Printable · GCSE Foundation · ages 14-16
Possibility spaces for single and combined events worksheet — GCSE Foundation
Fifteen questions on "possibility spaces for single and combined events" — DfE statement P7. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
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Possibility spaces for single and combined events worksheet — GCSE Foundation
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- 1.A small pack contains 5 cards, numbered 1 to 5. One card is drawn at random from the pack, and a fair coin is flipped. Every outcome is listed as a pair, such as (3, H). Work out how many equally likely outcomes there are in total.
- 2.Spinner E has 4 equal sections, numbered 1 to 4. Spinner F has 6 equal sections, numbered 1 to 6. Both spinners are spun once. Work out the probability of getting at least one 3.
- 3.A café offers 3 types of sandwich, cheese, ham and egg, and 4 types of drink, tea, coffee, juice and water. A customer chooses one sandwich and one drink at random. Work out the probability that the customer chooses egg and water.
- 4.In a board game Mia moves forward by the total of two ordinary fair dice. Work out the probability that her total is 7. Give your answer as a fraction in its simplest form.
- 5.Two ordinary fair dice are rolled. Work out the probability that the difference between the two scores is 1.
- 6.A red fair dice and a blue fair dice are rolled together. Every outcome is listed as an ordered pair, red score then blue score. Work out the probability that the red score is less than the blue score.
- 7.A box contains cards labelled 1, 2 and 3. A card is drawn at random and its number noted, then it is put back. A second card is then drawn at random. Every outcome is listed as an ordered pair, such as (1, 2). Work out how many of the outcomes in the full list have both numbers the same.
- 8.Jack rolls two ordinary fair dice and adds the two scores together. Work out the probability that the total is 6.
- 9.Two ordinary fair dice are rolled. Work out the probability that both dice show the same score.
- 10.A pack contains 6 cards, numbered 1 to 6. A card is drawn at random from the pack, and a fair coin is flipped. Work out the probability of drawing an even-numbered card and the coin landing on tails.
- 11.Grace rolls two ordinary fair dice at the same time and works out the total of the two scores. Work out the probability that the total is greater than 10.
- 12.Two ordinary fair dice are rolled and the two scores are added together. Work out the probability that the total is a prime number.
- 13.A padlock code is formed by arranging three different digits chosen from 2, 3, 4 and 5, with no digit repeated. Work out how many different three-digit codes can be made.
- 14.Spinner A is numbered 1 to 3 and Spinner B is numbered 1 to 5. Both spinners are spun once, and every outcome is listed as a pair, one number from each spinner. Work out how many equally likely outcomes there are in total.
- 15.Spinner C has 3 equal sections, numbered 2, 3 and 5. Spinner D has 6 equal sections, numbered 1 to 6. Both spinners are spun once, and the two numbers are multiplied together. Work out the probability that the product is a multiple of 5.
Answer key
- (c) 10 — There are 5 possible cards and 2 possible coin results, so listing every pair gives 5 × 2 = 10 equally likely outcomes. Choosing 5 comes from listing only the card outcomes and forgetting the coin flip adds a second stage to each one. Choosing 7 comes from adding the two stages instead of combining them, 5 + 2 = 7, rather than pairing every card with every coin result. Choosing 20 comes from counting each coin result twice for every card, 5 × 2 × 2 = 20, effectively pairing every card with the coin twice over.
- (a) 3/8 — There are 4 × 6 = 24 equally likely outcomes. The outcomes with no 3 at all have Spinner E showing 1, 2 or 4 and Spinner F showing 1, 2, 4, 5 or 6, giving 3 × 5 = 15 outcomes. So the outcomes with at least one 3 are 24 − 15 = 9, and the probability is 9/24 = 3/8. Choosing 5/12 comes from adding the two individual probabilities of a 3, 1/4 + 1/6, which counts the outcome where both spinners show 3 twice over. Choosing 1/4 comes from only counting the case where Spinner E shows 3, and forgetting the outcomes where Spinner F shows 3 instead. Choosing 5/8 comes from working out the probability of getting no 3 at all, 15/24 = 5/8, and giving that as the final answer instead of subtracting it from 1.
- (d) 1/12 — Method: list the full possibility space of sandwich-and-drink pairs, then divide the one matching pair by the size of the whole space. Working: there are 3 × 4 = 12 equally likely sandwich-and-drink pairs, and exactly one of them is egg and water. Answer: 1/12. Watch out: writing down 1/7 comes from adding the two counts, 3 + 4 = 7, instead of multiplying them to build the possibility space. Writing down 1/3 uses only the chance of choosing egg out of 3 sandwiches and ignores the drink altogether. And writing down 1/4 uses only the chance of choosing water out of 4 drinks and ignores the sandwich altogether.
