Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Probability worksheet — GCSE Foundation
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- 1.At a fair, a game costs £2 to play. The probability of winning the game is 0.15, and each win pays out £10. Amir plays the game 200 times. Work out how much money Amir should expect to lose in total.
- 2.In a class of 32 pupils, 19 study geography and 15 study history. 8 study both subjects. Work out n(G ∪ H), the number of pupils who study geography or history or both.
- 3.A fair spinner has 8 equal sections: 5 are red and 3 are blue. Freya spins it twice, and each spin is independent of the other. Work out the probability that she gets one red and one blue in the two spins, in either order.
- 4.The probability that Isla answers a quiz question correctly is 0.8. She answers three questions, and her answers are independent of each other. Work out the probability that she answers all three correctly.
- 5.A spinner has equal sections, and the probability that it lands on blue in a single spin is 1/4. It is spun twice, and the two spins are independent. Work out the probability that it lands on blue on both spins.
- 6.A sorting office processes 2,000 letters addressed to one postcode area in a week. The probability that a letter is a bill is 0.15. Work out how many of the letters you would expect to be bills.
- 7.A fair spinner is divided into 5 equal sections, 2 labelled win and 3 labelled lose. Zara spins it twice, and the two spins are independent. Work out the probability that she wins on the first spin and loses on the second spin.
- 8.A spinner is divided into sectors of 180°, 120° and 60°, coloured red, blue and green in that order. The spinner is spun 60 times. Work out how many times you would expect it to land on green.
- 9.A student is estimating the probability that a spinner lands on red. In her first 85 spins it landed on red 34 times. She then spins it 165 more times, and in those it lands on red 58 times. Work out the best estimate of the probability of red from all 250 spins. Give your answer as a decimal, correct to 3 decimal places.
- 10.Bag A contains 3 red balls and 2 blue balls. Bag B contains 1 red ball and 3 blue balls. One ball is taken at random from each bag. Work out the probability that both balls are red.
- 11.Five raffle tickets numbered 1 to 5 are in a bag. Two tickets are drawn one after the other and the first is not put back. Work out the probability that ticket 1 is drawn first and ticket 2 is drawn second.
- 12.At a school fete, each raffle ticket wins a prize, wins a voucher or wins nothing, and no ticket can win more than one of these. The probability that a ticket wins a prize is 0.4 and the probability that it wins a voucher is 0.35. Work out the probability that a ticket wins a prize or a voucher.
- 13.On the probability scale from 0 to 1, which word best describes an event with probability 0.9?
- 14.On a probability scale from 0 to 1, five descriptions are used: impossible (0), unlikely (between 0 and 0.5), evens (exactly 0.5), likely (between 0.5 and 1) and certain (1). The probability that a particular bus is late is 3/8. Which description best fits this probability?
- 15.A bag contains 4 red counters and 6 blue counters. A counter is taken at random, its colour noted, and it is put back in the bag before a second counter is taken at random. Work out the probability that the two counters are different colours. Give your answer as a fraction in its simplest form.
Answer key
- (b) £100 — Method: find the expected number of wins, turn that into the expected pay out, then compare it with what the games cost. Working: the expected number of wins is 200 × 0.15 = 30. Each win pays £10, so the expected pay out is 30 × 10 = 300 pounds. Playing 200 times at £2 a go costs 200 × 2 = 400 pounds. The expected loss is 400 − 300 = 100 pounds. Answer: Amir should expect to be about £100 down. The distractors: £300 is the expected winnings on their own, with the cost of playing never taken off; £400 is the total cost of playing, with the winnings never taken off; £700 comes from adding the two totals, 400 + 300 = 700, instead of subtracting one from the other.
