Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Probability worksheet — GCSE Foundation
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- 1.A survey asked 80 people to name their favourite drink. The table shows the results: Tea 20 people, Coffee 32 people, Juice 16 people, Water 12 people. Work out the percentage of people whose favourite drink was Coffee.
- 2.In a board game Mia moves forward by the total of two ordinary fair dice. Work out the probability that her total is 7. Give your answer as a fraction in its simplest form.
- 3.Spinner E has 4 equal sections, numbered 1 to 4. Spinner F has 6 equal sections, numbered 1 to 6. Both spinners are spun once. Work out the probability of getting at least one 3.
- 4.A fair coin is flipped and a fair three-sided spinner, labelled X, Y and Z, is spun. Every outcome is listed as a pair, such as (H, X). Work out the probability that the outcome is a head and Z.
- 5.In a class experiment a fair six-sided dice is rolled 60 times and lands on a six 14 times. The whole school then rolls the same fair dice 3000 times. Work out the best estimate of the number of sixes the school should expect.
- 6.180 gardeners at an allotment were asked whether they grow vegetables organically. 100 of the gardeners are on the north plots. 64 of the north-plot gardeners grow organically. 30 of the south-plot gardeners do not grow organically. Work out how many south-plot gardeners grow organically.
- 7.A bag contains one red counter and one blue counter. Josh takes a counter, notes its colour, puts it back, then takes a counter again. He draws a tree diagram to show every possible pair of colours. Work out how many outcomes are on his tree diagram.
- 8.A café offers 3 types of sandwich, cheese, ham and egg, and 4 types of drink, tea, coffee, juice and water. A customer chooses one sandwich and one drink at random. Work out the probability that the customer chooses egg and water.
- 9.Each turn of a game ends in a win, a draw or a loss, and no turn can end in more than one of these. The probability of a win is 1/4 and the probability of a draw is 1/3. Work out the probability of a loss.
- 10.An archer hits the bullseye with probability 0.24 on any one shot. She wants to know how many shots she must take to expect to hit the bullseye 12 times. Work out how many shots this is.
- 11.The probability that a seed fails to germinate is 1/5. Three seeds are planted independently. Work out the probability that at least one of the three seeds germinates.
- 12.Two fair coins are thrown together 400 times. Work out how many of the 400 throws you would expect to give one head and one tail.
- 13.The probability that a component is faulty is 1/10. Two components are tested independently. Work out the probability that at least one of the two components is faulty.
- 14.In Manchester the probability of rain on any day in November is taken to be 0.3, and whether it rains on one day is independent of whether it rains on the next. Work out the probability that it rains on both the 10th and the 11th of November.
- 15.A charity tombola has 30 tickets, 6 of which win a prize. Priya buys a ticket at random and does not return it. Her friend Tom then buys a second ticket at random from the remaining tickets. Work out the probability that both Priya and Tom win a prize.
Answer key
- (b) 40% — 32 out of the 80 people chose Coffee, so the percentage is (32 ÷ 80) × 100 = 40%. Choosing 32% comes from treating 32 as if it were already a percentage out of 100, instead of dividing by the actual total of 80 people surveyed. Choosing 25% comes from using the Tea row instead of the Coffee row, (20 ÷ 80) × 100 = 25%. Choosing 20% comes from using the Juice row instead of the Coffee row, (16 ÷ 80) × 100 = 20%.
- (a) 1/6 — Method: write the results of the two dice as ordered pairs, count the pairs whose scores add to the total asked for, divide by the number of ordered pairs there are, then cancel the fraction down. Working: there are 6 × 6 = 36 equally likely ordered pairs. The pairs whose scores add to 7 are (1, 6), (2, 5), (3, 4), (4, 3), (5, 2) and (6, 1), which is 6 pairs, so the probability is 6/36. Dividing the top and the bottom by 6 gives 1/6. Answer: the probability is 1/6. The distractors: 7/36 comes from taking the number of favourable pairs to be 7 because 7 is the total asked for, confusing the size of a total with the number of ways of making it; 1/7 comes from using the 21 different combinations of two scores as the equally likely results, finding the 3 combinations 1 and 6, 2 and 5, 3 and 4, and cancelling 3/21; 6/11 comes from counting the 6 favourable pairs correctly but dividing by the 11 possible totals from 2 to 12 rather than by the 36 pairs.
