Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Non-calculator
Probability worksheet — GCSE Foundation
MathsUKwww.geekhero.co.uk
- 1.At a gym, 45 members are surveyed. 24 use the running machines, 20 use the weights machines, and 9 use both. Work out how many of the 45 members use neither machine.
- 2.In a board game Mia moves forward by the total of two ordinary fair dice. Work out the probability that her total is 7. Give your answer as a fraction in its simplest form.
- 3.Spinner C has 3 equal sections, numbered 2, 3 and 5. Spinner D has 6 equal sections, numbered 1 to 6. Both spinners are spun once, and the two numbers are multiplied together. Work out the probability that the product is a multiple of 5.
- 4.At a fair, a game costs £2 to play. The probability of winning the game is 0.15, and each win pays out £10. Amir plays the game 200 times. Work out how much money Amir should expect to lose in total.
- 5.In a survey of 45 students, 22 said they like reading, 18 said they like gaming, and 6 said they like both. Work out how many students like exactly one of reading or gaming.
- 6.A pupil must choose 2 different subjects at random from these five: maths, physics, biology, chemistry and history. Work out the probability that the two subjects chosen are maths and biology.
- 7.Two events are independent. The first has probability 2/5 and the second has probability 1/3. Work out the probability that both events happen.
- 8.A spinner has equal sections, and the probability that it lands on blue in a single spin is 1/4. It is spun twice, and the two spins are independent. Work out the probability that it lands on blue on both spins.
- 9.Kwame flips a fair coin three times and writes down what it lands on each time. Work out the probability that it lands on heads all three times.
- 10.A garden centre recorded 240 plant sales using a frequency tree. The first stage splits the sales into three types: shrubs, bedding plants and trees. 96 sales were shrubs, 114 were bedding plants and the rest were trees. Work out the probability that a sale chosen at random from these 240 was a tree.
- 11.A machine makes 4000 light bulbs a day and runs 5 days a week. Two inspectors test bulbs from this machine. Inspector A tests 40 bulbs and finds 4 faulty. Inspector B tests 500 bulbs and finds 30 faulty. Using the better of the two estimates, work out how many faulty bulbs the machine is expected to make in one week.
- 12.A six-sided dice is rolled 12 times. It lands on a six 4 times. Erin says that the dice must be biased. Which of these is the best comment on Erin's statement?
- 13.The probability that a component is faulty is 1/10. Two components are tested independently. Work out the probability that at least one of the two components is faulty.
- 14.An archer hits the bullseye with probability 0.24 on any one shot. She wants to know how many shots she must take to expect to hit the bullseye 12 times. Work out how many shots this is.
- 15.Leo flips a fair coin twice. He makes a list of every possible result of the two flips, writing down what the first flip lands on and then what the second flip lands on. Work out how many of the results in his list contain at least one tail.
Answer key
- (b) 10 — Method: the number using at least one machine is the running total plus the weights total minus the overlap, since the overlap would otherwise be added in twice; the number using neither is the survey total minus that. Working: at least one machine = 24 + 20 − 9 = 35. Neither = 45 − 35 = 10. Answer: 10. Watch out: subtracting 24 + 20 from 45 without adding the 9 back, 45 − 24 − 20 = 1, removes the overlap twice over instead of once. Writing down 15, which is 24 − 9, gives the number who use ONLY the running machines, not the number who use neither. And writing down 9 mistakes the overlap region for the region outside both circles altogether.
- (a) 1/6 — Method: write the results of the two dice as ordered pairs, count the pairs whose scores add to the total asked for, divide by the number of ordered pairs there are, then cancel the fraction down. Working: there are 6 × 6 = 36 equally likely ordered pairs. The pairs whose scores add to 7 are (1, 6), (2, 5), (3, 4), (4, 3), (5, 2) and (6, 1), which is 6 pairs, so the probability is 6/36. Dividing the top and the bottom by 6 gives 1/6. Answer: the probability is 1/6. The distractors: 7/36 comes from taking the number of favourable pairs to be 7 because 7 is the total asked for, confusing the size of a total with the number of ways of making it; 1/7 comes from using the 21 different combinations of two scores as the equally likely results, finding the 3 combinations 1 and 6, 2 and 5, 3 and 4, and cancelling 3/21; 6/11 comes from counting the 6 favourable pairs correctly but dividing by the 11 possible totals from 2 to 12 rather than by the 36 pairs.
