Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Foundation
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- (d) x = 4 or x = −4 — Method: divide both sides by 2 to get x² = 16, then take the square root of both sides: x = 4 or x = −4. Distractor origins: x = 4 forgets the negative root; x = 8 comes from halving 16 instead of taking its square root; x = 16 stops at x² = 16 without ever taking the square root.
- (a) 2 m/s² — Method: acceleration = change in speed ÷ time = (17 − 5) ÷ 6 = 12 ÷ 6 = 2 m/s². Distractor origins: 12 m/s² stops after finding the change in speed and forgets to divide by the time; 22 m/s² adds the two speeds instead of subtracting them, and also forgets to divide by time (5 + 17 = 22); 72 m/s² multiplies the change in speed by the time instead of dividing (12 × 6 = 72).
- (a) x = 3 — Method: factorise x² + 2x − 15 as (x + 5)(x − 3), since 5 × (−3) = −15 and 5 + (−3) = 2. Setting each bracket equal to zero gives x + 5 = 0 or x − 3 = 0, so x = −5 or x = 3. Only x = 3 is offered here. Distractor origins: x = −3 reverses the sign of the factor pair, treating the bracket (x − 3) as giving x = −3 instead of x = 3; x = 5 takes the number from the other factor, (x + 5), but with the wrong sign, giving x = 5 instead of x = −5; x = 15 takes the constant term of the original expression as if it were a root, without factorising at all.
- (b) A straight line. — y = 3x + 2 is a linear function, since the highest power of x is 1, so its graph is a straight line with gradient 3 and y-intercept 2. Saying it is a U-shaped curve confuses a linear graph with a quadratic graph, which has an x² term. Saying it decreases then increases describes a curve with a turning point, which a straight line does not have. Saying it gets closer to an axis but never reaches it describes a reciprocal graph, y = k/x, not a linear one.
- (b) 4 — Method: subtract the constant term from both sides first, then divide by the coefficient of x. Working: 4x = 24 − 8 = 16; x = 16 ÷ 4 = 4. Answer: x = 4. Priya's 6 comes from dividing 24 by 4 without first subtracting the 8, ignoring the constant term; substituting it back gives 4 × 6 + 8 = 32, not 24, which is why she is wrong. 16 comes from correctly finding 4x = 16 but forgetting to divide by 4. 12 comes from subtracting the coefficient 4 instead of dividing by it: 16 − 4 = 12. 8 comes from correctly finding 4x = 16 but then halving instead of dividing by 4.
- (a) 6b − 5 — Method: sort the expression into terms in b and number terms, then collect each kind, keeping the sign in front of every term. Working: the b terms give 2b + 2b + 2b = 6b; the number terms are −1 and −4, and −1 − 4 = −5. Answer: 6b − 5. The distractors: 6b − 3 comes from working out the difference 4 − 1 instead of adding two negative numbers; 6b + 5 comes from adding 1 and 4 while ignoring both minus signs; 8b − 5 comes from multiplying the coefficients 2, 2 and 2 instead of adding them.
- (d) 66 — 6 and (4x + 3) are correct factors of 24x + 18. — Substituting x=2 into 24x+18: 24×2+18=48+18=66. Checking the factorisation: 6×4x=24x and 6×3=18, so 6(4x+3)=24x+18, matching the original expression — 6 and (4x+3) are correctly identified as factors. A candidate who substitutes x=2 into (4x+3) but forgets to multiply by the factor 6 afterwards would compute just 4×2+3=11. A candidate who adds 24 and 18 together before multiplying by x, instead of multiplying 24 by x first, would compute (24+18)×2=84. A candidate who distributes the 6 over only the first term inside the brackets, forgetting the second, would check the factorisation as 6×4x=24x but leave the 3 unmultiplied, getting 24x+3 instead of 24x+18 — and would wrongly conclude that 6 and (4x+3) are not correct factors.
