Printable · GCSE Foundation · ages 14-16
Geometry and measures worksheet — GCSE Foundation
Fifteen questions across the geometry and measures statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Geometry and measures worksheet — GCSE Foundation
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- (b) (22, −13) — The vector from the ship to the lighthouse is (12, −4) − (2, 5) = (10, −9). Sailing along this vector twice from the start gives (2, 5) + 2 × (10, −9) = (2 + 20, 5 − 18) = (22, −13). '(12, −4)' stops after the ship reaches the lighthouse and ignores the second identical leg. '(−18, 23)' comes from finding the vector the wrong way round, as (2, 5) − (12, −4) = (−10, 9), and then doubling that. '(2, 5)' comes from adding the vector and then subtracting it again, wrongly cancelling the two legs instead of adding them.
- (a) 7 — Rearranging F + V − E = 2 gives F = 2 − V + E = 2 − 10 + 15 = 7. A candidate who works out E − V without the +2, giving 15 − 10, answers 5. A candidate who rearranges with a sign error, working out 2 + V − E = 2 + 10 − 15 = −3 and then drops the negative sign, answers 3. A candidate who adds all three numbers together, V + E + 2 = 10 + 15 + 2, answers 27, having used the wrong operation entirely. The correct number of faces is 7.
- (d) 60° — Method: the six angles at the centre together make one complete turn of 360°, and because the hexagon is regular they are all equal, so divide 360° by 6. Working: 360 ÷ 6 = 60. Answer: 60°. The distractors: 120° is the interior angle of a regular hexagon, 720 ÷ 6, which is the angle at a vertex and not the angle at the centre; 45° comes from dividing 360 by 8, treating the hexagon as though it had eight sides; 30° comes from halving the angle at the centre, as though each of the six triangles were split again by a line of symmetry.
- (b) (12, −9) — Two enlargements one after the other combine into a single scale factor: 1.5 × 2 = 3. Multiplying a vector by a scalar means multiplying both the top number and the bottom number by it: top = 4 × 3 = 12, bottom = −3 × 3 = −9, giving (12, −9). A candidate who adds the scale factor to each number instead of multiplying gets (4 + 3, −3 + 3) = (7, 0). A candidate who multiplies the top number but leaves the bottom number unchanged gets (12, −3). A candidate who multiplies the bottom number but leaves the top number unchanged gets (4, −9). The correct column vector for the poster is (12, −9).
- (b) 28 — Method: total bricks = (number of squares in the footprint) × (the height of the wall in bricks). Working: the footprint has the row of 5 squares plus the 2 squares in the arm that stands out from the middle of that row, and they do not overlap, giving 5 + 2 = 7 squares; multiplying by the height of 4 bricks gives 7 × 4 = 28. Answer: 28. The distractors: 20 comes from using only the row of 5 and ignoring the arm (5 × 4). 24 comes from treating the bottom square of the arm as if it were one of the row's own squares, so the arm is counted as adding only 1 new square instead of 2 (5 + 1 = 6, then 6 × 4). 32 comes from counting the square of the row directly below the arm a second time as part of the arm (5 + 3 = 8, then 8 × 4).
- (d) $\binom{0}{4}$ — Add the three vectors component by component: x: 3 + (−7) + 4 = 0; y: −2 + 5 + 1 = 4, giving $\binom{0}{4}$. $\binom{−4}{3}$ comes from adding only the first two vectors and forgetting the third. $\binom{14}{−6}$ comes from reading the second vector as $\binom{7}{−5}$ instead of $\binom{−7}{5}$, flipping its signs. $\binom{4}{0}$ comes from swapping the final x-total and y-total.
- (d) 60 — Method: write the two supplementary angles as x and 2x, since one is twice the other, and solve x + 2x = 180. Working: 3x = 180, so x = 60. Answer: the smaller angle is 60°. A candidate who gives the larger angle, 2x, instead of the smaller angle gets 120. A candidate who uses a complementary sum of 90° instead of a supplementary sum of 180° gets 30. A candidate who divides 180 by 2 instead of by 3 gets 90.
