Printable · GCSE Foundation · ages 14-16
Probabilities of exhaustive events sum to one worksheet — GCSE Foundation
Fifteen questions on "probabilities of exhaustive events sum to one" — DfE statement P4. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
Probabilities of exhaustive events sum to one worksheet — GCSE Foundation
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- 1.A bag contains counters that are red, blue or green only. The probability that a counter taken at random is not red is 0.8. The bag contains 25 counters in total. Work out how many of the counters are red.
- 2.A card is taken at random from an ordinary pack of 52 playing cards. The probability that the card is a diamond is 1/4. Work out the probability that the card is not a diamond.
- 3.At a school fete, each raffle ticket wins a prize, wins a voucher or wins nothing, and no ticket can win more than one of these. The probability that a ticket wins a prize is 0.4 and the probability that it wins a voucher is 0.35. Work out the probability that a ticket wins a prize or a voucher.
- 4.A jar contains counters that are pink, gold or grey only. The probability that a counter taken at random is pink is 0.2 and the probability that it is gold is 0.45. The jar contains 60 counters in total. Work out the number of grey counters.
- 5.A charity raffle has three types of ticket: winning, near-miss and losing, and every ticket is exactly one of these. The probability that a ticket is winning is 1/8 and the probability that it is a near-miss is 1/4. Work out the probability that a ticket is losing.
- 6.At a school car park, each car is a saloon, an estate or a hatchback, and no car is more than one of these. Among 200 cars, the probability that a car chosen at random is a saloon is 0.28 and the probability that it is an estate is 0.37. Work out how many of the 200 cars are hatchbacks.
- 7.A spinner lands on red, on blue or on green, and it cannot land on more than one colour at a time. The probability that it lands on red is 0.3 and the probability that it lands on blue is 0.5. Work out the probability that it lands on red or on blue.
- 8.At a tombola stall, each ticket wins a toy, wins a sweet or wins nothing, and no ticket can win more than one of these. The probability that a ticket wins a toy is 0.15 and the probability that it wins a sweet is 0.4. Work out the probability that a ticket wins neither a toy nor a sweet.
- 9.At a coffee shop, each customer buys tea, coffee, water or juice, and never more than one of these. The probability that a customer buys tea is 0.36 and the probability that they buy juice is 0.04. The probability that a customer buys coffee is three times the probability that they buy water. Work out the probability that a customer buys water.
- 10.A box contains 1 white bead, 4 purple beads and 4 red beads. One bead is taken at random from the box. Work out the probability that the bead is white or purple.
- 11.A spinner can land on red, blue, green or yellow. The probability that it lands on red is 0.24 and the probability that it lands on yellow is 0.16. The probabilities of landing on blue and on green are equal, and each is called x. Work out the value of x.
- 12.Each turn of a game ends in a win, a draw or a loss, and no turn can end in more than one of these. The probability of a win is 1/4 and the probability of a draw is 1/3. Work out the probability of a loss.
- 13.A card is taken at random from an ordinary pack of 52 playing cards. The pack contains 4 aces and 4 kings. Work out the probability that the card is an ace or a king.
- 14.The probability that Oliver's train is delayed on any morning is 0.3. Work out the probability that his train is not delayed.
- 15.At a fun run, each runner finishes, retires or is disqualified, and cannot do more than one of these. The probability that a runner finishes is 68.5% and the probability that a runner retires is 24.75%. Work out the probability, as a percentage, that a runner is disqualified.
Answer key
- (d) 5 — Being red and not being red are exhaustive, so their probabilities sum to 1: the probability of red is 1 − 0.8 = 0.2. The number of red counters is 0.2 × 25 = 5. Using 0.8 directly as the probability of red, without taking the complement, gives 0.8 × 25 = 20 — the number of counters that are NOT red. Sharing the 25 counters equally between the three colours, ignoring the given probability altogether, gives 25 ÷ 3 ≈ 8. Misreading the total as 20 counters instead of 25 gives 0.2 × 20 = 4.
