Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Foundation
MathsUKwww.geekhero.co.uk
- (d) x = 2 — Method: expand the bracket by multiplying both terms inside it by 2, then undo the addition and the multiplication in turn. Working: expanding gives 2x + 6 = 10; subtracting 6 from both sides gives 2x = 4; dividing both sides by 2 gives x = 2. Answer: x = 2. The distractors: x = 5 comes from dividing both sides by 2 first, reaching x + 3 = 5 and writing 5 without taking the 3 away; x = 8 comes from adding 6 to both sides instead of subtracting it, giving 2x = 16; x = 3.5 comes from expanding 2(x + 3) as 2x + 3, multiplying only the x by the 2, which leads to 2x = 7.
- (b) (−5, −2) — A rotation of 180° about the origin reverses the sign of both coordinates, so Q = (−5, −2). A candidate who reverses the sign of only the y-coordinate, as if reflecting in the x-axis, gets (5, −2). A candidate who reverses the sign of only the x-coordinate, as if reflecting in the y-axis, gets (−5, 2). A candidate who swaps the coordinates instead of reversing their signs gets (2, 5).
- (d) x = −2 and x = 3 — The roots are the x-values where y = 0. Reading the table, y = 0 at x = −2 and at x = 3, so these are the two roots. Choosing x = −3 and x = 4 picks the endpoints of the table, where y = 6, not where y = 0. Choosing x = −1 and x = 2 picks values near the curve's lowest points, where y = −4, not where the curve crosses the axis. Choosing x = 0 and x = 1 picks the two x-values in the middle of the table without checking their y-values, which are both −6, not 0.
- (b) x ≥ 5 — Expand the bracket: 2(3x − 1) = 6x − 2, so the inequality is 6x − 2 ≥ 4x + 8. Subtract 4x from both sides and add 2 to both sides: 2x ≥ 10. Divide both sides by 2: x ≥ 5. A candidate who only multiplies the 3x by 2 and forgets to multiply the −1 gets 6x − 1 ≥ 4x + 8, leading to x ≥ 4.5. A candidate who adds 4x instead of subtracting it gets 10x ≥ 10, leading to x ≥ 1. A candidate who multiplies by 2 instead of dividing gets x ≥ 20.
- (c) 70 — Method: the numbers of tiles form a sequence in which the same amount is added for each extra row, so the total for a number of rows is that amount multiplied by the number of rows. Working: 20 − 10 = 10 and 30 − 20 = 10, so each row adds 10 tiles; 7 rows therefore need 7 lots of 10, that is 7 × 10. Answer: 70. The distractors: 80 comes from counting one row too many and giving the total for 8 rows; 17 comes from adding the 10 tiles to the 7 rows instead of multiplying; 10 comes from giving the number of tiles in a single row rather than the total for all the rows.
- (d) h = 2A / (a + b) — Method: undo the multiplication by 1/2 by multiplying both sides by 2, then undo the multiplication by (a + b) by dividing both sides by it. Working: A = (a + b)h / 2, so multiplying both sides by 2 gives 2A = (a + b)h, then dividing both sides by (a + b) gives h = 2A / (a + b). The value h = A / (a + b) comes from forgetting to multiply by 2 to clear the 1/2 first. The value h = 2A / a + b comes from dividing only by a and leaving b outside the fraction, instead of dividing by the whole bracket (a + b). The value h = (a + b) / (2A) comes from inverting the fraction.
- (b) 20 — 3x² − 4x = 3(−2)² − 4(−2) = 3(4) − (−8) = 12 + 8 = 20. A candidate who makes a sign error on −4x, treating −4 × −2 as −8 instead of +8, gets 12 − 8 = 4. A candidate who squares −2 but keeps the result negative, using 3 × (−4) = −12 for the first term, but correctly works out −4x = −4 × (−2) = 8, gets −12 + 8 = −4. A candidate who squares the whole term 3x, working out (3 × −2)² − 4 × (−2), gets (−6)² + 8 = 36 + 8 = 44.
