Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Foundation
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- (c) 6 km/h — Total distance = 8 + 4 = 12 km. Total time = 1 hour + 0.5 hours resting + 0.5 hours = 2 hours. Average speed = total distance ÷ total time = 12 ÷ 2 = 6 km/h. A speed of 8 km/h comes from leaving the resting time out of the total time: 12 ÷ 1.5 = 8. A speed of 4 km/h comes from dividing by too much time, such as double-counting the rest period: 12 ÷ 3 = 4. A speed of 12 km/h simply gives the total distance and forgets to divide by the total time at all.
- (c) 5n + 1 — Method: find the common difference, then use it as the coefficient of n in the position-to-term rule, and find the constant by checking against the first term. Working: the common difference is 5, so the rule has the form 5n + c. Using the 1st term: 5(1) + c = 6, so c = 1. The rule is 5n + 1. Answer: 5n + 1. 5n − 1 uses the correct coefficient but the wrong sign for the constant. 6n comes from using the first term as the coefficient of n instead of the common difference — it matches the 1st term by coincidence but fails from the 2nd term onward. n + 5 swaps the coefficient and the constant around, using the common difference as the constant instead of the coefficient of n.
- (d) If the graph has two real roots, they are equal and opposite in value, so they sum to zero. — A turning point on the y-axis means the graph's axis of symmetry is the line x = 0, so any two roots must be symmetrical about x = 0 — equal in size but opposite in sign, summing to zero. The graph could still have no real roots, but that is not guaranteed just from the turning point's position, so the option claiming it must have none is too strong. The roots do not have to both be positive — if real, one is positive and one negative (or both are zero). The graph does not have to touch the x-axis at exactly one point either; it could cross at two symmetrical points, touch at one point, or miss the x-axis entirely.
- (a) −10 — Method: multiply each bracket out, treating the second bracket as being multiplied by −3 because it is subtracted, then collect like terms. Working: 4(2x − 1) = 8x − 4 and −3(x + 2) = −3x − 6, so the expression becomes 8x − 4 − 3x − 6 − 5x; the x terms give 8x − 3x − 5x = 0, so no term in x survives, and the numbers give −4 − 6 = −10. Answer: −10. The distractors: 2 comes from expanding −3(x + 2) as −3x + 6, leaving the numbers −4 + 6; 5x − 10 comes from forgetting the final −5x, so the x terms give 8x − 3x = 5x; −7 comes from multiplying the 4 over only the first term of its bracket, giving 8x − 1 and so the numbers −1 − 6.
- (a) 3 — Method: subtract the constant term from both sides first, then divide by the coefficient of x. Working: 5x = 17 − 2 = 15; x = 15 ÷ 5 = 3. Answer: x = 3. 3.8 comes from adding 2 instead of subtracting it: (17 + 2) ÷ 5 = 3.8. 1.4 comes from dividing by 5 before subtracting the 2, the wrong order: 17 ÷ 5 = 3.4, then 3.4 − 2 = 1.4. 15 comes from correctly subtracting the 2 but then forgetting to divide by 5.
- (d) x = 4 or x = −9 — Since (x − 4)(x + 9) = 0, either x − 4 = 0, giving x = 4, or x + 9 = 0, giving x = −9. A candidate who takes the sign shown in each bracket rather than its opposite gets x = −4 or x = 9. A candidate who makes both solutions negative gets x = −4 or x = −9. A candidate who drops both signs and makes both solutions positive gets x = 4 or x = 9.
- (c) 2 — The output is the input plus 6: −4 + 6 = 2. A candidate who subtracts 6 instead of adding it gets −4 − 6 = −10. A candidate who ignores the negative sign on the input and works out 4 + 6 gets 10. A candidate who multiplies the input by 6 instead of adding gets −4 × 6 = −24.
- (d) (3, 0) — Method: every point on the x-axis has y-coordinate 0, so substituting y = 0 into the equation and solving gives the x-coordinate of the crossing point. Working: 0 = 2x − 6 gives 2x = 6, so x = 6 ÷ 2 = 3 and the graph crosses the x-axis at (3, 0). Answer: (3, 0). The distractors: (0, −6) is where the graph crosses the y-axis, found by substituting x = 0 rather than y = 0; (−3, 0) comes from moving the 6 across the equals sign without changing its sign, giving 2x = −6; (6, 0) comes from reading the constant straight off as the crossing point and never dividing by the gradient 2.
