Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Foundation
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- (b) 64 — Method: a position-to-term rule is applied straight to the position number, so a term far along the sequence can be found without writing out the terms in between. Working: the rule multiplies the position by itself and the position asked for is 8, so the term is 8 × 8. Answer: 64. The distractors: 16 comes from multiplying the position by 2 instead of by itself; 81 comes from working out 9 × 9, one position too far along; 8 comes from writing down the position number itself as the term.
- (c) x = 0 or x = −7 — Factorising: x² + 7x = x(x + 7) = 0, so x = 0 or x + 7 = 0, giving x = 0 or x = −7. A candidate who divides both sides of the original equation by x, which loses the solution x = 0, gets only x = −7. A candidate who makes a sign error solving x + 7 = 0 gets x = 0 or x = 7. A candidate who misreads the coefficient and doubles it gets x = 0 or x = −14.
- (d) 6 — Method: a value satisfies x ≥ 7 when it is greater than 7 or exactly equal to 7, so test each value against the boundary. Working: 8 is greater than 7 and 100 is greater than 7, so both satisfy the inequality; 7 is equal to the boundary and ≥ includes equality, so 7 satisfies it as well; 6 is less than 7, so 6 is the one value that fails. Answer: 6. The distractors: 7 is chosen by candidates who read ≥ as a strict 'greater than' and so shut the boundary value out of the solution set; 8 is chosen by reading the question as asking which value DOES satisfy the inequality and taking the smallest such value; 100 is chosen by the same misreading, taking instead the value furthest above the boundary.
- (d) x² − 6x + 9 — Method: squaring a bracket means multiplying that bracket by itself, so expand (x − 3)(x − 3) term by term and then collect like terms. Working: x × x = x², x × (−3) = −3x, (−3) × x = −3x and (−3) × (−3) = 9, giving x² − 3x − 3x + 9, and the two middle terms collect to −6x. Answer: x² − 6x + 9. The distractors: x² − 3x + 9 comes from writing down only one of the two middle products instead of both; x² + 6x + 9 comes from treating (−3) × x as +3x, so the middle terms are added rather than subtracted; x² − 9 comes from treating the square as the difference of two squares (x − 3)(x + 3).
- (c) 5 — Method: let a be the number of adult tickets, so the number of child tickets is 9 − a. Form the equation 10a + 6(9 − a) = 74. Working: expand the bracket: 10a + 54 − 6a = 74, so 4a = 20, giving a = 5. Answer: 5 adult tickets. 4 comes from correctly finding the number of child tickets but reporting it instead of the number of adult tickets asked for. 1.25 comes from a sign error expanding the bracket, writing 10a + 54 + 6a = 74 instead of subtracting, which gives 16a = 20. 7.4 comes from dividing the total takings by the adult ticket price only, ignoring the children entirely, 74 ÷ 10.
- (d) 9 — Method: expand the brackets fully first, then collect the x-terms and constants before dividing. Working: 4(x − 3) = 4x − 12, so 4x − 12 = 2x + 6; 4x − 2x = 6 + 12; 2x = 18; x = 9. Answer: x = 9. 4.5 comes from expanding only the x-term in the bracket and forgetting to multiply the 3, giving 4x − 3 = 2x + 6, then 2x = 9, x = 4.5. −3 comes from a sign error when expanding, giving 4x + 12 = 2x + 6, then 2x = −6, x = −3. 3 comes from a sign error collecting the x-terms, adding instead of subtracting: 4x + 2x = 6 + 12, so 6x = 18, x = 3.
- (c) x = 4 — Method: undo the addition of 1 first, then undo the multiplication by 2. Working: subtracting 1 from both sides gives 2x = 8, and dividing both sides by 2 gives x = 4. Answer: x = 4. The distractors: x = 8 comes from stopping at 2x = 8 and writing 8 as the value of x; x = 5 comes from adding 1 to both sides instead of subtracting it, giving 2x = 10; x = 16 comes from multiplying 8 by 2 instead of dividing by 2.
