Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Foundation
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- (b) 23 — Term 1 is 2. Term 2 = 2 × 2 + 1 = 5. Term 3 = 2 × 5 + 1 = 11. Term 4 = 2 × 11 + 1 = 23. A candidate who doubles each term but forgets to add 1 gets 2, 4, 8, 16. A candidate who adds 1 before doubling at each step (the wrong order) gets 2, 6, 14, 30. A candidate who forgets to add 1 only on the final step gets 2 × 11 = 22.
- (c) t = 1 second and t = 5 seconds — The ball is at ground level when h = 0, which happens when either bracket is zero. t − 1 = 0 gives t = 1, and 5 − t = 0 gives t = 5. The option with t = −1 makes a sign error solving the first bracket. The option with t = −5 makes a sign error solving the second bracket, treating 5 − t = 0 as if it gave a negative solution. The option with t = 4 seconds is an arithmetic slip in solving 5 − t = 0.
- (d) h = 2A / (a + b) — Method: undo the multiplication by 1/2 by multiplying both sides by 2, then undo the multiplication by (a + b) by dividing both sides by it. Working: A = (a + b)h / 2, so multiplying both sides by 2 gives 2A = (a + b)h, then dividing both sides by (a + b) gives h = 2A / (a + b). The value h = A / (a + b) comes from forgetting to multiply by 2 to clear the 1/2 first. The value h = 2A / a + b comes from dividing only by a and leaving b outside the fraction, instead of dividing by the whole bracket (a + b). The value h = (a + b) / (2A) comes from inverting the fraction.
- (a) x = −1.8 and x = 2.8 — Method: the solutions of x² − x − 2 = 3 are the x-coordinates of the points where the curve y = x² − x − 2 meets the line y = 3, read off the grid to 1 decimal place. Working: the curve meets the line y = 3 at approximately x = −1.8 and at x = 2.8. Answer: x ≈ −1.8 and x ≈ 2.8. Distractor refutation: x = −1.0 and x = 2.0 comes from reading where the curve crosses the x-axis (y = 0), solving x² − x − 2 = 0, instead of where it meets the line y = 3. x = −3.0 and x = 4.0 comes from taking the two ends of the drawn curve as the intersection points, instead of finding where it actually crosses the line y = 3. x = 1.8 and x = 2.8 comes from a sign slip on the left-hand intersection, reading it as positive instead of negative.
- (d) x² − 49 — Area = length × width = (x + 7)(x − 7). Expanding: x × x = x², x × (−7) = −7x, 7 × x = 7x, 7 × (−7) = −49. The two middle terms −7x and 7x cancel, leaving x² − 49. A candidate who misremembers the difference-of-two-squares result as a sum gets x² + 49. A candidate who makes a sign error and treats both middle terms as −7x instead of cancelling gets x² − 14x − 49. A candidate who confuses area with perimeter and simply adds the length and width gets 2x.
- (d) x = 3 — Method: undo the operations on the left in reverse order — deal with the subtraction of 1 first, then with the multiplication by 3. Working: adding 1 to both sides gives 3x = 9, and dividing both sides by 3 gives x = 3. Answer: x = 3. The distractors: x = 9 comes from stopping at 3x = 9 and writing 9 as the value of x; x = 6 comes from subtracting 3 from 9 instead of dividing by 3; x = 27 comes from multiplying 9 by 3 instead of dividing by 3.
- (a) x = 3 — Method: factorise x² + 2x − 15 as (x + 5)(x − 3), since 5 × (−3) = −15 and 5 + (−3) = 2. Setting each bracket equal to zero gives x + 5 = 0 or x − 3 = 0, so x = −5 or x = 3. Only x = 3 is offered here. Distractor origins: x = −3 reverses the sign of the factor pair, treating the bracket (x − 3) as giving x = −3 instead of x = 3; x = 5 takes the number from the other factor, (x + 5), but with the wrong sign, giving x = 5 instead of x = −5; x = 15 takes the constant term of the original expression as if it were a root, without factorising at all.
- (d) 28 cm — Method: rate = 12 cm ÷ 3 min = 4 cm per minute. Depth after 7 minutes = 4 × 7 = 28 cm. Distractor origins: 84 cm multiplies the given depth by 7 directly, without first finding the rate per minute (12 × 7 = 84); 24 cm simply doubles the given depth instead of scaling correctly by the ratio of times; 16 cm combines the numbers with subtraction and addition (12 − 3 + 7 = 16) instead of finding a rate.
