Printable · GCSE Foundation · ages 14-16
Systematic listing and the product rule for counting worksheet — GCSE Foundation
Fifteen questions on "systematic listing and the product rule for counting" — DfE statement N5. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
part Higher
Systematic listing and the product rule for counting worksheet — GCSE Foundation
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- 1.Two fair six-sided dice are rolled together. One die is red and the other is blue. Work out how many different outcomes are possible.
- 2.A café is planning its lunch menu. It will offer one soup from 3 choices and one sandwich from 4 choices, but the mushroom soup, one of the 3 soups, will only be served with the cheese sandwich, one of the 4 sandwiches, on a normal day. Work out how many different soup-and-sandwich combinations are available on a normal day.
- 3.A photography studio offers 4 backdrops and 3 outfits for a portrait session. The plain grey backdrop, one of the 4 backdrops, cannot be used with the formal suit outfit, one of the 3 outfits. Work out how many different backdrop-and-outfit combinations are possible.
- 4.A restaurant offers a lunch deal of one starter from 5 options, one main from 6 options and one dessert from 3 options. Work out how many different lunch deals are possible.
- 5.A café offers 3 types of soup and 4 types of bread roll. Work out how many different combinations of one soup and one bread roll are possible.
- 6.A vending machine sells 4 types of crisps, 5 types of chocolate bar and 2 types of drink. Work out how many different combinations of one crisp packet, one chocolate bar and one drink can be bought.
- 7.Two-digit numbers are formed using the digits 2, 5, 7 and 8, and each digit may be used only once in a number. Work out how many of these two-digit numbers are even.
- 8.Using only 20p coins and 10p coins, and at least one of each, work out how many different ways there are to make exactly 60p. List the possibilities systematically.
- 9.Two-digit numbers are made using the digits 1, 2, 3 and 4, and no digit may be used twice in the same number. Work out how many different two-digit numbers can be made.
- 10.By listing systematically, work out how many two-digit multiples of 5 can be made using the digits 0, 3 and 5, if each digit can be used at most once and the number cannot start with 0.
- 11.A florist has 5 different flowers. Freya picks 3 of them to make a small bunch, and the order in which she picks them does not matter. Work out how many different bunches she could make.
- 12.A board game has 5 different character pieces and 4 different colour tokens. The dragon piece can only be used with the gold token. Work out how many different combinations of one character piece and one colour token are possible.
- 13.A café offers sandwiches with one filling from 5 choices and one type of bread from 4 choices. Cheese and mustard, which is one of the 5 fillings, is not available on gluten-free bread, which is one of the 4 breads. Work out how many different sandwiches are possible.
- 14.Two fair six-sided dice are rolled and their scores are added together. By listing the possible totals systematically, work out how many different totals are possible.
- 15.A spinner has 4 colours and a coin has 2 sides. Work out how many different outcomes are possible when the spinner is spun once and the coin is tossed once.
Answer key
- (c) 36 — Method: set the outcomes out in a grid with one die along the top and the other down the side, so that every cell of the grid is one outcome, and count the cells. Working: the red die can land in 6 ways, so the grid has 6 columns, and the blue die can also land in 6 ways, so the grid has 6 rows; the number of cells is 6 × 6 = 36. Answer: 36. The distractors: 12 comes from adding 6 and 6 instead of multiplying them; 6 comes from counting the outcomes of a single die and forgetting that the second die also has to land; 21 comes from treating the two dice as indistinguishable, so that a red 2 with a blue 3 and a red 3 with a blue 2 are counted as one outcome.
- (d) 9 — Method: split into two cases — the soups with no restriction, and the mushroom soup on its own — then add the totals. Working: the 2 soups other than mushroom can be paired with any of the 4 sandwiches: 2 × 4 = 8. The mushroom soup can only be paired with the cheese sandwich: 1 combination. Total = 8 + 1 = 9. Answer: 9. 12 comes from working out 3 × 4 = 12 without applying the restriction at all. 8 comes from correctly finding the 2 unrestricted soups' 8 combinations, but forgetting to add back the 1 allowed mushroom-and-cheese combination. 11 comes from taking the unrestricted total of 12 and removing only 1 mushroom combination instead of all 3 disallowed ones.
- (c) 11 — Method: work out the total number of combinations as if there were no restriction, then subtract the one combination that is not allowed. Working: without any restriction there are 4 backdrops × 3 outfits = 12 combinations. The grey backdrop with the formal suit is not allowed, removing 1 combination: 12 − 1 = 11. Answer: 11. 12 comes from forgetting to remove the combination that is not allowed. 8 comes from removing the entire formal suit outfit from the count instead of just the one combination with the grey backdrop. 10 comes from removing two combinations instead of just the one that is not allowed.
- (c) 90 — Multiply the number of choices for each course: 5 × 6 × 3 = 90. 14 comes from adding the three numbers instead of multiplying them. 30 comes from multiplying only the starters and mains, 5 × 6, and forgetting the dessert. 18 comes from multiplying only the mains and desserts, 6 × 3, and forgetting the starter.
