Printable · GCSE Foundation · ages 14-16
The four operations and place value worksheet — GCSE Foundation
Fifteen questions on "the four operations and place value" — DfE statement N2. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
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Answer key: The four operations and place value worksheet — GCSE Foundation
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- (a) 7 — Dividing by 0.1 is the same as multiplying by 10, so 0.7 ÷ 0.1 = 7. Meera's answer of 0.07 comes from dividing 0.7 by 10 instead of by 0.1, the wrong way round. A candidate who confuses 0.1 with 0.01 multiplies by 100 instead of 10 and gets 70. A candidate who thinks dividing by a number less than 1 does not change the value gets 0.7.
- (d) −1.7 — Since the numbers have different signs, find the difference between their sizes: 4.5 − 2.8 = 1.7, then keep the sign of the number further from zero. So −4.5 + 2.8 = −1.7. A candidate who drops the negative sign gets 1.7. A candidate who adds the magnitudes instead of finding the difference gets −(4.5 + 2.8) = −7.3. A candidate who takes the smaller digit from the larger in the tenths column, doing 8 − 5 = 3 instead of borrowing to make 15 − 8 = 7, gets 2.3 and so −2.3.
- (a) 5 — Method: the number of glasses is the amount in the jug divided by the amount one glass holds. Write the mixed number as an improper fraction, then divide by multiplying by the reciprocal. Working: 3 1/3 = (3 × 3 + 1)/3 = 10/3, and 10/3 ÷ 2/3 = 10/3 × 3/2 = 30/6 = 5. Answer: 5. The distractors: 2 comes from writing 3 1/3 as 4/3, adding the whole number to the numerator instead of multiplying it by the denominator first, and then dividing 4/3 by 2/3; 20/9 comes from multiplying by 2/3 instead of dividing by it; 5/3 comes from dividing by 2 rather than by 2/3, as though each glass held 2 litres.
- (b) 4.05 — Method: line up the decimal points (or place value columns) before adding. Working: 3.60 + 0.45 = 4.05. Answer: 4.05. 3.65 is Priya's answer, from adding the digits without lining up the place value columns, which effectively treats 0.45 as 0.05. 4.5 comes from rounding both numbers up first, 3.6 to 4 and 0.45 to 0.5, and adding those instead of adding the exact values. 0.81 comes from adding the digits 36 and 45 together to get 81, then placing the decimal point in the wrong position.
- (c) 25/36 — Method: square a fraction by squaring its numerator and its denominator separately, then add the two results over a common denominator. Working: (2/3)² = 4/9 and (1/2)² = 1/4; the lowest common denominator of 9 and 4 is 36, so 4/9 = 16/36 and 1/4 = 9/36, and 16 + 9 = 25. Answer: 25/36. The distractors: 49/36 comes from adding the two fractions first and squaring the total, giving (7/6)²; 5/13 comes from squaring correctly but then adding the numerators and the denominators, as (4 + 1)/(9 + 4); 7/3 comes from doubling each fraction instead of squaring it, giving 4/3 + 1.
- (b) 18 — Method: multiply the two numbers ignoring their signs, then apply the rule that a negative number multiplied by a negative number gives a positive answer. Working: 6 × 3 = 18; since both −6 and −3 are negative, the product is positive. Answer: 18. −18 comes from keeping the answer negative, as if only one of the two negative signs affects the sign of the product. −9 comes from adding the two numbers instead of multiplying them, −6 + (−3) = −9. 9 comes from adding 6 and 3 as if both numbers were positive, ignoring the negative signs entirely.
- (a) 1/16 — Method: terms can only be subtracted once they share a denominator, so write every term over the largest denominator, 16, and then subtract the numerators in order from left to right. Working: 1 = 16/16, 1/2 = 8/16, 1/4 = 4/16 and 1/8 = 2/16, so the numerators give 16 − 8 − 4 − 2 − 1 = 1, over a denominator of 16. Answer: 1/16. The distractors: 1/8 comes from stopping one term early, after 16 − 8 − 4 − 2 = 2; 3/16 comes from a sign slip on the last term, adding it instead of subtracting it, which gives 2 + 1 = 3; 15/16 comes from working from the right-hand end as though the last four terms were bracketed together, so that only a single sixteenth is taken away from 1.
