Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Probability worksheet — GCSE Foundation
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- 1.A fair six-sided dice is rolled 90 times. Work out how many more times you would expect it to land on a number less than 4 than on a 6.
- 2.The probability that a spinner lands on blue is 2/5. Write this probability as a percentage.
- 3.A bag contains 5 red counters and 3 blue counters. A counter is taken at random, its colour is noted, and it is put back in the bag before a second counter is taken at random. Work out the probability that both counters are the same colour.
- 4.At a school fete, each raffle ticket wins a prize, wins a voucher or wins nothing, and no ticket can win more than one of these. The probability that a ticket wins a prize is 0.4 and the probability that it wins a voucher is 0.35. Work out the probability that a ticket wins a prize or a voucher.
- 5.A box contains counters that are silver, bronze or copper only. The probability that a counter taken at random is silver is 1/2 and the probability that it is bronze is 1/8. The box contains 64 counters in total. Work out the number of copper counters.
- 6.A spinner lands on red, on blue or on green, and it cannot land on more than one colour at a time. The probability that it lands on red is 0.3 and the probability that it lands on blue is 0.5. Work out the probability that it lands on red or on blue.
- 7.A spinner is divided into 8 equal sections. 3 of the sections are red and the rest are not red. The spinner is spun once. Work out the probability that it does not land on red.
- 8.A padlock code is formed by arranging three different digits chosen from 2, 3, 4 and 5, with no digit repeated. Work out how many different three-digit codes can be made.
- 9.Harry plays a game in which he flips a fair coin and rolls an ordinary fair dice. He wins a prize only if the coin shows heads and the dice shows a 6. Work out the probability that Harry wins a prize.
- 10.A school surveys 60 pupils. 32 say they walk to school, 24 say they cycle to school, and 12 say they do both, on different days. The rest travel only by car. One of the 60 pupils is chosen at random. Work out the probability that this pupil travels only by car.
- 11.120 people took a driving theory test. A frequency tree records the results. The first pair of branches splits the 120 people into 70 men and 50 women. On the men's branch, 45 passed and the rest failed. On the women's branch, 38 passed and the rest failed. Work out how many of the 120 people failed the test.
- 12.A bag contains 4 red counters and 6 blue counters. A counter is taken at random, its colour noted, and it is put back in the bag before a second counter is taken at random. Work out the probability that the two counters are different colours. Give your answer as a fraction in its simplest form.
- 13.Two sets, A and B, sit inside a universal set. A region of a Venn diagram is described by the notation A ∩ B′. Work out which of these describes that region.
- 14.Priya spins a fair spinner with P(red) = 0.3, and separately flips a fair coin with P(heads) = 0.5. Using a tree diagram, work out the probability that she gets red AND heads.
- 15.A jar contains counters that are pink, gold or grey only. The probability that a counter taken at random is pink is 0.2 and the probability that it is gold is 0.45. The jar contains 60 counters in total. Work out the number of grey counters.
Answer key
- (c) 30 — The numbers less than 4 are 1, 2 and 3, so the probability of that event is 3/6, and the expected count in 90 rolls is 90 × 3/6 = 45. The probability of rolling a 6 is 1/6, and the expected count is 90 × 1/6 = 15. The difference between the two expected counts is 45 − 15 = 30. A candidate who answers 45 has given the expected count for 'less than 4' only, forgetting to subtract the other expected count. A candidate who answers 15 has given the expected count for '6' only. A candidate who answers 36 has used a dice with 5 possible numbers instead of 6, giving 90 × 3/5 = 54 and 90 × 1/5 = 18, a difference of 36.
- (b) 40% — Method: a fraction becomes a percentage by scaling it so that its denominator is 100, or equivalently by dividing the numerator by the denominator and multiplying the decimal by 100. Working: 5 × 20 = 100, so the numerator is scaled by 20 as well, 2 × 20 = 40, giving 40/100; the same figure comes from 2 ÷ 5 = 0.4 and 0.4 × 100 = 40. Answer: 40%. The distractors: 20% comes from dividing 100 by the denominator alone, 100 ÷ 5 = 20, which is the percentage for 1/5 and never uses the numerator 2; 4% comes from finding the decimal 0.4 correctly and then writing the 4 down as the percentage instead of multiplying by 100; 2% comes from scaling only the denominator up to 100 and leaving the numerator as it was, giving 2/100.
