Printable · GCSE Foundation · ages 14-16
Algebra worksheet — GCSE Foundation
Fifteen questions across the algebra statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Algebra worksheet — GCSE Foundation
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- (c) £2.80 — 3n + 1.50 = 9.90, so 3n = 8.40 and n = 2.80, so each notebook costs £2.80. A candidate who forgets to subtract the cost of the pen and divides the total by 3 gets n = 9.90 ÷ 3 = £3.30. A candidate who adds the cost of the pen instead of subtracting it gets 3n = 11.40 and n = £3.80. A candidate who treats the pen as a fourth notebook and divides the total by 4 gets n = 9.90 ÷ 4 = £2.48 (2 d.p.).
- (a) x = 4 — Method: undo the addition of 4 first, then undo the multiplication by 6. Working: subtracting 4 from both sides gives 6x = 24, and dividing both sides by 6 gives x = 4. Checking: 6 × 4 + 4 = 28. Answer: x = 4. The distractors: x = 24 comes from stopping at 6x = 24 and writing 24 as the value of x; x = 18 comes from subtracting 6 from 24 instead of dividing by 6; x = 144 comes from multiplying 24 by 6 instead of dividing by 6.
- (d) 50/3 — Method: call the smaller number x, write the larger number in terms of x and use the total. Working: the larger number is 2x, so x + 2x = 50, that is 3x = 50 and x = 50/3. Answer: 50/3, since 50/3 added to 100/3 makes 50 and 100/3 is twice 50/3. The distractors: 100/3 is the larger of the two numbers rather than the smaller one asked for; 25 comes from halving 50 and treating the two numbers as equal; 24 comes from reading 'twice the smaller number' as 'two more than the smaller number' and solving x + (x + 2) = 50.
- (c) 45 km/h — Method: speed = distance ÷ time = 90 ÷ 2 = 45 km/h. Distractor origins: 180 km/h multiplies distance by time instead of dividing (90 × 2 = 180); 88 km/h subtracts the time from the distance (90 − 2 = 88); 92 km/h adds the time to the distance (90 + 2 = 92).
- (b) It crosses the x-axis, since the minimum is below it. — A minimum turning point at (3, −4) means the lowest value the curve reaches is y = −4, which is below the x-axis (y = 0); since the curve opens upward from there, it must rise up through y = 0 on both sides, crossing the x-axis twice. Saying it does not cross confuses 'the minimum is negative' with 'the whole curve stays negative' — a minimum below the axis guarantees the curve rises above it elsewhere. Saying it touches the x-axis once at (3, −4) mistakes the turning point itself for a root — the turning point is not on the x-axis at all here, since its y-coordinate is −4, not 0. Saying it is impossible to tell ignores that the two facts given — that the turning point is a minimum, and that its y-coordinate is negative — are together enough to decide the number of crossings without knowing the equation.
- (b) 5 — Method: expand the bracket first, then solve the resulting linear equation. Working: 3(2x − 1) = 6x − 3, so 6x − 3 = 27. Add 3 to both sides: 6x = 30. Divide by 6: x = 5. Answer: 5. 4 2/3 comes from multiplying only the 2x inside the bracket by 3 and forgetting to multiply the −1 as well, giving 6x − 1 = 27. 4 comes from a sign error when expanding, writing 6x + 3 instead of 6x − 3. 4.5 comes from dividing 27 by 3 to get 2x − 1 = 9, then forgetting to add 1 back before dividing by 2, using 2x = 9 instead of 2x = 10.
- (c) 70 — Method: the numbers of tiles form a sequence in which the same amount is added for each extra row, so the total for a number of rows is that amount multiplied by the number of rows. Working: 20 − 10 = 10 and 30 − 20 = 10, so each row adds 10 tiles; 7 rows therefore need 7 lots of 10, that is 7 × 10. Answer: 70. The distractors: 80 comes from counting one row too many and giving the total for 8 rows; 17 comes from adding the 10 tiles to the 7 rows instead of multiplying; 10 comes from giving the number of tiles in a single row rather than the total for all the rows.