- (a) 3/8 — There are 4 × 6 = 24 equally likely outcomes. The outcomes with no 3 at all have Spinner E showing 1, 2 or 4 and Spinner F showing 1, 2, 4, 5 or 6, giving 3 × 5 = 15 outcomes. So the outcomes with at least one 3 are 24 − 15 = 9, and the probability is 9/24 = 3/8. Choosing 5/12 comes from adding the two individual probabilities of a 3, 1/4 + 1/6, which counts the outcome where both spinners show 3 twice over. Choosing 1/4 comes from only counting the case where Spinner E shows 3, and forgetting the outcomes where Spinner F shows 3 instead. Choosing 5/8 comes from working out the probability of getting no 3 at all, 15/24 = 5/8, and giving that as the final answer instead of subtracting it from 1.
- (b) 1/6 — There are 2 outcomes for the coin and 3 outcomes for the spinner, giving 2 × 3 = 6 equally likely pairs: (H,X), (H,Y), (H,Z), (T,X), (T,Y), (T,Z). Only one of these, (H,Z), matches both conditions, so the probability is 1/6. A candidate who answers 1/3 has listed only the spinner's 3 outcomes and ignored the coin. A candidate who answers 1/2 has considered only the coin and ignored the spinner. A candidate who answers 1/5 has missed one pair when listing the possibility space, treating it as 5 outcomes instead of 6.
- (b) 500 — Method: when a dice is known to be fair, the theoretical probability is the best thing to work from, and the more trials there are the closer the results tend to it. Working: for a fair dice the probability of a six is 1/6, so the expected number of sixes in 3000 rolls is 3000 × 1 ÷ 6 = 500. The class experiment gave a relative frequency of 14/60, but 60 trials is far too few to overturn a known theoretical value, and the school's 3000 rolls will tend towards 1/6 in any case. Answer: about 500 sixes. The distractors: 700 comes from using the class relative frequency instead of the theory, 3000 × 14 ÷ 60 = 700; 600 comes from splitting the difference between the two, since 1/6 is about 0.167 and 14/60 is about 0.233, whose mean is 0.2, and 3000 × 0.2 = 600; 2500 uses 5/6 instead of 1/6 and counts the rolls expected not to be a six.
- (b) 50 — There are 180 − 100 = 80 south-plot gardeners. 30 of them do not grow organically, so the rest do: 80 − 30 = 50. Writing 64 is wrong because that is the number of NORTH-plot gardeners who grow organically, not south. Writing 30 again is wrong because that is the number of south-plot gardeners who do NOT grow organically — the question asks for those who do. Writing 80 is wrong because that is the whole south-plot total, without subtracting the 30 who do not grow organically. The answer is 50.
- (d) 4 — Method: each of the first draw's 2 outcomes can be paired with each of the second draw's 2 outcomes, since the counter is put back before the second draw, so the tree has one branch for every combination. Working: 2 × 2 = 4 outcomes: red-red, red-blue, blue-red, blue-blue. Answer: 4. Watch out: writing down 2 lists only the colours of a single draw and never branches out to a second draw at all. Writing down 3 treats red-then-blue and blue-then-red as the same branch, when the tree diagram shows them as two separate paths, since the counter is put back and either colour could come first or second. And writing down 16 comes from working out 2 × 2 × 2 × 2, as though the counter were drawn four times instead of twice.
- (d) 1/12 — Method: list the full possibility space of sandwich-and-drink pairs, then divide the one matching pair by the size of the whole space. Working: there are 3 × 4 = 12 equally likely sandwich-and-drink pairs, and exactly one of them is egg and water. Answer: 1/12. Watch out: writing down 1/7 comes from adding the two counts, 3 + 4 = 7, instead of multiplying them to build the possibility space. Writing down 1/3 uses only the chance of choosing egg out of 3 sandwiches and ignores the drink altogether. And writing down 1/4 uses only the chance of choosing water out of 4 drinks and ignores the sandwich altogether.
