Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Non-calculator
Answer key: Algebra worksheet — GCSE Foundation
MathsUKwww.geekhero.co.uk
- (d) x ≤ 30 — Method: add the fixed cost to the cost of x balloons, set that total against the £150 limit with the sign that 'at most' calls for, then solve. Working: the total spend is 60 + 3x pounds, so 60 + 3x ≤ 150; subtracting 60 from both sides gives 3x ≤ 90; dividing both sides by 3, a positive number, gives x ≤ 30. Answer: x ≤ 30. The distractors: x ≤ 90 comes from taking the cake off the budget and stopping at 3x ≤ 90, reading the 90 as a number of balloons when it is the money left for them; x ≤ 50 comes from dividing the whole £150 by 3 and leaving the cake out of the calculation altogether; x ≥ 30 comes from reading 'at most' as 'at least', which reverses the condition.
- (c) 2(x + 4) ≡ 2x + 8 — 2(x + 4) ≡ 2x + 8 is an identity because expanding the bracket on the left gives exactly the right-hand side for every value of x — try any number and both sides match. 2(x + 4) = 20 is an equation: expanding gives 2x + 8 = 20, which is only true for the single value x = 6. 2(x + 4) = 2x + 4 is not true for any value of x at all: expanding the left side gives 2x + 8, which can never equal 2x + 4 since 8 ≠ 4. x + 4 = 2x is also an equation, true only for the single value x = 4. The identity is 2(x + 4) ≡ 2x + 8.
- (d) x = 2 — Method: expand the bracket by multiplying both terms inside it by 2, then undo the addition and the multiplication in turn. Working: expanding gives 2x + 6 = 10; subtracting 6 from both sides gives 2x = 4; dividing both sides by 2 gives x = 2. Answer: x = 2. The distractors: x = 5 comes from dividing both sides by 2 first, reaching x + 3 = 5 and writing 5 without taking the 3 away; x = 8 comes from adding 6 to both sides instead of subtracting it, giving 2x = 16; x = 3.5 comes from expanding 2(x + 3) as 2x + 3, multiplying only the x by the 2, which leads to 2x = 7.
- (c) 4n + 3 — Method: use the given number of extra tiles per pattern as the coefficient of n, then find the constant that fits pattern 1. Working: each pattern adds 4 tiles, so the expression has the form 4n + c. Substituting n = 1: 4(1) + c = 7, so c = 3. Answer: the number of tiles in pattern n is 4n + 3. The value 4n comes from leaving out the constant c altogether. The value 4n + 7 comes from using pattern 1's total, 7, as the constant directly instead of subtracting the difference first. The value 7n + 4 comes from swapping the roles of the number of tiles in pattern 1 and the number added each time.
- (d) x = 3 — The table is symmetrical about the turning point: y = 0 at both x = 1 and x = 5, and the lowest value, y = −4, occurs exactly halfway between them, at x = 3. Choosing x = 5 picks one of the roots rather than the midpoint between them. Choosing x = 1 picks the other root for the same reason. Choosing x = 6 picks the x-value where y returns to its starting value of 5, which is not the turning point.
- (a) y = x² + 2 — A quadratic equation, with x², gives a graph shaped like a symmetrical U (or an upside-down U). Of the four equations, y = x² + 2 is quadratic, so it gives this U-shape. y = x³ + 2 is cubic, giving an S-shaped curve rather than a symmetrical U. y = 2x + 2 is linear, giving a straight line. y = 2/x is reciprocal, giving two separate curved branches rather than a single U-shape.
- (d) £195 — Substituting x = 3 into y = 45x + 60 gives y = 45 × 3 + 60 = 135 + 60 = 195. A candidate who forgets to add the call-out fee would get only 45 × 3 = £135. A candidate who adds the hours to the fee and the rate instead of multiplying would get 45 + 60 + 3 = £108. A candidate who multiplies both the hourly rate and the call-out fee by the number of hours would get 45 × 3 + 60 × 3 = £315.