- (b) 3/4 — Method: a card either is a diamond or is not a diamond, so those two outcomes form an exhaustive set and their probabilities add to 1; subtract the given probability from 1. Working: P(diamond) = 1/4, so P(not a diamond) = 1 − 1/4; writing 1 as 4/4 gives 4/4 − 1/4. Answer: 3/4. The distractors: 1/4 comes from giving back the probability that the card is a diamond instead of its complement; 1/2 comes from reading 'not a diamond' as 'not a red card' and halving the pack; 3/52 comes from doing the subtraction 4 − 1 = 3 on the suits but then writing that 3 over the 52 cards in the pack instead of over the 4 suits.
- (a) 0.75 — Method: a ticket cannot win both a prize and a voucher, so the two events are mutually exclusive and their probabilities are added. Working: 0.4 + 0.35, lining the decimal points up, gives 0.40 + 0.35. Answer: 0.75. The distractors: 0.25 comes from going one step too far and giving the probability that a ticket wins nothing, which is what is left when the total is taken from 1; 0.14 comes from multiplying 0.4 by 0.35 instead of adding them; 0.05 comes from subtracting 0.35 from 0.4 instead of adding them.
- (d) 21 — Pink, gold and grey cover every counter, so their probabilities sum to 1: P(grey) = 1 − 0.2 − 0.45 = 0.35. Number of grey counters = 0.35 × 60 = 21. Multiplying the pink probability by 60 gives 12, the number of pink counters, not grey. Multiplying the gold probability by 60 gives 27, the number of gold counters. Adding 0.2 and 0.45 without subtracting from 1 gives 0.65, and 0.65 × 60 = 39 counts the pink and gold counters together, not the grey ones.
- (a) 5/8 — Winning, near-miss and losing are exhaustive, so the three probabilities sum to 1. Writing 1/4 as 2/8 so every fraction has the same denominator, 1 − 1/8 − 2/8 = 8/8 − 1/8 − 2/8 = 5/8. Subtracting only the winning probability and forgetting the near-miss probability gives 1 − 1/8 = 7/8. Subtracting only the near-miss probability and forgetting the winning probability gives 1 − 1/4 = 3/4. Adding the two given probabilities and stopping there gives 1/8 + 2/8 = 3/8, the probability that a ticket is winning or a near-miss, not the probability that it is losing.
- (b) 70 — Saloon, estate and hatchback are exhaustive, so their probabilities sum to 1: the probability of a hatchback is 1 − 0.28 − 0.37 = 0.35. The number of hatchbacks is 0.35 × 200 = 70. Treating the SUM of the other two probabilities, 0.28 + 0.37 = 0.65, as the probability of a hatchback instead of its complement gives 0.65 × 200 = 130. Multiplying the correct probability, 0.35, by 100 instead of the 200 cars actually surveyed gives 35. Averaging the two given probabilities, (0.28 + 0.37) ÷ 2 = 0.325, instead of subtracting them from 1, and then multiplying by 200 gives 65.
- (a) 0.8 — Method: the spinner cannot land on red and blue at the same time, so the two events are mutually exclusive and their probabilities are added. Working: 0.3 + 0.5, lining the decimal points up. Answer: 0.8, which also tells you that the remaining colour, green, has probability 0.2 because the three must add to 1. The distractors: 0.2 comes from subtracting 0.3 from 0.5 instead of adding the two probabilities; 0.15 comes from multiplying 0.3 by 0.5 instead of adding them; 0.4 comes from finding the mean of 0.3 and 0.5 rather than their total.
- (b) 0.45 — Winning a toy, winning a sweet and winning neither are mutually exclusive and exhaustive, so their probabilities sum to 1. P(toy) + P(sweet) = 0.15 + 0.4 = 0.55. P(neither) = 1 − 0.55 = 0.45. Adding 0.15 and 0.4 and stopping there gives 0.55, which is the probability of winning a toy or a sweet, not of winning neither. Subtracting only 0.15 from 1 gives 0.85, and ignores the sweet probability entirely. Subtracting only 0.4 from 1 gives 0.6, and ignores the toy probability entirely.
