Printable · GCSE Foundation · ages 14-16
Independent and dependent combined events worksheet — GCSE Foundation
Fifteen questions on "independent and dependent combined events" — DfE statement P8. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
Independent and dependent combined events worksheet — GCSE Foundation
MathsUKwww.geekhero.co.uk
- 1.Two cards are dealt one after the other from an ordinary pack of 52 playing cards. The first card is not put back before the second is dealt. The pack contains 4 aces. Work out the probability that neither card is an ace. Give your answer as a product of two fractions.
- 2.A bag contains 3 red beads and 7 blue beads. A bead is taken out at random and not put back. A second bead is then taken out at random. Work out the probability that the first bead is red and the second bead is also red.
- 3.The probability that Leo wakes up before his alarm is 0.35. The probability that his younger sister wakes up before her alarm, independently of Leo, is 0.28. Work out the probability that neither of them wakes up before their alarm.
- 4.A fair spinner has 8 equal sections: 5 are red and 3 are blue. Freya spins it twice, and each spin is independent of the other. Work out the probability that she gets one red and one blue in the two spins, in either order.
- 5.In Manchester the probability of rain on any day in November is taken to be 0.3, and whether it rains on one day is independent of whether it rains on the next. Work out the probability that it rains on both the 10th and the 11th of November.
- 6.Five raffle tickets numbered 1 to 5 are in a bag. Two tickets are drawn one after the other and the first is not put back. Work out the probability that ticket 1 is drawn first and ticket 2 is drawn second.
- 7.A bag contains 5 red counters and 5 green counters. Three counters are taken out one at a time and are not put back. Work out the probability that all three counters are red.
- 8.A bag contains 5 yellow marbles and 3 blue marbles. Noah takes a marble at random, notes its colour and puts it back in the bag. He then takes a second marble at random. Work out the probability that the first marble is yellow and the second marble is blue.
- 9.A tree diagram shows two rounds of a game, played independently. On each round, the probability of losing is 0.7 and the probability of winning is 0.3. Work out the probability of losing both rounds.
- 10.The probability that a component is faulty is 1/10. Two components are tested independently. Work out the probability that at least one of the two components is faulty.
- 11.Harry plays a game in which he flips a fair coin and rolls an ordinary fair dice. He wins a prize only if the coin shows heads and the dice shows a 6. Work out the probability that Harry wins a prize.
- 12.The probability that Isla answers a quiz question correctly is 0.8. She answers three questions, and her answers are independent of each other. Work out the probability that she answers all three correctly.
- 13.A spinner has equal sections, and the probability that it lands on blue in a single spin is 1/4. It is spun twice, and the two spins are independent. Work out the probability that it lands on blue on both spins.
- 14.The probability that Ben catches his bus on time is 0.8. The probability that Freya catches her bus on time is 0.5. The two events are independent. Work out the probability that both Ben and Freya catch their bus on time.
- 15.Two events are independent. The first has probability 2/5 and the second has probability 1/3. Work out the probability that both events happen.
Answer key
- (b) (48/52) × (47/51) — Method: for two deals one after the other with nothing put back, multiply the probability of the first by the probability of the second worked out from the cards that are left. Working: 52 − 4 = 48 cards are not aces, so the first card is not an ace with probability 48/52. One card has now gone and it was not an ace, so 51 cards remain and 47 of them are not aces, giving 47/51. Answer: the probability is (48/52) × (47/51). The distractors: (48/52) × (48/52) comes from leaving the pack at 52 cards for the second deal, which is only true if the first card is replaced; (4/52) × (3/51) comes from working out the probability that both cards ARE aces instead of neither; (4/52) × (4/51) comes from the same misreading with the ace count left at 4 while the total is reduced, adjusting only half of the second fraction.
