Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Foundation
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- (b) 23 — Term 1 is 2. Term 2 = 2 × 2 + 1 = 5. Term 3 = 2 × 5 + 1 = 11. Term 4 = 2 × 11 + 1 = 23. A candidate who doubles each term but forgets to add 1 gets 2, 4, 8, 16. A candidate who adds 1 before doubling at each step (the wrong order) gets 2, 6, 14, 30. A candidate who forgets to add 1 only on the final step gets 2 × 11 = 22.
- (c) y = −x + 30 — Method: in a linear model the value at the start is the constant term and the steady rate of change is the gradient, which is negative when the quantity is falling. Working: at x = 0 the candle is 30 cm tall, so the constant term is 30; it loses 1 cm every hour, so the gradient is −1 and the height after x hours is y = −x + 30. Answer: y = −x + 30. The distractors: y = x + 30 comes from taking the rate as +1 and making the candle grow rather than shrink; y = 30x − 1 comes from building the model correctly as 30 − 1x and then copying it into the form y = mx + c with the two numbers left where they stood, so the starting height 30 ends up multiplying x and the hourly 1 is left behind as the constant being taken away; y = −30x + 1 comes from reading the two numbers the other way round, taking 30 cm per hour as the rate and 1 cm as the starting height, which burns 30 cm an hour from a candle only 1 cm tall.
- (a) −2 and 2 — Method: the graph crosses the x-axis where y = 0, so read the two crossing points straight off the curve. Working: the curve meets the horizontal axis two squares to the left of the origin and two squares to the right, at x = −2 and x = 2. Answer: −2 and 2. Distractor refutation: −4 and 4 comes from reading the value where the curve crosses the y-axis, −4, and using that value and its positive partner as the x-axis crossings instead. −2 and 3 comes from misreading the right-hand crossing point one square out along the grid, taking it where the curve is already above the axis. 0 and 2 comes from confusing the lowest point of the curve, which sits on the y-axis at x = 0, with one of the crossing points.
- (d) x = 0 or x = 6 — Method: factorise by taking out the common factor x: x(x − 6) = 0, so x = 0 or x − 6 = 0, giving x = 0 or x = 6. Distractor origins: x = 6 comes from dividing both sides by x, which loses the solution x = 0; x = 0 stops after finding only one factor; x = 3 comes from halving the coefficient of x instead of factorising.
- (c) r = √(A/π) — A = πr² means r has been squared and then multiplied by π. To make r the subject, first divide both sides by π to get A/π = r², then take the square root of both sides: r = √(A/π). Writing r = A/π stops after dividing by π and forgets that r is still squared — it never undoes the square. Writing r = √A/π takes the square root before dividing by π, which square-roots only the A and not the whole of A/π. Writing r = (A/π)² squares A/π instead of taking its square root — the opposite of what is needed to undo r². The correct rearrangement is r = √(A/π).
- (c) x = −2 or x = 7 — Method: each factor equals zero in turn. From x + 2 = 0, x = −2. From x − 7 = 0, x = 7. So x = −2 or x = 7. Distractor origins: x = 2 or x = −7 flips both signs the wrong way; x = −2 or x = −7 wrongly makes both solutions negative; x = 2 or x = 7 ignores the signs in the brackets completely.
- (a) £14.50 — Method: the first 200 minutes are already covered by the £12, so only 250 − 200 = 50 minutes are charged extra. Extra charge = 50 × £0.05 = £2.50. Total cost = £12 + £2.50 = £14.50. Distractor origins: £24.50 charges 5p for all 250 minutes instead of only the 50 minutes over 200 (250 × £0.05 = £12.50, plus £12 = £24.50); £12.50 makes that same slip of charging all 250 minutes but then forgets to add the £12 monthly fee; £13.50 works out 250 − 200 wrongly as 30 extra minutes instead of 50 (30 × £0.05 = £1.50, plus £12 = £13.50).
- (b) 4, 12, 36, 108 — Method: multiply the previous term by 3 each time, starting from the first term. Working: 4 × 3 = 12, 12 × 3 = 36, 36 × 3 = 108. Answer: 4, 12, 36, 108. 4, 7, 10, 13 comes from adding 3 each time instead of multiplying by 3, confusing this with an arithmetic sequence. 4, 12, 15, 18 comes from multiplying correctly to get the second term, then switching to adding 3 for the rest. 12, 36, 108, 324 comes from listing the terms after the first term, missing off the starting value of 4.
