Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Foundation
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- (c) (3, 9) — Reflecting in the horizontal line y = 2 keeps the x-coordinate the same and maps y to 2 × 2 − y = 4 − (−5) = 9, so S = (3, 9). A candidate who uses k − y instead of 2k − y gets 2 − (−5) = 7, giving (3, 7). A candidate who reflects in the x-axis instead of the line y = 2, simply changing the sign of y, gets (3, 5). A candidate who also changes the sign of the x-coordinate, as if reflecting in both axes, gets (−3, 9).
- (b) 2(x + 3) = 2x + 6 — An identity is true for every value of x, not just one. Expanding 2(x + 3) gives 2x + 6, which matches the right-hand side exactly — so the equation holds for every value of x, and it is an identity. Each of the other three is only true for one particular value of x: 5x − 3 = 12 gives x = 3, x + 7 = 15 gives x = 8, and 3x = x + 10 gives x = 5 — these are ordinary equations, not identities.
- (d) 6 — Method: collect the x-terms on one side and the constants on the other, then divide by the remaining coefficient of x. Working: 6x − 3x = 13 + 5, so 3x = 18, x = 18 ÷ 3 = 6. Answer: x = 6. 2.67 comes from a sign error when moving the 5, subtracting instead of adding: 3x = 13 − 5 = 8, x = 8 ÷ 3 ≈ 2.67. 2 comes from a sign error when moving the x-term, adding instead of subtracting: 9x = 18, x = 2. 18 comes from correctly finding 3x = 18 but forgetting to divide by 3.
- (a) 50 — Method: in ab², only the b is squared, so square b first, then multiply by a. Working: b² = 5² = 25, then a × b² = 2 × 25 = 50. Answer: 50. 100 comes from squaring the product ab instead of just b: (2 × 5)² = 100. 20 comes from squaring a instead of b: a² × b = 4 × 5 = 20. 10 comes from ignoring the square altogether and working out a × b = 2 × 5 = 10.
- (c) x = 5 — Method: every point on a vertical line has the same x-coordinate however far up or down the line it lies, so the equation of a vertical line fixes x at a number and does not involve y at all. Working: of the four equations only x = 5 fixes x; it is satisfied by (5, 0), (5, 1), (5, 7) and by every other point whose x-coordinate is 5, and those points form a vertical line. Answer: x = 5. The distractors: y = 5 fixes the y-coordinate instead of the x-coordinate, which gives a horizontal line; y = 5x is a line through the origin with gradient 5, steep but not vertical, and it has a different y-value for every x; x = y fixes neither coordinate and is the line through the origin with gradient 1.
- (c) L/5 − 3 — Each of the 5 equal pieces is L/5 metres long, and removing 3 metres from one piece gives L/5 − 3. Subtracting the 3 metres before dividing by 5, (L − 3)/5, divides the removed length between all 5 pieces instead of taking it from just one. Dividing only the 3 by 5 instead of dividing L by 5, L − 3/5, divides the wrong number. Writing 5/L − 3 inverts the fraction, swapping which number is the numerator.
- (b) £115, and C = 40 + 25h is a formula — Substitute h = 3 into the rule, multiplying before adding. The hours cost 25 × 3 = 75, and adding the call-out fee gives 40 + 75 = 115, so the charge is £115. The rule itself links two different quantities, C and h, and lets one be worked out from the other, so it is a formula; an expression would have no equals sign in it. Adding the fee before multiplying gives 65 × 3 = 195, which charges the call-out fee three times over, and stopping at 40 + 25 leaves £65, the charge for a single hour.
- (a) 1 — a² − 2b = (−3)² − 2(4) = 9 − 8 = 1. A candidate who squares −3 but keeps the negative sign gets −9 − 8 = −17. A candidate who forgets to square a and substitutes it as −3 gets −3 − 8 = −11. A candidate who adds instead of subtracting 2b gets 9 + 8 = 17.
