Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Foundation
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- (b) y = 2x − 1 — Method: in a rule that multiplies and then adds, the multiplier is the step in the outputs for each step of 1 in the input, and the number added on is the output when the input is 0. Working: the inputs 0, 1, 2 rise in ones while the outputs −1, 1, 3 rise by 2 each time, so the input is multiplied by 2; an input of 0 gives 2 × 0 = 0 and the output must be −1, so 1 is subtracted. Answer: y = 2x − 1, checked against the last pair by 2 × 2 − 1 = 3. The distractors: y = 2x + 1 comes from finding the multiplier 2 correctly and then reading the output at an input of 0 as +1 instead of −1; y = x − 1 comes from taking the multiplier as 1 because the inputs go up in ones, instead of using the step in the outputs; y = 3x − 1 comes from reading the largest output, 3, as the multiplier.
- (a) a + 4b — Method: collect the terms in a and the terms in b separately, keeping the sign that stands in front of each term. Working: the a terms give 2a − a = a; the b terms give 3b + 2b − b = 4b; a and b are unlike terms, so the two results cannot be joined. Answer: a + 4b. The distractors: 3a + 4b comes from reading −a as +a, so that 2a + a = 3a; a + 6b comes from reading −b as +b, so that 3b + 2b + b = 6b; 5ab comes from combining the unlike terms a and 4b into one term by adding 1 and 4 and joining the letters.
- (d) 20 km/h — Method: total distance = 9 + 21 = 30 km. Total time = 15 + 45 + 30 = 90 minutes = 1.5 hours. Average speed = total distance ÷ total time = 30 ÷ 1.5 = 20 km/h. Distractor origins: 40 km/h ignores the 45-minute stop, dividing the total distance by the travel time only (30 km ÷ 45 minutes = 40 km/h); 39 km/h averages the two section speeds, 36 km/h and 42 km/h, instead of using total distance over total time; 36 km/h uses only the first section's speed (9 km in 15 minutes), ignoring the second section and the stop.
- (c) x = 2 or x = 3 — Method: factorise into two brackets whose numbers multiply to the constant term and add to the coefficient of x, then set each bracket equal to zero. Working: two numbers that multiply to 6 and add to −5 are −2 and −3, so x² − 5x + 6 = (x − 2)(x − 3) = 0; then x − 2 = 0 gives x = 2 and x − 3 = 0 gives x = 3. Answer: x = 2 or x = 3. The distractors: x = −2 or x = −3 comes from reading the numbers inside the brackets as the solutions instead of changing their signs; x = 1 or x = 6 comes from taking the first factor pair of 6 without checking that the pair adds to −5; x = 5 or x = 6 comes from reading the solutions straight off the 5 and the 6 in the equation.
- (d) 8 — Since the mean of the four numbers is 12.5, their total is 4 × 12.5 = 50. The three known numbers add up to 8 + 15 + 19 = 42, so n = 50 − 42 = 8. A candidate who multiplies the mean by 3 instead of 4 gets a total of 37.5, giving n = 37.5 − 42 = −4.5. A candidate who forgets to subtract the three known numbers and gives the total itself as n states n = 50. A candidate who subtracts the mean from the total of the three known numbers instead of the other way round gets n = 42 − 12.5 = 29.5.
- (c) y = x² — Method: test a candidate rule against every pair given, not just one — a rule that fits one pair and fails another is not the rule. Working: the outputs 1, 4, 9 rise by 3 and then by 5, so they are not going up in equal steps and the input is not simply multiplied by a fixed number; comparing each output with its own input gives 1 × 1 = 1, 2 × 2 = 4 and 3 × 3 = 9, and all three pairs fit. Answer: y = x². The distractors: y = 3x comes from fitting only the last pair, where 3 × 3 = 9, and reading that 3 as a multiplier; y = 3x − 2 comes from assuming a multiply-then-add rule and using the first step in the outputs, 4 − 1 = 3, as the multiplier — it fits the first two pairs and fails the third; y = 2x comes from fitting only the pair 2 and 4 and reading every output as double its input.
- (d) x = 6 — Method: with an unknown on both sides, first collect the x terms on one side by subtracting the smaller x term from both sides, then deal with the numbers. Working: subtracting x from both sides gives x + 7 = 13, and subtracting 7 from both sides gives x = 6. Answer: x = 6. The distractors: x = 20 comes from adding 7 to 13 instead of subtracting it once the x terms have been collected; x = 2 comes from collecting the x terms by adding them, giving 3x + 7 = 13 and then 3x = 6; x = −6 comes from subtracting 2x from both sides to get 7 = −x + 13, reaching −6 = −x and then copying the sign straight across instead of dividing by −1.
