Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Foundation
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- (c) a³ — a × a × a means a multiplied by itself three times, which is written using powers as a³ — the small 3 shows how many times a is multiplied by itself. Writing 3a instead uses the 3 as a coefficient, as if the expression meant a + a + a (three lots of a added together) rather than three a's multiplied together. Writing a² only accounts for two of the three a's being multiplied together, missing one factor. Writing 3 + a treats the repeated multiplication as an addition of 3 and a, which has no connection to the original expression. The expression that means a × a × a is a³.
- (b) (−2, 0) — Method: a graph meets the x-axis where the y-value is 0, so setting y = 0 turns the equation into a linear equation in x. Working: 0 = 3x + 6 gives 3x = −6, so x = (−6) ÷ 3 = −2 and the meeting point is (−2, 0). Answer: (−2, 0). The distractors: (2, 0) comes from solving 3x = −6 and then dropping the minus sign from the result; (0, 6) is the y-axis crossing, found by substituting x = 0 instead of y = 0; (6, 0) comes from reading the constant 6 straight off as the x-coordinate, without dividing by 3 and without changing its sign.
- (c) 5 — Method: let a be the number of adult tickets, so the number of child tickets is 9 − a. Form the equation 10a + 6(9 − a) = 74. Working: expand the bracket: 10a + 54 − 6a = 74, so 4a = 20, giving a = 5. Answer: 5 adult tickets. 4 comes from correctly finding the number of child tickets but reporting it instead of the number of adult tickets asked for. 1.25 comes from a sign error expanding the bracket, writing 10a + 54 + 6a = 74 instead of subtracting, which gives 16a = 20. 7.4 comes from dividing the total takings by the adult ticket price only, ignoring the children entirely, 74 ÷ 10.
- (d) 2x = 10 — Method: collect the x-terms on one side and the constants on the other, keeping the equals sign balanced. Working: 5x − 3x = 8 + 2, giving 2x = 10. Answer: 2x = 10. 2x = 6 comes from a sign error moving the constant, subtracting instead of adding: 8 − 2 = 6. 8x = 6 comes from adding the x-terms instead of subtracting them (5x + 3x = 8x), alongside the constant sign error. 2x = −10 comes from a sign error moving the constant the other way: −2 − 8 = −10.
- (b) 4x − 4 = 20 — Method: subtract 2x from both sides of the equation, and simplify each side separately. Working: left side: 6x − 4 − 2x = 4x − 4. Right side: 2x + 20 − 2x = 20. Answer: 4x − 4 = 20. 4x = 20 drops the −4 from the left side, as though subtracting 2x also removes the constant term. 8x − 4 = 20 comes from moving the 2x across to the left without changing its sign: it is taken off the right side correctly, leaving 20, but added to the left side instead of subtracted, giving 6x + 2x = 8x. 4x − 4 = 2x + 20 comes from subtracting 2x from the left-hand side only and leaving the right-hand side unchanged; whatever is done to one side must be done to the other.
- (c) 3 — Gradient = (change in y) ÷ (change in x) = (11 − 5) ÷ (4 − 2) = 6 ÷ 2 = 3. A candidate who puts the change in x over the change in y instead would get 2 ÷ 6 = 1/3. A candidate who subtracts the y-coordinates in the reverse order, but not the x-coordinates, would get (5 − 11) ÷ (4 − 2) = −3. A candidate who adds the coordinates instead of subtracting them would get (11 + 5) ÷ (4 + 2) = 16/6 = 8/3.
- (b) 192 — This is a geometric sequence with first term 3 and common ratio 4: round 2 has 3 × 4 = 12, round 3 has 12 × 4 = 48, round 4 has 48 × 4 = 192. A candidate who applies the ×4 multiplier four times instead of three gets 3 × 4⁴ = 768. A candidate who wrongly treats the growth as arithmetic, taking the round 2 figure of 12 as a fixed amount added each round, gets 3, 15, 27, 39. A candidate who forgets the starting 3 people and just works out 4⁴ gets 256.
- (b) 3 + 2m — Method: add the fixed fee to the cost of the miles travelled. Working: the miles cost 2 × m = 2m pounds, and the fixed fee is £3, so the total is 3 + 2m. Answer: 3 + 2m. 2 + 3m comes from swapping which number is the fixed fee and which is the per-mile rate. 5 + m comes from adding the fixed fee and the rate together into one number, 3 + 2 = 5, before adding the miles, instead of multiplying the rate by the number of miles. 5m comes from multiplying that combined total by the miles, treating the whole £5 as if it were a per-mile rate.
