Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Probability worksheet — GCSE Foundation
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- 1.A basketball player takes two free throws, and the throws are independent. The probability of scoring on each throw is 0.6, and the probability of missing is 0.4. Work out the probability that she scores exactly one of the two throws.
- 2.A card is taken at random from an ordinary pack of 52 playing cards. The pack contains 4 aces and 4 kings. Work out the probability that the card is an ace or a king.
- 3.An ordinary fair dice is rolled twice. Work out the probability of getting at least one 5.
- 4.A café offers 3 types of sandwich, cheese, ham and egg, and 4 types of drink, tea, coffee, juice and water. A customer chooses one sandwich and one drink at random. Work out the probability that the customer chooses egg and water.
- 5.A survey of 60 readers records: 21 read only fiction, 17 read only non-fiction, 14 read both, and the rest read neither. Work out the probability that a randomly chosen reader reads exactly one of the two types, giving your answer as a fraction in its simplest form.
- 6.Two fair four-sided dice, numbered 1 to 4, are rolled and the two scores are added together. Work out the probability that the total is 5.
- 7.The numbers 1 to 10 are each written on a card. Set A is the set of multiples of 3 from 1 to 10 and set B is the set of even numbers from 1 to 10. Work out how many of the numbers from 1 to 10 are in set A but not in set B.
- 8.A red dice and a blue dice are rolled. Both dice are ordinary and fair. Work out the probability of getting a 1 on the red dice and a 2 on the blue dice.
- 9.A charity raffle has three types of ticket: winning, near-miss and losing, and every ticket is exactly one of these. The probability that a ticket is winning is 1/8 and the probability that it is a near-miss is 1/4. Work out the probability that a ticket is losing.
- 10.A padlock code is formed by arranging three different digits chosen from 2, 3, 4 and 5, with no digit repeated. Work out how many different three-digit codes can be made.
- 11.A fair six-sided dice is rolled 300 times. Work out how many more times you would expect it to land on an even number than on a six.
- 12.Spinner A has 4 equal sections, numbered 1, 2, 3 and 4. Spinner B has 5 equal sections, numbered 1, 2, 3, 4 and 5. Both spinners are spun once, and the two numbers are multiplied together. Work out the probability that the product is 12.
- 13.In a trial, a drawing pin was dropped 80 times and landed point-up 52 times. Assuming this relative frequency continues, work out how many times you would expect it to land point-up in 300 drops.
- 14.Leo flips a fair coin twice. He makes a list of every possible result of the two flips, writing down what the first flip lands on and then what the second flip lands on. Work out how many of the results in his list contain at least one tail.
- 15.A pack contains 6 cards, numbered 1 to 6. A card is drawn at random from the pack, and a fair coin is flipped. Work out the probability of drawing an even-numbered card and the coin landing on tails.
Answer key
- (a) 0.48 — There are two ways to score exactly one throw: scoring on the first and missing the second, 0.6 × 0.4 = 0.24, or missing the first and scoring the second, 0.4 × 0.6 = 0.24. Adding these gives 0.24 + 0.24 = 0.48. Choosing 0.24 comes from working out only one of the two paths and forgetting the other one also gives exactly one score. Choosing 0.36 comes from working out the probability of scoring BOTH throws, 0.6 × 0.6 = 0.36, instead of exactly one. Choosing 0.84 comes from working out the probability of scoring AT LEAST one throw, 1 − 0.4 × 0.4 = 0.84, instead of exactly one.
- (b) 8/52 — Method: a card cannot be an ace and a king at the same time, so the two events are mutually exclusive and their probabilities are added, keeping the denominator the same. Working: P(ace) = 4/52 and P(king) = 4/52, so P(ace or king) = 4/52 + 4/52, and 4 + 4 = 8 fifty-seconds. Answer: 8/52. The distractors: 4/52 comes from giving the probability of just one of the two events and forgetting to add the other; 16/52 comes from multiplying the two counts, 4 × 4, instead of adding them; 1/52 comes from giving the probability of one particular named card rather than any of the eight.
