Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Algebra worksheet — GCSE Foundation
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- (c) 5 — Method: call the number of years ago t, take t off both ages, and form an equation from the comparison at that time. Working: t years ago the father was 40 − t and Ethan was 10 − t, so 40 − t = 7(10 − t); expanding gives 40 − t = 70 − 7t, adding 7t to both sides gives 40 + 6t = 70, subtracting 40 gives 6t = 30, and dividing by 6 gives t = 5. Checking: five years ago the father was 35 and Ethan was 5, and 35 = 7 × 5. Answer: 5. The distractors: 35 comes from finding the right moment but giving the father's age at that time instead of the number of years; 30 comes from using Ethan's present age on the right-hand side, 40 − t = 7 × 10, which gives t = −30 and is then written as 30; 24 comes from reaching 6t = 30 correctly and subtracting 6 instead of dividing by 6.
- (a) The equation has one solution; the inequality has many. — Method: solve each statement. From 2x + 3 = 11, 2x = 8, so x = 4 — a single value. From 2x + 3 > 11, 2x > 8, so x > 4 — every number greater than 4 makes the inequality true, so there are many solutions. So the equation has one solution and the inequality has many. Distractor origins: swapping the two round gives the range to the equation and the single value to the inequality; saying both have exactly one solution treats the > sign as if it were an = sign; saying both have many solutions treats the equation as if it were an inequality.
- (c) x = 4 and x = −1, because the graph crosses the x-axis where x − 4 = 0 or x + 1 = 0. — The graph crosses the x-axis where y = 0, which happens when either bracket equals zero. Solving x − 4 = 0 gives x = 4, and solving x + 1 = 0 gives x = −1. The option x = −4 and x = 1 incorrectly reverses both signs. The option x = 4 and x = 1 misreads the second bracket, ignoring that x + 1 = 0 requires x to be negative. The option x = −4 and x = −1 wrongly assumes both roots must be the negative of the constants shown, which only matches the second bracket, not the first.
- (a) −2 and 2 — Method: the graph crosses the x-axis where y = 0, so read the two crossing points straight off the curve. Working: the curve meets the horizontal axis two squares to the left of the origin and two squares to the right, at x = −2 and x = 2. Answer: −2 and 2. Distractor refutation: −4 and 4 comes from reading the value where the curve crosses the y-axis, −4, and using that value and its positive partner as the x-axis crossings instead. −2 and 3 comes from misreading the right-hand crossing point one square out along the grid, taking it where the curve is already above the axis. 0 and 2 comes from confusing the lowest point of the curve, which sits on the y-axis at x = 0, with one of the crossing points.
- (b) (x − 5)(x + 2) — We need two numbers that multiply to −10 and add to −3: these are −5 and 2, since −5 × 2 = −10 and −5 + 2 = −3. So x² − 3x − 10 = (x − 5)(x + 2). A candidate who swaps the signs, using +5 and −2, gets (x + 5)(x − 2), which expands to x² + 3x − 10 — the wrong middle term. A candidate who picks the factor pair 1 and 10 instead of 2 and 5 gets (x − 10)(x + 1), which expands to x² − 9x − 10. A candidate who makes both factors negative gets (x − 5)(x − 2), which expands to x² − 7x + 10 — the wrong sign on the constant term.
- (d) $y = x^2 + 3$ — Method: a point lies on a curve only if substituting its x-coordinate into the equation gives back its y-coordinate, so read one or two points off curve B and test each equation. Working: curve B crosses the y-axis at (0, 3), and its lowest point is also (0, 3); substituting x = 0 into y = x² + 3 gives 0² + 3 = 3, which matches. Checking a second point: at x = 2 curve B is at y = 7, and 2² + 3 = 4 + 3 = 7, which matches as well. Answer: curve B has equation y = x² + 3. Distractor refutation: y = x² − 3 comes from reading the 3 as a move down instead of a move up; substituting x = 0 gives −3, so that curve would cross the y-axis three squares below the origin, while curve B crosses it three squares above. y = (x − 3)² comes from putting the 3 inside the brackets; substituting x = 0 gives (−3)² = 9, and that curve's lowest point is at (3, 0), three squares to the right along the x-axis, whereas curve B has its lowest point on the y-axis. y = x² + 3x comes from attaching the 3 to the x term instead of writing it on its own; substituting x = 0 gives 0² + 3 × 0 = 0, so that curve passes through the origin, and curve B does not pass through the origin.