- (b) 3, 6, 9, 12 — Method: substitute the positions n = 1, 2, 3 and 4 into the rule in turn, because a position-to-term rule gives each term from its own position number. Working: 3 × 1 = 3, 3 × 2 = 6, 3 × 3 = 9 and 3 × 4 = 12. Answer: 3, 6, 9, 12. The distractors: 3, 9, 27, 81 comes from reading 3n as 3 multiplied by itself n times and so multiplying by 3 at every step; 0, 3, 6, 9 comes from starting the count at n = 0, which shifts every term one place; 4, 5, 6, 7 comes from reading 3n as n + 3 and adding 3 to each position number instead of multiplying by 3.
- (b) 3n + 1 — Method: find how many more tiles each pattern uses, then find the constant by adjusting pattern 1's total. Working: each pattern uses 3 more tiles than the last, so the coefficient of n is 3. The constant is pattern 1's total minus the common difference: 4 − 3 = 1. Answer: the nth term is 3n + 1. 3n + 4 comes from using pattern 1's total, 4, as the constant without subtracting the common difference. 3n − 2 comes from a slip in working out the constant, subtracting the common difference twice (4 − 3 − 3 = −2) instead of once. n + 3 comes from swapping the common difference and the constant.
- (d) 4y — Method: the perimeter is the total distance round the outside of the shape, and a square has four sides all of the same length. Working: the four sides are y, y, y and y, so the perimeter is y + y + y + y, which is written as 4y. Answer: 4y. The distractors: 2y comes from adding only two of the four sides, as if the square were being treated like a rectangle with one length and one width; y² comes from working out the area of the square, y × y, instead of its perimeter; y + 4 comes from adding 4 to the side length instead of multiplying the side length by 4.
- (a) 5 — Method: apply the machine's operation to the input, and treat zero as an input like any other. Working: the machine gives 0 + 5, and counting on 5 from zero leaves the 5 unchanged. Answer: 5. The distractors: 0 comes from assuming that an input of 0 must give an output of 0, which is true for a machine that multiplies but not for one that adds; −5 comes from subtracting 5 instead of adding it; 6 comes from treating the input as 1 rather than 0 and working out 1 + 5.
- (c) x ≥ 3 — Method: x is multiplied by 6, so divide both sides by 6; dividing by a positive number leaves the direction of the inequality unchanged. Working: dividing both sides of 6x ≥ 18 by 6 gives x on the left and 18 ÷ 6 on the right, and 18 ÷ 6 = 3, so x ≥ 3. Answer: x ≥ 3. The distractors: x ≤ 3 comes from turning the sign round on dividing, a step that is needed only when the divisor is negative; x ≥ 12 comes from subtracting 6 from both sides instead of dividing, giving 18 take away 6; x ≤ 12 comes from making both of those mistakes together.
- (a) 33 — Substitute n=4 into 2n²+1: 2×4²+1=2×16+1=33. A candidate who computes n² as 2×n instead of n×n would compute 2×(2×4)+1=2×8+1=17. A candidate who correctly finds 2×16 but forgets to add the constant 1 would stop at 32. A candidate who squares the whole term 2n, rather than squaring n before multiplying by 2, would compute (2×4)²+1=64+1=65.
- (d) 3m³ — Method: multiply the powers of m by adding their indices, then bring the number coefficient to the front. Working: m² × m has indices 2 and 1; add them to get 3, giving m³, then × 3 gives 3m³. Answer: 3m³. 3m² comes from multiplying the indices instead of adding them: 2 × 1 = 2, giving m², then × 3 = 3m². m³ comes from correctly combining the m's but dropping the coefficient 3. m⁶ comes from multiplying the index by the coefficient instead of writing the coefficient in front: taking the 2 in m² and the 3 to give m raised to the power 2 × 3, which is m⁶, with the lone m left out.
- (c) t = 1 second and t = 5 seconds — The ball is at ground level when h = 0, which happens when either bracket is zero. t − 1 = 0 gives t = 1, and 5 − t = 0 gives t = 5. The option with t = −1 makes a sign error solving the first bracket. The option with t = −5 makes a sign error solving the second bracket, treating 5 − t = 0 as if it gave a negative solution. The option with t = 4 seconds is an arithmetic slip in solving 5 − t = 0.
Build your own mix at the worksheet builder.