Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Foundation
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- (d) the y-axis, and 12 — Method: coordinates are written (x, y), so the first number is the distance across and the second the distance up; a point whose first coordinate is 0 has not moved across from the origin and therefore lies on the vertical axis. Working: in (0, 12) the first number is 0, so P is on the y-axis, and the second number, 12, is the y-coordinate of P. Answer: the y-axis, and 12. The distractors: 'the x-axis, and 12' comes from mixing up which axis the condition 'the first coordinate is 0' describes; 'the y-axis, and 0' comes from placing P correctly but reading the pair the wrong way round, so that the first number is quoted as the y-coordinate; 'the x-axis, and 0' comes from making both of those mistakes at once.
- (d) x = 3 or x = −3 — Method: get x² on its own with a coefficient of 1, then take the square root of both sides and keep both the positive and the negative root. Working: dividing 2x² = 18 by 2 gives x² = 9, and the square root of 9 is 3, so x = 3 or x = −3; both check, because 2 × 9 = 18 either way. Answer: x = 3 or x = −3. The distractors: x = 9 or x = −9 comes from dividing by 2 and then forgetting to take the square root; x = 4 or x = −4 comes from subtracting 2 from 18 instead of dividing by it, giving x² = 16; x = 6 or x = −6 comes from multiplying by 2 instead of dividing, giving x² = 36.
- (a) −5 — Method: apply the machine's operation to the input, and carry the sign of the input through the multiplication. Working: the machine gives 5 × (−1); a positive number multiplied by a negative number gives a negative result, and 5 × 1 = 5, so the output is 5 below zero. Answer: −5, which is one lot of −1 taken five times. The distractors: 5 comes from working out 5 × 1 and losing the minus sign of the input; 4 comes from adding 5 to −1 instead of multiplying; −6 comes from subtracting 5 from −1 instead of multiplying.
- (b) 192 — This is a geometric sequence with first term 3 and common ratio 4: round 2 has 3 × 4 = 12, round 3 has 12 × 4 = 48, round 4 has 48 × 4 = 192. A candidate who applies the ×4 multiplier four times instead of three gets 3 × 4⁴ = 768. A candidate who wrongly treats the growth as arithmetic, taking the round 2 figure of 12 as a fixed amount added each round, gets 3, 15, 27, 39. A candidate who forgets the starting 3 people and just works out 4⁴ gets 256.
- (b) s = d / t — Method: undo the multiplication by t by dividing both sides by t. Working: d = st, so dividing both sides by t gives s = d / t. The value s = dt comes from multiplying by t instead of dividing. The value s = t / d comes from inverting the fraction, dividing t by d instead of d by t. The value s = d − t comes from subtracting t instead of dividing by it.
- (c) S = P + C — Method: S has C subtracted from it, so undo that subtraction by adding C to both sides. Working: P + C = S − C + C, so P + C = S, which is written S = P + C. Answer: S = P + C. S = P − C repeats the formula's own operation instead of its inverse. S = C − P subtracts the wrong way round. S = PC multiplies the two given quantities instead of adding them.
- (d) x < 7 — Method: add 10 to both sides to leave x on its own; adding the same number to both sides never changes the direction of an inequality. Working: adding 10 to both sides of x − 10 < −3 leaves x on the left and −3 + 10 on the right, and −3 + 10 = 7, so x < 7. Answer: x < 7. The distractors: x > 7 comes from turning the sign round while adding, as though every move flipped it; x < −13 comes from subtracting 10 from both sides instead of adding it, giving −3 take away 10; x < 13 comes from ignoring the minus sign on −3 and working out 3 + 10 instead.