- (b) 12 — Each of the 3 soups can be paired with each of the 4 bread rolls, so multiply: 3 × 4 = 12. 7 comes from adding the two numbers instead of multiplying them. 3 comes from using only the number of soups and ignoring the bread rolls. 4 comes from using only the number of bread rolls and ignoring the soups.
- (a) 40 — Multiply the number of choices for each item: 4 × 5 × 2 = 40. 11 comes from adding the three numbers instead of multiplying them. 20 comes from multiplying only the crisps and chocolate bars, 4 × 5, and forgetting the drink. 10 comes from multiplying only the chocolate bars and drinks, 5 × 2, and forgetting the crisps.
- (c) 6 — The units digit must be even, so it can be 2 or 8, giving 2 choices. The tens digit can then be any of the remaining 3 digits, since one digit has been used for the units. Multiply: 2 × 3 = 6. 12 comes from working out how many two-digit numbers can be made in total, 4 × 3 = 12, ignoring the requirement that the number is even. 8 comes from choosing the units digit from 2 options and then wrongly allowing any of the 4 digits again for the tens digit, 2 × 4 = 8, which lets a digit repeat. 2 comes from counting only the choices for the units digit and forgetting the tens digit.
- (a) 2 — Method: systematically try each possible number of 20p coins, starting from one, and check whether the amount left over can be made exactly using whole 10p coins. Working: one 20p coin leaves 40p, made from four 10p coins — valid. Two 20p coins leave 20p, made from two 10p coins — valid. Three 20p coins leave 0p, which needs zero 10p coins — not valid, since at least one 10p coin is required. So there are 2 different ways. Answer: 2. 3 comes from counting the case of three 20p coins and no 10p coins as if it were allowed, even though at least one 10p coin is required. 4 comes from ignoring the 'at least one of each' condition altogether and counting every way of making 60p, including three 20p coins with no 10p coins and six 10p coins with no 20p coins. 1 comes from finding only one of the two valid combinations and stopping the systematic list too early.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (b) 3 — Method: list all valid two-digit numbers that can be made without starting with 0, then keep only the ones that are multiples of 5. Working: the two-digit numbers possible are 30, 35, 50 and 53. A number is a multiple of 5 only if it ends in 0 or 5: 30 ends in 0, 35 ends in 5, 50 ends in 0, but 53 ends in 3. So there are 3 multiples of 5. Answer: 3. 4 comes from including 53 as a multiple of 5 without checking that its last digit is not 0 or 5. 2 comes from leaving out 50, wrongly assuming 0 cannot be used as the second digit either. 6 comes from listing every two-digit arrangement of the three digits, including ones that start with 0, without applying either restriction.
- (d) 10 — Method: picking 3 flowers from 5 leaves 2 flowers behind, so counting the different pairs that could be left out counts the bunches, and those pairs can be listed systematically. Working: number the flowers 1 to 5; the first flower can be left out alongside any of the 4 flowers after it, the second alongside any of the 3 after it, the third alongside any of the 2 after it and the fourth alongside the last one, so the number of pairs left out is 4 + 3 + 2 + 1 = 10. Answer: 10. The distractors: 60 comes from working out 5 × 4 × 3 and treating the three picks as an ordered selection when the order does not matter; 30 comes from dividing that product by 2 instead of by the 6 orders in which three chosen flowers could have been picked; 15 comes from multiplying the 5 flowers by the 3 flowers picked instead of counting the selections.
- (d) 17 — Without the restriction there would be 5 × 4 = 20 combinations. The dragon piece can only be paired with the gold token, so of the 4 tokens, 3 are not allowed with the dragon piece, giving 20 − 3 = 17 valid combinations. 20 comes from ignoring the restriction completely. 19 comes from subtracting only 1 of the 3 invalid dragon combinations instead of all 3, 20 − 1 = 19. 16 comes from multiplying only the 4 non-dragon pieces by the 4 tokens, 4 × 4 = 16, and forgetting to add back the one valid combination of the dragon piece with the gold token.
- (c) 19 — Without any restriction there would be 5 × 4 = 20 different sandwiches. The restriction removes exactly one combination, cheese and mustard on gluten-free bread, so subtract 1: 20 − 1 = 19. 20 comes from ignoring the restriction completely. 15 comes from removing the gluten-free bread altogether, as if none of the fillings were available on it, 5 × 3 = 15. 16 comes from removing the cheese and mustard filling completely, as if it were not available on any bread, 4 × 4 = 16.
- (a) 11 — Method: list every possible total from the smallest to the largest, and count how many different values there are. Working: the smallest total is 1+1=2 and the largest is 6+6=12, and every whole number total from 2 to 12 is possible: 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 — that is 11 different totals. Answer: 11. 36 comes from counting the number of possible dice outcomes (6×6) instead of the number of different totals. 10 comes from listing the totals but missing one from the ends of the list, for example starting at 3 instead of 2. 6 comes from counting only the number of different scores on one die, not the totals of both dice together.
- (c) 8 — Each of the 4 spinner outcomes can be paired with each of the 2 coin outcomes, so multiply: 4 × 2 = 8. 6 comes from adding the two numbers instead of multiplying them. 4 comes from using only the spinner outcomes and ignoring the coin. 2 comes from using only the coin outcomes and ignoring the spinner.
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