Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Probability worksheet — GCSE Foundation
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- 1.A card is taken at random from an ordinary pack of 52 playing cards. The pack contains 4 aces and 4 kings. Work out the probability that the card is an ace or a king.
- 2.A garage tested 200 cars in one week. 70% of the cars were more than 3 years old and the rest were 3 years old or less. Of the cars more than 3 years old, 1 in 4 failed the test. 12 of the cars that were 3 years old or less failed the test. Work out how many of the 200 cars failed the test altogether.
- 3.Spinner A has 4 equal sections, numbered 1, 2, 3 and 4. Spinner B has 3 equal sections, coloured red, red and blue. Both spinners are spun once. Work out the probability of getting an even number on Spinner A and red on Spinner B.
- 4.A table shows how two Year 10 classes did in a spelling test. In class A, 18 out of 24 pupils passed. In class B, 21 out of 30 pupils passed. Which class had the greater proportion of pupils passing?
- 5.Grace rolls two ordinary fair dice at the same time and works out the total of the two scores. Work out the probability that the total is greater than 10.
- 6.A box contains 1 white bead, 4 purple beads and 4 red beads. One bead is taken at random from the box. Work out the probability that the bead is white or purple.
- 7.Isla travels to school by bus, by bike, on foot or by car, and never by more than one of these on the same day. The probability that she travels by bus is 0.2, the probability that she travels by bike is 0.3 and the probability that she travels on foot is 0.1. Work out the probability that she travels to school by bus, by bike or on foot.
- 8.A machine produces bolts. In a sample of 250 bolts, 15 are faulty. Work out the relative frequency of a bolt being faulty, giving your answer as a fraction in its simplest form.
- 9.A two-way table records how 130 pupils travel to school. 70 of the pupils are girls and the rest are boys. 42 of the girls walk to school and the rest of the girls cycle. 33 of the boys walk to school. Work out what fraction of the girls walk to school.
- 10.A card is taken at random from an ordinary pack of 52 playing cards. The probability that the card is a diamond is 1/4. Work out the probability that the card is not a diamond.
- 11.A drawing pin is dropped many times and lands either point up or point down. The relative frequency of landing point up is recorded as the experiment goes on: after 50 drops it is 0.720, after 200 drops it is 0.665, and after 1000 drops it is 0.638. The pin is to be dropped a further 2000 times. Work out the best estimate of the number of times it will land point up.
- 12.A fair six-sided dice is rolled 90 times. Work out how many more times you would expect it to land on a number less than 4 than on a 6.
- 13.Each turn of a game ends in a win, a draw or a loss, and no turn can end in more than one of these. The probability of a win is 1/4 and the probability of a draw is 1/3. Work out the probability of a loss.
- 14.A fair spinner has 8 equal sections. 3 of the sections are red. The spinner is spun 240 times. Work out how many times you would expect it to land on red.
- 15.180 people entered a fun run. A frequency tree splits them into 108 adults and the rest children. It then splits each of those groups into those who finished and those who did not. 99 of the adults finished, and 153 of the 180 people finished altogether. Work out how many children did not finish.
Answer key
- (b) 8/52 — Method: a card cannot be an ace and a king at the same time, so the two events are mutually exclusive and their probabilities are added, keeping the denominator the same. Working: P(ace) = 4/52 and P(king) = 4/52, so P(ace or king) = 4/52 + 4/52, and 4 + 4 = 8 fifty-seconds. Answer: 8/52. The distractors: 4/52 comes from giving the probability of just one of the two events and forgetting to add the other; 16/52 comes from multiplying the two counts, 4 × 4, instead of adding them; 1/52 comes from giving the probability of one particular named card rather than any of the eight.
- (c) 47 — Method: fill the first pair of branches of the frequency tree, then the failures on each branch, then add only the failing end branches. Working: 70% of 200 is 140, so 140 cars were more than 3 years old and 200 − 140 = 60 cars were 3 years old or less. One quarter of the older cars failed: 140 ÷ 4 = 35. The newer branch gives 12 failures. Adding the two failing branches gives 35 + 12 = 47. Answer: 47 of the cars failed the test. The distractors: 35 is the older branch on its own, with the 12 newer failures never added; 62 comes from taking 1 in 4 of all the cars, 200 ÷ 4 = 50, and then adding the 12; 153 is 200 − 47 and counts the cars that passed.