- (c) 5(x + y − 1) — Method: take out the highest common factor of all three terms and divide every term by it, the number term included. Working: the highest common factor of 5x, 5y and −5 is 5; dividing gives 5x ÷ 5 = x, 5y ÷ 5 = y and −5 ÷ 5 = −1, so the bracket holds x + y − 1. Answer: 5(x + y − 1), which multiplies back out to 5x + 5y − 5. The distractors: 5(x + y + 1) comes from dividing −5 by 5 and losing the minus sign; 5(x + y − 5) comes from dividing only the terms containing a letter by 5 and carrying the −5 into the bracket unchanged; 5(xy − 1) comes from collecting the unlike terms 5x and 5y as 5xy before factorising.
- (a) (−6, −3) — Reflecting in the y-axis changes the sign of the x-coordinate and keeps the y-coordinate the same: (−6, −3). (6, 3) comes from reflecting in the x-axis instead, which changes the sign of the y-coordinate. (−6, 3) comes from reflecting in both axes. (6, −3) comes from not applying the reflection at all.
- (c) x = 3 and x = −5 — To factorise x² + 2x − 15, find two numbers that multiply to −15 and add to 2: these are 5 and −3, since 5 × (−3) = −15 and 5 + (−3) = 2. So x² + 2x − 15 = (x + 5)(x − 3). Setting each factor to zero gives x = −5 and x = 3. Choosing x = −3 and x = 5 comes from swapping the signs of the correct roots. Choosing x = 5 and x = 3 uses the right pair of numbers, 5 and 3, but forgets that one of them must be negative for the product to equal −15. Choosing x = −15 and x = 1 mistakes the constant term, −15, for one of the roots, and pairs it oddly with x = 1.
- (b) −5 — Method: a point whose x-coordinate is 0 lies on the y-axis, so its y-coordinate is the constant c; once m and c are both known the equation can be written down and x substituted into it. Working: the line passes through (0, 1), so c = 1 and the equation is y = −3x + 1; substituting x = 2 gives y = −3 × 2 + 1 = −6 + 1 = −5. Answer: −5. The distractors: 7 comes from ignoring the minus sign on the gradient and working out 3 × 2 + 1; 5 comes from working out 3 × 2 = 6 and then using the minus sign to take the constant off the product, 6 − 1 = 5; −7 comes from subtracting the constant instead of adding it, −6 − 1 = −7.
- (b) 192 — This is a geometric sequence with first term 3 and common ratio 4: round 2 has 3 × 4 = 12, round 3 has 12 × 4 = 48, round 4 has 48 × 4 = 192. A candidate who applies the ×4 multiplier four times instead of three gets 3 × 4⁴ = 768. A candidate who wrongly treats the growth as arithmetic, taking the round 2 figure of 12 as a fixed amount added each round, gets 3, 15, 27, 39. A candidate who forgets the starting 3 people and just works out 4⁴ gets 256.
- (c) x = 3, y = 1 — Method: the y terms are +y and −y, so adding the two equations removes y and leaves an equation in x alone. Working: adding 2x + y = 7 and x − y = 2 gives 3x = 9, so x = 3; substituting x = 3 into x − y = 2 gives 3 − y = 2, so y = 1. Answer: x = 3, y = 1, which also satisfies 2 × 3 + 1 = 7. The distractors: x = 1, y = 3 comes from finding the two values correctly and then writing them against the wrong letters; x = 3, y = 2 comes from substituting x = 3 into 2x + y = 7 as 2 + 3 + y = 7, adding the coefficient instead of multiplying by it; x = 3, y = −1 comes from substituting into x − y = 2 as though it read x + y = 2.
- (b) s = d / t — Method: undo the multiplication by t by dividing both sides by t. Working: d = st, so dividing both sides by t gives s = d / t. The value s = dt comes from multiplying by t instead of dividing. The value s = t / d comes from inverting the fraction, dividing t by d instead of d by t. The value s = d − t comes from subtracting t instead of dividing by it.
- (b) x = y − 7 — The letter x has 7 added to it, and the inverse of adding 7 is subtracting 7. Subtracting 7 from both sides leaves x on its own on the right, giving y − 7 = x, which is written x = y − 7. Adding 7 to both sides instead repeats the operation rather than undoing it; writing 7 − y reverses the subtraction, which changes the sign of the whole expression; writing 7y treats the addition as a multiplication.
Build your own mix at the worksheet builder.