- (a) 0.15 — Let P(water) = x, so P(coffee) = 3x. The four outcomes are exhaustive: 0.36 + 0.04 + x + 3x = 1, so 0.4 + 4x = 1, giving 4x = 0.6 and x = 0.15. So P(water) = 0.15. Reporting 3x, the coffee probability, instead of water gives 0.45. Splitting the remaining 0.6 evenly between coffee and water, ignoring the 3:1 ratio, gives 0.30. Stopping once the remaining probability 0.6 is found, without dividing by the four equal shares, gives 0.60.
- (a) 5/9 — Method: a bead cannot be two colours at once, so white and purple are mutually exclusive and their probabilities are added over the common total. Working: there are 1 + 4 + 4 = 9 beads, so P(white) = 1/9 and P(purple) = 4/9; adding gives 1/9 + 4/9, and 1 + 4 = 5 ninths. Answer: 5/9. The distractors: 4/9 comes from giving the probability of a purple bead alone and forgetting to include the white one; 5/8 comes from counting 5 favourable beads but using 8 as the total, leaving the single white bead out of the count of the box; 5/18 comes from adding 1/9 and 4/9 by adding the denominators as well as the numerators.
- (a) 0.30 — Red, blue, green and yellow are exhaustive, so all four probabilities sum to 1: 0.24 + 0.16 + x + x = 1, so 2x + 0.40 = 1, giving 2x = 0.60 and x = 0.30. Stopping at 2x = 0.60 without dividing by 2 leaves 0.60, the combined probability of both blue and green together, not the value of x on its own. Sharing the 0.60 across all four colours instead of just the two unknown ones gives 0.60 ÷ 4 = 0.15. Leaving out the 0.16 for yellow gives 2x + 0.24 = 1, so 2x = 0.76 and x = 0.38.
- (a) 5/12 — Method: a win, a draw and a loss are the only outcomes and no two can happen together, so the three probabilities form an exhaustive set of mutually exclusive events and add to 1; add the two given probabilities, then subtract from 1. Working: 1/4 + 1/3 over the common denominator 12 is 3/12 + 4/12 = 7/12, and 1 − 7/12 = 12/12 − 7/12. Answer: 5/12. The distractors: 7/12 comes from stopping at the probability of a win or a draw and never subtracting from 1; 1/12 comes from subtracting the two given probabilities from each other, 1/3 − 1/4, instead of adding them and taking the total from 1; 5/7 comes from adding 1/4 and 1/3 by adding the numerators and the denominators to get 2/7 and then subtracting that from 1.
- (b) 8/52 — Method: a card cannot be an ace and a king at the same time, so the two events are mutually exclusive and their probabilities are added, keeping the denominator the same. Working: P(ace) = 4/52 and P(king) = 4/52, so P(ace or king) = 4/52 + 4/52, and 4 + 4 = 8 fifty-seconds. Answer: 8/52. The distractors: 4/52 comes from giving the probability of just one of the two events and forgetting to add the other; 16/52 comes from multiplying the two counts, 4 × 4, instead of adding them; 1/52 comes from giving the probability of one particular named card rather than any of the eight.
- (d) 0.7 — Method: delayed and not delayed are the only two outcomes, so the two probabilities form an exhaustive set and add to 1; subtract the given probability from 1. Working: 1 − 0.3, written as 1.0 − 0.3 with the decimal points lined up. Answer: 0.7. The distractors: 0.3 comes from giving back the probability that the train is delayed instead of its complement; 0.97 comes from lining the decimal points up wrongly and working out 1.00 − 0.03; 0.5 comes from assuming that delayed and not delayed must be equally likely because there are only two outcomes.
- (a) 6.75% — Finishing, retiring and being disqualified are exhaustive, so the three percentages sum to 100%: 100% − 68.5% − 24.75% = 6.75%. Adding the two given percentages instead of subtracting them from 100% gives 68.5% + 24.75% = 93.25%, the combined probability of finishing or retiring, not of being disqualified. Subtracting only the retiring percentage from 100% and forgetting the finishing percentage gives 100% − 24.75% = 75.25%. Subtracting only the finishing percentage and forgetting the retiring percentage gives 100% − 68.5% = 31.50%.
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