Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Foundation
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- (c) 10 — Method: substitute the value of x, then follow the order of operations, carrying out the multiplication before the subtraction. Working: with x = 4 the rule reads y = 3 × 4 − 2; the multiplication gives 3 × 4 = 12, and taking 2 away gives 12 − 2. Answer: y = 10. The distractors: 14 comes from adding the 2 instead of subtracting it; 12 comes from working out 3 × 4 and stopping there, leaving the −2 unused; 6 comes from subtracting first, 4 − 2, and multiplying the result by 3.
- (b) 27 — 27 = 3³ (3 × 3 × 3), so it is a cube number. The other three, 9 = 3², 16 = 4² and 25 = 5², are all square numbers, not cube numbers — each is reached by multiplying a whole number by itself only twice, not three times.
- (a) x < 7 — Subtract 5 from both sides: x < 12 − 5, so x < 7. A candidate who adds 5 instead of subtracting gets x < 17. A candidate who subtracts the wrong way round gets x < −7. A candidate who correctly finds 7 but wrongly flips the inequality (as if dividing by a negative had happened) writes x > 7.
- (d) 2x + 4 — Method: collect the like terms, which here are the two terms in x, and leave the number term on its own because a number and a term in x are unlike. Working: x + x is one lot of x added to one more lot of x, which is 2x; the 4 has nothing like it to join with, so it is written after the 2x. Answer: 2x + 4. The distractors: x² + 4 comes from multiplying the two x terms instead of adding them; x + 4 comes from treating x + x as a single x, as though the repeated letter counted only once; 6x comes from collecting the unlike terms together, adding 1 + 1 + 4 and attaching the letter to that total.
- (a) y = (x − 2)² + 3 — Since (x − 2)² is never negative, (x − 2)² + 3 is always at least 3, so y can never equal 0 and the graph never crosses the x-axis. The other three graphs are all given in a factorised or difference-of-squares form that shows two real roots: y = (x − 2)(x + 3) crosses at x = 2 and x = −3; y = x² − 9 = (x − 3)(x + 3) crosses at x = 3 and x = −3; y = (x + 4)(x − 1) crosses at x = −4 and x = 1.
- (a) 8 — Method: rate = height gained ÷ time taken. Working: height gained = 52 − 20 = 32 m, time taken = 4 minutes, so rate = 32 ÷ 4 = 8 metres per minute. Answer: the rate is 8 metres per minute. 32 comes from working out the height gained but forgetting to divide by the time taken. 13 comes from dividing the final height, 52, by the time taken instead of the height gained. 5 comes from dividing the starting height, 20, by the time taken instead of the height gained.
- (d) 2x − 26 — Method: multiply each term inside the bracket by the 2 in front of it, and keep the sign that belongs to each term. Working: 2 × x = 2x and 2 × 13 = 26; the bracket contains a subtraction, so the second term is subtracted. Answer: 2x − 26. The distractors: 2x − 13 comes from multiplying only the x by 2 and copying the 13 across unchanged; 2x + 26 comes from multiplying both terms correctly but losing the minus sign that belongs to the second term; 2x − 11 comes from subtracting 2 from 13 instead of multiplying 13 by 2.
- (a) −5 — Method: apply the machine's operation to the input, and carry the sign of the input through the multiplication. Working: the machine gives 5 × (−1); a positive number multiplied by a negative number gives a negative result, and 5 × 1 = 5, so the output is 5 below zero. Answer: −5, which is one lot of −1 taken five times. The distractors: 5 comes from working out 5 × 1 and losing the minus sign of the input; 4 comes from adding 5 to −1 instead of multiplying; −6 comes from subtracting 5 from −1 instead of multiplying.
- (d) x = −2 and x = 3 — The roots are the x-values where y = 0. Reading the table, y = 0 at x = −2 and at x = 3, so these are the two roots. Choosing x = −3 and x = 4 picks the endpoints of the table, where y = 6, not where y = 0. Choosing x = −1 and x = 2 picks values near the curve's lowest points, where y = −4, not where the curve crosses the axis. Choosing x = 0 and x = 1 picks the two x-values in the middle of the table without checking their y-values, which are both −6, not 0.
- (d) 9 — Method: expand the brackets fully first, then collect the x-terms and constants before dividing. Working: 4(x − 3) = 4x − 12, so 4x − 12 = 2x + 6; 4x − 2x = 6 + 12; 2x = 18; x = 9. Answer: x = 9. 4.5 comes from expanding only the x-term in the bracket and forgetting to multiply the 3, giving 4x − 3 = 2x + 6, then 2x = 9, x = 4.5. −3 comes from a sign error when expanding, giving 4x + 12 = 2x + 6, then 2x = −6, x = −3. 3 comes from a sign error collecting the x-terms, adding instead of subtracting: 4x + 2x = 6 + 12, so 6x = 18, x = 3.
- (c) (3, 9) — Reflecting in the horizontal line y = 2 keeps the x-coordinate the same and maps y to 2 × 2 − y = 4 − (−5) = 9, so S = (3, 9). A candidate who uses k − y instead of 2k − y gets 2 − (−5) = 7, giving (3, 7). A candidate who reflects in the x-axis instead of the line y = 2, simply changing the sign of y, gets (3, 5). A candidate who also changes the sign of the x-coordinate, as if reflecting in both axes, gets (−3, 9).
- (a) x = (y + 9) / 2 — Method: undo the subtraction of 9 first, then undo the multiplication by 2. Working: y = 2x − 9, so adding 9 to both sides gives y + 9 = 2x, then dividing both sides by 2 gives x = (y + 9) / 2. The value x = (y − 9) / 2 comes from a sign error, keeping the −9 instead of moving it to +9. The value x = 2(y + 9) comes from multiplying by 2 instead of dividing. The value x = y / 2 + 9 comes from dividing by 2 before adding 9, the wrong order of operations, instead of dividing the whole bracket.
- (d) x² − 6x + 9 — Method: squaring a bracket means multiplying that bracket by itself, so expand (x − 3)(x − 3) term by term and then collect like terms. Working: x × x = x², x × (−3) = −3x, (−3) × x = −3x and (−3) × (−3) = 9, giving x² − 3x − 3x + 9, and the two middle terms collect to −6x. Answer: x² − 6x + 9. The distractors: x² − 3x + 9 comes from writing down only one of the two middle products instead of both; x² + 6x + 9 comes from treating (−3) × x as +3x, so the middle terms are added rather than subtracted; x² − 9 comes from treating the square as the difference of two squares (x − 3)(x + 3).
- (d) x = 0 or x = 6 — Method: factorise by taking out the common factor x: x(x − 6) = 0, so x = 0 or x − 6 = 0, giving x = 0 or x = 6. Distractor origins: x = 6 comes from dividing both sides by x, which loses the solution x = 0; x = 0 stops after finding only one factor; x = 3 comes from halving the coefficient of x instead of factorising.
- (b) 6 — 3n + 4.5 = 22.5, so 3n = 18 and n = 6. A candidate who divides 22.5 by 3 first and ignores the 4.5 gets n = 7.5. A candidate who makes a sign error and forms the equation 3n − 4.5 = 22.5 gets 3n = 27 and n = 9. A candidate who divides by 3 before subtracting the 4.5, working out 22.5 ÷ 3 + 4.5, gets n = 12.
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