- (d) 1/15 — The probability that the first bead is red is 3/10. Since the first bead is not put back, there are now only 2 red beads left out of 9 beads in total, so the probability that the second bead is also red is 2/9. Multiplying these, 3/10 × 2/9 = 6/90 = 1/15. A candidate who answers 9/100 has treated the beads as replaced, using 3/10 twice. A candidate who answers 3/50 has correctly reduced the red count to 2 for the second pick but forgotten that the total also falls to 9, using 2/10 instead. A candidate who answers 5/19 has added the numerators and added the denominators, (3+2)/(10+9), instead of multiplying.
- (d) 0.468 — The probability that Leo does not wake up before his alarm is 1 − 0.35 = 0.65, and the probability that his sister does not is 1 − 0.28 = 0.72. Since the two events are independent, multiply the complements: 0.65 × 0.72 = 0.468. A candidate who answers 0.63 has added the two given probabilities, 0.35 + 0.28, instead of finding and multiplying the complements. A candidate who answers 0.098 has multiplied the two given probabilities directly, 0.35 × 0.28, without taking complements first. A candidate who answers 0.532 has correctly reached 0.468 but then subtracted it from 1 again by mistake.
- (b) 15/32 — Method: there are two ways to get one of each colour, red then blue and blue then red. Work out the probability of each path by multiplying, then add the two paths. Working: red then blue is 5/8 × 3/8 = 15/64, and blue then red is 3/8 × 5/8 = 15/64. Adding the two paths gives 30/64. Answer: the probability is 15/32. The distractors: 15/64 comes from working out red then blue only and forgetting that blue then red also gives one of each; 15/28 comes from doubling correctly but reducing the total to 7 for the second spin, which is what happens to a bag when an item is kept out, not to a spinner; 39/64 comes from working from the opposite event and subtracting only the two-red case, 1 − 25/64, leaving the two-blue case inside the answer.
- (a) 0.09 — Method: two independent events that must both happen are combined by multiplying their probabilities. Working: the same probability 0.3 applies to each day, so the calculation is 0.3 × 0.3. Written as fractions this is 3/10 × 3/10 = 9/100. Answer: the probability is 0.09. The distractors: 0.6 comes from adding 0.3 and 0.3 instead of multiplying them; 0.3 comes from quoting the single-day probability, as though the second day added no further condition; 0.9 comes from multiplying 3 by 3 correctly but keeping only one decimal place in the product instead of two.
- (b) 1/20 — Method: two draws with nothing put back are combined by multiplying, with the second probability worked out from the tickets still in the bag. Working: the first draw takes the wanted ticket with probability 1/5. That ticket is kept out, so 4 tickets remain and only one of them is the ticket wanted second, giving 1/4. Multiplying gives 1/20. Answer: the probability is 1/20. The distractors: 1/10 comes from ignoring the order and treating the draw as a choice of two tickets from five, of which there are ten; 1/25 comes from keeping the total at 5 for the second draw, which is what happens only if the first ticket is put back; 2/5 comes from counting the two wanted tickets over the five in the bag, as though one draw decided the whole question.
- (a) 1/12 — Method: for draws with nothing put back, multiply the probabilities of the three draws, reducing both the number of red counters and the total each time a red counter is removed. Working: the first counter is red with probability 5/10. One red counter has gone, so the second is red with probability 4/9, and then the third is red with probability 3/8. Multiplying gives 60/720. Answer: the probability is 1/12. The distractors: 1/8 comes from using 5/10 three times, which is what happens only if each counter is put back; 2/9 comes from stopping after two draws and giving 5/10 × 4/9; 3/50 comes from taking one off the red count each time but leaving the total at 10, giving 5/10 × 4/10 × 3/10.
- (d) 15/64 — Method: because the first marble is put back, the second draw is made from the same 8 marbles, so the two draws are independent and their probabilities are multiplied. Working: the bag holds 8 marbles both times, so yellow first has probability 5/8 and blue second has probability 3/8. Multiplying fractions gives 5 × 3 = 15 on the top and 8 × 8 = 64 on the bottom. Answer: the probability is 15/64. The distractors: 9/64 comes from working out the probability that BOTH marbles are blue, 3/8 × 3/8, instead of one of each colour in the stated order; 15/16 comes from multiplying the numerators but adding the denominators; 5/8 comes from writing down the first draw only and never combining it with the second.
