Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Foundation
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- (c) 12 cm — For a square, area = side². So side² = 144, giving side = ±12. Since a length must be positive, the side length is 12 cm. A candidate who gives both square roots without rejecting the negative one, which cannot be a length, answers 12 cm or −12 cm. A candidate who halves 144 instead of taking its square root gets 72 cm. A candidate who divides 144 by 4, confusing the area formula with a perimeter calculation, gets 36 cm.
- (c) 16 — Let a be the number of adult tickets and c the number of child tickets: a + c = 40 and a = c + 8. Substituting the second equation into the first: (c + 8) + c = 40, so 2c = 32, and c = 16. A candidate who reports the number of adult tickets instead of child tickets would get a = 24. A candidate who splits the 40 tickets evenly, ignoring the difference of 8, would get 20. A candidate who forgets to divide 2c = 32 by 2 would write c = 32.
- (a) the second quadrant — Method: the quadrant is settled by the signs of the two coordinates, not by their size; the quadrants are numbered anticlockwise, starting from the region where both coordinates are positive. Working: the x-coordinate −3 is negative, so the point lies to the left of the y-axis; the y-coordinate 0.5 is positive, so it lies above the x-axis; the region that is both left of the y-axis and above the x-axis is the second. Answer: the second quadrant. The distractors: 'the first quadrant' comes from ignoring the minus sign on −3; 'the third quadrant' comes from treating 0.5 as a negative value because it is smaller than 1, when in fact any number above zero is positive; 'the fourth quadrant' comes from reading the pair the wrong way round, as though the point were (0.5, −3).
- (a) 17 — Substitute a = 3 into 5a + 2: 5 × 3 + 2 = 15 + 2 = 17. 10 comes from treating 5a as 5 + a instead of 5 × a, giving 5 + 3 + 2. 25 comes from adding the 2 to a before multiplying by 5, 5 × (3 + 2). 15 comes from working out 5 × 3 correctly but forgetting to add the 2.
- (b) (−4, 3) — Method: in a rectangle whose sides are parallel to the axes only two different x-coordinates and two different y-coordinates appear, and each of them is shared by a pair of vertices, so the missing vertex takes the x-coordinate and the y-coordinate that so far appear only once. Working: the x-coordinates given are −4, 2 and 2, so 2 is already used twice and −4 is used once; the y-coordinates given are −1, −1 and 3, so −1 is already used twice and 3 is used once; the fourth vertex therefore has x = −4 and y = 3. Answer: (−4, 3). The distractors: (3, −4) comes from picking the two unpaired coordinates correctly and then writing them in the wrong order; (−4, −5) comes from matching the 4-unit vertical side but measuring it downwards from (−4, −1) instead of upwards; (8, 3) comes from carrying on round the shape with the horizontal step used earlier, adding 6 to the x-coordinate of (2, 3) instead of closing the rectangle.
- (d) 5 — Method: rearrange the formula to make m the subject, then substitute F = 15.50. Working: F = 3 + 2.5m, so subtracting 3 from both sides gives F − 3 = 2.5m, then dividing by 2.5 gives m = (F − 3) / 2.5. Substituting F = 15.50: m = (15.50 − 3) / 2.5 = 12.50 / 2.5 = 5. The value 6.2 comes from dividing 15.50 by 2.5 without subtracting the fixed £3 first. The value 3.2 comes from dividing first and subtracting afterwards, in the wrong order: (15.50 / 2.5) − 3 = 3.2. The value 7.4 comes from adding £3 instead of subtracting it before dividing: (15.50 + 3) / 2.5 = 7.4.
- (a) y = 0 — Method: in the pair (x, y) the first coordinate measures how far left or right of the origin a point is and the second how far above or below the x-axis it is, so a point on an axis has one of those measurements equal to zero. Working: the x-axis is the horizontal line through the origin, so a point sitting on it is neither above nor below that line and its second coordinate is zero, while its first coordinate may be positive, negative or zero. Answer: y = 0. The distractors: x = 0 is the condition for lying on the y-axis, the other axis; x > 0 comes from assuming a point on the x-axis must be to the right of the origin, which is true only of part of that axis; x = y holds only at the origin, which is one point of the x-axis rather than a property shared by all of them.