- (a) 1/3 — Method: for two independent spinners, multiply the probability of each separate outcome, but first work out each spinner's own probability correctly, using how many of its equal sections actually carry that result. Working: Spinner A has 2 even numbers, 2 and 4, out of 4 sections, so P(even) = 2/4 = 1/2. Spinner B has 2 red sections out of 3, so P(red) = 2/3. Multiplying gives 1/2 × 2/3, which cancels down to 1/3. Answer: 1/3. Watch out: writing down 1/4 treats Spinner B's two colours as equally likely and uses 1/2 for red, when in fact 2 of its 3 sections are red — the sections are not split evenly between the two colours. Writing down 1/6 undercounts Spinner A's even numbers as just one out of four instead of two. And writing down 5/6 applies the 'at least one' formula, P(A) + P(B) − P(A)×P(B), which answers a different question about EITHER spinner landing the right way, not both together.
- (a) Class A — Class A: 18/24 = 0.75 = 75%. Class B: 21/30 = 0.7 = 70%. Since 75% > 70%, class A had the greater proportion passing, even though fewer pupils passed there in total. Choosing class B compares the raw numbers of pupils who passed (21 > 18) rather than the proportions. The two proportions are not equal — 0.75 and 0.7 are different values, so the two classes did not have the same pass rate. The class sizes being different does not prevent a comparison: converting each to a proportion makes the two classes directly comparable, so the answer can be determined.
- (d) 3/36 — Method: list the results as ordered pairs, decide which totals satisfy the condition, count the pairs that give those totals and divide by the number of pairs there are. Working: there are 6 × 6 = 36 equally likely ordered pairs. Greater than 10 means a total of 11 or a total of 12. A total of 11 comes from (5, 6) and (6, 5); a total of 12 comes from (6, 6) alone, because both dice must show a 6. That is 2 + 1 = 3 pairs out of the 36. Answer: the probability is 3/36. The distractors: 2/36 comes from counting the two ways of making 11 and forgetting that 12 is greater than 10 as well; 4/36 comes from writing (6, 6) down twice, applying the rule that a pair can be turned round to a double that can only happen one way; 33/36 comes from reading the condition the wrong way round and giving the probability that the total is 10 or less.
- (a) 5/9 — Method: a bead cannot be two colours at once, so white and purple are mutually exclusive and their probabilities are added over the common total. Working: there are 1 + 4 + 4 = 9 beads, so P(white) = 1/9 and P(purple) = 4/9; adding gives 1/9 + 4/9, and 1 + 4 = 5 ninths. Answer: 5/9. The distractors: 4/9 comes from giving the probability of a purple bead alone and forgetting to include the white one; 5/8 comes from counting 5 favourable beads but using 8 as the total, leaving the single white bead out of the count of the box; 5/18 comes from adding 1/9 and 4/9 by adding the denominators as well as the numerators.
- (c) 0.6 — Method: no two of these ways of travelling can happen on the same day, so they are mutually exclusive and the probability that one of them happens is the sum of their probabilities; they need not add to 1, because travelling by car is a fourth way. Working: 0.2 + 0.3 = 0.5, and 0.5 + 0.1 = 0.6, the decimal points lined up at each step. Answer: 0.6, which also shows that the probability of being taken by car is 0.4, since all four ways together must make 1. The distractors: 0.4 comes from carrying on past the question and giving the probability of the remaining way, by car; 0.5 comes from adding only the bus and the bike and leaving the smallest of the three probabilities out of the total; 0.006 comes from multiplying the three probabilities together instead of adding them.
- (d) 3/50 — Relative frequency is the number of faulty bolts divided by the total sample size: 15/250, which simplifies to 3/50 by dividing both the numerator and the denominator by 5. Using 235, the number of bolts that were NOT faulty, as the denominator instead of the total 250 gives 15/235, which simplifies to 3/47. Inverting the fraction, dividing the total by the number of faulty bolts instead of the other way round, gives 250/15, which simplifies to 50/3 — a value greater than 1, which cannot be a probability. Simplifying by dividing the numerator and the denominator by different numbers, 15 ÷ 15 = 1 and 250 ÷ 25 = 10, gives 1/10.
- (b) 3/5 — The question asks about the girls only, so use the girls' total of 70 as the denominator: 42 out of 70 girls walk, giving 42/70 = 3/5. Choosing 21/65 comes from using the whole survey of 130 pupils as the denominator instead of just the 70 girls, 42/130 = 21/65. Choosing 33/70 comes from using the boys' walking count, 33, over the girls' total of 70, mixing up the two rows of the table. Choosing 2/5 comes from using the number of girls who CYCLE, 70 − 42 = 28, instead of the number who walk, giving 28/70 = 2/5.
