Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Calculator
Probability worksheet — GCSE Foundation
MathsUKwww.geekhero.co.uk
- 1.A Venn diagram shows two sets, P and Q, inside a universal set. n(P) = 34, n(Q) = 27, n(P ∩ Q) = 11, and n(ξ) = 90, where ξ is the universal set. Work out n((P ∪ Q)′), the number of elements in neither P nor Q.
- 2.An ordinary six-sided dice, numbered 1 to 6, is rolled 30 times and lands on a 6 seven times. Ravi says the theoretical probability of rolling a 6 and the relative frequency of rolling a 6 in this trial are the same number. Is Ravi right?
- 3.A quality inspector examines a sample of 60 items from a production line and finds that 8 are faulty. Using this sample's proportion, work out how many faulty items would be expected in a new batch of 750 items.
- 4.A garden centre tests 250 packets of seeds for germination, recording the results on a frequency tree. 68% of the 250 packets germinated successfully, and the rest did not. Work out how many packets germinated successfully.
- 5.Priya spins a fair spinner with P(red) = 0.3, and separately flips a fair coin with P(heads) = 0.5. Using a tree diagram, work out the probability that she gets red AND heads.
- 6.On the probability scale from 0 (impossible) to 1 (certain), evens is exactly halfway. An event is 3/10 more likely than evens. Work out the probability of that event, giving your answer as a decimal.
- 7.A factory finds that the probability a randomly chosen light bulb is defective is 0.035. In a batch of 4,000 bulbs, work out how many bulbs you would expect to work correctly.
- 8.A padlock code is formed by arranging three different digits chosen from 2, 3, 4 and 5, with no digit repeated. Work out how many different three-digit codes can be made.
- 9.A grower knows that the probability that one of their seeds germinates is 0.6. The grower wants to expect 300 of the seeds to germinate. Work out how many seeds the grower should plant.
- 10.A fair coin is flipped again and again. After the first 10 flips there have been 7 heads. After 1000 flips there have been 528 heads. Which statement best describes what these results show?
- 11.A bag is known to contain red, blue and green counters in equal numbers, so the theoretical probability of taking each colour is 1/3. In 90 trials with replacement, red was taken 38 times, blue was taken 26 times and green was taken 26 times. Which colour is over-represented compared with its theoretical probability?
- 12.A fair six-sided dice is rolled 90 times. Work out how many more times you would expect it to land on a number less than 4 than on a 6.
- 13.A fair six-sided dice is rolled once. Work out the probability that the score is an odd number. Give your answer as a decimal.
- 14.The probability that a plant grown from a seed packet germinates is 7/10. Work out the probability that it does not germinate.
- 15.A game uses a fair spinner with 5 equal sections numbered 1 to 5. A player wins £12 if the spinner lands on 5, and wins nothing otherwise. It costs £2 to play. The game is played 250 times. Work out the expected profit for the players, in total, over the 250 games.
Answer key
- (b) 40 — n(P ∪ Q) = n(P) + n(Q) − n(P ∩ Q) = 34 + 27 − 11 = 50. The complement is everyone outside both sets: n((P ∪ Q)′) = 90 − 50 = 40. Adding P and Q without subtracting the overlap gives 34 + 27 = 61, so 90 − 61 = 29 double-subtracts the 11 who are in both. Reporting n(P ∪ Q) itself, 50, forgets to take the complement at all. Subtracting only n(P) from the universal set, 90 − 34 = 56, ignores set Q altogether.
- (c) No — 7/30 is the relative frequency; theory stays 1/6. — The theoretical probability of rolling a 6 on an ordinary dice is fixed at 1/6, worked out from the number of equally likely outcomes, and does not change however the dice is actually rolled. The relative frequency from this trial is 7/30, found from what happened in these particular 30 rolls. Since 7/30 and 1/6 are different numbers, the correct statement is 'No — 7/30 is the relative frequency; theory stays 1/6.' Assuming the two values must always match because they describe the same event gives 'Yes — relative frequency always equals theory.' Believing that an observed result redefines the theoretical probability gives 'Yes — the theoretical probability has now become 7/30.' Refusing to work out either value at all gives 'Neither can be found — 30 rolls is too few to tell', which ignores that both numbers CAN be calculated from the information given.