- (c) 0.07 — Each digit after the decimal point has a place value: the first digit is tenths, the second is hundredths, the third is thousandths. In 3.472, the 4 is in the tenths place and the 7 is in the hundredths place, so it is worth 0.07. Reading it as 7 ignores place value altogether, treating it as if it were a whole number. Reading it as 0.7 puts it one place too big, in the tenths place. Reading it as 0.007 puts it one place too small, in the thousandths place. The digit 7 in 3.472 is worth 0.07.
- (b) 9/4 — Method: write the whole part as a fraction with the same denominator, then add the fraction part to it. Working: there are 4 quarters in 1 whole, so 2 wholes are 2 × 4 = 8 quarters; adding the 1 quarter that is already there gives 8 + 1 = 9 quarters over a denominator of 4. Answer: 9/4. The distractors: 3/4 comes from adding the whole number to the numerator, as 2 + 1, instead of multiplying it by the denominator first; 7/4 comes from multiplying correctly but then subtracting the numerator, as 2 × 4 − 1; 5/4 comes from multiplying the numerator by the denominator instead of the whole number, as 1 × 4 + 1.
- (d) 3,200,000 — 1 million = 1,000,000, so 3.2 million = 3.2 × 1,000,000 = 3,200,000. A candidate who moves the decimal point one place too many gets 32,000,000. A candidate who moves it one place too few gets 320,000. A candidate who writes the .2 as extra thousands instead of hundred-thousands gets 3,002,000.
- (c) 0.024 — Multiply the digits ignoring the decimal points: 6 × 4 = 24. Count the total number of decimal places in the two numbers being multiplied: 0.6 has 1 decimal place and 0.04 has 2, giving 3 in total. Place the decimal point in 24 so that there are 3 digits after it: 0.024. Counting only 2 decimal places instead of 3 gives 0.24. Counting 4 decimal places instead of 3 gives 0.0024. Counting only 1 decimal place instead of 3 — in effect moving the point in just one of the two numbers, as if the calculation were 6 × 0.4 — gives 2.4. So 0.6 × 0.04 = 0.024.
- (d) 4 13/15 — Convert to fifteenths: 1/5 is equivalent to 3/15 (multiply by 3/3), and 2/3 is equivalent to 10/15 (multiply by 5/5), so 3 1/5 is equivalent to 3 3/15 and 1 2/3 is equivalent to 1 10/15. Add the whole numbers (3 + 1 = 4) and the fractions (3/15 + 10/15 = 13/15), giving 4 13/15. A candidate who adds the numerators and denominators straight across, treating 1/5 + 2/3 as (1+2)/(5+3), gets a fraction part of 3/8, giving 4 3/8. A candidate who adds the fraction parts correctly but forgets to add the second whole number gets 3 13/15. A candidate who adds the whole numbers but copies the first fraction across without ever adding 2/3 to it gets 4 1/5.
- (c) £7.25 — Find the total cost of the books first: 3 × 4.25 = 12.75, so the books cost £12.75 in total. Subtract this from the £20 note: 20.00 − 12.75 = 7.25, so the change is £7.25. Stopping after finding the cost and not subtracting it from £20 gives £12.75, which is the amount spent, not the change. Borrowing correctly in the pence column but forgetting to reduce the pounds column by 1 gives £8.25 instead of £7.25. Multiplying 3 × 4.25 as 12.25 instead of 12.75, a multiplication slip, makes the change come out £0.50 too high, at £7.75. So Jack receives £7.25 change.
- (d) 0.25 — Dividing by 1000 moves every digit three place-value columns, so 250 ÷ 1000 = 0.25. A candidate who divides by 100 instead of 1000 gets 2.5. A candidate who divides by 10,000 instead of 1000 gets 0.025. A candidate who divides by 10 instead of 1000 gets 25.
- (b) −4 — To subtract a negative number, add its positive equivalent: −7 − (−3) becomes −7 + 3. Work out −7 + 3 to get −4. Treating "− (−3)" as simply "−3" without flipping the sign gives the wrong working −7 − 3, which is −10. Ignoring the negative sign on −7 and just subtracting the values, 7 − 3, gives 4, which loses the sign of the starting number. Flipping the sign of both numbers, 7 + 3, gives 10, which changes more than the double negative allows. So −7 − (−3) = −4.
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