Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Foundation
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- (b) x = 5 — Area = length × width, so x(x + 3) = 40, which rearranges to x² + 3x − 40 = 0. This factorises as (x + 8)(x − 5) = 0: the two numbers in the brackets must multiply to −40 and add to +3, and the pair 8 and −5 does both. This gives x = −8 or x = 5. Since x is a length, it cannot be negative, so x = 5. A candidate who gives both solutions without rejecting the negative one, which cannot be a length, answers x = 5 or x = −8. A candidate who picks the wrong factor pair of 40, such as 10 and −4 instead of 8 and −5, gets (x + 10)(x − 4) = 0 and answers x = 4. A candidate who rejects the wrong root, keeping the negative solution instead of the positive one, answers x = −8.
- (d) 110 — Method: form the equation 15 + 0.08m = 23.80, where m is the number of minutes, then solve for m. Working: subtract the fixed fee: 0.08m = 23.80 − 15 = 8.80. Divide by the cost per minute: m = 8.80 ÷ 0.08 = 110. Answer: 110 minutes. 1.1 comes from using 8 instead of 0.08 as the cost per minute, forgetting to convert pence to pounds. 297.5 comes from dividing the whole bill by the cost per minute without subtracting the fixed fee first, 23.80 ÷ 0.08. 485 comes from adding the fixed fee to the bill instead of subtracting it, before dividing by the cost per minute, (23.80 + 15) ÷ 0.08.
- (b) £105 — The hourly charge is 25 × 3 = £75. Adding the call-out fee: £75 + £30 = £105. A candidate who forgets the call-out fee gives just the hourly charge, £75. A candidate who adds the call-out fee to the hourly rate before multiplying by the hours, (30 + 25) × 3, gets £165. A candidate who multiplies the call-out fee by the number of hours instead of the hourly rate, 30 × 3, gets £90.
- (c) 5 — Method: substitute the value into the formula, work out the index first and the addition afterwards. Working: x² = (−2) × (−2) = 4, so y = 4 + 1 = 5. Answer: 5. The distractors: −3 comes from squaring only the 2 and keeping the minus sign outside the index, giving −4 + 1; 1 comes from adding the 1 to x before squaring, giving (−2 + 1)²; 4 comes from squaring correctly but stopping there and never adding the 1.
- (d) the third quadrant — Method: only the signs of the coordinates matter, so two coordinates equal in size still have to be read separately, one for each axis. Working: both coordinates of (−2, −2) are negative, so B lies to the left of the y-axis and below the x-axis; counting anticlockwise from the region where both coordinates are positive, left and below is the third region. Answer: the third quadrant. The distractors: 'the first quadrant' comes from ignoring both minus signs and treating the point as (2, 2); 'the second quadrant' comes from applying the minus sign to the x-coordinate only, as though the point were (−2, 2); 'the fourth quadrant' comes from applying it to the y-coordinate only, as though the point were (2, −2).
- (a) x + 3 — Method: "years older" is an addition, and the number of years is added to the age that is known in terms of the letter. Working: Jack's age is x, and Kwame is 3 years older, so Kwame's age is x + 3. Answer: x + 3. The distractors: x − 3 comes from reading "older" as "younger" and subtracting instead of adding; 3x comes from reading "3 years older" as "3 times as old" and multiplying; 3 − x comes from writing the calculation the wrong way round, taking Jack's age from the 3 rather than adding.
- (d) x = 4 or x = −4 — Method: divide both sides by 2 to get x² = 16, then take the square root of both sides: x = 4 or x = −4. Distractor origins: x = 4 forgets the negative root; x = 8 comes from halving 16 instead of taking its square root; x = 16 stops at x² = 16 without ever taking the square root.
- (c) (3, 9) — Reflecting in the horizontal line y = 2 keeps the x-coordinate the same and maps y to 2 × 2 − y = 4 − (−5) = 9, so S = (3, 9). A candidate who uses k − y instead of 2k − y gets 2 − (−5) = 7, giving (3, 7). A candidate who reflects in the x-axis instead of the line y = 2, simply changing the sign of y, gets (3, 5). A candidate who also changes the sign of the x-coordinate, as if reflecting in both axes, gets (−3, 9).