- (b) 26 — Method: n(G ∪ H) = n(G) + n(H) − n(G ∩ H), taking off the overlap once so the pupils who study both subjects are not counted twice. Working: 19 + 15 − 8 = 26. Answer: 26. Watch out: adding 19 and 15 without taking off the overlap gives 34, which counts the 8 pupils who study both subjects twice. Taking the 8 off both totals before adding, 19 − 8 + 15 − 8 = 18, counts only the pupils who study exactly one of the two subjects and leaves out the 8 who study both. And writing down 11, which is 19 − 8, gives the number who study geography only, not the number who study geography or history or both.
- (b) 15/32 — Method: there are two ways to get one of each colour, red then blue and blue then red. Work out the probability of each path by multiplying, then add the two paths. Working: red then blue is 5/8 × 3/8 = 15/64, and blue then red is 3/8 × 5/8 = 15/64. Adding the two paths gives 30/64. Answer: the probability is 15/32. The distractors: 15/64 comes from working out red then blue only and forgetting that blue then red also gives one of each; 15/28 comes from doubling correctly but reducing the total to 7 for the second spin, which is what happens to a bag when an item is kept out, not to a spinner; 39/64 comes from working from the opposite event and subtracting only the two-red case, 1 − 25/64, leaving the two-blue case inside the answer.
- (c) 0.512 — Method: independent events that must all happen are combined by multiplying their probabilities. Working: the first two questions give 0.8 × 0.8 = 0.64. Bringing in the third gives 0.64 × 0.8, and since 64 × 8 = 512 with three decimal places in the product, this is 0.512. Answer: the probability is 0.512. The distractors: 0.64 comes from multiplying only two of the three probabilities and stopping; 0.8 comes from reading 'independent' as meaning the probability never changes and writing down the single-question figure; 0.0512 comes from a place-value slip in the last multiplication, counting four decimal places instead of three.
- (a) 1/16 — The two spins are independent, so multiply the probability of blue on each spin: 1/4 × 1/4 = 1/16. Choosing 1/2 comes from adding the two probabilities instead of multiplying, 1/4 + 1/4 = 1/2. Choosing 1/8 comes from wrongly treating the second spin as having a 1/2 chance of blue instead of the given 1/4, giving 1/4 × 1/2 = 1/8. Choosing 1/4 comes from giving the probability for a single spin and forgetting that the spinner is spun twice.
- (c) 300 — Expected number = probability × number of trials = 0.15 × 2,000 = 300. Moving the decimal point one place too far, using 0.015 instead of 0.15, gives 2,000 × 0.015 = 30. Working out the expected number of letters that are NOT bills, using the complement 1 − 0.15 = 0.85, gives 2,000 × 0.85 = 1,700. Rounding 0.15 up to 0.2 before multiplying gives 2,000 × 0.2 = 400.
- (b) 6/25 — The probability of winning on any one spin is 2/5, and the probability of losing on any one spin is 3/5. Since the spins are independent, multiply the probability of winning on the first spin by the probability of losing on the second spin: 2/5 × 3/5 = 6/25. A candidate who answers 4/25 has used the winning probability for both spins, 2/5 × 2/5. A candidate who answers 9/25 has used the losing probability for both spins, 3/5 × 3/5. A candidate who answers 3/10 has treated the spins as if they were dependent, reducing the second spin's denominator to 4.
- (b) 10 — The probability that the spinner lands on green is its angle out of the whole circle: 60° ÷ 360° = 1/6. Expected number of times on green = 1/6 × 60 = 10. Assuming the three colours are equally likely because there are three sectors, regardless of their different angles, gives 60 ÷ 3 = 20. Using red's angle of 180° instead of green's 60° gives a probability of 1/2, so 60 × 1/2 = 30. Treating green's angle, 60°, as a percentage instead of finding its fraction of 360° gives 60 × 0.60 = 36.
