Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Foundation
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- (c) (6n + 4)/2 — Six full boxes hold 6 lots of n pencils, which is 6n, and the 4 loose pencils are added on, so the shop has 6n + 4 pencils altogether. Sharing them equally between 2 classes divides that whole total by 2, and brackets are what show that the division applies to all of it: (6n + 4)/2. Without the brackets, 6n + 4/2 halves only the loose pencils; 6(n + 4)/2 adds the loose pencils to every box before the division; 2(6n + 4) doubles the total instead of halving it.
- (d) 16 boys and 14 girls — Method: write the number of boys in terms of the number of girls, then use the total for the class. Working: if there are g girls then there are g + 2 boys, so g + (g + 2) = 30, that is 2g + 2 = 30, so 2g = 28 and g = 14; the number of boys is 14 + 2 = 16. Answer: 16 boys and 14 girls, which total 30 and differ by 2. The distractors: 14 boys and 16 girls comes from substituting for the wrong group, writing b + (b + 2) = 30 and then calling b the number of boys; 15 boys and 15 girls comes from halving 30 and never using the difference; 17 boys and 13 girls comes from adding the whole 2 to one half of the class and taking the whole 2 off the other half, which leaves a difference of 4.
- (b) 192 — This is a geometric sequence with first term 3 and common ratio 4: round 2 has 3 × 4 = 12, round 3 has 12 × 4 = 48, round 4 has 48 × 4 = 192. A candidate who applies the ×4 multiplier four times instead of three gets 3 × 4⁴ = 768. A candidate who wrongly treats the growth as arithmetic, taking the round 2 figure of 12 as a fixed amount added each round, gets 3, 15, 27, 39. A candidate who forgets the starting 3 people and just works out 4⁴ gets 256.
- (c) x ≥ 3 — Method: collect the number terms first; the x term is negative, so the final step multiplies both sides by −1, and that is the one step that turns the inequality sign round. Working: subtracting 5 from both sides of 5 − x ≤ 2 gives −x ≤ −3; multiplying both sides by −1 turns −x into x and −3 into 3, and because the multiplier is negative the ≤ becomes ≥, so x ≥ 3. Answer: x ≥ 3. The distractors: x ≤ 3 comes from multiplying by −1 without turning the sign round, the commonest slip on this type; x ≤ −3 comes from reading −x ≤ −3 as though the minus sign could simply be rubbed off the left-hand side; x ≥ −3 comes from turning the sign round correctly but leaving the right-hand side at −3 instead of multiplying it by −1 as well.
- (a) x = 3 — Method: factorise x² + 2x − 15 as (x + 5)(x − 3), since 5 × (−3) = −15 and 5 + (−3) = 2. Setting each bracket equal to zero gives x + 5 = 0 or x − 3 = 0, so x = −5 or x = 3. Only x = 3 is offered here. Distractor origins: x = −3 reverses the sign of the factor pair, treating the bracket (x − 3) as giving x = −3 instead of x = 3; x = 5 takes the number from the other factor, (x + 5), but with the wrong sign, giving x = 5 instead of x = −5; x = 15 takes the constant term of the original expression as if it were a root, without factorising at all.
- (c) 4(n + 3) — 'Add 3 to n' must happen before 'multiply the result by 4', so the addition needs brackets to show it happens first: 4(n + 3). Writing 4n + 3 multiplies n by 4 immediately and only adds the 3 afterwards, which reverses the order the words describe. Writing n + 3 × 4 only multiplies the 3 by 4, and adds n as a separate, unmultiplied term — it treats 'the result' as just the 3, not the whole of n + 3. Writing 3(n + 4) keeps the correct structure but swaps which number is added and which is multiplied. The expression for 'add 3 to n, then multiply the result by 4' is 4(n + 3).
- (d) x = 1 — A quadratic graph is symmetrical about its turning point, so the turning point's x-coordinate is the midpoint of the two roots: (−2 + 4) ÷ 2 = 2 ÷ 2 = 1. The option x = 2 comes from adding the two roots but forgetting to divide by 2. The option x = −1 makes a sign error when adding the roots, treating −2 + 4 as −2. The option x = 3 comes from subtracting the roots instead of adding them: (4 − (−2)) ÷ 2 = 3.
