Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Foundation
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- (b) 9 — Subtract 14 from both sides: 4s ≤ 36. Divide both sides by 4: s ≤ 9, so the greatest number of tickets is 9. A candidate who forgets the £14 coach cost solves 4s ≤ 50, getting s ≤ 12.5, rounded down to 12. A candidate who adds the £14 instead of subtracting it solves 4s ≤ 64, getting s = 16. A candidate who miscalculates 50 − 14 as 32 solves 4s ≤ 32, getting s = 8.
- (b) 20 — F = 4s, so when s = 5, F = 4 × 5 = 20. 9 comes from adding 4 and 5 instead of multiplying, the mistake described in the question. 25 comes from squaring s (5²) instead of multiplying by 4. 45 comes from writing the digits 4 and 5 next to each other instead of carrying out the multiplication.
- (a) x = 2 — Method: undo the subtraction first, then undo the multiplication, doing the same to both sides each time. Working: adding 2 to both sides gives 2x = 4, and dividing both sides by 2 gives x = 2. Answer: x = 2. The distractors: x = 4 comes from stopping at 2x = 4 and writing 4 as the value of x; x = 0 comes from subtracting 2 from both sides instead of adding it, giving 2x = 0; x = 8 comes from multiplying 4 by 2 instead of dividing by 2.
- (c) x = 2 and x = 3 — x² − 5x + 6 factorises as (x − 2)(x − 3), since −2 and −3 multiply to give 6 and add to give −5. The graph crosses the x-axis where each bracket equals zero: x − 2 = 0 gives x = 2, and x − 3 = 0 gives x = 3. The option x = −2 and x = −3 comes from reading the signs inside the brackets directly instead of solving x − 2 = 0 and x − 3 = 0. The option x = 2 and x = −3 mixes up the sign of only one root. The option x = −1 and x = −6 comes from picking the wrong pair of factors of 6 (1 and 6 instead of 2 and 3) and then reading their signs directly from the brackets.
- (b) 2(x + 3) = 2x + 6 — An identity is true for every value of x, not just one. Expanding 2(x + 3) gives 2x + 6, which matches the right-hand side exactly — so the equation holds for every value of x, and it is an identity. Each of the other three is only true for one particular value of x: 5x − 3 = 12 gives x = 3, x + 7 = 15 gives x = 8, and 3x = x + 10 gives x = 5 — these are ordinary equations, not identities.
- (c) 6 — Method: substitute the value, work out the top of the fraction first, then the division, and add the 3 last. Working: the top gives 10 − 4 = 6, dividing by 2 gives 6 ÷ 2 = 3, and adding 3 gives 3 + 3 = 6. Answer: 6. The distractors: 11 comes from dividing only the 4 by 2 instead of the whole of the top, giving 10 − 2 + 3; 4.5 comes from dividing the + 3 by 2 as well, giving (10 − 4 + 3) ÷ 2; 0 comes from subtracting the wrong way round on the top, giving (4 − 10) ÷ 2 = −3 and then −3 + 3.
- (b) 8 s — Rearranging v = u + at for t: subtract u from both sides to get v − u = at, then divide by a: t = (v − u)/a. Substituting u = 4, a = 2, v = 20: t = (20 − 4)/2 = 16/2 = 8 s. Answering 12 s comes from adding u instead of subtracting it: (20 + 4)/2 = 12. Answering 32 s comes from multiplying (v − u) by a instead of dividing by it: 16 × 2 = 32. Answering 6 s divides v by a first and then subtracts u, in the wrong order: 20/2 − 4 = 10 − 4 = 6. The time taken is 8 s.
- (a) 7 — Method: multiply both sides by 3 to clear the fraction, then solve the resulting equation. Working: 2x + 1 = 5 × 3 = 15. Subtract 1: 2x = 14. Divide by 2: x = 7. Answer: 7. 2 comes from ignoring the denominator altogether, treating the equation as 2x + 1 = 5 without multiplying by 3 first. 8 comes from a sign error, adding 1 to 15 instead of subtracting it, giving 2x = 16. 14 comes from correctly reaching 2x = 14 but stopping there, without dividing by 2 to find x.
