Printable · GCSE Foundation · ages 14-16
The four operations and place value worksheet — GCSE Foundation
Fifteen questions on "the four operations and place value" — DfE statement N2. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
Answer key: The four operations and place value worksheet — GCSE Foundation
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- (a) 9 °C — Method: the fall is the difference between the two readings, so subtract the lower reading from the higher one; subtracting a negative number is the same as adding its positive. Working: 3 − (−6) = 3 + 6 = 9. Counting it out, the temperature drops 3 degrees to reach zero and a further 6 degrees below zero. Answer: 9 °C. The distractors: −9 °C comes from subtracting the readings the wrong way round, as −6 − 3, and reporting a fall as a negative amount; 3 °C comes from ignoring the minus sign and working out 6 − 3; 6 °C comes from counting only the part of the fall that happens below zero and forgetting the 3 degrees above it.
- (b) −5 — Using the order of operations, work out the multiplication first: 4 × (−2) = −8. Then 3 + (−8) = −5. A candidate who adds before multiplying gets (3 + 4) × (−2) = −14. A candidate who drops the negative sign on the multiplication gets 3 + 4 × 2 = 11. A candidate who works out the multiplication correctly but gives that as the final answer, forgetting to combine it with the 3, gets −8.
- (b) £45.90 — The cost is 18 × £3.45 = £62.10. Profit = £108 − £62.10 = £45.90. A candidate who does not borrow in the tenths column, doing 1 − 0 = 1 instead of borrowing to make 10 − 1 = 9 and so leaving the units as 8 − 2 = 6, gets £46.10. A candidate who adds the cost to the selling price instead of subtracting gets £108 + £62.10 = £170.10. A candidate who gives the cost instead of the profit gets £62.10.
- (d) 4/3 — Method: the product of two negative numbers is positive, so work with 2/5 × 10/3 and then simplify. Multiply the numerators together and the denominators together. Working: 2 × 10 = 20 and 5 × 3 = 15, giving 20/15; both 20 and 15 divide by 5, so 20/15 = 4/3. Answer: 4/3. The distractors: −4/3 has the arithmetic right but keeps a minus sign, from treating negative × negative as negative; 3/25 comes from turning the second fraction upside down and multiplying, which divides instead of multiplying and gives 2/5 × 3/10 = 6/50; −56/15 comes from adding the two fractions instead of multiplying them, giving −6/15 − 50/15.
- (c) 2/3 — Method: fractions with the same denominator are added by adding the numerators and leaving the denominator alone, because the parts are already the same size. Working: 1/3 + 1/3 has numerators 1 + 1 = 2 and the denominator stays as 3, giving 2/3. Answer: 2/3. The distractors: 2/6 comes from adding the denominators as well as the numerators, 1 + 1 over 3 + 3; 2/9 comes from adding the numerators but multiplying the denominators, 1 + 1 over 3 × 3; 1/9 comes from multiplying throughout instead of adding, 1 × 1 over 3 × 3.
- (d) 3,200,000 — 1 million = 1,000,000, so 3.2 million = 3.2 × 1,000,000 = 3,200,000. A candidate who moves the decimal point one place too many gets 32,000,000. A candidate who moves it one place too few gets 320,000. A candidate who writes the .2 as extra thousands instead of hundred-thousands gets 3,002,000.
- (c) 2/3 — Method: multiply the numerators together and the denominators together, then divide both parts of the result by their highest common factor. Working: 3 × 14 = 42 and 7 × 9 = 63, giving 42/63; the highest common factor of 42 and 63 is 21, and 42 ÷ 21 = 2 with 63 ÷ 21 = 3. Answer: 2/3. The distractors: 17/16 comes from adding the numerators and adding the denominators, giving (3 + 14)/(7 + 9); 27/98 comes from turning the second fraction upside down and multiplying, which divides instead of multiplying and gives 3/7 × 9/14; 2/21 comes from cancelling the 7 into the 14 in the numerator but leaving the 7 in the denominator, giving 6/63.