- (a) 1/6 — Method: write the results of the two dice as ordered pairs, count the pairs whose scores add to the total asked for, divide by the number of ordered pairs there are, then cancel the fraction down. Working: there are 6 × 6 = 36 equally likely ordered pairs. The pairs whose scores add to 7 are (1, 6), (2, 5), (3, 4), (4, 3), (5, 2) and (6, 1), which is 6 pairs, so the probability is 6/36. Dividing the top and the bottom by 6 gives 1/6. Answer: the probability is 1/6. The distractors: 7/36 comes from taking the number of favourable pairs to be 7 because 7 is the total asked for, confusing the size of a total with the number of ways of making it; 1/7 comes from using the 21 different combinations of two scores as the equally likely results, finding the 3 combinations 1 and 6, 2 and 5, 3 and 4, and cancelling 3/21; 6/11 comes from counting the 6 favourable pairs correctly but dividing by the 11 possible totals from 2 to 12 rather than by the 36 pairs.
- (d) 5/18 — Method: list every ordered pair of dice scores whose difference is 1, then divide by the 36 equally likely pairs. Working: the pairs with a difference of 1 are (1, 2), (2, 1), (2, 3), (3, 2), (3, 4), (4, 3), (4, 5), (5, 4), (5, 6) and (6, 5), which is 10 pairs out of 36, cancelling down to 5/18. Answer: 5/18. Watch out: writing down 5/36 lists only the 5 pairs going up, (1, 2), (2, 3), (3, 4), (4, 5) and (5, 6), and misses that each one has a matching pair the other way round, such as (2, 1) — the two dice are different objects, and order matters, so each of those 5 gaps counts twice. Writing down 1/6 treats the six possible differences, 0 to 5, as equally likely and picks 1 out of 6 of them, but a difference of 1 is reached by far more pairs of scores than a difference of 5 is, so the six differences are not equally likely. And writing down 1/4 comes from adding the two dice's outcome counts instead of multiplying them, 6 + 6 = 12, and grouping the six scores into just three non-overlapping pairs one apart, {1, 2}, {3, 4} and {5, 6}, giving 3 out of that wrong pool of 12.
- (b) 5/12 — There are 36 equally likely ordered pairs. Listing the pairs where the red score is smaller than the blue score gives 15 outcomes, so the probability is 15/36 = 5/12. Choosing 1/2 comes from assuming the 36 outcomes split evenly between 'red smaller' and 'red bigger', which ignores the 6 outcomes where the two dice show the same score. Choosing 7/12 comes from including the outcomes where the two scores are equal, 15 + 6 = 21, giving 21/36 = 7/12, instead of using 'less than' strictly. Choosing 5/36 comes from counting only the outcomes where the two scores differ by exactly 1, such as (1, 2) and (2, 3), which is 5 outcomes, and missing the pairs that differ by more than 1.
- (c) 3 — There are 3 outcomes for the first draw and 3 for the second, giving 3 × 3 = 9 ordered pairs in total: first draw 1 with second draw 1, 2 or 3; first draw 2 with second draw 1, 2 or 3; and first draw 3 with second draw 1, 2 or 3. Checking the list, the only pairs with both numbers the same are 1 with 1, 2 with 2, and 3 with 3, so there are 3. A candidate who answers 9 has counted every outcome instead of only the matching ones. A candidate who answers 6 has mistakenly counted pairs such as 1 with 2 and 2 with 1 as matching because they contain the same two digits. A candidate who answers 1 has stopped after finding only the first matching pair in the list.
- (a) 5/36 — Method: list every result of the two dice as an ordered pair, first score then second score, count the pairs that give the total asked for and divide by how many pairs the list holds. Working: each dice can show 6 scores, so there are 6 × 6 = 36 equally likely ordered pairs. The pairs whose scores add to 6 are (1, 5), (2, 4), (3, 3), (4, 2) and (5, 1), which is 5 pairs out of the 36. Answer: the probability is 5/36. The distractors: 4/36 comes from listing (1, 5), (5, 1), (2, 4) and (4, 2) and leaving (3, 3) out, because a double does not look like a pair that can be turned round; 5/12 comes from finding the 5 pairs but taking the number of possible results to be 6 + 6 = 12, adding the two dice instead of multiplying them; 1/11 comes from treating the eleven possible totals 2, 3, 4 and so on up to 12 as equally likely, so that a total of 6 is one result out of eleven.