- (a) 9 m — Undo the multiplication by the bracket first: dividing both sides by 2 gives P/2 = l + w. Subtracting the length from both sides gives w = P/2 − l. Substituting the measurements, 46 ÷ 2 = 23, and 23 − 14 = 9, so the width is 9 m. Taking the length off before halving gives (46 − 14) ÷ 2 = 16, which halves the length as well; expanding to P = 2l + 2w and then forgetting to divide by 2 gives 46 − 28 = 18; subtracting the length in the wrong direction gives 23 + 14 = 37.
- (b) x ≥ 5 — Expand the bracket: 2(3x − 1) = 6x − 2, so the inequality is 6x − 2 ≥ 4x + 8. Subtract 4x from both sides and add 2 to both sides: 2x ≥ 10. Divide both sides by 2: x ≥ 5. A candidate who only multiplies the 3x by 2 and forgets to multiply the −1 gets 6x − 1 ≥ 4x + 8, leading to x ≥ 4.5. A candidate who adds 4x instead of subtracting it gets 10x ≥ 10, leading to x ≥ 1. A candidate who multiplies by 2 instead of dividing gets x ≥ 20.
- (c) x = 0 or x = 3 — Method: take out the common factor 5x: 5x(x − 3) = 0, so 5x = 0 or x − 3 = 0, giving x = 0 or x = 3. Distractor origins: x = 0 or x = 15 comes from forgetting to divide the second term by the common factor 5x correctly, leaving 15 instead of 3; x = 3 loses the solution x = 0 by dividing both sides by x; x = 5 or x = 3 mistakes the coefficient 5 itself for one of the solutions.
- (b) 3n + 1 — Method: find how many more tiles each pattern uses, then find the constant by adjusting pattern 1's total. Working: each pattern uses 3 more tiles than the last, so the coefficient of n is 3. The constant is pattern 1's total minus the common difference: 4 − 3 = 1. Answer: the nth term is 3n + 1. 3n + 4 comes from using pattern 1's total, 4, as the constant without subtracting the common difference. 3n − 2 comes from a slip in working out the constant, subtracting the common difference twice (4 − 3 − 3 = −2) instead of once. n + 3 comes from swapping the common difference and the constant.
- (c) 10x − 15 — Expand the bracket first: 3(2x − 5) = 6x − 15. Then add the 4x: 6x − 15 + 4x = 10x − 15. The option 10x − 5 comes from forgetting to multiply the 5 inside the bracket by 3 (treating it as 6x − 5), then adding 4x. The option 10x + 15 comes from a sign error when expanding, treating 3 × (−5) as +15 instead of −15, then adding 4x. The option 6x − 15 comes from expanding the bracket correctly but forgetting to add the 4x term at all.
- (b) 7 — Method: compare the equation with y = mx + c, where m is the gradient. Working: in y = 7x − 2, the coefficient of x is 7. Answer: the gradient is 7. −2 comes from confusing the gradient with the y-intercept. −7 comes from a sign error, treating the coefficient of x as negative. 2 comes from using the y-intercept but dropping its sign.
- (b) £115, and C = 40 + 25h is a formula — Substitute h = 3 into the rule, multiplying before adding. The hours cost 25 × 3 = 75, and adding the call-out fee gives 40 + 75 = 115, so the charge is £115. The rule itself links two different quantities, C and h, and lets one be worked out from the other, so it is a formula; an expression would have no equals sign in it. Adding the fee before multiplying gives 65 × 3 = 195, which charges the call-out fee three times over, and stopping at 40 + 25 leaves £65, the charge for a single hour.
- (c) 27 days — The campaign starts at d = 3 and ends at d = 30, so it runs for 30 − 3 = 27 days. Getting 33 days comes from adding the two values, 3 + 30 = 33, instead of subtracting them. Getting 30 days uses only the end day and ignores that the campaign did not start at day 0. Getting 24 days comes from subtracting the start day twice, 30 − 3 − 3 = 24, instead of once.
- (d) x = (y + 8) / 3 — Method: add 8 to both sides, then divide the whole side by 3. Working: y = 3x − 8, so adding 8 to both sides gives y + 8 = 3x, then dividing both sides by 3 gives x = (y + 8) / 3. The value x = y + 8 / 3 is Priya's version, which comes from dividing only the 8 by 3 instead of dividing the whole expression y + 8 by 3. The value x = (y − 8) / 3 comes from a sign error, keeping −8 instead of moving it to +8. The value x = 3(y + 8) comes from multiplying by 3 instead of dividing.
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