Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Foundation
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- (c) a³ — a × a × a means a multiplied by itself three times, which is written using powers as a³ — the small 3 shows how many times a is multiplied by itself. Writing 3a instead uses the 3 as a coefficient, as if the expression meant a + a + a (three lots of a added together) rather than three a's multiplied together. Writing a² only accounts for two of the three a's being multiplied together, missing one factor. Writing 3 + a treats the repeated multiplication as an addition of 3 and a, which has no connection to the original expression. The expression that means a × a × a is a³.
- (a) −10 — Method: multiply each bracket out, treating the second bracket as being multiplied by −3 because it is subtracted, then collect like terms. Working: 4(2x − 1) = 8x − 4 and −3(x + 2) = −3x − 6, so the expression becomes 8x − 4 − 3x − 6 − 5x; the x terms give 8x − 3x − 5x = 0, so no term in x survives, and the numbers give −4 − 6 = −10. Answer: −10. The distractors: 2 comes from expanding −3(x + 2) as −3x + 6, leaving the numbers −4 + 6; 5x − 10 comes from forgetting the final −5x, so the x terms give 8x − 3x = 5x; −7 comes from multiplying the 4 over only the first term of its bracket, giving 8x − 1 and so the numbers −1 − 6.
- (a) 6 — Subtracting the second equation from the first: the x-terms, 4x and 4x, cancel; the y-terms combine as 3y − (−y) = 4y; and the right-hand sides give 25 − 1 = 24. This gives 4y = 24, so y = 6. A candidate who subtracts in the wrong order would get 4y = 1 − 25 = −24, so y = −6. A candidate who forgets the sign on the −y term, treating 3y − y as 2y, would get 2y = 24, so y = 12. A candidate who divides 24 by 6 instead of 4 would get y = 4.
- (b) 10 km — Method: find the constant speed from the graph (distance ÷ time for any point on the line), then multiply that speed by 20 minutes. Working: the line passes through (4 minutes, 2 km), so the speed is 2 ÷ 4 = 0.5 km per minute; in 20 minutes the cyclist travels 0.5 × 20 = 10 km. Answer: 10 km. Distractor refutation: 3 km comes from reading off the distance shown at the end of the plotted section (6 minutes) and stopping there, instead of extending the line to 20 minutes. 20 km comes from misreading the speed as 1 km per minute instead of 0.5 km per minute, doubling the true rate. 40 km comes from dividing 20 by the speed instead of multiplying by it, a reciprocal mix-up.
- (d) −3 — Method: rewrite the equation in the form y = mx + c, then read off the gradient. Working: y = 4 − 3x can be written as y = −3x + 4, so comparing with y = mx + c gives m = −3. Answer: the gradient is −3. The value 3 comes from ignoring the negative sign on the x term. The value 4 comes from reading off the y-intercept instead of the gradient. The value −4 comes from a sign error, applying the negative sign to the intercept instead of the gradient.
- (c) 37 — The first differences are 3, 5, 7, 9 — they increase by 2 each time (the second difference), so the next first difference is 11, giving 26+11=37. A candidate who repeats the last first difference (9) instead of increasing it would reach 26+9=35. A candidate who increases the difference by 4 instead of 2 would reach 26+13=39. A candidate who adds only the second difference (2) to the last term, instead of the next first difference, would reach 26+2=28.
- (c) x = 4 and x = −1, because the graph crosses the x-axis where x − 4 = 0 or x + 1 = 0. — The graph crosses the x-axis where y = 0, which happens when either bracket equals zero. Solving x − 4 = 0 gives x = 4, and solving x + 1 = 0 gives x = −1. The option x = −4 and x = 1 incorrectly reverses both signs. The option x = 4 and x = 1 misreads the second bracket, ignoring that x + 1 = 0 requires x to be negative. The option x = −4 and x = −1 wrongly assumes both roots must be the negative of the constants shown, which only matches the second bracket, not the first.