- (b) 100 — The sample shows a proportion of 8/60 = 2/15 faulty. Apply that proportion to the new batch of 750: 750 × 2/15 = 100. Flipping the ratio, calculating 8/750 × 60 instead of 8/60 × 750, gives 0.64, which rounds to about 1. Assuming the same number of faulty items applies to the new batch, without scaling for its larger size, just repeats the sample's count of 8. Rounding the proportion 8/60 = 0.1333... down to 0.1 before multiplying gives 750 × 0.1 = 75.
- (c) 170 — 68% of the 250 packets germinated: 250 × 0.68 = 170. Using the complement, the 32% that did NOT germinate, gives 250 × 0.32 = 80. Shifting the decimal point, using 0.068 instead of 0.68, gives 250 × 0.068 = 17. Rounding 68% up to 70% before multiplying gives 250 × 0.70 = 175.
- (c) 0.15 — Method: for two independent events, multiply along the branches of the tree to find the probability of both outcomes happening together. Working: P(red and heads) = P(red) × P(heads) = 0.3 × 0.5 = 0.15. Answer: 0.15. Watch out: adding the two probabilities, 0.3 + 0.5 = 0.8, does not give the probability of both — probabilities along one path of a tree are multiplied, not added. Writing down 0.5 ignores the spinner altogether and gives only the coin's probability. And writing down 0.65 is the probability of red OR heads, which is 0.3 + 0.5 − 0.15 = 0.65, a different question from the one asked here.
- (d) 0.80 — Evens is exactly halfway along the scale, at 0.5, and 3/10 written as a decimal is 0.3. A probability 3/10 higher than evens is 0.5 + 0.3 = 0.80. Giving 0.30 as the answer converts the increase but never adds it to the value of evens. Adding the increase to 1, the 'certain' end of the scale, instead of to evens gives 1 + 0.3 = 1.30, which cannot be a probability. Writing 3/10 as 0.03 instead of 0.3, a place-value slip, gives 0.5 + 0.03 = 0.53.
- (a) 3,860 — The probability a bulb works correctly is the complement of being defective: 1 − 0.035 = 0.965. Expected number working correctly = 0.965 × 4,000 = 3,860. Using the probability of being defective instead of its complement gives 4,000 × 0.035 = 140, the expected number of DEFECTIVE bulbs, not working ones. Shifting the decimal point in the complement, using 0.0965 instead of 0.965, gives 4,000 × 0.0965 = 386. Assuming every bulb works, ignoring the 0.035 probability altogether, gives the full batch of 4,000.
- (d) 24 — There are 4 choices for the first digit. Once that digit is used, 3 digits remain for the second position, and then 2 digits remain for the third position: 4 × 3 × 2 = 24 codes. Choosing 64 comes from allowing a digit to be reused at every position, 4 × 4 × 4 = 64, which is not allowed here since no digit repeats. Choosing 12 comes from multiplying only the first two positions, 4 × 3 = 12, and forgetting that a third digit is also chosen from the digits that remain. Choosing 6 comes from counting only the arrangements of one single set of three digits, 3 × 2 × 1 = 6, and forgetting that there are 4 different sets of three digits that can be chosen from 2, 3, 4 and 5.
- (c) 500 — Method: the expected number of successes is the number of trials multiplied by the probability, so to find the number of trials, divide the expected number by the probability. Working: let n be the number of seeds planted. Then n multiplied by 0.6 must come to 300, so n = 300 ÷ 0.6 = 500. Answer: the grower should plant 500 seeds. The distractors: 180 comes from multiplying instead of dividing, 300 × 0.6 = 180, which answers how many of 300 seeds would germinate; 750 comes from dividing by the probability of not germinating, 300 ÷ 0.4 = 750; 120 comes from multiplying by that same 0.4, 300 × 0.4 = 120.