- (b) h = 2A/b — The height has been multiplied by the base and the result then divided by 2, so undo the division first. Multiplying both sides by 2 gives 2A = bh. Undoing the multiplication by the base comes next: dividing both sides by b gives 2A/b = h, so h = 2A/b. Dividing by 2 instead of multiplying gives A/(2b), a quarter of the correct height; multiplying by the base instead of dividing gives 2Ab; writing b/(2A) turns the final fraction upside down.
- (b) 6x − 3 = 4x + 9 — Method: multiply every term inside the bracket by the number outside it; the right-hand side stays as it is given. Working: 3 × 2x = 6x and 3 × (−1) = −3, so 3(2x − 1) = 6x − 3. Answer: 6x − 3 = 4x + 9. 6x − 1 = 4x + 9 comes from multiplying only the 2x by 3 and leaving the −1 unchanged. 5x − 3 = 4x + 9 comes from adding the 3 to the 2 instead of multiplying, treating 3 × 2x as (3 + 2)x = 5x. 6x − 4 = 4x + 9 comes from working out 3 × (−1) as −1 − 3 = −4 instead of 3 × (−1) = −3.
- (a) x = 2 — Method: undo the subtraction first, then undo the multiplication, doing the same to both sides each time. Working: adding 2 to both sides gives 2x = 4, and dividing both sides by 2 gives x = 2. Answer: x = 2. The distractors: x = 4 comes from stopping at 2x = 4 and writing 4 as the value of x; x = 0 comes from subtracting 2 from both sides instead of adding it, giving 2x = 0; x = 8 comes from multiplying 4 by 2 instead of dividing by 2.
- (b) y = 2x − 1 — Method: in a rule that multiplies and then adds, the multiplier is the step in the outputs for each step of 1 in the input, and the number added on is the output when the input is 0. Working: the inputs 0, 1, 2 rise in ones while the outputs −1, 1, 3 rise by 2 each time, so the input is multiplied by 2; an input of 0 gives 2 × 0 = 0 and the output must be −1, so 1 is subtracted. Answer: y = 2x − 1, checked against the last pair by 2 × 2 − 1 = 3. The distractors: y = 2x + 1 comes from finding the multiplier 2 correctly and then reading the output at an input of 0 as +1 instead of −1; y = x − 1 comes from taking the multiplier as 1 because the inputs go up in ones, instead of using the step in the outputs; y = 3x − 1 comes from reading the largest output, 3, as the multiplier.
- (b) 6x + 6 — Perimeter = 2[(2x + 5) + (x − 2)] = 2(3x + 3) = 6x + 6. A candidate who adds the length and width but forgets to double for the perimeter gets 3x + 3. A candidate who makes a sign error and adds 2 instead of subtracting it before doubling gets 2[(2x + 5) + (x + 2)] = 6x + 14. A candidate who multiplies the length and width instead of adding them, confusing the perimeter formula with the area formula, and then doubles that product, gets 2(2x + 5)(x − 2) = 4x² + 2x − 20.
- (c) x ≥ 3 — Method: collect the number terms first; the x term is negative, so the final step multiplies both sides by −1, and that is the one step that turns the inequality sign round. Working: subtracting 5 from both sides of 5 − x ≤ 2 gives −x ≤ −3; multiplying both sides by −1 turns −x into x and −3 into 3, and because the multiplier is negative the ≤ becomes ≥, so x ≥ 3. Answer: x ≥ 3. The distractors: x ≤ 3 comes from multiplying by −1 without turning the sign round, the commonest slip on this type; x ≤ −3 comes from reading −x ≤ −3 as though the minus sign could simply be rubbed off the left-hand side; x ≥ −3 comes from turning the sign round correctly but leaving the right-hand side at −3 instead of multiplying it by −1 as well.
- (c) 100 — Method: apply the position-to-term rule straight to the position asked for, since it does not depend on the term before it. Working: the rule squares the position number and the position is 10, so the term is 10², which means 10 × 10. Answer: 100. The distractors: 81 comes from squaring 9 instead of 10, one position short; 20 comes from multiplying the position by 2 instead of squaring it; 1000 comes from cubing the position, 10 × 10 × 10, instead of squaring it.
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