- (b) 1/6 — Method: list the ordered pairs where the two scores match, and divide by the 36 equally likely pairs. Working: the matching pairs are (1, 1), (2, 2), (3, 3), (4, 4), (5, 5) and (6, 6), which is 6 pairs out of 36, cancelling down to 1/6. Answer: 1/6. Watch out: writing down 1/36 finds the probability of one particular double, such as (6, 6), rather than any double at all. Guessing 1/2 treats 'same' and 'different' as equally likely events, when there are only 6 matching pairs against 30 non-matching ones. And writing down 1/3 comes from listing each double twice, once for each order of the two dice, giving 12 pairs out of 36 — but (1, 1) is a single outcome, and swapping the two dice over does not produce a second one.
- (b) 1/4 — There are 6 × 2 = 12 equally likely outcomes. The even-numbered cards are 2, 4 and 6, so there are 3 × 1 = 3 outcomes with an even card and tails, giving a probability of 3/12 = 1/4. Choosing 1/2 comes from working out only the probability of drawing an even card, 3/6, and forgetting to combine it with the coin landing on tails. Choosing 1/12 comes from treating only one specific outcome, such as card 6 with tails, as the only one that counts, instead of all three even cards paired with tails. Choosing 1/8 comes from doubling the coin stage when counting the total, using 6 × 2 × 2 = 24 outcomes instead of 6 × 2 = 12, and giving 3/24 = 1/8.
- (d) 3/36 — Method: list the results as ordered pairs, decide which totals satisfy the condition, count the pairs that give those totals and divide by the number of pairs there are. Working: there are 6 × 6 = 36 equally likely ordered pairs. Greater than 10 means a total of 11 or a total of 12. A total of 11 comes from (5, 6) and (6, 5); a total of 12 comes from (6, 6) alone, because both dice must show a 6. That is 2 + 1 = 3 pairs out of the 36. Answer: the probability is 3/36. The distractors: 2/36 comes from counting the two ways of making 11 and forgetting that 12 is greater than 10 as well; 4/36 comes from writing (6, 6) down twice, applying the rule that a pair can be turned round to a double that can only happen one way; 33/36 comes from reading the condition the wrong way round and giving the probability that the total is 10 or less.
- (d) 5/12 — The possible totals are 2 to 12. The prime totals are 2, 3, 5, 7 and 11, with 1, 2, 4, 6 and 2 ways to make them, giving 1 + 2 + 4 + 6 + 2 = 15 outcomes out of 36, so the probability is 15/36 = 5/12. Choosing 7/18 comes from forgetting that a total of 2 counts as prime, giving 14/36 = 7/18 instead. Choosing 19/36 comes from wrongly including a total of 9 as a prime number, adding its 4 ways to the correct 15 to get 19/36. Choosing 13/36 comes from forgetting the 2 ways of making a total of 11, giving 13/36 instead of 15/36.
- (d) 24 — There are 4 choices for the first digit. Once that digit is used, 3 digits remain for the second position, and then 2 digits remain for the third position: 4 × 3 × 2 = 24 codes. Choosing 64 comes from allowing a digit to be reused at every position, 4 × 4 × 4 = 64, which is not allowed here since no digit repeats. Choosing 12 comes from multiplying only the first two positions, 4 × 3 = 12, and forgetting that a third digit is also chosen from the digits that remain. Choosing 6 comes from counting only the arrangements of one single set of three digits, 3 × 2 × 1 = 6, and forgetting that there are 4 different sets of three digits that can be chosen from 2, 3, 4 and 5.
- (d) 15 — Method: each of Spinner A's outcomes can be paired with each of Spinner B's outcomes, so the two counts are combined by multiplying, not adding. Working: Spinner A has 3 outcomes and Spinner B has 5, so there are 3 × 5 = 15 equally likely outcomes in total. Answer: 15. Watch out: adding the two counts, 3 + 5 = 8, undercounts drastically — every one of Spinner A's 3 outcomes pairs with all 5 of Spinner B's outcomes, not just one each. Writing down 3 counts Spinner A alone and leaves Spinner B out completely. And writing down 25 comes from squaring Spinner B's own outcome count, 5 × 5, and forgetting Spinner A altogether.
- (a) 4/9 — There are 3 × 6 = 18 equally likely outcomes. The product is a multiple of 5 whenever Spinner C shows 5, whatever Spinner D shows, which is 6 outcomes, or whenever Spinner D shows 5 and Spinner C shows 2 or 3, which is 2 more outcomes. This gives 6 + 2 = 8 outcomes, so the probability is 8/18 = 4/9. Choosing 1/3 comes from only counting the 6 outcomes where Spinner C shows 5 and forgetting the 2 outcomes where Spinner D shows 5 instead. Choosing 1/9 comes from only counting the 2 outcomes where Spinner D shows 5 and forgetting the 6 outcomes where Spinner C shows 5. Choosing 1/2 comes from counting 9 outcomes instead of 8, by listing the case where Spinner C shows 5 and Spinner D shows 5 twice over.
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