Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Foundation
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- (b) 3 — Method: rearrange the equation into the form y = mx + c first, then read off the gradient. Working: dividing 4y = 12x + 20 by 4 gives y = 3x + 5, so the gradient is 3. The value 12 comes from reading the coefficient of x before dividing the equation by 4. The value 20 comes from using the constant term of the unsimplified equation instead of the gradient. The value 5 comes from finding the y-intercept, 20 / 4 = 5, and giving that instead of the gradient.
- (a) 3y² — There is one 3 in the product and the letter y appears twice. A number that multiplies a letter is written in front of it as the coefficient, so the 3 goes at the front. The two ys multiply each other, so the letter carries an index of 2. The shortest correct way of writing the product is therefore 3y². Note that (3y)² would mean 3 × y × 3 × y, which squares the coefficient as well, while 3 + y² turns a multiplication into an addition and y³ treats the coefficient as a third factor of y.
- (b) x = 2 and x = −5 — Set each factor equal to zero: x − 2 = 0 gives x = 2, and x + 5 = 0 gives x = −5, so the graph crosses the x-axis at x = 2 and x = −5. Writing x = −2 and x = 5 flips the sign of both roots. Writing x = 2 and x = 5 keeps the first root correct but forgets to flip the sign for the second factor, using +5 instead of solving x + 5 = 0. Writing x = −2 and x = −5 flips the sign of the first root only, from solving x − 2 = 0 as x = −2.
- (c) 3c + 2d — Method: 'triple c' is 3c, 'double d' is 2d, and 'add' joins the two separate terms with a plus sign. Working: 3c + 2d. Answer: 3c + 2d. 2c + 3d comes from swapping which letter gets tripled and which gets doubled. 6cd comes from multiplying the two terms together instead of adding them, and also multiplying the coefficients (3 × 2 = 6). 5(c + d) comes from adding the coefficients (3 + 2 = 5) and applying that single number to both letters together, as if c and d always came as a pair.
- (c) x = 4 — Method: with an unknown on both sides, subtract the smaller x term from both sides so that all the x is on one side, then collect the numbers on the other. Working: subtracting 3x from both sides gives 14 = 5x − 6; adding 6 to both sides gives 20 = 5x; dividing both sides by 5 gives x = 4. Checking: 3 × 4 + 14 = 26 and 8 × 4 − 6 = 26. Answer: x = 4. The distractors: x = 2.5 comes from taking 3x off the left-hand side only, leaving 14 = 8x − 6 and so 8x = 20; x = −1.6 comes from changing the sign of the 8x when it is moved across but leaving the sign of the 14 unchanged, giving 3x − 8x = −6 + 14 and so −5x = 8; x = 15 comes from reaching 5x = 20 correctly and then subtracting 5 instead of dividing by 5.
- (d) 4n + 2 — Method: find the common difference, then find the constant by adjusting the first term. Working: 10 − 6 = 4, 14 − 10 = 4, so the common difference is 4 and the coefficient of n is 4. The constant is the first term minus the common difference: 6 − 4 = 2. Answer: the nth term is 4n + 2. 4n + 6 comes from using the first term, 6, as the constant without subtracting the common difference. 4n − 2 comes from working out the constant the wrong way round, as the common difference minus the first term (4 − 6 = −2) instead of the first term minus the common difference. 6n + 4 comes from swapping the common difference and the first term.
- (b) y = 2x − 1 — Method: in a rule that multiplies and then adds, the multiplier is the step in the outputs for each step of 1 in the input, and the number added on is the output when the input is 0. Working: the inputs 0, 1, 2 rise in ones while the outputs −1, 1, 3 rise by 2 each time, so the input is multiplied by 2; an input of 0 gives 2 × 0 = 0 and the output must be −1, so 1 is subtracted. Answer: y = 2x − 1, checked against the last pair by 2 × 2 − 1 = 3. The distractors: y = 2x + 1 comes from finding the multiplier 2 correctly and then reading the output at an input of 0 as +1 instead of −1; y = x − 1 comes from taking the multiplier as 1 because the inputs go up in ones, instead of using the step in the outputs; y = 3x − 1 comes from reading the largest output, 3, as the multiplier.
