Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Foundation
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- (c) y = 2 — Method: substituting Noah's value shows why it fails, and the equation is then solved by undoing the addition. Working: substituting y = 3 gives 3 + 10 = 13, which is not 12, so Noah's value is not a solution; subtracting 10 from both sides of y + 10 = 12 gives y = 2, and substituting back gives 2 + 10 = 12. Answer: y = 2. The distractors: y = 22 comes from adding 10 to both sides instead of subtracting it; y = −2 comes from carrying out the subtraction the wrong way round, 10 − 12 rather than 12 − 10; y = 12 comes from copying the right-hand side as the value of y and ignoring the 10 that is added to it.
- (a) 12 — Method: write both ages as they were six years ago, call Leo's present age x, and form an equation from the comparison at that time. Working: six years ago Harry was 24 − 6 = 18 and Leo was x − 6, so 18 = 3(x − 6); expanding gives 18 = 3x − 18, adding 18 to both sides gives 36 = 3x, and dividing by 3 gives x = 12. Checking: six years ago Harry was 18 and Leo was 6, and 18 = 3 × 6. Answer: 12. The distractors: 6 comes from solving 18 = 3(x − 6) as far as Leo's age six years ago, 18 ÷ 3 = 6, and giving that as his age now; 8 comes from dividing Harry's present age by 3, 24 ÷ 3 = 8, using the multiple at the wrong moment in time; 36 comes from stopping at 3x = 36 and giving 36 as Leo's age.
- (c) 3x + 4y — Collect the x terms: 5x − 2x = 3x. Collect the y terms: 3y + y = 4y. So 5x + 3y − 2x + y = 3x + 4y. A candidate who subtracts the y terms instead of adding them (3y − y) gets 3x + 2y. A candidate who adds 2x instead of subtracting it (5x + 2x) gets 7x + 4y. A candidate who wrongly combines the x and y terms into a single term gets 6xy.
- (a) x + 14 — Expand each bracket separately: 3(x + 4) = 3x + 12, and −2(x − 1) = −2x + 2 (multiply −2 by both x and −1). Combine: 3x + 12 − 2x + 2 = x + 14. Writing x + 10 comes from taking −2(x − 1) as −2x − 2, not flipping the sign of the −1 inside the bracket. Writing 5x + 10 comes from treating the second bracket as +2(x − 1) instead of subtracting it, so the x-terms are added rather than subtracted. Writing x + 13 comes from only multiplying the 2 by the x, and carrying the −1 across unmultiplied.
- (d) (0, −10) — The y-intercept occurs where x = 0. Substituting x = 0 into y = x² + 3x − 10 gives y = 0 + 0 − 10 = −10, so the graph crosses the y-axis at (0, −10). The option (0, 3) mistakenly uses the coefficient of x instead of the constant term. The option (0, 10) makes a sign error, dropping the negative from the constant term. The option (−10, 0) swaps the x- and y-coordinates, which would instead be a point on the x-axis, not the y-axis.
- (a) (n − 5)/2 — Method: do the subtraction first, keep it together as a single bracket, then divide that whole bracket by 2. Working: 'subtract 5 from n' is (n − 5); 'divide the result by 2' means the whole bracket goes over 2, giving (n − 5)/2. Answer: (n − 5)/2. n/2 − 5 comes from dividing n by 2 first and only then subtracting 5, the wrong order. 2(n − 5) comes from multiplying by 2 instead of dividing. (5 − n)/2 comes from subtracting n from 5 instead of subtracting 5 from n, the wrong way round.
- (a) x = 4 — Method: undo the addition of 4 first, then undo the multiplication by 6. Working: subtracting 4 from both sides gives 6x = 24, and dividing both sides by 6 gives x = 4. Checking: 6 × 4 + 4 = 28. Answer: x = 4. The distractors: x = 24 comes from stopping at 6x = 24 and writing 24 as the value of x; x = 18 comes from subtracting 6 from 24 instead of dividing by 6; x = 144 comes from multiplying 24 by 6 instead of dividing by 6.