- (a) 3y² — There is one 3 in the product and the letter y appears twice. A number that multiplies a letter is written in front of it as the coefficient, so the 3 goes at the front. The two ys multiply each other, so the letter carries an index of 2. The shortest correct way of writing the product is therefore 3y². Note that (3y)² would mean 3 × y × 3 × y, which squares the coefficient as well, while 3 + y² turns a multiplication into an addition and y³ treats the coefficient as a third factor of y.
- (c) 32 — The terms are 60, 53, 46, 39, 32 — each found by subtracting 7 from the term before, so the 5th term is 32. Subtracting 7 five times from the first term instead of four times, 60 − 7 × 5 = 25, treats the first term as if it came before the sequence starts. Adding 7 four times instead of subtracting, 60 + 7 × 4 = 88, uses the wrong operation. Stopping one term early gives the 4th term, 39.
- (d) t = 5 — The maximum height occurs halfway between the two times when the ball is at ground level: the midpoint of t = 1 and t = 9 is (1 + 9) ÷ 2 = 5, so the ball reaches its maximum height at t = 5 seconds. Getting t = 4 comes from halving the DIFFERENCE between the times, 9 − 1 = 8, then 8 ÷ 2 = 4, instead of finding their midpoint. Getting t = 8 uses that difference, 9 − 1 = 8, as if the gap between the two times were itself the time of the maximum. Getting t = 10 adds the two times, 1 + 9 = 10, but forgets to divide by 2.
- (d) 16 boys and 14 girls — Method: write the number of boys in terms of the number of girls, then use the total for the class. Working: if there are g girls then there are g + 2 boys, so g + (g + 2) = 30, that is 2g + 2 = 30, so 2g = 28 and g = 14; the number of boys is 14 + 2 = 16. Answer: 16 boys and 14 girls, which total 30 and differ by 2. The distractors: 14 boys and 16 girls comes from substituting for the wrong group, writing b + (b + 2) = 30 and then calling b the number of boys; 15 boys and 15 girls comes from halving 30 and never using the difference; 17 boys and 13 girls comes from adding the whole 2 to one half of the class and taking the whole 2 off the other half, which leaves a difference of 4.
- (c) The 5 must multiply both terms inside the bracket, so 5(x + 2) expands to 5x + 10, which is never equal to 5x + 2 for any value of x. — Expanding the bracket correctly, 5(x + 2) = 5x + 10, since the 5 multiplies both the x and the 2. This is never equal to 5x + 2, since that would require 10 = 2. The option claiming 5(x + 2) means 5 × x + 2 ignores that the 5 must multiply the whole bracket, not just the x-term. The option about working out the bracket first with a value of x misunderstands algebraic expansion, which holds for every x, not just specific ones. The option about addition before multiplication misapplies the order of operations to bracket expansion, which always distributes the outer factor over every term inside, whatever x is.
- (b) m = w + 8 — To make m the subject of w = m − 8, add 8 to both sides so the subtraction is undone: m = w + 8. Writing m = w − 8 forgets to change the operation at all — it just relabels the equation without moving the 8 across. Writing m = 8 − w swaps the order and puts the wrong sign on w, as if the equation had been w = 8 − m instead. Writing m = w/8 mistakes subtraction for a scaling relationship and divides by 8 instead of adding it. The correct rearrangement is m = w + 8.
- (a) x = 2 — Method: undo the subtraction first, then undo the multiplication, doing the same to both sides each time. Working: adding 2 to both sides gives 2x = 4, and dividing both sides by 2 gives x = 2. Answer: x = 2. The distractors: x = 4 comes from stopping at 2x = 4 and writing 4 as the value of x; x = 0 comes from subtracting 2 from both sides instead of adding it, giving 2x = 0; x = 8 comes from multiplying 4 by 2 instead of dividing by 2.
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