- (a) 17 — Substitute a = 3 into 5a + 2: 5 × 3 + 2 = 15 + 2 = 17. 10 comes from treating 5a as 5 + a instead of 5 × a, giving 5 + 3 + 2. 25 comes from adding the 2 to a before multiplying by 5, 5 × (3 + 2). 15 comes from working out 5 × 3 correctly but forgetting to add the 2.
- (d) £16.70 — The mileage charge is 2.20 × 6 = £13.20. Adding the fixed fee: £13.20 + £3.50 = £16.70. A candidate who forgets the fixed fee gives just the mileage charge, £13.20. A candidate who adds the fixed fee to the per-mile rate before multiplying by the number of miles, (3.50 + 2.20) × 6, gets £34.20. A candidate who rounds £2.20 down to £2 gets 2 × 6 + 3.50 = £15.50.
- (a) 33 — Substitute n=4 into 2n²+1: 2×4²+1=2×16+1=33. A candidate who computes n² as 2×n instead of n×n would compute 2×(2×4)+1=2×8+1=17. A candidate who correctly finds 2×16 but forgets to add the constant 1 would stop at 32. A candidate who squares the whole term 2n, rather than squaring n before multiplying by 2, would compute (2×4)²+1=64+1=65.
- (d) x = 0 or x = 6 — Method: factorise by taking out the common factor x: x(x − 6) = 0, so x = 0 or x − 6 = 0, giving x = 0 or x = 6. Distractor origins: x = 6 comes from dividing both sides by x, which loses the solution x = 0; x = 0 stops after finding only one factor; x = 3 comes from halving the coefficient of x instead of factorising.
- (b) 20 — The rate is the gradient: the change in litres divided by the change in time. From 2 to 7 minutes, the tank gains 150 − 50 = 100 litres over 7 − 2 = 5 minutes, so the rate is 100 ÷ 5 = 20 litres per minute. 100 comes from working out the change in litres but forgetting to divide by the change in time. 25 comes from using only the first reading, 50 ÷ 2, and ignoring the second reading entirely. 0.05 comes from dividing the change in time by the change in litres instead of the other way round, 5 ÷ 100.
- (a) 3y² — 'y squared, multiplied by 3' means the square is applied to y only, and the result is then multiplied by 3, written as 3y². Writing y³ mistakes the multiplication by 3 for an extra factor of y, adding to the power instead of using a coefficient. Writing (3y)² squares the whole of 3y, including the 3, which gives 9y² rather than 3y² — the square should apply to y alone. Writing 3 + y² adds the 3 instead of multiplying by it. The expression for 'y squared, multiplied by 3' is 3y².
- (c) (3, 9) — Reflecting in the horizontal line y = 2 keeps the x-coordinate the same and maps y to 2 × 2 − y = 4 − (−5) = 9, so S = (3, 9). A candidate who uses k − y instead of 2k − y gets 2 − (−5) = 7, giving (3, 7). A candidate who reflects in the x-axis instead of the line y = 2, simply changing the sign of y, gets (3, 5). A candidate who also changes the sign of the x-coordinate, as if reflecting in both axes, gets (−3, 9).
- (c) (6n + 4)/2 — Six full boxes hold 6 lots of n pencils, which is 6n, and the 4 loose pencils are added on, so the shop has 6n + 4 pencils altogether. Sharing them equally between 2 classes divides that whole total by 2, and brackets are what show that the division applies to all of it: (6n + 4)/2. Without the brackets, 6n + 4/2 halves only the loose pencils; 6(n + 4)/2 adds the loose pencils to every box before the division; 2(6n + 4) doubles the total instead of halving it.
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