- (b) 5 — Method: expand the bracket first, then solve the resulting linear equation. Working: 3(2x − 1) = 6x − 3, so 6x − 3 = 27. Add 3 to both sides: 6x = 30. Divide by 6: x = 5. Answer: 5. 4 2/3 comes from multiplying only the 2x inside the bracket by 3 and forgetting to multiply the −1 as well, giving 6x − 1 = 27. 4 comes from a sign error when expanding, writing 6x + 3 instead of 6x − 3. 4.5 comes from dividing 27 by 3 to get 2x − 1 = 9, then forgetting to add 1 back before dividing by 2, using 2x = 9 instead of 2x = 10.
- (d) L/6 − 4 — Method: find the length of one equal piece first (divide by 6), then apply the later change (subtract 4) to that piece. Working: one piece is L/6 metres; removing 4 metres from it gives L/6 − 4. Answer: L/6 − 4. L/6 + 4 comes from adding the 4 metres instead of removing it. (L − 4)/6 comes from removing the 4 metres from the whole rope before cutting it into pieces, the wrong order. 4 − L/6 comes from subtracting the piece length from 4 instead of the other way round.
- (d) 5n + 4 — Method: find the common difference, then find the constant that fits the first term. Working: 14 − 9 = 5, 19 − 14 = 5, 24 − 19 = 5, so the terms increase by 5 each time and the nth term has the form 5n + c. Substituting n = 1: 5(1) + c = 9, so c = 4. Answer: the nth term is 5n + 4. The value 5n comes from leaving out the constant. The value 5n + 9 comes from using the first term as the constant directly, without subtracting the common difference first. The value 9n + 5 comes from swapping the roles of the first term and the common difference — using the first term, 9, as the coefficient of n and the difference, 5, as the constant.
- (d) Isla is right, because 5 + 1 = 6 — Method: put the input through the machine yourself, then compare what comes out with the output claimed, and check that the reason given with the verdict is itself true. Working: the machine adds 1 to whatever is put in, so an input of 5 gives 5 + 1 = 6, which is exactly the output claimed. Answer: Isla is right, and the reason is that 5 + 1 = 6. The distractors: the statement that the machine adds 1 to its output describes a different machine — this one adds 1 to what goes in — so the verdict is right but the reason is false; 5 − 1 = 4 comes from running the machine backwards and subtracting instead of adding; 5 × 1 = 5 comes from reading ‘adds 1’ as ‘multiplies by 1’, which leaves the input unchanged.
- (d) (−1, 4) — In parallelogram ABCD the side DC is parallel and equal to the side AB, so D = C − AB. The vector from A to B is (2 − (−3), 1 − 1) = (5, 0), so D = (4 − 5, 4 − 0) = (−1, 4). A candidate who adds this vector to C instead of subtracting it gets (4 + 5, 4 + 0) = (9, 4). A candidate who subtracts A's coordinates from C's rather than the vector AB, and drops the minus sign on −3 while doing so, works out (4 − 3, 4 − 1) and gets (1, 3). A candidate who makes only the y-part of that slip, working out 4 − 1 instead of 4 − 0, gets (−1, 3).
- (a) (6, 0) — Method: a pair of coordinates records movement from the origin, the across movement written first and the up or down movement second. Working: C is 6 units to the right of the origin, so the across number is 6; it is 0 units up, so the up number is 0; written in order that gives (6, 0), a point on the x-axis. Answer: (6, 0). The distractors: (0, 6) comes from writing the two movements the wrong way round; (0, 0) comes from reading '0 units up' as meaning the point never left the origin at all, which ignores the movement across; (7, 0) comes from counting the origin itself as the first unit while counting 6 units to the right.
- (d) x = (y + 3)/4 — Two operations have been applied to x: it has been multiplied by 4 and then 3 has been subtracted. Undo them in the opposite order. Adding 3 to both sides gives y + 3 = 4x. Dividing both sides by 4 then gives (y + 3)/4 = x, so x = (y + 3)/4. The bracket matters: writing y/4 + 3 divides only the y by 4 and leaves the 3 untouched. Writing (y − 3)/4 subtracts the 3 instead of adding it, and writing 4(y + 3) multiplies by 4 rather than dividing.
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