Printable · GCSE Foundation · ages 14-16
Independent and dependent combined events worksheet — GCSE Foundation
Fifteen questions on "independent and dependent combined events" — DfE statement P8. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
Answer key: Independent and dependent combined events worksheet — GCSE Foundation
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- (c) 0.49 — The two rounds are independent, so multiply the probability of losing each round: 0.7 × 0.7 = 0.49. Choosing 0.7 comes from giving the probability of losing just one round, forgetting there are two rounds to combine. Choosing 1.4 comes from adding the two probabilities instead of multiplying, 0.7 + 0.7 = 1.4. Choosing 0.09 comes from using the probability of WINNING instead of losing, 0.3 × 0.3 = 0.09.
- (b) 0.4 — The two events are independent, so multiply the two probabilities: 0.8 × 0.5 = 0.4. Choosing 1.3 comes from adding the two probabilities instead of multiplying, 0.8 + 0.5 = 1.3. Choosing 0.3 comes from subtracting the two probabilities, 0.8 − 0.5 = 0.3, instead of multiplying them. Choosing 0.1 comes from using the probability that Ben is NOT on time, 1 − 0.8 = 0.2, and multiplying that by Freya's probability instead, 0.2 × 0.5 = 0.1.
- (d) 0.468 — The probability that Leo does not wake up before his alarm is 1 − 0.35 = 0.65, and the probability that his sister does not is 1 − 0.28 = 0.72. Since the two events are independent, multiply the complements: 0.65 × 0.72 = 0.468. A candidate who answers 0.63 has added the two given probabilities, 0.35 + 0.28, instead of finding and multiplying the complements. A candidate who answers 0.098 has multiplied the two given probabilities directly, 0.35 × 0.28, without taking complements first. A candidate who answers 0.532 has correctly reached 0.468 but then subtracted it from 1 again by mistake.
- (a) 1/16 — The two spins are independent, so multiply the probability of blue on each spin: 1/4 × 1/4 = 1/16. Choosing 1/2 comes from adding the two probabilities instead of multiplying, 1/4 + 1/4 = 1/2. Choosing 1/8 comes from wrongly treating the second spin as having a 1/2 chance of blue instead of the given 1/4, giving 1/4 × 1/2 = 1/8. Choosing 1/4 comes from giving the probability for a single spin and forgetting that the spinner is spun twice.
- (b) 1/12 — Method: the coin does not affect the dice, so the two events are independent and the probability that both happen is the product of their probabilities. Working: heads has probability 1/2 and a 6 on an ordinary dice has probability 1/6. Multiplying gives 1 on the top and 2 × 6 = 12 on the bottom. Answer: the probability is 1/12. The distractors: 2/3 comes from adding 1/2 and 1/6 instead of multiplying them; 1/6 comes from using the dice alone and ignoring the condition on the coin; 1/8 comes from counting the possible results as 6 + 2 = 8 and treating the winning result as one of those eight.
- (b) (48/52) × (47/51) — Method: for two deals one after the other with nothing put back, multiply the probability of the first by the probability of the second worked out from the cards that are left. Working: 52 − 4 = 48 cards are not aces, so the first card is not an ace with probability 48/52. One card has now gone and it was not an ace, so 51 cards remain and 47 of them are not aces, giving 47/51. Answer: the probability is (48/52) × (47/51). The distractors: (48/52) × (48/52) comes from leaving the pack at 52 cards for the second deal, which is only true if the first card is replaced; (4/52) × (3/51) comes from working out the probability that both cards ARE aces instead of neither; (4/52) × (4/51) comes from the same misreading with the ace count left at 4 while the total is reduced, adjusting only half of the second fraction.
- (b) 11/36 — Method: 'at least one' is the opposite of 'none at all', so work out the probability of no 5 on either roll and take it away from 1. Working: a roll that is not a 5 has probability 5/6, and the rolls are independent, so no 5 at all has probability 5/6 × 5/6 = 25/36. Taking this from 36/36 leaves 11/36. Answer: the probability is 11/36. The distractors: 25/36 is the probability of no 5 at all, written down without the final subtraction; 12/36 comes from counting the 6 pairs with a 5 on the first roll and the 6 pairs with a 5 on the second and adding them, which counts the pair (5, 5) twice; 30/36 comes from working out 1 − 1/6 as though only one roll were made.