- (b) The relative frequency is settling near 0.5 — Method: turn each result into a relative frequency before comparing them, because it is the relative frequency, and not the difference between the two counts, that tends towards the theoretical probability. Working: after 10 flips the relative frequency of a head is 7 ÷ 10 = 0.7, which is a long way from 0.5. After 1000 flips it is 528 ÷ 1000 = 0.528, which is much closer to 0.5. Meanwhile the gap between the two counts has grown rather than shrunk: it was 7 − 3 = 4 after 10 flips and is 528 − 472 = 56 after 1000 flips. Answer: the relative frequency is settling near 0.5, which is what an unbiased experiment does as the sample grows. The distractors: saying the counts are levelling out is the usual form of this idea and the figures contradict it, since the gap went from 4 to 56; saying the coin is biased treats 28 extra heads in 1000 flips as proof, when 0.528 sits close to 0.5 and a fair coin gives results like this often; saying the next flip is more likely to be a tail is the gambler's fallacy, since each flip stays at 1/2 whatever came before.
- (c) Red — Theoretical probability is 1/3 ≈ 0.333 for each colour. Red's relative frequency is 38/90 ≈ 0.422, above 1/3, so red is over-represented. Blue's relative frequency is 26/90 ≈ 0.289, below 1/3, so blue is under-represented, not over. Green's relative frequency is also 26/90 ≈ 0.289, below 1/3 for the same reason. Since red's relative frequency clearly exceeds 1/3, it is not true that none of the colours are over-represented.
- (c) 30 — The numbers less than 4 are 1, 2 and 3, so the probability of that event is 3/6, and the expected count in 90 rolls is 90 × 3/6 = 45. The probability of rolling a 6 is 1/6, and the expected count is 90 × 1/6 = 15. The difference between the two expected counts is 45 − 15 = 30. A candidate who answers 45 has given the expected count for 'less than 4' only, forgetting to subtract the other expected count. A candidate who answers 15 has given the expected count for '6' only. A candidate who answers 36 has used a dice with 5 possible numbers instead of 6, giving 90 × 3/5 = 54 and 90 × 1/5 = 18, a difference of 36.
- (c) 0.5 — Method: count the favourable outcomes, write them over the total number of equally likely outcomes and then divide to turn the fraction into a decimal. Working: the odd scores are 1, 3 and 5, which is 3 of the 6 equally likely scores, so the probability is 3/6, and 3 ÷ 6 = 0.5. Answer: 0.5, the middle of the 0 to 1 probability scale. The distractors: 0.33 comes from listing only 3 and 5 as odd and working out 2 ÷ 6; 0.17 comes from giving the probability of one particular odd score, 1 ÷ 6; 0.3 comes from writing '3 out of 6' as 0.3, reading the 3 straight off as tenths instead of dividing.
- (a) 3/10 — Germinating and not germinating are exhaustive, so their probabilities sum to 1: 1 − 7/10 = 3/10. Writing 7/10 again gives the probability that the plant DOES germinate, not its complement. Putting the difference 10 − 7 = 3 over the original numerator instead of the original denominator gives 3/7. Inverting the correct answer, swapping its numerator and denominator, gives 10/3, which is impossible as a probability since it is greater than 1.
- (b) £100 — Over 250 games, the expected total winnings are 250 × (1/5) × £12 = £600, since a player wins on 1 of the 5 equally likely sections. The total cost of playing is 250 × £2 = £500. The players' expected profit is the winnings minus the cost: £600 − £500 = £100. Writing £500 is wrong because that is only the total cost of playing, without any winnings included. Writing £600 is wrong because that is only the total expected winnings, without subtracting what was paid to play. Writing £2,500 is wrong because it assumes a win on every single game (250 × £12 = £3,000) instead of using the 1-in-5 probability, then subtracts the cost: £3,000 − £500 = £2,500. The players' expected profit over the 250 games is £100.
Build your own mix at the worksheet builder.