Printable · GCSE Foundation · ages 14-16
Systematic listing and the product rule for counting worksheet — GCSE Foundation
Fifteen questions on "systematic listing and the product rule for counting" — DfE statement N5. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
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Answer key: Systematic listing and the product rule for counting worksheet — GCSE Foundation
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- (a) 40 — Multiply the number of choices for each item: 4 × 5 × 2 = 40. 11 comes from adding the three numbers instead of multiplying them. 20 comes from multiplying only the crisps and chocolate bars, 4 × 5, and forgetting the drink. 10 comes from multiplying only the chocolate bars and drinks, 5 × 2, and forgetting the crisps.
- (c) 6 — Listing systematically: red-black, red-grey, blue-black, blue-grey, green-black, green-grey gives 6 different outfits, matching 3 × 2 = 6. 5 comes from adding the number of T-shirts and shorts instead of multiplying them. 3 comes from counting only the T-shirts. 2 comes from counting only the pairs of shorts.
- (c) 90 — Multiply the number of choices for each course: 5 × 6 × 3 = 90. 14 comes from adding the three numbers instead of multiplying them. 30 comes from multiplying only the starters and mains, 5 × 6, and forgetting the dessert. 18 comes from multiplying only the mains and desserts, 6 × 3, and forgetting the starter.
- (a) 2 — Method: systematically try each possible number of 20p coins, starting from one, and check whether the amount left over can be made exactly using whole 10p coins. Working: one 20p coin leaves 40p, made from four 10p coins — valid. Two 20p coins leave 20p, made from two 10p coins — valid. Three 20p coins leave 0p, which needs zero 10p coins — not valid, since at least one 10p coin is required. So there are 2 different ways. Answer: 2. 3 comes from counting the case of three 20p coins and no 10p coins as if it were allowed, even though at least one 10p coin is required. 4 comes from ignoring the 'at least one of each' condition altogether and counting every way of making 60p, including three 20p coins with no 10p coins and six 10p coins with no 20p coins. 1 comes from finding only one of the two valid combinations and stopping the systematic list too early.
- (c) 8 — Each of the 4 spinner outcomes can be paired with each of the 2 coin outcomes, so multiply: 4 × 2 = 8. 6 comes from adding the two numbers instead of multiplying them. 4 comes from using only the spinner outcomes and ignoring the coin. 2 comes from using only the coin outcomes and ignoring the spinner.
- (b) 12 — Each of the 3 soups can be paired with each of the 4 bread rolls, so multiply: 3 × 4 = 12. 7 comes from adding the two numbers instead of multiplying them. 3 comes from using only the number of soups and ignoring the bread rolls. 4 comes from using only the number of bread rolls and ignoring the soups.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (c) 22 — Without restriction there are 6 × 4 = 24 combinations. Two specific combinations are not available, so subtract 2: 24 − 2 = 22. 24 comes from ignoring the restriction completely. 23 comes from subtracting only 1 of the 2 excluded combinations. 18 comes from removing the whole sport trim level, 6 × 3 = 18, instead of removing just the two excluded combinations.
- (c) 36 — Method: set the outcomes out in a grid with one die along the top and the other down the side, so that every cell of the grid is one outcome, and count the cells. Working: the red die can land in 6 ways, so the grid has 6 columns, and the blue die can also land in 6 ways, so the grid has 6 rows; the number of cells is 6 × 6 = 36. Answer: 36. The distractors: 12 comes from adding 6 and 6 instead of multiplying them; 6 comes from counting the outcomes of a single die and forgetting that the second die also has to land; 21 comes from treating the two dice as indistinguishable, so that a red 2 with a blue 3 and a red 3 with a blue 2 are counted as one outcome.
- (c) 6 — The units digit must be even, so it can be 2 or 8, giving 2 choices. The tens digit can then be any of the remaining 3 digits, since one digit has been used for the units. Multiply: 2 × 3 = 6. 12 comes from working out how many two-digit numbers can be made in total, 4 × 3 = 12, ignoring the requirement that the number is even. 8 comes from choosing the units digit from 2 options and then wrongly allowing any of the 4 digits again for the tens digit, 2 × 4 = 8, which lets a digit repeat. 2 comes from counting only the choices for the units digit and forgetting the tens digit.
- (c) 19 — Without any restriction there would be 5 × 4 = 20 different sandwiches. The restriction removes exactly one combination, cheese and mustard on gluten-free bread, so subtract 1: 20 − 1 = 19. 20 comes from ignoring the restriction completely. 15 comes from removing the gluten-free bread altogether, as if none of the fillings were available on it, 5 × 3 = 15. 16 comes from removing the cheese and mustard filling completely, as if it were not available on any bread, 4 × 4 = 16.
- (d) 17 — Without the restriction there would be 5 × 4 = 20 combinations. The dragon piece can only be paired with the gold token, so of the 4 tokens, 3 are not allowed with the dragon piece, giving 20 − 3 = 17 valid combinations. 20 comes from ignoring the restriction completely. 19 comes from subtracting only 1 of the 3 invalid dragon combinations instead of all 3, 20 − 1 = 19. 16 comes from multiplying only the 4 non-dragon pieces by the 4 tokens, 4 × 4 = 16, and forgetting to add back the one valid combination of the dragon piece with the gold token.
- (c) 27 — Each of the 3 digits can be chosen independently for each of the 3 positions, so multiply: 3 × 3 × 3 = 27. 9 comes from multiplying only two of the three positions, 3 × 3, and forgetting the third. 6 comes from working out 3 × 2 × 1 = 6, which counts codes where digits do not repeat, but the question allows repeated digits. 3 comes from considering only one digit position.
- (a) 6 — Method: the two scoops sit in different places on the cone, so a cone is an ordered choice; the possibilities can be listed systematically or counted by multiplying the choices available at each stage. Working: there are 3 flavours for the bottom scoop, and once that flavour is used only 2 flavours remain for the top scoop, so there are 3 × 2 = 6 cones; listing them confirms this, since vanilla on the bottom allows mango or pistachio on top, mango on the bottom allows vanilla or pistachio, and pistachio on the bottom allows vanilla or mango. Answer: 6. The distractors: 3 comes from treating the two scoops as interchangeable, so that vanilla under mango and mango under vanilla are counted as one cone; 9 comes from allowing the same flavour to be used for both scoops, giving 3 × 3; 5 comes from adding the 3 choices for the bottom scoop to the 2 choices left for the top scoop instead of multiplying them.
- (a) 11 — Method: list every possible total from the smallest to the largest, and count how many different values there are. Working: the smallest total is 1+1=2 and the largest is 6+6=12, and every whole number total from 2 to 12 is possible: 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 — that is 11 different totals. Answer: 11. 36 comes from counting the number of possible dice outcomes (6×6) instead of the number of different totals. 10 comes from listing the totals but missing one from the ends of the list, for example starting at 3 instead of 2. 6 comes from counting only the number of different scores on one die, not the totals of both dice together.
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