Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Calculator
Probability worksheet — GCSE Foundation
MathsUKwww.geekhero.co.uk
- 1.The probability that Leo wakes up before his alarm is 0.35. The probability that his younger sister wakes up before her alarm, independently of Leo, is 0.28. Work out the probability that neither of them wakes up before their alarm.
- 2.A leisure centre has 150 members. 80 of the members are male and the rest are female. Every member uses either the pool or the gym, but not both. 66 members use the pool, and 35 of those pool users are male. Work out how many female members use the gym.
- 3.A market stall sells umbrellas. Over the last 250 days, it rained on 70 of them. Using this as an estimate of the probability of rain, work out how many rainy days would be expected in the next 365 days.
- 4.A spinner can land on red, blue, green or yellow. The probability that it lands on red is 0.24 and the probability that it lands on yellow is 0.16. The probabilities of landing on blue and on green are equal, and each is called x. Work out the value of x.
- 5.A fair coin is flipped again and again. After the first 10 flips there have been 7 heads. After 1000 flips there have been 528 heads. Which statement best describes what these results show?
- 6.A fair six-sided dice is rolled 90 times. Work out how many more times you would expect it to land on a number less than 4 than on a 6.
- 7.A basketball player has a free-throw success probability of 0.75. She wants to expect to score 60 successful free throws. Work out how many free throws she needs to attempt.
- 8.A fair six-sided dice is rolled once. Work out the probability that the score is an odd number. Give your answer as a decimal.
- 9.A biased spinner is spun 40 times and lands on red 16 times. It is then spun a further 60 times and lands on red 21 times. Work out the best estimate of the probability that the spinner lands on red, using the results of all 100 spins together.
- 10.A game has two independent stages. P(win stage 1) = 0.4, and P(win stage 2) = 0.25. Work out the probability that Ffion wins at least one of the two stages.
- 11.At a fête, a game costs £3 to play. The probability of winning is 0.1, and each win pays out £20. 150 people play the game. Work out the fête's expected profit from the game.
- 12.A seed company tests germination using results from three greenhouses. Greenhouse 1 plants 200 seeds and 172 germinate. Greenhouse 2 plants 150 seeds and 126 germinate. Greenhouse 3 plants 250 seeds and 212 germinate. Using the combined results from all three greenhouses, work out the best estimate of the number of seeds, out of a new batch of 4000 seeds, that would be expected to germinate.
- 13.Dice A is a fair six-sided dice. Dice B is biased so that P(6) = 0.3. Dice A is rolled 150 times and Dice B is rolled 150 times. Work out how many more sixes you would expect from Dice B than from Dice A.
- 14.A café offers 3 types of sandwich, cheese, ham and egg, and 4 types of drink, tea, coffee, juice and water. A customer chooses one sandwich and one drink at random. Work out the probability that the customer chooses egg and water.
- 15.A library recorded loans for 250 books over a week, using a frequency tree. The first branch splits the books into 160 fiction and 90 non-fiction. Of the fiction books, 112 were returned on time and the rest were returned late. All the non-fiction books were returned on time. Work out the probability that a book, chosen at random from the 250, was returned late. Give your answer as a fraction in its simplest form.
Answer key
- (d) 0.468 — The probability that Leo does not wake up before his alarm is 1 − 0.35 = 0.65, and the probability that his sister does not is 1 − 0.28 = 0.72. Since the two events are independent, multiply the complements: 0.65 × 0.72 = 0.468. A candidate who answers 0.63 has added the two given probabilities, 0.35 + 0.28, instead of finding and multiplying the complements. A candidate who answers 0.098 has multiplied the two given probabilities directly, 0.35 × 0.28, without taking complements first. A candidate who answers 0.532 has correctly reached 0.468 but then subtracted it from 1 again by mistake.
- (b) 39 — Method: put the counts into a two-way table and fill each missing cell by subtracting along a row or down a column. Working: the number of female members is 150 − 80 = 70. The pool column holds 66 members and 35 of them are male, so the number of female pool users is 66 − 35 = 31. Subtracting along the female row, 70 − 31 = 39 female members use the gym. Answer: 39 female members use the gym. The distractors: 45 comes from subtracting along the male row instead, 80 − 35 = 45, which counts male gym users; 31 is the female pool cell, written down one step before the gym cell; 84 is 150 − 66 and counts every gym user, male and female together.