- (b) 11/36 — Method: 'at least one' is the opposite of 'none at all', so work out the probability of no 5 on either roll and take it away from 1. Working: a roll that is not a 5 has probability 5/6, and the rolls are independent, so no 5 at all has probability 5/6 × 5/6 = 25/36. Taking this from 36/36 leaves 11/36. Answer: the probability is 11/36. The distractors: 25/36 is the probability of no 5 at all, written down without the final subtraction; 12/36 comes from counting the 6 pairs with a 5 on the first roll and the 6 pairs with a 5 on the second and adding them, which counts the pair (5, 5) twice; 30/36 comes from working out 1 − 1/6 as though only one roll were made.
- (d) 1/12 — Method: list the full possibility space of sandwich-and-drink pairs, then divide the one matching pair by the size of the whole space. Working: there are 3 × 4 = 12 equally likely sandwich-and-drink pairs, and exactly one of them is egg and water. Answer: 1/12. Watch out: writing down 1/7 comes from adding the two counts, 3 + 4 = 7, instead of multiplying them to build the possibility space. Writing down 1/3 uses only the chance of choosing egg out of 3 sandwiches and ignores the drink altogether. And writing down 1/4 uses only the chance of choosing water out of 4 drinks and ignores the sandwich altogether.
- (d) 19/30 — Exactly one means only fiction or only non-fiction, not both: 21 + 17 = 38 out of the 60 readers, which simplifies to 19/30. Including the 14 who read both as well gives 21 + 17 + 14 = 52, so 52/60 = 13/15 — that is at least one, not exactly one. Using only the both-count, 14, as the numerator gives 14/60 = 7/30, the probability of reading both, not exactly one. Using 52, the number who read at least one type, as the denominator instead of the full 60 readers surveyed gives 38/52 = 19/26.
- (b) 1/4 — There are 4 × 4 = 16 equally likely ordered outcomes for the two dice. The pairs that total 5 are: first dice 1 with second dice 4; first dice 2 with second dice 3; first dice 3 with second dice 2; and first dice 4 with second dice 1 — which is 4 outcomes, so the probability is 4/16 = 1/4. A candidate who answers 1/8 has listed only 2 of the four pairs, forgetting that first dice 1 with second dice 4 and first dice 4 with second dice 1 are separate outcomes because the dice are different. A candidate who answers 3/16 has found 3 pairs instead of 4, missing one from the list. A candidate who answers 1/16 has counted only a single pair, such as first dice 2 with second dice 3, and treated the order of the dice as not mattering.
- (c) 2 — Set A, the multiples of 3, is {3, 6, 9}. Removing the numbers that are also in set B, the even numbers {2, 4, 6, 8, 10}, leaves {3, 9} — 2 numbers are in A but not B. Giving 3, the whole size of set A, forgets to remove the number 6, which is also even. Giving 7 counts every number in A or B combined, {2, 3, 4, 6, 8, 9, 10}, rather than only those in A but not B. Giving 4 counts the numbers in set B but not set A, {2, 4, 8, 10}, the wrong way round.
- (c) 1/36 — Method: the two dice do not affect each other, so the probability that both results happen is the product of the two separate probabilities. Working: a 1 on the red dice has probability 1/6 and a 2 on the blue dice has probability 1/6. Multiplying gives 1 × 1 = 1 on the top and 6 × 6 = 36 on the bottom. Answer: the probability is 1/36. The distractors: 1/18 comes from allowing either order, counting a 2 on the red dice with a 1 on the blue dice as well, although the stem names which dice shows which score; 1/3 comes from adding 1/6 and 1/6 instead of multiplying; 1/6 comes from giving the probability for one dice only and treating the other as making no difference.
- (a) 5/8 — Winning, near-miss and losing are exhaustive, so the three probabilities sum to 1. Writing 1/4 as 2/8 so every fraction has the same denominator, 1 − 1/8 − 2/8 = 8/8 − 1/8 − 2/8 = 5/8. Subtracting only the winning probability and forgetting the near-miss probability gives 1 − 1/8 = 7/8. Subtracting only the near-miss probability and forgetting the winning probability gives 1 − 1/4 = 3/4. Adding the two given probabilities and stopping there gives 1/8 + 2/8 = 3/8, the probability that a ticket is winning or a near-miss, not the probability that it is losing.