- (d) 4y — Method: the perimeter is the total distance round the outside of the shape, and a square has four sides all of the same length. Working: the four sides are y, y, y and y, so the perimeter is y + y + y + y, which is written as 4y. Answer: 4y. The distractors: 2y comes from adding only two of the four sides, as if the square were being treated like a rectangle with one length and one width; y² comes from working out the area of the square, y × y, instead of its perimeter; y + 4 comes from adding 4 to the side length instead of multiplying the side length by 4.
- (a) 4x + 2 — Expand the bracket: 4(x − 2) = 4x − 8. Then add the 10 that follows the bracket: 4x − 8 + 10 = 4x + 2. The option 4x − 8 comes from expanding the bracket correctly but then forgetting to add the 10. The option 4x + 8 comes from forgetting to multiply the 2 inside the bracket by 4 (treating it as 4x − 2 instead of 4x − 8), then adding 10. The option 4x + 18 comes from a sign error when expanding — treating 4 × (−2) as +8 instead of −8, giving 4x + 8, then adding 10.
- (c) the fourth quadrant — Method: read the sign of each coordinate in turn, then count round the regions, which are numbered anticlockwise from the one where both coordinates are positive. Working: the x-coordinate 5 is positive, so A is to the right of the y-axis; the y-coordinate −3 is negative, so A is below the x-axis; right of the y-axis and below the x-axis is the fourth of the four regions. Answer: the fourth quadrant. The distractors: 'the first quadrant' comes from ignoring the minus sign on the y-coordinate and treating the point as (5, 3); 'the second quadrant' comes from writing the pair the wrong way round and locating (−3, 5) instead; 'the third quadrant' comes from assuming that any point with a negative coordinate belongs to the region where the minus signs are, without checking the other coordinate.
- (b) 12.5 — Method: apply the term-to-term rule to the term just written, and keep the exact value even when halving does not give a whole number. Working: the term before the one wanted is 25, and halving it means working out 25 ÷ 2, which is 12 with 1 left over to share, giving a half. Answer: 12.5. The distractors: 12 comes from halving 25 and then cutting the result down to a whole number; 0 comes from treating the sequence as one with a constant difference and taking 25 away from 25; 6.25 comes from halving twice and giving the term after the next one.
- (b) 192 — This is a geometric sequence with first term 3 and common ratio 4: round 2 has 3 × 4 = 12, round 3 has 12 × 4 = 48, round 4 has 48 × 4 = 192. A candidate who applies the ×4 multiplier four times instead of three gets 3 × 4⁴ = 768. A candidate who wrongly treats the growth as arithmetic, taking the round 2 figure of 12 as a fixed amount added each round, gets 3, 15, 27, 39. A candidate who forgets the starting 3 people and just works out 4⁴ gets 256.
- (b) y = 7 — Method: one of the equations already gives the value of x, so that value is substituted into the other equation. Working: replacing x with 2 in x + y = 9 gives 2 + y = 9, so y = 9 − 2 = 7. Answer: y = 7, and the pair x = 2 with y = 7 satisfies both equations. The distractors: y = 11 comes from rearranging x + y = 9 as y = 9 + x and adding instead of subtracting; y = 9 comes from ignoring the x term and reading the total as the value of y; y = 4.5 comes from halving 9, as though x and y had to be equal.
- (b) h = 2A/b — The height has been multiplied by the base and the result then divided by 2, so undo the division first. Multiplying both sides by 2 gives 2A = bh. Undoing the multiplication by the base comes next: dividing both sides by b gives 2A/b = h, so h = 2A/b. Dividing by 2 instead of multiplying gives A/(2b), a quarter of the correct height; multiplying by the base instead of dividing gives 2Ab; writing b/(2A) turns the final fraction upside down.
- (d) (0, −10) — The y-intercept occurs where x = 0. Substituting x = 0 into y = x² + 3x − 10 gives y = 0 + 0 − 10 = −10, so the graph crosses the y-axis at (0, −10). The option (0, 3) mistakenly uses the coefficient of x instead of the constant term. The option (0, 10) makes a sign error, dropping the negative from the constant term. The option (−10, 0) swaps the x- and y-coordinates, which would instead be a point on the x-axis, not the y-axis.
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