- (a) 17/32 — Because the counter is replaced, each pick is independent with P(red) = 5/8 and P(blue) = 3/8 every time. Both red has probability 5/8 × 5/8 = 25/64, and both blue has probability 3/8 × 3/8 = 9/64. 'Same colour' means either of these, so add them: 25/64 + 9/64 = 34/64 = 17/32. Giving 25/64 finds only the probability of both counters being red, leaving out both counters being blue, which also counts as the same colour. Giving 15/64 finds the probability of one red and one blue counter in just one of the two possible orders — the opposite of what was asked, and only half of it. Giving 13/28 works out the probabilities as if the counter had NOT been replaced, using 5/8 × 4/7 and 3/8 × 2/7, even though the question states it was put back.
- (a) 0.75 — Method: a ticket cannot win both a prize and a voucher, so the two events are mutually exclusive and their probabilities are added. Working: 0.4 + 0.35, lining the decimal points up, gives 0.40 + 0.35. Answer: 0.75. The distractors: 0.25 comes from going one step too far and giving the probability that a ticket wins nothing, which is what is left when the total is taken from 1; 0.14 comes from multiplying 0.4 by 0.35 instead of adding them; 0.05 comes from subtracting 0.35 from 0.4 instead of adding them.
- (c) 24 — Silver, bronze and copper cover every counter, so their probabilities sum to 1: P(copper) = 1 − 1/2 − 1/8 = 3/8. Number of copper counters = 3/8 × 64 = 24. Multiplying the silver probability by 64 gives 32, the number of silver counters, not copper. Multiplying the bronze probability by 64 gives 8, the number of bronze counters. Adding the silver and bronze probabilities (1/2 + 1/8 = 5/8) and multiplying by 64 gives 40, the combined number of silver and bronze counters, not the copper count.
- (a) 0.8 — Method: the spinner cannot land on red and blue at the same time, so the two events are mutually exclusive and their probabilities are added. Working: 0.3 + 0.5, lining the decimal points up. Answer: 0.8, which also tells you that the remaining colour, green, has probability 0.2 because the three must add to 1. The distractors: 0.2 comes from subtracting 0.3 from 0.5 instead of adding the two probabilities; 0.15 comes from multiplying 0.3 by 0.5 instead of adding them; 0.4 comes from finding the mean of 0.3 and 0.5 rather than their total.
- (c) 5/8 — Method: the sections are all the same size, so every section is equally likely; count the sections that are not red and write that count over the total number of sections. Working: 8 − 3 = 5 sections are not red, and there are 8 sections altogether. Answer: 5/8, a value between 0 and 1 and a little above the halfway point of the scale. The distractors: 3/8 comes from giving the probability that the spinner does land on red; 5/11 comes from adding the 3 red sections to the 8 sections to make a total of 11 instead of using the 8 sections that exist; 1/2 comes from assuming that 'red' and 'not red' must be equally likely because there are only two possibilities.
- (d) 24 — There are 4 choices for the first digit. Once that digit is used, 3 digits remain for the second position, and then 2 digits remain for the third position: 4 × 3 × 2 = 24 codes. Choosing 64 comes from allowing a digit to be reused at every position, 4 × 4 × 4 = 64, which is not allowed here since no digit repeats. Choosing 12 comes from multiplying only the first two positions, 4 × 3 = 12, and forgetting that a third digit is also chosen from the digits that remain. Choosing 6 comes from counting only the arrangements of one single set of three digits, 3 × 2 × 1 = 6, and forgetting that there are 4 different sets of three digits that can be chosen from 2, 3, 4 and 5.