- (a) 0.368 — Combining both samples, the spinner landed on red 34 + 58 = 92 times out of a total of 85 + 165 = 250 spins, so the best estimate of the probability is 92/250 = 0.368. Writing 0.400 is wrong because it uses only the first sample, 34/85 = 0.400, ignoring the extra 165 spins recorded afterwards. Writing 0.352 is wrong because it uses only the second sample, 58/165 = 0.352 (to 3 decimal places), ignoring the first 85 spins. Writing 0.376 is wrong because it averages the two separate estimates, (0.400 + 0.352) ÷ 2 = 0.376, instead of combining the actual numbers of reds and spins across both samples. The best estimate of the probability that the spinner lands on red, using all 250 spins, is 0.368.
- (d) 3/20 — The probability of taking a red ball from Bag A is 3/5, and the probability of taking a red ball from Bag B is 1/4. Since the two picks are independent, the probabilities are multiplied: 3/5 × 1/4 = 3/20. A candidate who answers 4/9 has added the numerators and added the denominators, (3+1)/(5+4), instead of multiplying the two fractions. A candidate who answers 17/20 has added the two fractions, 3/5 + 1/4, instead of multiplying them. A candidate who answers 3/25 has misread Bag B as also containing 5 balls, using 1/5 instead of 1/4.
- (b) 1/20 — Method: two draws with nothing put back are combined by multiplying, with the second probability worked out from the tickets still in the bag. Working: the first draw takes the wanted ticket with probability 1/5. That ticket is kept out, so 4 tickets remain and only one of them is the ticket wanted second, giving 1/4. Multiplying gives 1/20. Answer: the probability is 1/20. The distractors: 1/10 comes from ignoring the order and treating the draw as a choice of two tickets from five, of which there are ten; 1/25 comes from keeping the total at 5 for the second draw, which is what happens only if the first ticket is put back; 2/5 comes from counting the two wanted tickets over the five in the bag, as though one draw decided the whole question.
- (a) 0.75 — Method: a ticket cannot win both a prize and a voucher, so the two events are mutually exclusive and their probabilities are added. Working: 0.4 + 0.35, lining the decimal points up, gives 0.40 + 0.35. Answer: 0.75. The distractors: 0.25 comes from going one step too far and giving the probability that a ticket wins nothing, which is what is left when the total is taken from 1; 0.14 comes from multiplying 0.4 by 0.35 instead of adding them; 0.05 comes from subtracting 0.35 from 0.4 instead of adding them.
- (b) likely — On the probability scale, 'certain' is reserved for a probability of exactly 1, and 'evens' describes a probability of exactly 0.5. A probability of 0.9 is high but not equal to 1, so the correct word is 'likely'. Choosing 'certain' treats a probability close to 1 as if it were exactly 1, which it is not. Choosing 'evens' misjudges 0.9 as being close to the midpoint of the scale, when it is close to the 'certain' end instead. Choosing 'unlikely' reads the scale the wrong way round, as if a high probability meant a low chance of happening.
- (a) unlikely — 3/8 = 3 ÷ 8 = 0.375, which is between 0 and 0.5, so the probability is best described as unlikely. Rounding 3/8 loosely to 'about a half' without converting it properly leads to evens, which is wrong since 0.375 is noticeably below 0.5. Reading 3/8 as the complement and using 1 − 3/8 = 5/8 = 0.625 instead gives likely, but the question asks about the probability of 3/8 itself, not its complement. Flipping the fraction to 8/3 ≈ 2.67, which is impossible for a probability, and rounding it towards the top of the scale gives certain.
- (a) 12/25 — P(red then blue) = 4/10 × 6/10 = 24/100. P(blue then red) is the same, 6/10 × 4/10 = 24/100. Since either order counts as different colours, add them: 24/100 + 24/100 = 48/100 = 12/25. Working out only one order, red-then-blue, and forgetting blue-then-red, gives 24/100 = 6/25. Working out the probability that the two counters are the SAME colour instead — 4/10 × 4/10 + 6/10 × 6/10 = 16/100 + 36/100 = 52/100 = 13/25 — answers a different question. Using 6/9 for the second draw, as if the first counter were not replaced, gives 2 × (4/10 × 6/9) = 48/90 = 8/15.
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