- (c) 16 km/h — Method: total distance = 12 + 8 = 20 km. Total time = 30 + 30 + 15 = 75 minutes = 1.25 hours. Average speed = total distance ÷ total time = 20 ÷ 1.25 = 16 km/h. Distractor origins: 20 km/h gives the total distance without ever dividing by the total time; 24 km/h uses only the speed of the first stage (12 km in 30 minutes), ignoring the second stage and the rest; 28 km/h averages the two separate stage speeds, 24 km/h and 32 km/h, instead of using total distance over total time.
- (d) 3x² + 4x − 7 — Method: the minus sign in front of the second bracket changes the sign of every term inside it; then collect like terms. Working: removing the brackets gives 5x² + 3x − 2 − 2x² + x − 5; the squared terms give 5x² − 2x² = 3x², the x terms give 3x + x = 4x, and the number terms give −2 − 5 = −7. Answer: 3x² + 4x − 7. The distractors: 7x² + 2x + 3 comes from adding the two brackets instead of subtracting, giving 5x² + 2x², 3x − x and −2 + 5; 3x² + 2x + 3 comes from applying the minus sign to 2x² only, leaving −x and +5 unchanged so that 3x − x = 2x and −2 + 5 = 3; 3x² + 4x + 3 comes from changing the signs of the terms with letters but leaving +5 as it stood, so the number terms give −2 + 5 = 3.
- (c) 4n + 3 — Method: use the given number of extra tiles per pattern as the coefficient of n, then find the constant that fits pattern 1. Working: each pattern adds 4 tiles, so the expression has the form 4n + c. Substituting n = 1: 4(1) + c = 7, so c = 3. Answer: the number of tiles in pattern n is 4n + 3. The value 4n comes from leaving out the constant c altogether. The value 4n + 7 comes from using pattern 1's total, 7, as the constant directly instead of subtracting the difference first. The value 7n + 4 comes from swapping the roles of the number of tiles in pattern 1 and the number added each time.
- (a) 38 — Method: substitute the position number into the rule and follow the order of operations, so the squaring is carried out before the 2 is added. Working: n = 6 gives 6² + 2; 6² means 6 × 6 = 36, and then 2 is added to 36. Answer: 38. The distractors: 14 comes from multiplying the position by 2 instead of squaring it, 6 × 2 + 2; 36 comes from squaring correctly and then forgetting to add the 2; 64 comes from adding the 2 first and squaring afterwards, (6 + 2)².
- (d) It crosses the x-axis at x = 3 and x = −3. — y = x² − 9 factorises as (x − 3)(x + 3), since 9 = 3², so the curve crosses the x-axis at x = 3 and x = −3. Saying it crosses once at x = 9 mistakes the constant term for a root directly, without taking its square root. Saying it crosses at x = 9 and x = −9 makes the same mistake but adds a sign either way. Saying it does not cross the x-axis confuses the y-intercept, which is negative at (0, −9), with the number of times the curve meets the x-axis — a negative y-intercept combined with an upward-opening curve guarantees it crosses the x-axis twice.
- (a) 5 — Method: apply the machine's operation to the input, and treat zero as an input like any other. Working: the machine gives 0 + 5, and counting on 5 from zero leaves the 5 unchanged. Answer: 5. The distractors: 0 comes from assuming that an input of 0 must give an output of 0, which is true for a machine that multiplies but not for one that adds; −5 comes from subtracting 5 instead of adding it; 6 comes from treating the input as 1 rather than 0 and working out 1 + 5.
- (a) 1 — Method: the value of y when x = 0 is where the line meets the y-axis, which is the constant c in y = mx + c, so the gradient is worked out from the two given points first and the constant follows by substituting one of them. Working: m = (16 − 7) ÷ (5 − 2) = 9 ÷ 3 = 3, so the line is y = 3x + c; substituting x = 2 and y = 7 gives 7 = 3 × 2 + c, so c = 7 − 6 = 1, and the value of y when x = 0 is that constant. Answer: 1. The distractors: 3 comes from stopping at the gradient and offering it as the intercept; 4 comes from stepping back from x = 2 to x = 0 by one unit of x instead of two, 7 − 3 = 4; −1 comes from working the constant out as mx − y, 3 × 2 − 7 = −1, instead of y − mx.
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