- (d) 21 − 3n — Method: find the common difference, then find the constant that fits the first term. Working: 15 − 18 = −3, 12 − 15 = −3, 9 − 12 = −3, so the terms decrease by 3 each time and the nth term has the form c − 3n. Substituting n = 1: c − 3(1) = 18, so c = 21. Answer: the nth term is 21 − 3n. The value 18 − 3n comes from using the first term as c directly, without adding back the difference that was removed. The value 3n − 21 comes from a sign error that flips the whole expression. The value −3n comes from using only the common difference and leaving out the constant.
- (b) b = a/5 — Writing 5b means 5 × b, so b has been multiplied by 5. The inverse of multiplying by 5 is dividing by 5, and dividing both sides by 5 gives a/5 = b, which is written b = a/5. Multiplying both sides by 5 instead gives 5a, which applies the operation a second time; treating the 5 as though it were added gives a − 5; writing 5/a turns the fraction upside down.
- (a) 4n + 1 — Method: find the increase in cost per hour, then find the constant by adjusting the 1-hour cost. Working: the cost goes up by £4 for each extra hour (9 − 5 = 4), so the coefficient of n is 4. The constant is the 1-hour cost minus the common difference: 5 − 4 = 1. Answer: the nth term is 4n + 1. 4n + 5 comes from using the 1-hour cost, 5, as the constant without subtracting the common difference. 4n − 3 comes from a slip in working out the constant, subtracting the common difference twice (5 − 4 − 4 = −3) instead of once. n + 4 comes from swapping the hourly increase and the constant.
- (d) h = 2A / (a + b) — Method: undo the multiplication by 1/2 by multiplying both sides by 2, then undo the multiplication by (a + b) by dividing both sides by it. Working: A = (a + b)h / 2, so multiplying both sides by 2 gives 2A = (a + b)h, then dividing both sides by (a + b) gives h = 2A / (a + b). The value h = A / (a + b) comes from forgetting to multiply by 2 to clear the 1/2 first. The value h = 2A / a + b comes from dividing only by a and leaving b outside the fraction, instead of dividing by the whole bracket (a + b). The value h = (a + b) / (2A) comes from inverting the fraction.
- (d) 13 — Method: the numbers of matchsticks form a sequence with a term-to-term rule, so count the first square in full and then add the repeated amount once for every extra square. Working: one square uses 4 matchsticks; a row of 4 squares has 3 extra squares after the first, and each of those adds 3 matchsticks, giving 3 × 3 = 9 to add on to the 4. Answer: 13. The distractors: 16 comes from counting each square as a separate set of 4 matchsticks, 4 × 4, and ignoring the shared sides; 12 comes from using 3 matchsticks for all four squares, 3 × 4, and forgetting that the first square needs a fourth side; 10 comes from adding the 3 only twice, as though a row of four squares had two extra squares rather than three.
- (c) 14 — Substitute b = 6 into 3b − 4: 3 × 6 − 4 = 18 − 4 = 14. 5 comes from treating 3b as 3 + b instead of 3 × b, giving 3 + 6 − 4. 6 comes from subtracting 4 from b before multiplying by 3, 3 × (6 − 4). 18 comes from working out 3 × 6 correctly but forgetting to subtract the 4.
- (b) (−4, 3) — Method: in a rectangle whose sides are parallel to the axes only two different x-coordinates and two different y-coordinates appear, and each of them is shared by a pair of vertices, so the missing vertex takes the x-coordinate and the y-coordinate that so far appear only once. Working: the x-coordinates given are −4, 2 and 2, so 2 is already used twice and −4 is used once; the y-coordinates given are −1, −1 and 3, so −1 is already used twice and 3 is used once; the fourth vertex therefore has x = −4 and y = 3. Answer: (−4, 3). The distractors: (3, −4) comes from picking the two unpaired coordinates correctly and then writing them in the wrong order; (−4, −5) comes from matching the 4-unit vertical side but measuring it downwards from (−4, −1) instead of upwards; (8, 3) comes from carrying on round the shape with the horizontal step used earlier, adding 6 to the x-coordinate of (2, 3) instead of closing the rectangle.
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