- (b) x = 0 — Method: the first coordinate of a point measures how far to the left or right of the origin it is, so a point that is neither left nor right of the origin has a first coordinate of zero. Working: the y-axis is the vertical line through the origin; every point on it lies directly above or directly below the origin with no sideways movement at all, so its first coordinate is zero while its second coordinate may take any value. Answer: x = 0. The distractors: y = 0 is the condition for lying on the x-axis, the other axis; x = 1 comes from confusing the y-axis with the vertical line one unit to the right of it; x = y is the condition for the diagonal through the origin, which meets the y-axis at the origin only.
- (a) 12 km/h — Method: convert 15 minutes to hours: 15 ÷ 60 = 0.25 h. Speed = distance ÷ time = 3 ÷ 0.25 = 12 km/h. Distractor origins: 9 km/h is the speed for the second section (3 km in 20 minutes) instead of the first; 8 km/h is the average speed for the whole journey (6 km in 45 minutes) instead of just the first section; 0.2 km/h divides 3 km by 15 without converting the minutes into hours.
- (a) 2b — Method: a total cost is the price of one item multiplied by the number of items bought. Working: each pen costs £2 and there are b pens, so the total cost is 2 × b, which is written as 2b. Answer: 2b. The distractors: b + 2 comes from adding the price to the number of pens instead of multiplying, treating £2 as a one-off charge; 2b + 2 comes from multiplying correctly and then adding the £2 a second time as though there were also a fixed charge; b/2 comes from dividing by the price instead of multiplying by it.
- (c) 27 days — The campaign starts at d = 3 and ends at d = 30, so it runs for 30 − 3 = 27 days. Getting 33 days comes from adding the two values, 3 + 30 = 33, instead of subtracting them. Getting 30 days uses only the end day and ignores that the campaign did not start at day 0. Getting 24 days comes from subtracting the start day twice, 30 − 3 − 3 = 24, instead of once.
- (a) 3y² — There is one 3 in the product and the letter y appears twice. A number that multiplies a letter is written in front of it as the coefficient, so the 3 goes at the front. The two ys multiply each other, so the letter carries an index of 2. The shortest correct way of writing the product is therefore 3y². Note that (3y)² would mean 3 × y × 3 × y, which squares the coefficient as well, while 3 + y² turns a multiplication into an addition and y³ treats the coefficient as a third factor of y.
- (a) 36 km/h — Speed is distance ÷ time. Convert 25 minutes to hours: 25 ÷ 60 = 5/12 hours. Then 15 ÷ (5/12) = 15 × 12/5 = 36 km/h. Dividing 15 by 25 without converting minutes to hours gives 0.6 km/h. Multiplying 15 by 25/60 instead of dividing by it gives 6.25 km/h. Working out the speed in km per minute, 0.6, and then multiplying by 24 instead of 60 gives 14.4 km/h.
- (d) 36 — (2n)² means the whole of 2n is squared, so with n = 3: (2n)² = (2 × 3)² = 6² = 36. Answering 18 instead works out 2n² — squaring only the n and then multiplying by 2 — which is a different expression because the brackets around 2n are missing. Answering 12 squares only the coefficient, treating (2n)² as 2² × n = 4 × 3 = 12, and forgets to square the n as well. Answering 9 ignores the coefficient of 2 altogether and works out n² on its own. The value of (2n)² when n = 3 is 36.
- (c) 5 — Method: gradient = change in y ÷ change in x between the two points. Working: change in y = 9 − 4 = 5, change in x = 1 − 0 = 1, so gradient = 5 ÷ 1 = 5. Answer: the gradient is 5. 13 comes from adding the y-values instead of subtracting them. 4 comes from using the y-value at x = 0 instead of the change in y between the two points. 1/5 comes from inverting the gradient, dividing the change in x by the change in y instead of the other way round.
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