- (c) AB ⊥ CD — Method: match the description of the lines to the correct symbol. Working: the symbol ⊥ means 'is perpendicular to', used when two lines meet at right angles, which is exactly what is described. Options: ∥ means 'is parallel to', for lines that never meet, so it does not apply here; = compares two lengths as equal, but no lengths are mentioned; ≅ means 'is congruent to', used for whole shapes, not for describing how two lines cross. Answer: AB ⊥ CD.
- (d) 5 — A square-based pyramid has four vertices at the corners of the square base, plus one more vertex at the apex where the four triangular faces meet: 4 + 1 = 5 vertices. Choosing 8 counts the edges instead of the vertices. Choosing 4 counts only the base corners and forgets the apex at the top. Choosing 6 is the vertex count of a triangular prism, not a square-based pyramid.
- (c) Equal sides and equal interior angles — Method: recall the full definition of 'regular' as applied to a polygon. Working: a regular polygon must have both equal side lengths and equal interior angles at the same time. Options: 'all sides equal' alone describes an equilateral but not necessarily equiangular shape, such as a rhombus, which is not regular; 'all angles equal' alone describes an equiangular but not necessarily equilateral shape, such as a rectangle, which is not regular; 'at least one line of symmetry' is a much weaker condition that many irregular shapes also satisfy. Answer: equal sides and equal interior angles.
- (d) Cylinder — Method: check how many faces are flat and how many are curved, and how many flat faces there are. Working: this solid has a curved surface joining two flat circular faces of equal size, which is exactly a cylinder. A student who answers cone has forgotten a cone has only one flat circular face, not two. A student who answers sphere has forgotten a sphere has no flat faces at all. A student who answers triangular prism has spotted that the solid has two identical end faces but has taken those ends to be triangles rather than circles, and a prism's side faces are flat rectangles, not one curved surface. Answer: cylinder.
- (b) (3, 10) — Method: multiply every part of p by 2, then add the matching parts of q. Working: 2p = (4, 6); adding q gives top 4 + (−1) = 3 and bottom 6 + 4 = 10. Answer: 2p + q = (3, 10). A candidate who forgets to double p first, working out p + q instead, gets (1, 7). A candidate who doubles q instead of p, working out p + 2q, gets (0, 11). A candidate who subtracts q instead of adding it, working out 2p − q, gets (5, 2).
- (a) Triangular prism — Count the given properties against each solid. A triangular prism has 5 faces (2 triangular ends + 3 rectangular sides), 9 edges and 6 vertices — this matches exactly, so the solid is a triangular prism. A square-based pyramid also has 5 faces, but 8 edges and 5 vertices, and only one face is a square rather than three rectangles — the edge and vertex counts don't match. A cuboid has 6 faces, 12 edges and 8 vertices, none of which match the numbers given. A tetrahedron has 4 faces, all triangles, with 6 edges and 4 vertices — too few faces, and no rectangular faces at all.
- (b) (6, −8) — Method: a scalar multiple of m has the same ratio between its top and bottom numbers as m does. Working: m = (3, −4); multiplying both parts by 2 gives 2 × 3 = 6 and 2 × (−4) = −8, so (6, −8) is a scalar multiple of m. Answer: (6, −8). The vector (6, −4) needs a multiplier of 2 for the top number but only 1 for the bottom number, so it is not a multiple. The vector (−6, −8) needs a multiplier of −2 for the top number but 2 for the bottom number, so it is not a multiple. The vector (9, −8) needs a multiplier of 3 for the top number but 2 for the bottom number, so it is not a multiple.
- (c) 14 units — Method: the perimeter of a rectangle is the distance all the way round its outside, 2 × (length + width), so the two side lengths must be found first; on a coordinate grid a side's length is the difference between the coordinates that change along it. Working: along AB, from (1, 1) to (4, 1), only x changes, so AB = 4 − 1 = 3. Along BC, from (4, 1) to (4, 5), only y changes, so BC = 5 − 1 = 4. Perimeter = 2 × (3 + 4) = 2 × 7 = 14. Answer: 14 units. The distractors: 18 units comes from reading the vertex numbers 4 and 5 as the side lengths instead of subtracting, giving 2 × (4 + 5); 12 units comes from working out the area, 3 × 4, in place of the perimeter; 7 units comes from adding one length to one width and stopping there, without doubling for the opposite pair of sides.
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