Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Foundation
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- (a) 3x — Method: "three times as old" is a multiplication by 3, applied to the age that is known in terms of the letter. Working: the brother's age is x, and Leo's age is 3 × x, which is written as 3x. Answer: 3x. The distractors: x + 3 comes from reading "three times as old" as "three years older" and adding instead of multiplying; x − 3 comes from reading it as "three years younger" and subtracting; x/3 comes from dividing by 3 instead of multiplying, which describes the brother in terms of Leo rather than Leo in terms of the brother.
- (d) 8(7x − 3) — Method: find the highest common factor of the two terms, write it in front of a bracket and divide each term by it. Working: 56 = 8 × 7 and 24 = 8 × 3, so the highest common factor is 8; dividing gives 56x ÷ 8 = 7x and 24 ÷ 8 = 3, and the subtraction sign stays between them. Answer: 8(7x − 3), which multiplies back out to 56x − 24. The distractors: 8(7x + 3) comes from dropping the minus sign of −24 while dividing; 8(56x − 3) comes from dividing only the number term by 8 and leaving 56x untouched inside the bracket; 8(7x − 16) comes from subtracting 8 from 24 instead of dividing 24 by 8.
- (a) 9 — Method: the gaps in this sequence are not constant, so work out each of the two terms named from the rule and then subtract the earlier from the later. Working: the 5th term is 5² + 1 = 25 + 1 = 26 and the 4th term is 4² + 1 = 16 + 1 = 17, so the difference is 26 − 17. Answer: 9. The distractors: 7 comes from using the 3rd and 4th terms, one position too early, 17 − 10; 11 comes from using the 5th and 6th terms, one position too late, 37 − 26; 1 comes from subtracting the position numbers, 5 − 4, instead of the terms themselves.
- (c) L/5 − 3 — Each of the 5 equal pieces is L/5 metres long, and removing 3 metres from one piece gives L/5 − 3. Subtracting the 3 metres before dividing by 5, (L − 3)/5, divides the removed length between all 5 pieces instead of taking it from just one. Dividing only the 3 by 5 instead of dividing L by 5, L − 3/5, divides the wrong number. Writing 5/L − 3 inverts the fraction, swapping which number is the numerator.
- (a) 3.5 km/h — Average speed is total distance ÷ total time. Total distance = 5 + 9 = 14 km. Total time, including the rest, = 1 + 1 + 2 = 4 hours. So average speed = 14 ÷ 4 = 3.5 km/h. Leaving out the 1 hour rest and dividing by only the 3 hours of walking gives 14 ÷ 3 = 4.67 km/h. Averaging the two separate speeds, 5 km/h and 4.5 km/h, instead of using total distance over total time, gives (5 + 4.5) ÷ 2 = 4.75 km/h. Dividing only the second leg's distance by the total time, 9 ÷ 4 = 2.25 km/h, ignores the first leg's distance.
- (b) −5 — Method: a point whose x-coordinate is 0 lies on the y-axis, so its y-coordinate is the constant c; once m and c are both known the equation can be written down and x substituted into it. Working: the line passes through (0, 1), so c = 1 and the equation is y = −3x + 1; substituting x = 2 gives y = −3 × 2 + 1 = −6 + 1 = −5. Answer: −5. The distractors: 7 comes from ignoring the minus sign on the gradient and working out 3 × 2 + 1; 5 comes from working out 3 × 2 = 6 and then using the minus sign to take the constant off the product, 6 − 1 = 5; −7 comes from subtracting the constant instead of adding it, −6 − 1 = −7.
- (d) If the graph has two real roots, they are equal and opposite in value, so they sum to zero. — A turning point on the y-axis means the graph's axis of symmetry is the line x = 0, so any two roots must be symmetrical about x = 0 — equal in size but opposite in sign, summing to zero. The graph could still have no real roots, but that is not guaranteed just from the turning point's position, so the option claiming it must have none is too strong. The roots do not have to both be positive — if real, one is positive and one negative (or both are zero). The graph does not have to touch the x-axis at exactly one point either; it could cross at two symmetrical points, touch at one point, or miss the x-axis entirely.
