Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Foundation
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- (b) y decreases towards zero but never reaches it — Method: as x gets larger, dividing 20 by a bigger number gives a smaller result, so y decreases; because 20/x can never be exactly zero for any positive x, the curve gets closer to zero without ever reaching it, so y decreases towards zero but never reaches it. Distractor origins: 'y increases towards a limit but never reaches it' has the relationship backwards, treating y as increasing when it is actually decreasing; 'y decreases at a steady rate and reaches zero' wrongly assumes the graph behaves like a straight line that eventually hits zero; 'y stays the same however large x becomes' wrongly assumes there is no change in y at all.
- (d) a/2 — Method: write both terms over the same denominator, subtract the numerators, then cancel the fraction down. Working: 6 is a multiple of 3, so a/3 is rewritten as 2a/6; the calculation becomes 5a/6 − 2a/6 = 3a/6, and dividing numerator and denominator by 3 gives a/2. Answer: a/2. The distractors: 4a/3 comes from subtracting the denominators as well as the numerators, giving (5 − 1)a over (6 − 3); 2a/3 comes from subtracting 1 from 5 without first rewriting a/3 as 2a/6, giving 4a/6; 7a/6 comes from adding the two fractions instead of subtracting them, giving 5a/6 + 2a/6.
- (b) £115, and C = 40 + 25h is a formula — Substitute h = 3 into the rule, multiplying before adding. The hours cost 25 × 3 = 75, and adding the call-out fee gives 40 + 75 = 115, so the charge is £115. The rule itself links two different quantities, C and h, and lets one be worked out from the other, so it is a formula; an expression would have no equals sign in it. Adding the fee before multiplying gives 65 × 3 = 195, which charges the call-out fee three times over, and stopping at 40 + 25 leaves £65, the charge for a single hour.
- (c) x = 5 — Method: every point on a vertical line has the same x-coordinate however far up or down the line it lies, so the equation of a vertical line fixes x at a number and does not involve y at all. Working: of the four equations only x = 5 fixes x; it is satisfied by (5, 0), (5, 1), (5, 7) and by every other point whose x-coordinate is 5, and those points form a vertical line. Answer: x = 5. The distractors: y = 5 fixes the y-coordinate instead of the x-coordinate, which gives a horizontal line; y = 5x is a line through the origin with gradient 5, steep but not vertical, and it has a different y-value for every x; x = y fixes neither coordinate and is the line through the origin with gradient 1.
- (b) 3w − 5 ≥ 16 — "Three times w, minus 5" translates to 3w − 5, and "is at least 16" means it must be 16 or more, giving 3w − 5 ≥ 16. A candidate who reads "at least" as a strict inequality writes 3w − 5 > 16. A candidate who misreads the wording and applies the subtraction before the multiplication writes 3(w − 5) ≥ 16. A candidate who reverses the direction of the inequality writes 3w − 5 ≤ 16.
- (a) x = 6 — Method: a minus sign in front of a bracket changes the sign of every term inside it, so expand the bracket first and then simplify. Working: expanding gives 4x − 2x + 6 = 18, which simplifies to 2x + 6 = 18; subtracting 6 from both sides gives 2x = 12, and dividing both sides by 2 gives x = 6. Answer: x = 6. The distractors: x = 12 comes from leaving the −6 unchanged when the bracket is removed, giving 4x − 2x − 6 = 18 and so 2x = 24; x = 24 comes from reaching 2x = 12 correctly and then multiplying by 2 instead of dividing by 2; x = 3 comes from dividing by 2 too early, at 2x + 6 = 18, and dividing only the 2x and the 18 while leaving the 6 untouched, which gives x + 6 = 9.
- (a) t = 0 or t = 4 — The ball is at ground level exactly when h = 0. From the table, h = 0 at t = 0 and at t = 4, so those are the two times. Distractor origins: t = 1 or t = 3 picks the times with equal (but non-zero) height instead of ground level; t = 2 picks the time of maximum height instead of ground level; t = 0 finds only the starting time and misses the second one.