- (d) (0, −10) — The y-intercept occurs where x = 0. Substituting x = 0 into y = x² + 3x − 10 gives y = 0 + 0 − 10 = −10, so the graph crosses the y-axis at (0, −10). The option (0, 3) mistakenly uses the coefficient of x instead of the constant term. The option (0, 10) makes a sign error, dropping the negative from the constant term. The option (−10, 0) swaps the x- and y-coordinates, which would instead be a point on the x-axis, not the y-axis.
- (a) 6x + 12 — A regular hexagon has 6 equal sides, so the perimeter is 6(x + 2) = 6x + 12. A candidate who multiplies only the x-term by 6 and forgets to multiply the 2 gets 6x + 2. A candidate who multiplies only the number term by 6 and forgets to multiply the x gets x + 12. A candidate who adds 6 and 2 to make a single coefficient of x instead of expanding the brackets gets 8x.
- (c) A solid circle at −1 with the arrow pointing right — Method: a number line picture of an inequality carries two decisions: the circle at the boundary says whether the boundary value itself belongs to the solution set, and the arrow says which way the solutions run. Working: the sign is ≥, which includes equality, so x = −1 is itself a solution and the circle drawn at −1 is filled in; testing a value above the boundary, 4 ≥ −1 is true, and testing one below it, −5 ≥ −1 is false, so the solutions lie above −1 and the arrow runs to the right. Answer: a solid circle at −1 with the arrow pointing right. The distractors: an open circle with the arrow pointing right comes from treating ≥ as a strict >, which would shut the boundary value out; a solid circle with the arrow pointing left comes from reading the statement backwards, as if it said −1 ≥ x; an open circle with the arrow pointing left comes from making both of those mistakes at once.
- (a) a + 4b — Method: collect the terms in a and the terms in b separately, keeping the sign that stands in front of each term. Working: the a terms give 2a − a = a; the b terms give 3b + 2b − b = 4b; a and b are unlike terms, so the two results cannot be joined. Answer: a + 4b. The distractors: 3a + 4b comes from reading −a as +a, so that 2a + a = 3a; a + 6b comes from reading −b as +b, so that 3b + 2b + b = 6b; 5ab comes from combining the unlike terms a and 4b into one term by adding 1 and 4 and joining the letters.
- (b) y = 1/x — A graph with two separate curved branches must have a value of x that is excluded from it, creating a break in the curve. For y = 1/x, x = 0 is excluded, so the graph splits into one branch where x and y are both positive, and one where x and y are both negative. y = x² is a single U-shaped curve with no break, even though it has two 'arms'. y = x³ is one continuous curve that passes through the origin without any break. y = 2x + 1 is a single straight line; even though it passes through regions where x and y share the same sign, it is one continuous line, not two separate branches.
- (d) x ≤ 30 — Method: add the fixed cost to the cost of x balloons, set that total against the £150 limit with the sign that 'at most' calls for, then solve. Working: the total spend is 60 + 3x pounds, so 60 + 3x ≤ 150; subtracting 60 from both sides gives 3x ≤ 90; dividing both sides by 3, a positive number, gives x ≤ 30. Answer: x ≤ 30. The distractors: x ≤ 90 comes from taking the cake off the budget and stopping at 3x ≤ 90, reading the 90 as a number of balloons when it is the money left for them; x ≤ 50 comes from dividing the whole £150 by 3 and leaving the cake out of the calculation altogether; x ≥ 30 comes from reading 'at most' as 'at least', which reverses the condition.
- (c) 27 days — The campaign starts at d = 3 and ends at d = 30, so it runs for 30 − 3 = 27 days. Getting 33 days comes from adding the two values, 3 + 30 = 33, instead of subtracting them. Getting 30 days uses only the end day and ignores that the campaign did not start at day 0. Getting 24 days comes from subtracting the start day twice, 30 − 3 − 3 = 24, instead of once.
- (d) 2x − 26 — Method: multiply each term inside the bracket by the 2 in front of it, and keep the sign that belongs to each term. Working: 2 × x = 2x and 2 × 13 = 26; the bracket contains a subtraction, so the second term is subtracted. Answer: 2x − 26. The distractors: 2x − 13 comes from multiplying only the x by 2 and copying the 13 across unchanged; 2x + 26 comes from multiplying both terms correctly but losing the minus sign that belongs to the second term; 2x − 11 comes from subtracting 2 from 13 instead of multiplying 13 by 2.
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