives A/(2b), a quarter of the correct height; multiplying by the base instead of dividing gives 2Ab; writing b/(2A) turns the final fraction upside down.
- (b) b = a/5 — Writing 5b means 5 × b, so b has been multiplied by 5. The inverse of multiplying by 5 is dividing by 5, and dividing both sides by 5 gives a/5 = b, which is written b = a/5. Multiplying both sides by 5 instead gives 5a, which applies the operation a second time; treating the 5 as though it were added gives a − 5; writing 5/a turns the fraction upside down.
- (a) 5 — Method: apply the machine's operation to the input, and treat zero as an input like any other. Working: the machine gives 0 + 5, and counting on 5 from zero leaves the 5 unchanged. Answer: 5. The distractors: 0 comes from assuming that an input of 0 must give an output of 0, which is true for a machine that multiplies but not for one that adds; −5 comes from subtracting 5 instead of adding it; 6 comes from treating the input as 1 rather than 0 and working out 1 + 5.
- (d) 13 — Method: the numbers of matchsticks form a sequence with a term-to-term rule, so count the first square in full and then add the repeated amount once for every extra square. Working: one square uses 4 matchsticks; a row of 4 squares has 3 extra squares after the first, and each of those adds 3 matchsticks, giving 3 × 3 = 9 to add on to the 4. Answer: 13. The distractors: 16 comes from counting each square as a separate set of 4 matchsticks, 4 × 4, and ignoring the shared sides; 12 comes from using 3 matchsticks for all four squares, 3 × 4, and forgetting that the first square needs a fourth side; 10 comes from adding the 3 only twice, as though a row of four squares had two extra squares rather than three.
- (d) x = 2 — Method: expand the bracket by multiplying both terms inside it by 2, then undo the addition and the multiplication in turn. Working: expanding gives 2x + 6 = 10; subtracting 6 from both sides gives 2x = 4; dividing both sides by 2 gives x = 2. Answer: x = 2. The distractors: x = 5 comes from dividing both sides by 2 first, reaching x + 3 = 5 and writing 5 without taking the 3 away; x = 8 comes from adding 6 to both sides instead of subtracting it, giving 2x = 16; x = 3.5 comes from expanding 2(x + 3) as 2x + 3, multiplying only the x by the 2, which leads to 2x = 7.
- (a) 3 — Method: subtract the constant term from both sides first, then divide by the coefficient of x. Working: 5x = 17 − 2 = 15; x = 15 ÷ 5 = 3. Answer: x = 3. 3.8 comes from adding 2 instead of subtracting it: (17 + 2) ÷ 5 = 3.8. 1.4 comes from dividing by 5 before subtracting the 2, the wrong order: 17 ÷ 5 = 3.4, then 3.4 − 2 = 1.4. 15 comes from correctly subtracting the 2 but then forgetting to divide by 5.
- (c) a formula — A statement that shows how to calculate one quantity from others, using an equals sign, is a formula. P = 2l + 2w tells us how to work out the perimeter, P, from the length and width, so it is a formula. Distractor origins: 'an equation' confuses a formula linking several letters with an equation solved for one unknown value; 'an identity' confuses a formula with a statement that is true for every value of a single variable; 'an expression' forgets that an expression has no equals sign at all.
- (c) A solid circle at −1 with the arrow pointing right — Method: a number line picture of an inequality carries two decisions: the circle at the boundary says whether the boundary value itself belongs to the solution set, and the arrow says which way the solutions run. Working: the sign is ≥, which includes equality, so x = −1 is itself a solution and the circle drawn at −1 is filled in; testing a value above the boundary, 4 ≥ −1 is true, and testing one below it, −5 ≥ −1 is false, so the solutions lie above −1 and the arrow runs to the right. Answer: a solid circle at −1 with the arrow pointing right. The distractors: an open circle with the arrow pointing right comes from treating ≥ as a strict >, which would shut the boundary value out; a solid circle with the arrow pointing left comes from reading the statement backwards, as if it said −1 ≥ x; an open circle with the arrow pointing left comes from making both of those mistakes at once.