- (c) y = x² — Method: test a candidate rule against every pair given, not just one — a rule that fits one pair and fails another is not the rule. Working: the outputs 1, 4, 9 rise by 3 and then by 5, so they are not going up in equal steps and the input is not simply multiplied by a fixed number; comparing each output with its own input gives 1 × 1 = 1, 2 × 2 = 4 and 3 × 3 = 9, and all three pairs fit. Answer: y = x². The distractors: y = 3x comes from fitting only the last pair, where 3 × 3 = 9, and reading that 3 as a multiplier; y = 3x − 2 comes from assuming a multiply-then-add rule and using the first step in the outputs, 4 − 1 = 3, as the multiplier — it fits the first two pairs and fails the third; y = 2x comes from fitting only the pair 2 and 4 and reading every output as double its input.
- (c) (2, 5) — Reflecting in the x-axis keeps the x-coordinate the same and changes the sign of the y-coordinate: Q = (2, 5). (−2, −5) comes from reflecting in the y-axis instead, which changes the sign of the x-coordinate. (−2, 5) comes from reflecting in both axes. (2, −5) comes from not applying the reflection at all.
- (d) x = −2 and x = 3 — The roots are the x-values where y = 0. Reading the table, y = 0 at x = −2 and at x = 3, so these are the two roots. Choosing x = −3 and x = 4 picks the endpoints of the table, where y = 6, not where y = 0. Choosing x = −1 and x = 2 picks values near the curve's lowest points, where y = −4, not where the curve crosses the axis. Choosing x = 0 and x = 1 picks the two x-values in the middle of the table without checking their y-values, which are both −6, not 0.
- (b) x ≤ 4 — Method: undo the number subtracted from 3x first, then divide by 3; the direction of the sign changes only for division by a negative number. Working: adding 1 to both sides of 3x − 1 ≤ 11 gives 3x ≤ 12; dividing both sides by 3, which is positive, gives x ≤ 4. Answer: x ≤ 4. The distractors: x ≥ 4 comes from turning the sign round while dividing by 3; x ≤ 10/3 comes from subtracting 1 from both sides instead of adding it, giving 3x ≤ 10; x ≤ 12 comes from stopping at 3x ≤ 12 and reading off the 12 without dividing by 3.
- (d) 5 — Method: running a machine backwards means undoing its operation, and the operation that undoes multiplying by 3 is dividing by 3. Working: the input multiplied by 3 gives 15, so the input is 15 ÷ 3. Answer: 5, which checks because 3 × 5 = 15. The distractors: 45 comes from running the machine forwards on the output, 15 × 3; 12 comes from subtracting 3 from 15 instead of dividing; 18 comes from adding 3 to 15, which would undo a machine that subtracts rather than one that multiplies.
- (a) 5 — Method: apply the machine's operation to the input, and treat zero as an input like any other. Working: the machine gives 0 + 5, and counting on 5 from zero leaves the 5 unchanged. Answer: 5. The distractors: 0 comes from assuming that an input of 0 must give an output of 0, which is true for a machine that multiplies but not for one that adds; −5 comes from subtracting 5 instead of adding it; 6 comes from treating the input as 1 rather than 0 and working out 1 + 5.
- (d) 36 — (2n)² means the whole of 2n is squared, so with n = 3: (2n)² = (2 × 3)² = 6² = 36. Answering 18 instead works out 2n² — squaring only the n and then multiplying by 2 — which is a different expression because the brackets around 2n are missing. Answering 12 squares only the coefficient, treating (2n)² as 2² × n = 4 × 3 = 12, and forgets to square the n as well. Answering 9 ignores the coefficient of 2 altogether and works out n² on its own. The value of (2n)² when n = 3 is 36.
- (a) y = −2x + 3 — Method: find the step in the outputs for each step of 1 in the input — falling outputs mean a negative multiplier — then read off the output when the input is 0, because that is the number added on. Working: the outputs 5, 3, 1, −1 fall by 2 each time x rises by 1, so x is multiplied by −2; the output at x = 0 is 3, so 3 is added. Answer: y = −2x + 3, checked at x = 2 by −2 × 2 + 3 = −1. The distractors: y = 2x + 3 comes from taking the size of the step, 2, as the multiplier and ignoring the fact that the outputs are falling; y = −2x − 3 comes from using the correct multiplier but writing the number added on as −3 instead of the output 3 listed at x = 0; y = −x + 4 comes from taking the multiplier as −1, its size read from the step of 1 in the inputs instead of the step of 2 in the outputs and its sign from the fact that the outputs fall, and then fitting the number added on to the pair x = −1, y = 5.
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