- (b) (−2, 0) — Method: a graph meets the x-axis where the y-value is 0, so setting y = 0 turns the equation into a linear equation in x. Working: 0 = 3x + 6 gives 3x = −6, so x = (−6) ÷ 3 = −2 and the meeting point is (−2, 0). Answer: (−2, 0). The distractors: (2, 0) comes from solving 3x = −6 and then dropping the minus sign from the result; (0, 6) is the y-axis crossing, found by substituting x = 0 instead of y = 0; (6, 0) comes from reading the constant 6 straight off as the x-coordinate, without dividing by 3 and without changing its sign.
- (a) 3p + q — Repeated addition of the same letter is written as a multiple of that letter, so p + p + p is 3 lots of p, which is 3p. The letter q is added once only, so it stays as a separate term and the result is 3p + q. Writing 3pq multiplies the q by 3 and by p as well; p³ + q records repeated multiplication rather than repeated addition; 3(p + q) multiplies both letters by 3.
- (b) £115, and C = 40 + 25h is a formula — Substitute h = 3 into the rule, multiplying before adding. The hours cost 25 × 3 = 75, and adding the call-out fee gives 40 + 75 = 115, so the charge is £115. The rule itself links two different quantities, C and h, and lets one be worked out from the other, so it is a formula; an expression would have no equals sign in it. Adding the fee before multiplying gives 65 × 3 = 195, which charges the call-out fee three times over, and stopping at 40 + 25 leaves £65, the charge for a single hour.
- (b) −0.5 — Method: gradient = change in height ÷ horizontal distance, and the height decreases so the change is negative. Working: change in height = 5 − 25 = −20, horizontal distance = 40, so gradient = −20 ÷ 40 = −0.5. Answer: the gradient is −0.5. 0.5 comes from dropping the negative sign, ignoring that the zip-line descends. 2 comes from inverting the gradient, dividing the horizontal distance by the drop in height instead of the other way round. −0.8 comes from dividing the drop by the platform height, 25, instead of by the horizontal distance, 40.
- (b) One turning point. — Every quadratic graph, one with an x² term and no higher power of x, has exactly one turning point, since it is a single U-shaped or n-shaped curve. Saying two turning points describes a cubic graph, which can rise, turn, then turn again. Saying no turning points describes a straight line, which has none. Saying four turning points greatly overestimates how many times a simple quadratic curve changes direction — that would need a much higher power of x.
- (d) 5x ≤ 30 — Method: write the total cost as the cost of one book times the number of books, then turn the limit into an inequality sign; 'at most' allows the limit to be reached but not passed. Working: x books at £5 each cost 5x pounds; that total must not go above £30, and spending exactly £30 is allowed, so the two sides are joined by ≤ and the inequality is 5x ≤ 30. Answer: 5x ≤ 30. The distractors: 5x ≥ 30 comes from reading 'at most' as 'at least', which reverses the condition; x + 5 ≤ 30 comes from adding the price of a book to the number of books instead of multiplying; 5x < 30 comes from reading 'at most £30' as 'less than £30', which wrongly rules out spending the whole £30.
- (a) x = −1.8 and x = 2.8 — Method: the solutions of x² − x − 2 = 3 are the x-coordinates of the points where the curve y = x² − x − 2 meets the line y = 3, read off the grid to 1 decimal place. Working: the curve meets the line y = 3 at approximately x = −1.8 and at x = 2.8. Answer: x ≈ −1.8 and x ≈ 2.8. Distractor refutation: x = −1.0 and x = 2.0 comes from reading where the curve crosses the x-axis (y = 0), solving x² − x − 2 = 0, instead of where it meets the line y = 3. x = −3.0 and x = 4.0 comes from taking the two ends of the drawn curve as the intersection points, instead of finding where it actually crosses the line y = 3. x = 1.8 and x = 2.8 comes from a sign slip on the left-hand intersection, reading it as positive instead of negative.
- (d) 28 cm — Method: rate = 12 cm ÷ 3 min = 4 cm per minute. Depth after 7 minutes = 4 × 7 = 28 cm. Distractor origins: 84 cm multiplies the given depth by 7 directly, without first finding the rate per minute (12 × 7 = 84); 24 cm simply doubles the given depth instead of scaling correctly by the ratio of times; 16 cm combines the numbers with subtraction and addition (12 − 3 + 7 = 16) instead of finding a rate.
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