- (c) 0.49 — The two rounds are independent, so multiply the probability of losing each round: 0.7 × 0.7 = 0.49. Choosing 0.7 comes from giving the probability of losing just one round, forgetting there are two rounds to combine. Choosing 1.4 comes from adding the two probabilities instead of multiplying, 0.7 + 0.7 = 1.4. Choosing 0.09 comes from using the probability of WINNING instead of losing, 0.3 × 0.3 = 0.09.
- (d) 19/100 — It is easier to first find the probability that NEITHER component is faulty, then subtract from 1. The probability a component is not faulty is 9/10, so the probability neither is faulty is 9/10 × 9/10 = 81/100. So the probability at least one is faulty is 1 − 81/100 = 19/100. Choosing 1/5 comes from adding the two probabilities of a fault instead, 1/10 + 1/10 = 1/5, which double-counts the case where both are faulty. Choosing 1/10 comes from giving the probability for just one component being faulty. Choosing 1/100 comes from squaring the probability of a fault directly, 1/10 × 1/10 = 1/100, which is actually the probability that BOTH are faulty, not at least one.
- (b) 1/12 — Method: the coin does not affect the dice, so the two events are independent and the probability that both happen is the product of their probabilities. Working: heads has probability 1/2 and a 6 on an ordinary dice has probability 1/6. Multiplying gives 1 on the top and 2 × 6 = 12 on the bottom. Answer: the probability is 1/12. The distractors: 2/3 comes from adding 1/2 and 1/6 instead of multiplying them; 1/6 comes from using the dice alone and ignoring the condition on the coin; 1/8 comes from counting the possible results as 6 + 2 = 8 and treating the winning result as one of those eight.
- (c) 0.512 — Method: independent events that must all happen are combined by multiplying their probabilities. Working: the first two questions give 0.8 × 0.8 = 0.64. Bringing in the third gives 0.64 × 0.8, and since 64 × 8 = 512 with three decimal places in the product, this is 0.512. Answer: the probability is 0.512. The distractors: 0.64 comes from multiplying only two of the three probabilities and stopping; 0.8 comes from reading 'independent' as meaning the probability never changes and writing down the single-question figure; 0.0512 comes from a place-value slip in the last multiplication, counting four decimal places instead of three.
- (a) 1/16 — The two spins are independent, so multiply the probability of blue on each spin: 1/4 × 1/4 = 1/16. Choosing 1/2 comes from adding the two probabilities instead of multiplying, 1/4 + 1/4 = 1/2. Choosing 1/8 comes from wrongly treating the second spin as having a 1/2 chance of blue instead of the given 1/4, giving 1/4 × 1/2 = 1/8. Choosing 1/4 comes from giving the probability for a single spin and forgetting that the spinner is spun twice.
- (b) 0.4 — The two events are independent, so multiply the two probabilities: 0.8 × 0.5 = 0.4. Choosing 1.3 comes from adding the two probabilities instead of multiplying, 0.8 + 0.5 = 1.3. Choosing 0.3 comes from subtracting the two probabilities, 0.8 − 0.5 = 0.3, instead of multiplying them. Choosing 0.1 comes from using the probability that Ben is NOT on time, 1 − 0.8 = 0.2, and multiplying that by Freya's probability instead, 0.2 × 0.5 = 0.1.
- (c) 2/15 — Method: for independent events, the probability that both happen is the product of the two probabilities. Working: the calculation is 2/5 × 1/3. Multiplying fractions gives 2 × 1 = 2 on the top and 5 × 3 = 15 on the bottom. Answer: the probability is 2/15. The distractors: 11/15 comes from adding the two probabilities, 6/15 + 5/15, instead of multiplying them; 3/8 comes from adding the numerators and the denominators separately; 1/15 comes from subtracting one probability from the other, 6/15 − 5/15.
Build your own mix at the worksheet builder.