Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Foundation
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- (b) 6 — 3n + 4.5 = 22.5, so 3n = 18 and n = 6. A candidate who divides 22.5 by 3 first and ignores the 4.5 gets n = 7.5. A candidate who makes a sign error and forms the equation 3n − 4.5 = 22.5 gets 3n = 27 and n = 9. A candidate who divides by 3 before subtracting the 4.5, working out 22.5 ÷ 3 + 4.5, gets n = 12.
- (a) P = 100I / (RT) — Method: undo the operations done to P in reverse order — multiply by 100, then divide by R and by T. Working: I = PRT/100, so 100I = PRT, so P = 100I / (RT). Answer: P = 100I / (RT). P = IRT/100 comes from leaving R and T in the numerator instead of moving them to the denominator. P = 100RT/I comes from swapping P and I when rearranging. P = 100I/R comes from dividing by R only and forgetting to also divide by T.
- (c) 8 — Method: substitute x = 3 into each expression in turn, working out the bracket first in the expression that has one and the multiplication first in the expression that does not. Working: 2(x + 1) gives 2 × (3 + 1) = 2 × 4 = 8, and 2x + 2 gives 2 × 3 + 2 = 6 + 2 = 8, so both expressions take the value 8, as Grace claims. Answer: 8. The distractors: 7 comes from multiplying only the x inside the bracket and then adding the 1, giving 2 × 3 + 1; 10 comes from reading 2x + 2 as 2(x + 2) and working out 2 × 5; 6 comes from substituting into 2x and stopping before the 2 is added.
- (c) x + 3 — Expand the bracket: 0.5(4x + 6) = 2x + 3. Then subtract the x: 2x + 3 − x = x + 3. The option 2x + 3 comes from expanding the bracket correctly but then forgetting to subtract the x at all. The option x + 6 comes from forgetting to multiply the 6 inside the bracket by 0.5 (treating it as 2x + 6), then subtracting x. The option 3x + 3 comes from adding the x instead of subtracting it: 2x + 3 + x = 3x + 3.
- (b) 10 — Method: substitute the value of x into the rule and carry out the addition; only the term containing x becomes zero. Working: y = 0 + 10, and adding to zero leaves the 10 unchanged. Answer: y = 10. The distractors: 0 comes from assuming that an input of x = 0 makes the whole rule zero, which is only true when nothing is added on; 11 comes from substituting x = 1 instead of x = 0; −10 comes from reading the rule as y = x − 10.
- (b) (−1, 6) — '6 units above the x-axis' gives a y-coordinate of 6, and the x-coordinate is given as −1, so F = (−1, 6). (6, −1) comes from swapping the x- and y-coordinates. (−1, −6) comes from treating 'above' as a negative direction instead of positive. (1, 6) comes from dropping the negative sign on the given x-coordinate.
- (a) 4 — Rectangle 1: P = 2(9 + 4) = 2 × 13 = 26 cm. Rectangle 2: P = 2(6 + 5) = 2 × 11 = 22 cm. Difference = 26 − 22 = 4 cm. 2 comes from finding the difference between (l + w) for each rectangle, 13 − 11 = 2, but forgetting to double it. 26 comes from giving rectangle 1's whole perimeter instead of the difference between the two. 6 comes from doubling only the change in length, 2 × (9 − 6), and ignoring that the width also changed.
- (a) 17 — Substitute a = 3 into 5a + 2: 5 × 3 + 2 = 15 + 2 = 17. 10 comes from treating 5a as 5 + a instead of 5 × a, giving 5 + 3 + 2. 25 comes from adding the 2 to a before multiplying by 5, 5 × (3 + 2). 15 comes from working out 5 × 3 correctly but forgetting to add the 2.