- (d) 4 — Method: collect the x terms on one side and the number terms on the other. Working: subtract 3x from both sides: 4x − 5 = 11. Add 5 to both sides: 4x = 16. Divide by 4: x = 4. Answer: 4. 0.6 comes from adding the x terms instead of subtracting when collecting them, 7x + 3x = 10x, and also subtracting the constants the wrong way round, 11 − 5 = 6, giving 10x = 6. 1.5 comes from correctly collecting the x terms as 4x but subtracting the constants the wrong way round, 11 − 5 instead of 11 + 5. −4 comes from moving the x terms to the wrong side, giving 3x − 7x instead of 7x − 3x, along with a matching sign error on the constants.
- (a) It is 2(w + (w + 3)) = 4w + 6, not 2w + 3. — The perimeter of a rectangle is twice the width plus twice the length: 2 × w + 2 × (w + 3) = 2w + 2w + 6 = 4w + 6, so the gardener's 2w + 3 is wrong. Writing w + (w + 3) = 2w + 3 forgets to double the sides at all, only adding one width and one length once. Writing 4(w + 3) = 4w + 12 wrongly treats all four sides as equal to the length, as if the garden were a square. Writing 3w + 6 comes from doubling the length correctly but adding the width only once instead of doubling it too.
- (a) 3n − 1 — Method: find the common difference between consecutive terms, then find the constant by adjusting the first term. Working: 5 − 2 = 3, 8 − 5 = 3, 11 − 8 = 3, so the common difference is 3 and the coefficient of n is 3. The constant is the first term minus the common difference: 2 − 3 = −1. Answer: the nth term is 3n − 1. 3n + 2 comes from using the first term, 2, as the constant without subtracting the common difference. 3n − 2 comes from a slip when working out the constant, treating 2 − 3 as −2 instead of −1. 2n + 3 comes from swapping the common difference and the first term.
- (b) 20 — a²b means a² multiplied by b: a² = 2² = 4, and 4 × 5 = 20. Reading the expression as (ab)² instead of a²b gives (2 × 5)² = 100. Squaring b instead of a, 2 × 5² = 50, squares the wrong letter. Adding a² and b instead of multiplying them, 2² + 5 = 9, uses the wrong operation.
- (d) (4, 3) — The sides are parallel to the axes: the missing vertex must share the y-coordinate 3 with (−2, 3) and the x-coordinate 4 with (4, −3), giving (4, 3). (−4, 3) comes from a sign error on the x-coordinate. (4, −9) comes from continuing the pattern of the given points by subtracting 6 from the y-coordinate again instead of matching it to (−2, 3). (3, 4) comes from swapping the x- and y-coordinates.
- (d) 68, and it is a formula — Substituting C = 20 gives F = 1.8 × 20 + 32 = 36 + 32 = 68. The statement F = 1.8C + 32 is a formula because it expresses a general relationship between F and C that holds for any value of C, not just C = 20. A candidate who gets the correct value but calls it an equation is confusing "has an equals sign" with "is an equation" — an equation is only true for particular value(s) of the unknown, whereas this relationship is used to calculate rather than to be solved. A candidate who forgets to multiply C by 1.8 and just adds 32 to 20 gets 52. A candidate who multiplies correctly but forgets to add 32 gets 36.
- (b) −3 — Method: the gradient of a straight line is the change in y divided by the change in x, with the two coordinates taken in the same order in the numerator as in the denominator. Working: going from (−1, 5) to (3, −7), the change in y is −7 − 5 = −12 and the change in x is 3 − (−1) = 4, so the gradient is −12 ÷ 4 = −3. Answer: −3. The distractors: 3 comes from subtracting the y-coordinates in one order and the x-coordinates in the other, giving 12 ÷ 4; −1/3 comes from dividing the change in x by the change in y instead of the other way round, giving 4 ÷ (−12); −6 comes from working out 3 − (−1) as 3 − 1 = 2, so that the change in y is divided by 2 rather than by 4.
- (b) 27 — 27 = 3³ (3 × 3 × 3), so it is a cube number. The other three, 9 = 3², 16 = 4² and 25 = 5², are all square numbers, not cube numbers — each is reached by multiplying a whole number by itself only twice, not three times.
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