- (c) 102 — Method: turn the past record into a relative frequency, then use it as an estimate of the probability of rain and multiply by the number of days being predicted for. Working: relative frequency of rain = 70 ÷ 250 = 0.28. Expected rainy days in 365 days = 365 × 0.28 = 102.2, which rounds to about 102 days. Answer: about 102 days. Watch out: writing down 48 swaps which number is the sample and which is the target, working out 70 ÷ 365 × 250 instead of 70 ÷ 250 × 365. Writing down 70 just repeats the original count of rainy days without scaling it up to the new, longer period at all. And writing down 110 comes from rounding the relative frequency to 0.3 before multiplying, 365 × 0.3 = 109.5, when 70 ÷ 250 is exactly 0.28 and needs no rounding at all.
- (a) 0.30 — Red, blue, green and yellow are exhaustive, so all four probabilities sum to 1: 0.24 + 0.16 + x + x = 1, so 2x + 0.40 = 1, giving 2x = 0.60 and x = 0.30. Stopping at 2x = 0.60 without dividing by 2 leaves 0.60, the combined probability of both blue and green together, not the value of x on its own. Sharing the 0.60 across all four colours instead of just the two unknown ones gives 0.60 ÷ 4 = 0.15. Leaving out the 0.16 for yellow gives 2x + 0.24 = 1, so 2x = 0.76 and x = 0.38.
- (b) The relative frequency is settling near 0.5 — Method: turn each result into a relative frequency before comparing them, because it is the relative frequency, and not the difference between the two counts, that tends towards the theoretical probability. Working: after 10 flips the relative frequency of a head is 7 ÷ 10 = 0.7, which is a long way from 0.5. After 1000 flips it is 528 ÷ 1000 = 0.528, which is much closer to 0.5. Meanwhile the gap between the two counts has grown rather than shrunk: it was 7 − 3 = 4 after 10 flips and is 528 − 472 = 56 after 1000 flips. Answer: the relative frequency is settling near 0.5, which is what an unbiased experiment does as the sample grows. The distractors: saying the counts are levelling out is the usual form of this idea and the figures contradict it, since the gap went from 4 to 56; saying the coin is biased treats 28 extra heads in 1000 flips as proof, when 0.528 sits close to 0.5 and a fair coin gives results like this often; saying the next flip is more likely to be a tail is the gambler's fallacy, since each flip stays at 1/2 whatever came before.
- (c) 30 — The numbers less than 4 are 1, 2 and 3, so the probability of that event is 3/6, and the expected count in 90 rolls is 90 × 3/6 = 45. The probability of rolling a 6 is 1/6, and the expected count is 90 × 1/6 = 15. The difference between the two expected counts is 45 − 15 = 30. A candidate who answers 45 has given the expected count for 'less than 4' only, forgetting to subtract the other expected count. A candidate who answers 15 has given the expected count for '6' only. A candidate who answers 36 has used a dice with 5 possible numbers instead of 6, giving 90 × 3/5 = 54 and 90 × 1/5 = 18, a difference of 36.
- (b) 80 — To find the number of attempts needed, divide the target number of successes by the probability of success: 60 ÷ 0.75 = 80. Writing 45 is wrong because 60 × 0.75 = 45 multiplies instead of dividing — that is the number of successes expected from 60 attempts, not the number of attempts needed for 60 successes. Writing 240 is wrong because 60 ÷ 0.25 = 240 uses 0.25, the probability of MISSING, instead of 0.75, the probability of scoring. Writing 90 is wrong because it comes from misremembering 0.75 as 2/3 and dividing by that instead: 60 ÷ (2/3) = 90. She needs to attempt 80 free throws.
- (c) 0.5 — Method: count the favourable outcomes, write them over the total number of equally likely outcomes and then divide to turn the fraction into a decimal. Working: the odd scores are 1, 3 and 5, which is 3 of the 6 equally likely scores, so the probability is 3/6, and 3 ÷ 6 = 0.5. Answer: 0.5, the middle of the 0 to 1 probability scale. The distractors: 0.33 comes from listing only 3 and 5 as odd and working out 2 ÷ 6; 0.17 comes from giving the probability of one particular odd score, 1 ÷ 6; 0.3 comes from writing '3 out of 6' as 0.3, reading the 3 straight off as tenths instead of dividing.