- (a) x = 6 — Method: a minus sign in front of a bracket changes the sign of every term inside it, so expand the bracket first and then simplify. Working: expanding gives 4x − 2x + 6 = 18, which simplifies to 2x + 6 = 18; subtracting 6 from both sides gives 2x = 12, and dividing both sides by 2 gives x = 6. Answer: x = 6. The distractors: x = 12 comes from leaving the −6 unchanged when the bracket is removed, giving 4x − 2x − 6 = 18 and so 2x = 24; x = 24 comes from reaching 2x = 12 correctly and then multiplying by 2 instead of dividing by 2; x = 3 comes from dividing by 2 too early, at 2x + 6 = 18, and dividing only the 2x and the 18 while leaving the 6 untouched, which gives x + 6 = 9.
- (a) 12 km/h — Method: convert 15 minutes to hours: 15 ÷ 60 = 0.25 h. Speed = distance ÷ time = 3 ÷ 0.25 = 12 km/h. Distractor origins: 9 km/h is the speed for the second section (3 km in 20 minutes) instead of the first; 8 km/h is the average speed for the whole journey (6 km in 45 minutes) instead of just the first section; 0.2 km/h divides 3 km by 15 without converting the minutes into hours.
- (d) x = 7 or x = −7 — Method: take the square root of both sides, remembering a square root can be positive or negative. Since x² = 49, x = √49 or x = −√49, so x = 7 or x = −7. Distractor origins: x = 7 forgets the negative root; x = −7 keeps only the negative root and drops the positive one; x = 24.5 comes from dividing 49 by 2 instead of taking a square root.
- (d) 110 — Method: form the equation 15 + 0.08m = 23.80, where m is the number of minutes, then solve for m. Working: subtract the fixed fee: 0.08m = 23.80 − 15 = 8.80. Divide by the cost per minute: m = 8.80 ÷ 0.08 = 110. Answer: 110 minutes. 1.1 comes from using 8 instead of 0.08 as the cost per minute, forgetting to convert pence to pounds. 297.5 comes from dividing the whole bill by the cost per minute without subtracting the fixed fee first, 23.80 ÷ 0.08. 485 comes from adding the fixed fee to the bill instead of subtracting it, before dividing by the cost per minute, (23.80 + 15) ÷ 0.08.
- (a) 30 US dollars — £24 is 6 times £4, and the same scale factor applies to US dollars, so multiply 5 by 6: 5 × 6 = 30, giving 30 US dollars. Multiplying £24 by 4/5, the pounds-per-dollar ratio, instead of by 5/4, the dollars-per-pound ratio, gives 24 × 4/5 = 19.2, applying the ratio the wrong way round and giving 19.20 US dollars. Adding the extra £20 straight onto the 5 as if £1 equalled 1 US dollar, 5 + 20 = 25, gives 25 US dollars. Multiplying £24 by 5 without first dividing by the original £4, 24 × 5 = 120, gives 120 US dollars.
- (a) −5 — Method: apply the machine's operation to the input, and carry the sign of the input through the multiplication. Working: the machine gives 5 × (−1); a positive number multiplied by a negative number gives a negative result, and 5 × 1 = 5, so the output is 5 below zero. Answer: −5, which is one lot of −1 taken five times. The distractors: 5 comes from working out 5 × 1 and losing the minus sign of the input; 4 comes from adding 5 to −1 instead of multiplying; −6 comes from subtracting 5 from −1 instead of multiplying.
- (b) 10 km — Method: find the constant speed from the graph (distance ÷ time for any point on the line), then multiply that speed by 20 minutes. Working: the line passes through (4 minutes, 2 km), so the speed is 2 ÷ 4 = 0.5 km per minute; in 20 minutes the cyclist travels 0.5 × 20 = 10 km. Answer: 10 km. Distractor refutation: 3 km comes from reading off the distance shown at the end of the plotted section (6 minutes) and stopping there, instead of extending the line to 20 minutes. 20 km comes from misreading the speed as 1 km per minute instead of 0.5 km per minute, doubling the true rate. 40 km comes from dividing 20 by the speed instead of multiplying by it, a reciprocal mix-up.
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