- (d) 3x² + 4x − 7 — Method: the minus sign in front of the second bracket changes the sign of every term inside it; then collect like terms. Working: removing the brackets gives 5x² + 3x − 2 − 2x² + x − 5; the squared terms give 5x² − 2x² = 3x², the x terms give 3x + x = 4x, and the number terms give −2 − 5 = −7. Answer: 3x² + 4x − 7. The distractors: 7x² + 2x + 3 comes from adding the two brackets instead of subtracting, giving 5x² + 2x², 3x − x and −2 + 5; 3x² + 2x + 3 comes from applying the minus sign to 2x² only, leaving −x and +5 unchanged so that 3x − x = 2x and −2 + 5 = 3; 3x² + 4x + 3 comes from changing the signs of the terms with letters but leaving +5 as it stood, so the number terms give −2 + 5 = 3.
- (b) k − 5 — Method: the width is 5 less than the length, so subtract 5 from the length. Working: length − 5 = k − 5. Answer: k − 5. 5 − k comes from subtracting in the wrong order, taking the length away from 5 instead of the other way round. k + 5 comes from adding instead of subtracting, missing that the width is smaller than the length. 5k comes from multiplying the length by 5 instead of subtracting 5 from it.
- (a) 50 — Method: in ab², only the b is squared, so square b first, then multiply by a. Working: b² = 5² = 25, then a × b² = 2 × 25 = 50. Answer: 50. 100 comes from squaring the product ab instead of just b: (2 × 5)² = 100. 20 comes from squaring a instead of b: a² × b = 4 × 5 = 20. 10 comes from ignoring the square altogether and working out a × b = 2 × 5 = 10.
- (b) A straight line. — y = 3x + 2 is a linear function, since the highest power of x is 1, so its graph is a straight line with gradient 3 and y-intercept 2. Saying it is a U-shaped curve confuses a linear graph with a quadratic graph, which has an x² term. Saying it decreases then increases describes a curve with a turning point, which a straight line does not have. Saying it gets closer to an axis but never reaches it describes a reciprocal graph, y = k/x, not a linear one.
- (a) 4n + 1 — Method: find the increase in cost per hour, then find the constant by adjusting the 1-hour cost. Working: the cost goes up by £4 for each extra hour (9 − 5 = 4), so the coefficient of n is 4. The constant is the 1-hour cost minus the common difference: 5 − 4 = 1. Answer: the nth term is 4n + 1. 4n + 5 comes from using the 1-hour cost, 5, as the constant without subtracting the common difference. 4n − 3 comes from a slip in working out the constant, subtracting the common difference twice (5 − 4 − 4 = −3) instead of once. n + 4 comes from swapping the hourly increase and the constant.
- (c) y = 3x + 1 — Method: a line of known gradient m has equation y = mx + c, and c is found by substituting the coordinates of a point known to lie on it. Working: the gradient is 3, so the line is y = 3x + c; substituting x = 1 and y = 4 gives 4 = 3 × 1 + c, so c = 4 − 3 = 1. Answer: y = 3x + 1. The distractors: y = 3x − 1 comes from working out the constant as mx − y, 3 − 4 = −1, instead of y − mx; y = x + 3 comes from swapping the two numbers over, putting the gradient 3 in the constant position and the x-coordinate 1 in front of x; y = 3x + 4 comes from using the y-coordinate 4 as the constant without substituting.
- (d) 4n + 2 — Method: find the common difference, then find the constant by adjusting the first term. Working: 10 − 6 = 4, 14 − 10 = 4, so the common difference is 4 and the coefficient of n is 4. The constant is the first term minus the common difference: 6 − 4 = 2. Answer: the nth term is 4n + 2. 4n + 6 comes from using the first term, 6, as the constant without subtracting the common difference. 4n − 2 comes from working out the constant the wrong way round, as the common difference minus the first term (4 − 6 = −2) instead of the first term minus the common difference. 6n + 4 comes from swapping the common difference and the first term.
- (b) 3 — Method: rearrange the equation into the form y = mx + c first, then read off the gradient. Working: dividing 4y = 12x + 20 by 4 gives y = 3x + 5, so the gradient is 3. The value 12 comes from reading the coefficient of x before dividing the equation by 4. The value 20 comes from using the constant term of the unsimplified equation instead of the gradient. The value 5 comes from finding the y-intercept, 20 / 4 = 5, and giving that instead of the gradient.
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