- (b) (0, −2) — Method: a translation acts on the two coordinates separately: moving right or left changes the x-coordinate only, moving up or down changes the y-coordinate only, and right and up add while left and down subtract. Working: the point starts at (−4, 7); moving 4 units to the right gives an x-coordinate of −4 + 4 = 0; moving 9 units down gives a y-coordinate of 7 − 9 = −2. Answer: (0, −2). The distractors: (5, 3) comes from pairing each number with the wrong coordinate, adding 9 to −4 and taking 4 from 7; (0, 16) comes from treating 'down' as an addition, giving 7 + 9 = 16 for the second coordinate; (−8, −2) comes from treating 'to the right' as a subtraction, giving −4 − 4 = −8 for the first coordinate.
- (d) 23 — Method: find the number added each time, then add it to the first term once for every step between the first term and the term wanted. Working: 5 − 2 = 3, 8 − 5 = 3 and so on, so 3 is added each time; the 8th term is seven steps on from the 1st term, so it is 2 + 7 × 3 = 2 + 21. Answer: 23, which agrees with counting on from the 5th term: 14, 17, 20 and then one step more. The distractors: 26 comes from adding the common difference eight times instead of seven, 2 + 8 × 3; 20 comes from stopping one term early, at the 7th term; 24 comes from multiplying the position by the common difference, 8 × 3, and ignoring the fact that the sequence starts at 2 rather than at 3.
- (c) 6 km/h — Total distance = 8 + 4 = 12 km. Total time = 1 hour + 0.5 hours resting + 0.5 hours = 2 hours. Average speed = total distance ÷ total time = 12 ÷ 2 = 6 km/h. A speed of 8 km/h comes from leaving the resting time out of the total time: 12 ÷ 1.5 = 8. A speed of 4 km/h comes from dividing by too much time, such as double-counting the rest period: 12 ÷ 3 = 4. A speed of 12 km/h simply gives the total distance and forgets to divide by the total time at all.
- (a) x = 2 — Method: undo the subtraction first, then undo the multiplication, doing the same to both sides each time. Working: adding 2 to both sides gives 2x = 4, and dividing both sides by 2 gives x = 2. Answer: x = 2. The distractors: x = 4 comes from stopping at 2x = 4 and writing 4 as the value of x; x = 0 comes from subtracting 2 from both sides instead of adding it, giving 2x = 0; x = 8 comes from multiplying 4 by 2 instead of dividing by 2.
- (c) x = −2 or x = 4 — The solutions of x² − 2x − 8 = 0 are the x-values where y = 0. From the table, y = 0 when x = −2 and when x = 4, so those are the two solutions. Distractor origins: x = −1 or x = 3 picks the pair of x-values that give equal (but non-zero) y-values instead of y = 0; x = 0 or x = −8 mixes up an x-value with its corresponding y-value; x = −2 only reads off one of the two roots and misses the other.
- (c) 71 — Method: square x first, then multiply by 3, then subtract 4, following the order of operations. Working: x² = 5² = 25; 3 × 25 = 75; 75 − 4 = 71. Answer: 71. 221 comes from squaring (3x) as a whole first: (3 × 5)² = 225, then − 4 = 221, squaring the coefficient along with x. 75 comes from correctly working out 3x² but forgetting to subtract the 4. 3 comes from subtracting the 4 from x before squaring: (5 − 4)² × 3 = 3, doing the operations in the wrong order.
- (a) 5 — The symbol ≤ means n can equal 5 or any number less than 5, so 5 is included and is the largest integer value. A candidate who treats the inequality as strict, as if it were n < 5, answers 4. A candidate who confuses ≤ with ≥ and looks for a value just above the boundary answers 6. A candidate who makes a sign error and reads the inequality as n ≤ −5 answers −5.
- (a) x = 6 or x = −4 — We need two numbers that multiply to −24 and add to −2: these are −6 and 4, since −6 × 4 = −24 and −6 + 4 = −2. So x² − 2x − 24 = (x − 6)(x + 4) = 0, giving x = 6 or x = −4. A candidate who swaps the signs, using 6 and −4 the wrong way round in the brackets, gets x = −6 or x = 4. A candidate who picks the wrong factor pair, 8 and −3 (which multiply to −24 but add to +5, not −2), gets (x + 8)(x − 3) = 0 and answers x = −8 or x = 3. A candidate who makes both factors negative gets x = −6 or x = −4, which would require the constant term to be +24, not −24.
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