- (b) 3/4 — Method: a card either is a diamond or is not a diamond, so those two outcomes form an exhaustive set and their probabilities add to 1; subtract the given probability from 1. Working: P(diamond) = 1/4, so P(not a diamond) = 1 − 1/4; writing 1 as 4/4 gives 4/4 − 1/4. Answer: 3/4. The distractors: 1/4 comes from giving back the probability that the card is a diamond instead of its complement; 1/2 comes from reading 'not a diamond' as 'not a red card' and halving the pack; 3/52 comes from doing the subtraction 4 − 1 = 3 on the suits but then writing that 3 over the 52 cards in the pack instead of over the 4 suits.
- (a) 1276 — Method: an unbiased relative frequency tends towards the theoretical probability as the number of trials increases, so use the record resting on the most trials, then multiply by the number of new trials. Working: the three records rest on 50, 200 and 1000 drops, so the most reliable is the one after 1000 drops, namely 0.638, and the run is indeed settling as the trials increase. The expected number of point up landings in 2000 further drops is 2000 × 0.638 = 1276. Answer: about 1276 times. The distractors: 1440 uses the earliest record, which rests on only 50 drops, giving 2000 × 0.720 = 1440; 1330 uses the middle record, treating 200 drops as a safe compromise when 1000 drops is better still, giving 2000 × 0.665 = 1330; 1348 comes from averaging the three records, since 0.720 + 0.665 + 0.638 = 2.023 and 2.023 ÷ 3 = 0.674, then 2000 × 0.674 = 1348, which gives the 50 drop record the same weight as the 1000 drop record.
- (c) 30 — The numbers less than 4 are 1, 2 and 3, so the probability of that event is 3/6, and the expected count in 90 rolls is 90 × 3/6 = 45. The probability of rolling a 6 is 1/6, and the expected count is 90 × 1/6 = 15. The difference between the two expected counts is 45 − 15 = 30. A candidate who answers 45 has given the expected count for 'less than 4' only, forgetting to subtract the other expected count. A candidate who answers 15 has given the expected count for '6' only. A candidate who answers 36 has used a dice with 5 possible numbers instead of 6, giving 90 × 3/5 = 54 and 90 × 1/5 = 18, a difference of 36.
- (a) 5/12 — Method: a win, a draw and a loss are the only outcomes and no two can happen together, so the three probabilities form an exhaustive set of mutually exclusive events and add to 1; add the two given probabilities, then subtract from 1. Working: 1/4 + 1/3 over the common denominator 12 is 3/12 + 4/12 = 7/12, and 1 − 7/12 = 12/12 − 7/12. Answer: 5/12. The distractors: 7/12 comes from stopping at the probability of a win or a draw and never subtracting from 1; 1/12 comes from subtracting the two given probabilities from each other, 1/3 − 1/4, instead of adding them and taking the total from 1; 5/7 comes from adding 1/4 and 1/3 by adding the numerators and the denominators to get 2/7 and then subtracting that from 1.
- (c) 90 — Method: over many future trials the expected number of successes is the number of trials multiplied by the probability of a success. Working: the sections are equal, so each is equally likely and P(red) is 3 out of 8. Over 240 spins the expected number of reds is 240 × 3 ÷ 8 = 90. Answer: about 90 of the spins would be expected to land on red. The distractors: 150 uses the 5 sections that are not red, 240 × 5 ÷ 8 = 150, which is the expected number of spins that do not land on red; 30 is 240 ÷ 8 and is the expected count for one single section; 80 comes from dividing by the number of red sections instead of by the number of sections, 240 ÷ 3 = 80.
- (d) 18 — Method: a frequency tree can be filled from either end, because a pair of branches adds up to the number above it and the matching end branches add up to the total for that outcome. Working: the children number 180 − 108 = 72. Of the 153 finishers, 99 were adults, so the children who finished number 153 − 99 = 54. Along the children's branch, 72 − 54 = 18 children did not finish. Answer: 18 children did not finish. The distractors: 27 is 180 − 153 and counts everyone who did not finish, adults included; 9 is 108 − 99 and counts only the adults who did not finish; 54 is the number of children who did finish, which is the branch next to the one asked for.
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