- (d) 13 — Method: the numbers of matchsticks form a sequence with a term-to-term rule, so count the first square in full and then add the repeated amount once for every extra square. Working: one square uses 4 matchsticks; a row of 4 squares has 3 extra squares after the first, and each of those adds 3 matchsticks, giving 3 × 3 = 9 to add on to the 4. Answer: 13. The distractors: 16 comes from counting each square as a separate set of 4 matchsticks, 4 × 4, and ignoring the shared sides; 12 comes from using 3 matchsticks for all four squares, 3 × 4, and forgetting that the first square needs a fourth side; 10 comes from adding the 3 only twice, as though a row of four squares had two extra squares rather than three.
- (d) 9 — Method: expand the brackets fully first, then collect the x-terms and constants before dividing. Working: 4(x − 3) = 4x − 12, so 4x − 12 = 2x + 6; 4x − 2x = 6 + 12; 2x = 18; x = 9. Answer: x = 9. 4.5 comes from expanding only the x-term in the bracket and forgetting to multiply the 3, giving 4x − 3 = 2x + 6, then 2x = 9, x = 4.5. −3 comes from a sign error when expanding, giving 4x + 12 = 2x + 6, then 2x = −6, x = −3. 3 comes from a sign error collecting the x-terms, adding instead of subtracting: 4x + 2x = 6 + 12, so 6x = 18, x = 3.
- (a) 6x + 12 — A regular hexagon has 6 equal sides, so the perimeter is 6(x + 2) = 6x + 12. A candidate who multiplies only the x-term by 6 and forgets to multiply the 2 gets 6x + 2. A candidate who multiplies only the number term by 6 and forgets to multiply the x gets x + 12. A candidate who adds 6 and 2 to make a single coefficient of x instead of expanding the brackets gets 8x.
- (a) 5 — Method: apply the machine's operation to the input, and treat zero as an input like any other. Working: the machine gives 0 + 5, and counting on 5 from zero leaves the 5 unchanged. Answer: 5. The distractors: 0 comes from assuming that an input of 0 must give an output of 0, which is true for a machine that multiplies but not for one that adds; −5 comes from subtracting 5 instead of adding it; 6 comes from treating the input as 1 rather than 0 and working out 1 + 5.
- (b) 9 — Subtract 14 from both sides: 4s ≤ 36. Divide both sides by 4: s ≤ 9, so the greatest number of tickets is 9. A candidate who forgets the £14 coach cost solves 4s ≤ 50, getting s ≤ 12.5, rounded down to 12. A candidate who adds the £14 instead of subtracting it solves 4s ≤ 64, getting s = 16. A candidate who miscalculates 50 − 14 as 32 solves 4s ≤ 32, getting s = 8.
- (c) 22 m — Rearranging P = 2l + 2w for l gives l = (P − 2w)/2. Substituting P = 60 and w = 8: l = (60 − 16)/2 = 44/2 = 22 m. Answering 30 m comes from ignoring the width altogether and working out l = P/2, which only holds when w = 0. Answering 38 m comes from adding 2w instead of subtracting it: (60 + 16)/2 = 38. Answering 11 m comes from dividing by 4 instead of 2, as if the formula were P = 4l + 4w. The pen's length is 22 m.
- (a) 7 — Method: multiply both sides by 3 to clear the fraction, then solve the resulting equation. Working: 2x + 1 = 5 × 3 = 15. Subtract 1: 2x = 14. Divide by 2: x = 7. Answer: 7. 2 comes from ignoring the denominator altogether, treating the equation as 2x + 1 = 5 without multiplying by 3 first. 8 comes from a sign error, adding 1 to 15 instead of subtracting it, giving 2x = 16. 14 comes from correctly reaching 2x = 14 but stopping there, without dividing by 2 to find x.
- (d) 4 — Subtracting the second equation from the first: the y-terms cancel, and the x-terms combine as 3x − x = 2x; the right-hand sides give 14 − 6 = 8. This gives 2x = 8, so x = 4. A candidate who subtracts in the wrong order would get 2x = 6 − 14 = −8, so x = −4. A candidate who uses only the first equation, dividing 14 by 3 as if y were 0, would get x ≈ 4.67. A candidate who reports the value of y instead of x would get y = 6 − 4 = 2.
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