- (c) 0.37 — Method: pool the two runs into one combined set of results, then find the relative frequency of red across all of the spins together. Working: total reds = 16 + 21 = 37. Total spins = 40 + 60 = 100. Relative frequency = 37 ÷ 100 = 0.37. Answer: 0.37. Watch out: writing down 0.40 uses only the first run, 16 ÷ 40, and throws away the extra evidence from the second 60 spins. Writing down 0.35 uses only the second run, 21 ÷ 60, and throws away the first run instead. And writing down 0.375 averages the two runs' separate rates, (0.40 + 0.35) ÷ 2, which treats a run of 40 spins and a run of 60 spins as equally weighted, when pooling the actual counts gives the larger run its fair share of influence.
- (b) 0.55 — Method: it is easier to find the probability that Ffion wins NEITHER stage, then subtract that from 1. Working: P(lose stage 1) = 1 − 0.4 = 0.6, and P(lose stage 2) = 1 − 0.25 = 0.75. P(neither) = 0.6 × 0.75 = 0.45. P(at least one) = 1 − 0.45 = 0.55. Answer: 0.55. Watch out: adding the two win probabilities, 0.4 + 0.25 = 0.65, treats winning both as impossible and overcounts — that is not how independent probabilities combine. Multiplying the two win probabilities, 0.4 × 0.25 = 0.1, gives the probability of winning BOTH stages, not at least one. And stopping at 0.45, the probability of winning neither stage, forgets the final step of subtracting from 1.
- (a) £150 — Each game, the expected payout is 0.1 × £20 = £2, so the fête's expected profit per game is the £3 charged minus the £2 expected payout, £1. Over 150 games, that is 150 × £1 = £150. Writing £300 is wrong because 150 × £2 = £300 is the total expected PAYOUT, not the profit — it has not been subtracted from the entry fees. Writing £450 is wrong because 150 × £3 = £450 is the total money taken in entry fees, without accounting for what is expected to be paid out in prizes. Writing £1 is wrong because that is only the expected profit for ONE game — it has not been scaled up to all 150 games. The fête's expected profit is £150.
- (d) 3400 — Combining all three greenhouses gives 200 + 150 + 250 = 600 seeds planted in total, and 172 + 126 + 212 = 510 germinated, so the combined estimate of the germination probability is 510/600 = 0.85. Out of a new batch of 4000 seeds, the expected number to germinate is 4000 × 0.85 = 3400. Writing 3440 is wrong because it uses only Greenhouse 1's rate, 172/200 = 0.86, instead of the combined rate from all three: 4000 × 0.86 = 3440. Writing 3360 is wrong because it uses only Greenhouse 2's rate, 126/150 = 0.84: 4000 × 0.84 = 3360. Writing 510 is wrong because that is the total number that germinated in the ORIGINAL trial, not scaled up to the new batch of 4000 seeds at all. The best estimate is 3400 seeds.
- (a) 20 — Dice A is fair, so its expected number of sixes is 150 × 1/6 = 25. Dice B has P(6) = 0.3, so its expected number of sixes is 150 × 0.3 = 45. The difference is 45 − 25 = 20. Adding the two expected values instead of subtracting them gives 25 + 45 = 70. Reporting Dice B's expected sixes on their own, without comparing to Dice A, gives 45. Using the fair probability 1/6 for Dice B as well as Dice A ignores the bias altogether, giving 150 × 1/6 = 25 for both dice and a difference of 0.
- (d) 1/12 — Method: list the full possibility space of sandwich-and-drink pairs, then divide the one matching pair by the size of the whole space. Working: there are 3 × 4 = 12 equally likely sandwich-and-drink pairs, and exactly one of them is egg and water. Answer: 1/12. Watch out: writing down 1/7 comes from adding the two counts, 3 + 4 = 7, instead of multiplying them to build the possibility space. Writing down 1/3 uses only the chance of choosing egg out of 3 sandwiches and ignores the drink altogether. And writing down 1/4 uses only the chance of choosing water out of 4 drinks and ignores the sandwich altogether.
- (b) 24/125 — On the fiction branch, 160 − 112 = 48 books were returned late. None of the non-fiction books were late, so the total number of late books is 48, out of 250 books altogether: 48/250 = 24/125. Writing 3/10 is wrong because it divides the 48 late fiction books by the fiction total (160) instead of the whole library total (250). Writing 56/125 is wrong because 112/250 simplifies to 56/125, and 112 is the number of fiction books returned ON TIME, not late. Writing 9/25 is wrong because 90/250 simplifies to 9/25, and 90 is simply the number of non-fiction books, which has nothing to do with late returns. The probability is 24/125.
Build your own mix at the worksheet builder.