- (a) 5 — Method: apply the machine's operation to the input, and treat zero as an input like any other. Working: the machine gives 0 + 5, and counting on 5 from zero leaves the 5 unchanged. Answer: 5. The distractors: 0 comes from assuming that an input of 0 must give an output of 0, which is true for a machine that multiplies but not for one that adds; −5 comes from subtracting 5 instead of adding it; 6 comes from treating the input as 1 rather than 0 and working out 1 + 5.
- (a) x = 10 or x = −10 — Rearranging, x² = 100. Taking the square root of both sides gives x = ±10, i.e. x = 10 or x = −10. A candidate who forgets the negative root gives only x = 10. A candidate who halves 100 instead of taking its square root gets x = 50. A candidate who applies the ± sign to 100 itself instead of to its square root gets x = 100 or x = −100.
- (d) It is n-shaped, since the x² coefficient is negative. — The coefficient of x² is −2, which is negative, so the quadratic curve opens downward — shaped like an n, with a maximum turning point. Saying it is U-shaped focuses only on x² being non-negative and ignores that the −2 in front of it flips the whole curve to open downward. Saying it is a straight line confuses having a constant term with being linear — any equation with an x² term is a curve, not a line. Saying it repeatedly rises and falls like a wave describes a trigonometric graph such as y = sin x, not a quadratic.
- (b) y = 2x − 3 — A straight-line graph has an equation of the form y = mx + c, where x appears only to the power 1. Of the four equations, y = 2x − 3 fits this form, so it gives a straight line. y = x² − 3 has x squared, so it gives a curved (quadratic) graph, not a straight line. y = x³ − 3 has x cubed, so it gives a cubic curve. y = 3/x has x on the bottom of a fraction, so it gives a reciprocal curve with two branches.
- (a) 12 km/h — Method: convert 15 minutes to hours: 15 ÷ 60 = 0.25 h. Speed = distance ÷ time = 3 ÷ 0.25 = 12 km/h. Distractor origins: 9 km/h is the speed for the second section (3 km in 20 minutes) instead of the first; 8 km/h is the average speed for the whole journey (6 km in 45 minutes) instead of just the first section; 0.2 km/h divides 3 km by 15 without converting the minutes into hours.
- (d) x = 4 or x = −4 — Method: divide both sides by 2 to get x² = 16, then take the square root of both sides: x = 4 or x = −4. Distractor origins: x = 4 forgets the negative root; x = 8 comes from halving 16 instead of taking its square root; x = 16 stops at x² = 16 without ever taking the square root.
- (c) 15 and 9 — Method: write the two facts as two equations in the same pair of letters and add them, because the letter with opposite signs cancels. Working: with x the larger number and y the smaller, x + y = 24 and x − y = 6; adding gives 2x = 30, so x = 15, and substituting into x + y = 24 gives y = 9. Answer: 15 and 9, which add to 24 and differ by 6. The distractors: 18 and 6 come from halving 24 to 12 and then adding and subtracting the whole difference of 6 instead of half of it, which leaves a difference of 12; 15 and 21 come from finding the larger number correctly and then adding 6 to it instead of subtracting; 15 and 6 come from finding the larger number and then taking the 6 in the question to be the smaller number itself.
- (b) 21 — Method: find the gap between neighbouring terms, then add one gap to the last term that is known. Working: 9 − 5 = 4, 13 − 9 = 4 and 17 − 13 = 4, so 4 is added each time; the 5th term is one step on from the 4th term, so it is 17 + 4. Answer: 21. The distractors: 25 comes from adding the 4 twice and landing on the 6th term; 20 comes from multiplying the position by the common difference, 5 × 4, and ignoring the fact that the sequence starts at 5 rather than at 4; 22 comes from adding the first term, 5, to 17 instead of adding the common difference.
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