- (a) 4/9 — There are 3 × 6 = 18 equally likely outcomes. The product is a multiple of 5 whenever Spinner C shows 5, whatever Spinner D shows, which is 6 outcomes, or whenever Spinner D shows 5 and Spinner C shows 2 or 3, which is 2 more outcomes. This gives 6 + 2 = 8 outcomes, so the probability is 8/18 = 4/9. Choosing 1/3 comes from only counting the 6 outcomes where Spinner C shows 5 and forgetting the 2 outcomes where Spinner D shows 5 instead. Choosing 1/9 comes from only counting the 2 outcomes where Spinner D shows 5 and forgetting the 6 outcomes where Spinner C shows 5. Choosing 1/2 comes from counting 9 outcomes instead of 8, by listing the case where Spinner C shows 5 and Spinner D shows 5 twice over.
- (b) £100 — Method: find the expected number of wins, turn that into the expected pay out, then compare it with what the games cost. Working: the expected number of wins is 200 × 0.15 = 30. Each win pays £10, so the expected pay out is 30 × 10 = 300 pounds. Playing 200 times at £2 a go costs 200 × 2 = 400 pounds. The expected loss is 400 − 300 = 100 pounds. Answer: Amir should expect to be about £100 down. The distractors: £300 is the expected winnings on their own, with the cost of playing never taken off; £400 is the total cost of playing, with the winnings never taken off; £700 comes from adding the two totals, 400 + 300 = 700, instead of subtracting one from the other.
- (c) 28 — Reading only is 22 − 6 = 16, and gaming only is 18 − 6 = 12, so exactly one of the two is 16 + 12 = 28. Adding 22 and 18 without removing the 6 who like both, 22 + 18 = 40, counts those 6 students twice. Giving 6 mistakes the number who like both for the number who like exactly one. Finding 22 + 18 − 6 = 34 gives the number who like at least one of reading or gaming, but stops there instead of also removing the 6 who like both to leave only those who like exactly one.
- (b) 1/10 — Method: list every possible pair of subjects systematically, so that no pair is missed and no pair is counted twice, then compare the number of successful pairs with the size of the list. Working: pairing maths with each of the other four gives 4 pairs, physics with each subject after it gives 3, biology gives 2 and chemistry gives 1, so there are 4 + 3 + 2 + 1 = 10 pairs. Exactly one of them is maths with biology. Answer: the probability is 1/10. The distractors: 1/5 comes from counting maths-then-biology and biology-then-maths as two separate successes while still dividing by the 10 unordered pairs; 1/15 comes from a list that also pairs each subject with itself, giving 15 entries instead of 10; 1/4 comes from working out the second step alone, that 1 of the 4 subjects left after maths is biology, without allowing for the chance that maths is picked at all.
- (c) 2/15 — Method: for independent events, the probability that both happen is the product of the two probabilities. Working: the calculation is 2/5 × 1/3. Multiplying fractions gives 2 × 1 = 2 on the top and 5 × 3 = 15 on the bottom. Answer: the probability is 2/15. The distractors: 11/15 comes from adding the two probabilities, 6/15 + 5/15, instead of multiplying them; 3/8 comes from adding the numerators and the denominators separately; 1/15 comes from subtracting one probability from the other, 6/15 − 5/15.
- (a) 1/16 — The two spins are independent, so multiply the probability of blue on each spin: 1/4 × 1/4 = 1/16. Choosing 1/2 comes from adding the two probabilities instead of multiplying, 1/4 + 1/4 = 1/2. Choosing 1/8 comes from wrongly treating the second spin as having a 1/2 chance of blue instead of the given 1/4, giving 1/4 × 1/2 = 1/8. Choosing 1/4 comes from giving the probability for a single spin and forgetting that the spinner is spun twice.
- (d) 1/8 — Method: a run of flips of a fair coin gives equally likely sequences of heads and tails, so count the sequences that match and divide by how many sequences there are. Working: each flip lands two ways and no flip affects another, so three flips give 2 × 2 × 2 = 8 equally likely sequences: HHH, HHT, HTH, HTT, THH, THT, TTH and TTT. Only HHH has a head at every flip, so 1 sequence of the 8 matches. Answer: the probability is 1/8. The distractors: 1/4 comes from treating 'three heads', 'two heads', 'one head' and 'no heads' as four equally likely results, which they are not, since one sequence gives three heads and three sequences give two; 1/6 comes from taking the number of sequences to be 2 + 2 + 2 = 6, adding the two ways each flip can land instead of multiplying them; 1/2 comes from reading the first flip only and giving the probability of a head on one flip, without combining it with the other two.