- (a) the second quadrant — Method: the quadrant is settled by the signs of the two coordinates, not by their size; the quadrants are numbered anticlockwise, starting from the region where both coordinates are positive. Working: the x-coordinate −3 is negative, so the point lies to the left of the y-axis; the y-coordinate 0.5 is positive, so it lies above the x-axis; the region that is both left of the y-axis and above the x-axis is the second. Answer: the second quadrant. The distractors: 'the first quadrant' comes from ignoring the minus sign on −3; 'the third quadrant' comes from treating 0.5 as a negative value because it is smaller than 1, when in fact any number above zero is positive; 'the fourth quadrant' comes from reading the pair the wrong way round, as though the point were (0.5, −3).
- (a) Subtracting 4x gives 3 = 10, which is never true. — Method: try to solve the equation as normal and see what happens. Working: subtract 4x from both sides: 4x + 3 − 4x = 4x + 10 − 4x, giving 3 = 10. This statement is false for every value of x, so the equation has no solution. Answer: subtracting 4x gives 3 = 10, which is never true. "x would have to be negative" invents a constraint on x that the equation never states. "It's true for every x" confuses this equation with an identity, where both sides would simplify to the same expression. "x = 7" misreads the false statement 3 = 10 as something to solve for x, rather than recognising it means no solution exists.
- (b) x = 8 — Method: undo the addition first, then undo the division by 4. Working: subtracting 1 from both sides gives x/4 = 2, and multiplying both sides by 4 gives x = 8. Answer: x = 8. The distractors: x = 2 comes from stopping at x/4 = 2 and writing 2 as the value of x; x = 16 comes from adding 1 to both sides instead of subtracting it, giving x/4 = 4; x = 0.5 comes from dividing by 4 instead of multiplying by 4 at the last step.
- (c) y = 2 — Method: substituting Noah's value shows why it fails, and the equation is then solved by undoing the addition. Working: substituting y = 3 gives 3 + 10 = 13, which is not 12, so Noah's value is not a solution; subtracting 10 from both sides of y + 10 = 12 gives y = 2, and substituting back gives 2 + 10 = 12. Answer: y = 2. The distractors: y = 22 comes from adding 10 to both sides instead of subtracting it; y = −2 comes from carrying out the subtraction the wrong way round, 10 − 12 rather than 12 − 10; y = 12 comes from copying the right-hand side as the value of y and ignoring the 10 that is added to it.
- (c) y = 2x + 1 — Method: the gradient of the line through two points is the change in y divided by the change in x, and the constant is then found by substituting one of the points into y = mx + c. Working: m = (5 − 3) ÷ (2 − 1) = 2 ÷ 1 = 2, so the line is y = 2x + c; substituting x = 1 and y = 3 gives 3 = 2 × 1 + c, so c = 3 − 2 = 1. Answer: y = 2x + 1. The distractors: y = x + 2 comes from taking the gradient as the change in x, 2 − 1 = 1, and then substituting (1, 3) to reach a constant of 2; y = 2x − 1 comes from working out the constant as mx − y, 2 × 1 − 3 = −1, instead of y − mx; y = 2x + 3 comes from using the y-coordinate of (1, 3) as the constant without substituting at all.
- (b) 4, 12, 36, 108 — Method: multiply the previous term by 3 each time, starting from the first term. Working: 4 × 3 = 12, 12 × 3 = 36, 36 × 3 = 108. Answer: 4, 12, 36, 108. 4, 7, 10, 13 comes from adding 3 each time instead of multiplying by 3, confusing this with an arithmetic sequence. 4, 12, 15, 18 comes from multiplying correctly to get the second term, then switching to adding 3 for the rest. 12, 36, 108, 324 comes from listing the terms after the first term, missing off the starting value of 4.
- (c) x = −2 or x = 4 — The solutions of x² − 2x − 8 = 0 are the x-values where y = 0. From the table, y = 0 when x = −2 and when x = 4, so those are the two solutions. Distractor origins: x = −1 or x = 3 picks the pair of x-values that give equal (but non-zero) y-values instead of y = 0; x = 0 or x = −8 mixes up an x-value with its corresponding y-value; x = −2 only reads off one of the two roots and misses the other.
- (a) 45 — a²b means a × a × b, so the index applies to a only and b is multiplied on afterwards. Substituting the values gives 3 × 3 = 9, then 9 × 5 = 45. Reading a²b as (ab)² gives (3 × 5)², which is 15² = 225 and squares b as well. Substituting the two values the wrong way round works out 5 × 5 × 3 = 75, and reading the letters written side by side as an addition gives 9 + 5 = 14.
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