- (d) 24 — There are 4 choices for the first digit. Once that digit is used, 3 digits remain for the second position, and then 2 digits remain for the third position: 4 × 3 × 2 = 24 codes. Choosing 64 comes from allowing a digit to be reused at every position, 4 × 4 × 4 = 64, which is not allowed here since no digit repeats. Choosing 12 comes from multiplying only the first two positions, 4 × 3 = 12, and forgetting that a third digit is also chosen from the digits that remain. Choosing 6 comes from counting only the arrangements of one single set of three digits, 3 × 2 × 1 = 6, and forgetting that there are 4 different sets of three digits that can be chosen from 2, 3, 4 and 5.
- (c) 100 — There are 3 even numbers on a fair dice (2, 4 and 6), so the probability of landing on an even number is 3/6 = 1/2, and 300 × 1/2 = 150. The probability of landing on a six is 1/6, so 300 × 1/6 = 50. The dice is expected to land on an even number 150 − 50 = 100 more times than on a six. Writing 50 is wrong because that is just the expected number of sixes on its own, without comparing it to the expected number of evens. Writing 150 is wrong because that is just the expected number of evens on its own, without subtracting the sixes. Writing 200 is wrong because it adds the two expected frequencies together (150 + 50 = 200) instead of finding the difference between them. The dice is expected to land on an even number 100 more times than on a six.
- (a) 1/10 — There are 4 × 5 = 20 equally likely outcomes in total. The pairs whose product is 12 are Spinner A showing 3 with Spinner B showing 4, and Spinner A showing 4 with Spinner B showing 3, which is 2 outcomes, giving a probability of 2/20 = 1/10. Choosing 1/20 comes from finding only one of the two pairs, (3, 4), and missing (4, 3) as a separate outcome. Choosing 1/8 comes from using 16 as the total number of outcomes, 4 × 4, forgetting that Spinner B has 5 sections rather than 4. Choosing 1/5 comes from listing the factor pairs of 12 as 2 × 6 and 3 × 4 and counting each one in both orders, (2, 6), (6, 2), (3, 4) and (4, 3), giving 4 outcomes out of 20 without checking that neither spinner has a 6 on it.
- (a) 195 — The relative frequency from the trial is 52 ÷ 80 = 0.65, and the expected number of point-up landings in 300 drops is 0.65 × 300 = 195. Giving 52 as the answer reuses the original count from the 80-drop trial without scaling it up to 300 drops at all. Misreading 52 out of 80 as 52% and finding 52% of 300 gives 156. Finding the expected number of point-DOWN landings instead of point-up, using the relative frequency 28 ÷ 80 = 0.35, gives 0.35 × 300 = 105.
- (b) 3 — Method: build the list of possible results systematically, taking the first flip as a head and then as a tail, and keeping the two flips in order so that a head then a tail is a different result from a tail then a head; then count the results that match the description. Working: with a head at the first flip the results are HH and HT, and with a tail at the first flip they are TH and TT, so the list is HH, HT, TH, TT — four results in all. The results containing at least one tail are HT, TH and TT. Answer: 3 of the results in the list contain at least one tail. The distractors: 2 comes from treating a head and a tail as one result however they are ordered, which shortens the list to HH, HT, TT so that only two entries hold a tail; 1 comes from reading 'at least one tail' as a tail at both flips, which is the single result TT; 4 comes from counting the tails written across the list — one in HT, one in TH and two in TT — instead of counting the results that contain a tail.
- (b) 1/4 — There are 6 × 2 = 12 equally likely outcomes. The even-numbered cards are 2, 4 and 6, so there are 3 × 1 = 3 outcomes with an even card and tails, giving a probability of 3/12 = 1/4. Choosing 1/2 comes from working out only the probability of drawing an even card, 3/6, and forgetting to combine it with the coin landing on tails. Choosing 1/12 comes from treating only one specific outcome, such as card 6 with tails, as the only one that counts, instead of all three even cards paired with tails. Choosing 1/8 comes from doubling the coin stage when counting the total, using 6 × 2 × 2 = 24 outcomes instead of 6 × 2 = 12, and giving 3/24 = 1/8.
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