- (b) 5 — Method: expand the bracket first, then solve the resulting linear equation. Working: 3(2x − 1) = 6x − 3, so 6x − 3 = 27. Add 3 to both sides: 6x = 30. Divide by 6: x = 5. Answer: 5. 4 2/3 comes from multiplying only the 2x inside the bracket by 3 and forgetting to multiply the −1 as well, giving 6x − 1 = 27. 4 comes from a sign error when expanding, writing 6x + 3 instead of 6x − 3. 4.5 comes from dividing 27 by 3 to get 2x − 1 = 9, then forgetting to add 1 back before dividing by 2, using 2x = 9 instead of 2x = 10.
- (a) 38 — Method: substitute the position number into the rule and follow the order of operations, so the squaring is carried out before the 2 is added. Working: n = 6 gives 6² + 2; 6² means 6 × 6 = 36, and then 2 is added to 36. Answer: 38. The distractors: 14 comes from multiplying the position by 2 instead of squaring it, 6 × 2 + 2; 36 comes from squaring correctly and then forgetting to add the 2; 64 comes from adding the 2 first and squaring afterwards, (6 + 2)².
- (a) a = 20 − b — Method: get a on its own by adding a to both sides, then subtracting b from both sides. Working: b = 20 − a, so b + a = 20, so a = 20 − b. Answer: a = 20 − b. a = b − 20 comes from treating the formula as if it read b = 20 + a and then subtracting 20 from both sides. a = 20 + b comes from moving b across from b + a = 20 without changing its sign. a = −20 − b comes from a double sign error, changing the sign of the 20 as well as of b when rearranging.
- (d) (0, 4) — Method: in the form y = mx + c the constant c is the y-coordinate of the point where the line crosses the y-axis, and every point on that axis has x-coordinate 0. Working: comparing y = 2x + 4 with y = mx + c gives c = 4, and substituting x = 0 confirms y = 2 × 0 + 4 = 4, so the crossing point is (0, 4). Answer: (0, 4). The distractors: (4, 0) is the same pair of numbers written in the wrong order and is a point on the x-axis; (0, 2) comes from reading the gradient 2 as the intercept, confusing m with c; (−2, 0) is where the line crosses the x-axis, found by solving 0 = 2x + 4 instead.
- (d) 3 — Method: add the constant term to both sides first, then divide by the coefficient of x. Working: 3x = 4 + 5 = 9; x = 9 ÷ 3 = 3. Answer: x = 3. −1/3 comes from a sign error when moving the 5, subtracting instead of adding: 3x = 4 − 5 = −1, then x = −1/3. 6 comes from subtracting the coefficient 3 instead of dividing by it: 9 − 3 = 6. 9 comes from correctly finding 3x = 9 but forgetting to divide by 3.
- (c) x ≥ 3 — Method: x is multiplied by 6, so divide both sides by 6; dividing by a positive number leaves the direction of the inequality unchanged. Working: dividing both sides of 6x ≥ 18 by 6 gives x on the left and 18 ÷ 6 on the right, and 18 ÷ 6 = 3, so x ≥ 3. Answer: x ≥ 3. The distractors: x ≤ 3 comes from turning the sign round on dividing, a step that is needed only when the divisor is negative; x ≥ 12 comes from subtracting 6 from both sides instead of dividing, giving 18 take away 6; x ≤ 12 comes from making both of those mistakes together.
- (b) 1215 — Method: generate the terms one at a time with the term-to-term rule and compare each with 1000 as you go, stopping at the first one that passes it. Working: the terms are 5, then 5 × 3 = 15, then 45, then 135, then 405, and 405 × 3 = 1215; 405 is still below 1000 while 1215 is above it. Answer: 1215. The distractors: 405 comes from stopping at the last term that is still below 1000 instead of giving the first one above it; 3645 comes from carrying on one term too far, past the first term that passes 1000; 2187 comes from using the multiplier 3 as the first term as well, generating 3, 9, 27, 81, 243, 729, 2187 instead of the sequence described.
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