- (b) 1/8 — Shrubs, bedding plants and trees are the three branches at the first stage of the tree, so they must total 240: tree sales = 240 − 96 − 114 = 30. So P(tree) = 30/240 = 1/8. Using the shrub count instead, 96/240 = 2/5, is the probability of a shrub sale, not a tree sale. Using the bedding-plant count instead, 114/240 = 19/40, is the probability of a bedding-plant sale. Subtracting the bedding count from the shrub count (114 − 96 = 18) instead of subtracting both from 240 gives 18/240 = 3/40, which is not the number of tree sales at all.
- (a) 1200 — Method: take the estimate from the larger sample, because an unbiased relative frequency tends towards the true probability as the sample grows, then multiply by the number of bulbs made in a week. Working: Inspector B tested 500 bulbs, far more than Inspector A's 40, so use B's relative frequency: 30 ÷ 500 = 0.06. A week's production is 4000 × 5 = 20000 bulbs. The expected number of faulty bulbs is 20000 × 0.06 = 1200. Answer: about 1200 faulty bulbs a week. The distractors: 2000 uses Inspector A's estimate, 4 ÷ 40 = 0.1, giving 20000 × 0.1 = 2000, and so rests on a sample of only 40 bulbs; 1600 comes from averaging the two estimates of 0.1 and 0.06 to get 0.08, and 20000 × 0.08 = 1600, which gives the small sample equal weight with the large one; 240 uses the right estimate but stops at a single day, 4000 × 0.06 = 240.
- (b) She is wrong; 12 rolls is too few to judge — Method: compare the result with what is expected, then ask whether the experiment is long enough for a difference to mean anything. Working: if the dice were fair the expected number of sixes in 12 rolls is 12 × 1 ÷ 6 = 2, so 4 sixes is 2 above what was expected. But over only 12 rolls a result like this turns up often by chance: the relative frequency here is 4/12, which is 1/3, and over so few trials a relative frequency can sit well away from 1/6 with no bias at all. Answer: Erin is wrong, because 12 rolls is far too few to decide; she should roll the dice many more times and see whether the relative frequency settles near 1/6. The distractors: saying she is right because 4 beats the expected 2 uses the correct expected value but treats any difference as proof, which so short an experiment cannot give; saying a fair dice gives each score twice in 12 rolls treats an expected value as a guaranteed one; saying that 4 sixes in 12 rolls cancels down to 1 in 6 mis-cancels the fraction, because 4/12 is 1/3, which is twice 1/6, so that comment reaches the right verdict from arithmetic that is wrong.
- (d) 19/100 — It is easier to first find the probability that NEITHER component is faulty, then subtract from 1. The probability a component is not faulty is 9/10, so the probability neither is faulty is 9/10 × 9/10 = 81/100. So the probability at least one is faulty is 1 − 81/100 = 19/100. Choosing 1/5 comes from adding the two probabilities of a fault instead, 1/10 + 1/10 = 1/5, which double-counts the case where both are faulty. Choosing 1/10 comes from giving the probability for just one component being faulty. Choosing 1/100 comes from squaring the probability of a fault directly, 1/10 × 1/10 = 1/100, which is actually the probability that BOTH are faulty, not at least one.
- (a) 50 — To find the number of shots needed for an expected 12 hits, divide the number of hits wanted by the probability of a hit: 12 ÷ 0.24 = 50. Multiplying the number of hits by the probability instead of dividing gives 12 × 0.24 = 2.88, which rounds to 3 shots. Rounding 0.24 to 0.25 before dividing gives 12 ÷ 0.25 = 48. Using the probability of missing, 1 − 0.24 = 0.76, instead of the probability of hitting, gives 12 ÷ 0.76 = 15.79, which rounds to 16.
- (b) 3 — Method: build the list of possible results systematically, taking the first flip as a head and then as a tail, and keeping the two flips in order so that a head then a tail is a different result from a tail then a head; then count the results that match the description. Working: with a head at the first flip the results are HH and HT, and with a tail at the first flip they are TH and TT, so the list is HH, HT, TH, TT — four results in all. The results containing at least one tail are HT, TH and TT. Answer: 3 of the results in the list contain at least one tail. The distractors: 2 comes from treating a head and a tail as one result however they are ordered, which shortens the list to HH, HT, TT so that only two entries hold a tail; 1 comes from reading 'at least one tail' as a tail at both flips, which is the single result TT; 4 comes from counting the tails written across the list — one in HT, one in TH and two in TT — instead of counting the results that contain a tail.
Build your own mix at the worksheet builder.