- (d) 1/15 — The probability that the first bead is red is 3/10. Since the first bead is not put back, there are now only 2 red beads left out of 9 beads in total, so the probability that the second bead is also red is 2/9. Multiplying these, 3/10 × 2/9 = 6/90 = 1/15. A candidate who answers 9/100 has treated the beads as replaced, using 3/10 twice. A candidate who answers 3/50 has correctly reduced the red count to 2 for the second pick but forgotten that the total also falls to 9, using 2/10 instead. A candidate who answers 5/19 has added the numerators and added the denominators, (3+2)/(10+9), instead of multiplying.
- (a) 0.2 — Method: for independent events, the probability that both happen is the product of the two probabilities. Working: the first set is green with probability 0.4 and the second with probability 0.5, so the calculation is 0.4 × 0.5. Since 4 × 5 = 20 and the two factors carry one decimal place each, the product carries two. Answer: the probability is 0.2. The distractors: 0.9 comes from adding 0.4 and 0.5 instead of multiplying them; 0.45 comes from averaging the two probabilities; 0.1 comes from subtracting 0.4 from 0.5, treating the question as a difference.
- (d) 15/64 — Method: because the first marble is put back, the second draw is made from the same 8 marbles, so the two draws are independent and their probabilities are multiplied. Working: the bag holds 8 marbles both times, so yellow first has probability 5/8 and blue second has probability 3/8. Multiplying fractions gives 5 × 3 = 15 on the top and 8 × 8 = 64 on the bottom. Answer: the probability is 15/64. The distractors: 9/64 comes from working out the probability that BOTH marbles are blue, 3/8 × 3/8, instead of one of each colour in the stated order; 15/16 comes from multiplying the numerators but adding the denominators; 5/8 comes from writing down the first draw only and never combining it with the second.
- (c) 0.512 — Method: independent events that must all happen are combined by multiplying their probabilities. Working: the first two questions give 0.8 × 0.8 = 0.64. Bringing in the third gives 0.64 × 0.8, and since 64 × 8 = 512 with three decimal places in the product, this is 0.512. Answer: the probability is 0.512. The distractors: 0.64 comes from multiplying only two of the three probabilities and stopping; 0.8 comes from reading 'independent' as meaning the probability never changes and writing down the single-question figure; 0.0512 comes from a place-value slip in the last multiplication, counting four decimal places instead of three.
- (b) 15/32 — Method: there are two ways to get one of each colour, red then blue and blue then red. Work out the probability of each path by multiplying, then add the two paths. Working: red then blue is 5/8 × 3/8 = 15/64, and blue then red is 3/8 × 5/8 = 15/64. Adding the two paths gives 30/64. Answer: the probability is 15/32. The distractors: 15/64 comes from working out red then blue only and forgetting that blue then red also gives one of each; 15/28 comes from doubling correctly but reducing the total to 7 for the second spin, which is what happens to a bag when an item is kept out, not to a spinner; 39/64 comes from working from the opposite event and subtracting only the two-red case, 1 − 25/64, leaving the two-blue case inside the answer.
- (d) 3/5 — The first tile drawn is a consonant with probability 4/5, since 4 of the 5 letters in MATHS are consonants. Since it is not replaced, 3 consonants remain out of the 4 tiles left, so the second tile is a consonant with probability 3/4. Multiplying gives 4/5 × 3/4 = 3/5. Choosing 4/5 comes from only using the probability for the first draw and forgetting the second draw changes once a tile is removed. Choosing 3/4 comes from only using the probability for the second draw on its own. Choosing 16/25 comes from treating the two draws as independent, using 4/5 × 4/5 = 16/25, which would only be correct if the first tile were replaced before the second draw.
- (b) 3/10 — Method: on a tree diagram, follow the path that matches the description and multiply the probabilities written along it; with nothing put back, the second set of branches is worked out from the counters that are left. Working: 3 of the 5 counters are yellow, so the first branch of the path is 3/5. A yellow counter has been kept out, so 4 counters remain and both green counters are still there, making the second branch 2/4. Multiplying along the path gives 6/20. Answer: the probability is 3/10. The distractors: 6/25 comes from using 2/5 on the second branch, which is the tree for a counter that is put back; 3/20 comes from taking one off the green count as well as off the total, using 1/4 on the second branch; 3/5 comes from reading the first branch only and never multiplying along the path.
- (b) 6/25 — The probability of winning on any one spin is 2/5, and the probability of losing on any one spin is 3/5. Since the spins are independent, multiply the probability of winning on the first spin by the probability of losing on the second spin: 2/5 × 3/5 = 6/25. A candidate who answers 4/25 has used the winning probability for both spins, 2/5 × 2/5. A candidate who answers 9/25 has used the losing probability for both spins, 3/5 × 3/5. A candidate who answers 3/10 has treated the spins as if they were dependent, reducing the second spin's denominator to 4.
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