- (d) −1.7 — Since the numbers have different signs, find the difference between their sizes: 4.5 − 2.8 = 1.7, then keep the sign of the number further from zero. So −4.5 + 2.8 = −1.7. A candidate who drops the negative sign gets 1.7. A candidate who adds the magnitudes instead of finding the difference gets −(4.5 + 2.8) = −7.3. A candidate who takes the smaller digit from the larger in the tenths column, doing 8 − 5 = 3 instead of borrowing to make 15 − 8 = 7, gets 2.3 and so −2.3.
- (d) 0.25 — Dividing by 1000 moves every digit three place-value columns, so 250 ÷ 1000 = 0.25. A candidate who divides by 100 instead of 1000 gets 2.5. A candidate who divides by 10,000 instead of 1000 gets 0.025. A candidate who divides by 10 instead of 1000 gets 25.
- (a) 1/16 — Method: terms can only be subtracted once they share a denominator, so write every term over the largest denominator, 16, and then subtract the numerators in order from left to right. Working: 1 = 16/16, 1/2 = 8/16, 1/4 = 4/16 and 1/8 = 2/16, so the numerators give 16 − 8 − 4 − 2 − 1 = 1, over a denominator of 16. Answer: 1/16. The distractors: 1/8 comes from stopping one term early, after 16 − 8 − 4 − 2 = 2; 3/16 comes from a sign slip on the last term, adding it instead of subtracting it, which gives 2 + 1 = 3; 15/16 comes from working from the right-hand end as though the last four terms were bracketed together, so that only a single sixteenth is taken away from 1.
- (b) 4.05 — Method: line up the decimal points (or place value columns) before adding. Working: 3.60 + 0.45 = 4.05. Answer: 4.05. 3.65 is Priya's answer, from adding the digits without lining up the place value columns, which effectively treats 0.45 as 0.05. 4.5 comes from rounding both numbers up first, 3.6 to 4 and 0.45 to 0.5, and adding those instead of adding the exact values. 0.81 comes from adding the digits 36 and 45 together to get 81, then placing the decimal point in the wrong position.
- (c) 0.07 — Each digit after the decimal point has a place value: the first digit is tenths, the second is hundredths, the third is thousandths. In 3.472, the 4 is in the tenths place and the 7 is in the hundredths place, so it is worth 0.07. Reading it as 7 ignores place value altogether, treating it as if it were a whole number. Reading it as 0.7 puts it one place too big, in the tenths place. Reading it as 0.007 puts it one place too small, in the thousandths place. The digit 7 in 3.472 is worth 0.07.
- (c) 25/36 — Method: square a fraction by squaring its numerator and its denominator separately, then add the two results over a common denominator. Working: (2/3)² = 4/9 and (1/2)² = 1/4; the lowest common denominator of 9 and 4 is 36, so 4/9 = 16/36 and 1/4 = 9/36, and 16 + 9 = 25. Answer: 25/36. The distractors: 49/36 comes from adding the two fractions first and squaring the total, giving (7/6)²; 5/13 comes from squaring correctly but then adding the numerators and the denominators, as (4 + 1)/(9 + 4); 7/3 comes from doubling each fraction instead of squaring it, giving 4/3 + 1.
- (a) 7 — Dividing by 0.1 is the same as multiplying by 10, so 0.7 ÷ 0.1 = 7. Meera's answer of 0.07 comes from dividing 0.7 by 10 instead of by 0.1, the wrong way round. A candidate who confuses 0.1 with 0.01 multiplies by 100 instead of 10 and gets 70. A candidate who thinks dividing by a number less than 1 does not change the value gets 0.7.
- (b) 9/4 — Method: write the whole part as a fraction with the same denominator, then add the fraction part to it. Working: there are 4 quarters in 1 whole, so 2 wholes are 2 × 4 = 8 quarters; adding the 1 quarter that is already there gives 8 + 1 = 9 quarters over a denominator of 4. Answer: 9/4. The distractors: 3/4 comes from adding the whole number to the numerator, as 2 + 1, instead of multiplying it by the denominator first; 7/4 comes from multiplying correctly but then subtracting the numerator, as 2 × 4 − 1; 5/4 comes from multiplying the numerator by the denominator instead of the whole number, as 1 × 4 + 1.
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