- (a) 5/12 — Method: a win, a draw and a loss are the only outcomes and no two can happen together, so the three probabilities form an exhaustive set of mutually exclusive events and add to 1; add the two given probabilities, then subtract from 1. Working: 1/4 + 1/3 over the common denominator 12 is 3/12 + 4/12 = 7/12, and 1 − 7/12 = 12/12 − 7/12. Answer: 5/12. The distractors: 7/12 comes from stopping at the probability of a win or a draw and never subtracting from 1; 1/12 comes from subtracting the two given probabilities from each other, 1/3 − 1/4, instead of adding them and taking the total from 1; 5/7 comes from adding 1/4 and 1/3 by adding the numerators and the denominators to get 2/7 and then subtracting that from 1.
- (a) 50 — To find the number of shots needed for an expected 12 hits, divide the number of hits wanted by the probability of a hit: 12 ÷ 0.24 = 50. Multiplying the number of hits by the probability instead of dividing gives 12 × 0.24 = 2.88, which rounds to 3 shots. Rounding 0.24 to 0.25 before dividing gives 12 ÷ 0.25 = 48. Using the probability of missing, 1 − 0.24 = 0.76, instead of the probability of hitting, gives 12 ÷ 0.76 = 15.79, which rounds to 16.
- (d) 124/125 — The probability that a seed germinates is 1 − 1/5 = 4/5, so the probability that all three seeds fail to germinate is 1/5 × 1/5 × 1/5 = 1/125. The probability that at least one germinates is 1 − 1/125 = 124/125. Choosing 4/5 comes from giving the probability that a single seed germinates, forgetting to combine all three seeds. Choosing 64/125 comes from working out the probability that ALL three seeds germinate, 4/5 × 4/5 × 4/5 = 64/125, instead of at least one. Choosing 12/125 comes from working out the probability that EXACTLY one seed germinates, 3 × 4/5 × 1/5 × 1/5 = 12/125, instead of at least one.
- (b) 200 — Method: list the equally likely outcomes for the two coins before writing any probability, then multiply by the number of throws. Working: the equally likely outcomes are head then head, head then tail, tail then head, and tail then tail, so there are 4 of them. Two of those 4 give one head and one tail, so the probability is 2/4, which is 1/2. Over 400 throws the expected number is 400 × 1 ÷ 2 = 200. Answer: about 200 of the throws would be expected to give one head and one tail. The distractors: 133 comes from treating two heads, two tails and one of each as three equally likely results and working out 400 ÷ 3 = 133.3, then rounding; 100 comes from counting only head then tail as a success, giving 400 × 1 ÷ 4 = 100; 300 is the expected number of throws that do not give two heads, 400 × 3 ÷ 4 = 300.
- (d) 19/100 — It is easier to first find the probability that NEITHER component is faulty, then subtract from 1. The probability a component is not faulty is 9/10, so the probability neither is faulty is 9/10 × 9/10 = 81/100. So the probability at least one is faulty is 1 − 81/100 = 19/100. Choosing 1/5 comes from adding the two probabilities of a fault instead, 1/10 + 1/10 = 1/5, which double-counts the case where both are faulty. Choosing 1/10 comes from giving the probability for just one component being faulty. Choosing 1/100 comes from squaring the probability of a fault directly, 1/10 × 1/10 = 1/100, which is actually the probability that BOTH are faulty, not at least one.
- (a) 0.09 — Method: two independent events that must both happen are combined by multiplying their probabilities. Working: the same probability 0.3 applies to each day, so the calculation is 0.3 × 0.3. Written as fractions this is 3/10 × 3/10 = 9/100. Answer: the probability is 0.09. The distractors: 0.6 comes from adding 0.3 and 0.3 instead of multiplying them; 0.3 comes from quoting the single-day probability, as though the second day added no further condition; 0.9 comes from multiplying 3 by 3 correctly but keeping only one decimal place in the product instead of two.
- (a) 1/29 — The probability that Priya's ticket wins is 6/30. Since her ticket is not returned, there are now only 5 winning tickets left out of 29 tickets in total, so the probability that Tom's ticket also wins is 5/29. Multiplying these, 6/30 × 5/29 = 30/870 = 1/29. A candidate who answers 1/25 has treated Priya's ticket as returned, using 6/30 twice. A candidate who answers 1/30 has correctly reduced the winning tickets to 5 for Tom but forgotten to reduce the total number of tickets, using 5/30 instead of 5/29. A candidate who answers 11/59 has added the numerators and added the denominators, (6+5)/(30+29), instead of multiplying.
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