- (b) 1/12 — Method: the coin does not affect the dice, so the two events are independent and the probability that both happen is the product of their probabilities. Working: heads has probability 1/2 and a 6 on an ordinary dice has probability 1/6. Multiplying gives 1 on the top and 2 × 6 = 12 on the bottom. Answer: the probability is 1/12. The distractors: 2/3 comes from adding 1/2 and 1/6 instead of multiplying them; 1/6 comes from using the dice alone and ignoring the condition on the coin; 1/8 comes from counting the possible results as 6 + 2 = 8 and treating the winning result as one of those eight.
- (a) 4/15 — Method: first find how many pupils travel only by car, then write that as a fraction of the 60 pupils surveyed. Working: pupils who walk or cycle or both = 32 + 24 − 12 = 44. Only by car = 60 − 44 = 16. P(only by car) = 16/60 = 4/15. Answer: 4/15. Watch out: writing down 1/5 takes the overlap of 12 pupils on its own, 12/60, mistaking the group who do both for the group who travel only by car. Writing down 4/5 comes from 60 − 12 = 48, subtracting only the overlap from the total instead of the whole walk-or-cycle count, so cyclists and walkers who are not in the overlap are wrongly swept into the only-car group. And writing down 7/15 comes from 60 − 32 = 28, subtracting the walkers alone and forgetting the cyclists altogether.
- (b) 37 — Method: on a frequency tree each pair of branches adds back up to the number it came from, so work out the failures on each branch and then add the two end branches. Working: on the men's branch 70 − 45 = 25 men failed. On the women's branch 50 − 38 = 12 women failed. Adding the two failing end branches gives 25 + 12 = 37. Answer: 37 of the 120 people failed the test. The distractors: 83 comes from adding the two passing branches, 45 + 38 = 83, and so reads the tree for the wrong outcome; 25 is the men's failing branch on its own, with the women never added; 12 is the women's failing branch on its own, with the men never added.
- (a) 12/25 — P(red then blue) = 4/10 × 6/10 = 24/100. P(blue then red) is the same, 6/10 × 4/10 = 24/100. Since either order counts as different colours, add them: 24/100 + 24/100 = 48/100 = 12/25. Working out only one order, red-then-blue, and forgetting blue-then-red, gives 24/100 = 6/25. Working out the probability that the two counters are the SAME colour instead — 4/10 × 4/10 + 6/10 × 6/10 = 16/100 + 36/100 = 52/100 = 13/25 — answers a different question. Using 6/9 for the second draw, as if the first counter were not replaced, gives 2 × (4/10 × 6/9) = 48/90 = 8/15.
- (c) The elements that are in A but not in B — The symbol ∩ means 'and', so A ∩ B′ means 'in A and also in the complement of B'. B′ means 'not in B'. So A ∩ B′ describes everything that is in A but not in B. The elements in both A and B describes A ∩ B, without the dash on B. The elements in B but not in A describes B ∩ A′, with the dash on A instead of B. The elements in neither A nor B describes (A ∪ B)′, the region outside both circles entirely.
- (c) 0.15 — Method: for two independent events, multiply along the branches of the tree to find the probability of both outcomes happening together. Working: P(red and heads) = P(red) × P(heads) = 0.3 × 0.5 = 0.15. Answer: 0.15. Watch out: adding the two probabilities, 0.3 + 0.5 = 0.8, does not give the probability of both — probabilities along one path of a tree are multiplied, not added. Writing down 0.5 ignores the spinner altogether and gives only the coin's probability. And writing down 0.65 is the probability of red OR heads, which is 0.3 + 0.5 − 0.15 = 0.65, a different question from the one asked here.
- (d) 21 — Pink, gold and grey cover every counter, so their probabilities sum to 1: P(grey) = 1 − 0.2 − 0.45 = 0.35. Number of grey counters = 0.35 × 60 = 21. Multiplying the pink probability by 60 gives 12, the number of pink counters, not grey. Multiplying the gold probability by 60 gives 27, the number of gold counters. Adding 0.2 and 0.45 without subtracting from 1 gives 0.65, and 0.65 × 60 = 39 counts the pink and gold counters together, not the grey ones.
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