- (d) £40 — Method: add the two prices to make one expression in x, turn 'at least' into ≥, solve the inequality, then read the lowest possible price off the boundary of the solution set. Working: the two items cost x + (2x + 30) = 3x + 30 pounds, so 3x + 30 ≥ 150; subtracting 30 from both sides gives 3x ≥ 120; dividing both sides by 3 gives x ≥ 40, and the smallest value the shirt price is allowed to take is the boundary, £40. Answer: £40. The distractors: £50 comes from leaving the £30 out of the total and solving 3x ≥ 150; £60 comes from using the trousers expression on its own, 2x + 30 ≥ 150; £120 comes from stopping at 3x ≥ 120 and reading the 120 as the price of the shirt without dividing by 3.
- (b) x = 5 — Area = length × width, so x(x + 3) = 40, which rearranges to x² + 3x − 40 = 0. This factorises as (x + 8)(x − 5) = 0: the two numbers in the brackets must multiply to −40 and add to +3, and the pair 8 and −5 does both. This gives x = −8 or x = 5. Since x is a length, it cannot be negative, so x = 5. A candidate who gives both solutions without rejecting the negative one, which cannot be a length, answers x = 5 or x = −8. A candidate who picks the wrong factor pair of 40, such as 10 and −4 instead of 8 and −5, gets (x + 10)(x − 4) = 0 and answers x = 4. A candidate who rejects the wrong root, keeping the negative solution instead of the positive one, answers x = −8.
- (c) y = 3x + 1 — Method: a line of known gradient m has equation y = mx + c, and c is found by substituting the coordinates of a point known to lie on it. Working: the gradient is 3, so the line is y = 3x + c; substituting x = 1 and y = 4 gives 4 = 3 × 1 + c, so c = 4 − 3 = 1. Answer: y = 3x + 1. The distractors: y = 3x − 1 comes from working out the constant as mx − y, 3 − 4 = −1, instead of y − mx; y = x + 3 comes from swapping the two numbers over, putting the gradient 3 in the constant position and the x-coordinate 1 in front of x; y = 3x + 4 comes from using the y-coordinate 4 as the constant without substituting.
- (c) 5 — Method: substitute the value into the formula, work out the index first and the addition afterwards. Working: x² = (−2) × (−2) = 4, so y = 4 + 1 = 5. Answer: 5. The distractors: −3 comes from squaring only the 2 and keeping the minus sign outside the index, giving −4 + 1; 1 comes from adding the 1 to x before squaring, giving (−2 + 1)²; 4 comes from squaring correctly but stopping there and never adding the 1.
- (b) x = 0 — Method: the first coordinate of a point measures how far to the left or right of the origin it is, so a point that is neither left nor right of the origin has a first coordinate of zero. Working: the y-axis is the vertical line through the origin; every point on it lies directly above or directly below the origin with no sideways movement at all, so its first coordinate is zero while its second coordinate may take any value. Answer: x = 0. The distractors: y = 0 is the condition for lying on the x-axis, the other axis; x = 1 comes from confusing the y-axis with the vertical line one unit to the right of it; x = y is the condition for the diagonal through the origin, which meets the y-axis at the origin only.
- (a) −5 — Method: apply the machine's operation to the input, and carry the sign of the input through the multiplication. Working: the machine gives 5 × (−1); a positive number multiplied by a negative number gives a negative result, and 5 × 1 = 5, so the output is 5 below zero. Answer: −5, which is one lot of −1 taken five times. The distractors: 5 comes from working out 5 × 1 and losing the minus sign of the input; 4 comes from adding 5 to −1 instead of multiplying; −6 comes from subtracting 5 from −1 instead of multiplying.
- (a) 5 — Method: apply the machine's operation to the input, and treat zero as an input like any other. Working: the machine gives 0 + 5, and counting on 5 from zero leaves the 5 unchanged. Answer: 5. The distractors: 0 comes from assuming that an input of 0 must give an output of 0, which is true for a machine that multiplies but not for one that adds; −5 comes from subtracting 5 instead of adding it; 6 comes from treating the input as 1 rather than 0 and working out 1 + 5.
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