- (a) 36 — Square numbers are n² for n = 1, 2, 3, ...; the fifth term, 25, is 5². The sixth square number is 6² = 36. A candidate who mislabels 25 as the sixth square number would compute 7² = 49 instead. A candidate who repeats an earlier difference between terms (5, from 4 to 9) rather than the correct next difference (11, since the differences are the odd numbers 3, 5, 7, 9, 11) would reach 30. A candidate who instead adds 10 would reach 35.
- (d) (4, 3) — The sides are parallel to the axes: the missing vertex must share the y-coordinate 3 with (−2, 3) and the x-coordinate 4 with (4, −3), giving (4, 3). (−4, 3) comes from a sign error on the x-coordinate. (4, −9) comes from continuing the pattern of the given points by subtracting 6 from the y-coordinate again instead of matching it to (−2, 3). (3, 4) comes from swapping the x- and y-coordinates.
- (d) 23 — Method: let the smallest integer be n, so the three consecutive integers are n, n + 1 and n + 2. Form the equation n + (n + 1) + (n + 2) = 72. Working: simplify the left side: 3n + 3 = 72, so 3n = 69, giving n = 23. Answer: 23. 24 comes from dividing 72 by 3 directly, 72 ÷ 3 = 24, which finds the middle integer rather than realising the three numbers differ. 25 comes from correctly finding n = 23 but reading off the largest integer, n + 2, instead of the smallest as asked. 21 comes from dividing first and subtracting after, (72 ÷ 3) − 3, instead of subtracting 3 before dividing by 3.
- (b) 5 — Method: expand the bracket first, then solve the resulting linear equation. Working: 3(2x − 1) = 6x − 3, so 6x − 3 = 27. Add 3 to both sides: 6x = 30. Divide by 6: x = 5. Answer: 5. 4 2/3 comes from multiplying only the 2x inside the bracket by 3 and forgetting to multiply the −1 as well, giving 6x − 1 = 27. 4 comes from a sign error when expanding, writing 6x + 3 instead of 6x − 3. 4.5 comes from dividing 27 by 3 to get 2x − 1 = 9, then forgetting to add 1 back before dividing by 2, using 2x = 9 instead of 2x = 10.
- (c) S = P + C — Method: S has C subtracted from it, so undo that subtraction by adding C to both sides. Working: P + C = S − C + C, so P + C = S, which is written S = P + C. Answer: S = P + C. S = P − C repeats the formula's own operation instead of its inverse. S = C − P subtracts the wrong way round. S = PC multiplies the two given quantities instead of adding them.
- (a) −2 and 2 — Method: the graph crosses the x-axis where y = 0, so read the two crossing points straight off the curve. Working: the curve meets the horizontal axis two squares to the left of the origin and two squares to the right, at x = −2 and x = 2. Answer: −2 and 2. Distractor refutation: −4 and 4 comes from reading the value where the curve crosses the y-axis, −4, and using that value and its positive partner as the x-axis crossings instead. −2 and 3 comes from misreading the right-hand crossing point one square out along the grid, taking it where the curve is already above the axis. 0 and 2 comes from confusing the lowest point of the curve, which sits on the y-axis at x = 0, with one of the crossing points.
- (c) −6 — Method: substitute the value, work out the bracket first, then multiply what the bracket comes to by 2. Working: the bracket gives (−5) + 2 = −3, and multiplying by 2 gives 2 × (−3) = −6. Answer: −6. The distractors: −3 comes from working out the bracket correctly but stopping there and never multiplying by 2; −1 comes from multiplying the 2 inside the bracket by the 2 outside before adding, giving −5 + 4; −8 comes from multiplying only the x by 2 and leaving the 2 inside the bracket unchanged, giving −10 + 2.
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