Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Probability worksheet — GCSE Foundation
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- 1.A fair spinner has 8 equal sections. 3 of the sections are red. The spinner is spun 240 times. Work out how many times you would expect it to land on red.
- 2.A fair coin is flipped again and again. After the first 10 flips there have been 7 heads. After 1000 flips there have been 528 heads. Which statement best describes what these results show?
- 3.A bag contains 5 red counters and 3 blue counters. A counter is taken at random, its colour is noted, and it is put back in the bag before a second counter is taken at random. Work out the probability that both counters are the same colour.
- 4.The probability that a machine completes a task successfully is 0.85. Work out the probability that the machine does not complete the task successfully.
- 5.A spinner has equal sections, and the probability that it lands on blue in a single spin is 1/4. It is spun twice, and the two spins are independent. Work out the probability that it lands on blue on both spins.
- 6.A fair six-sided dice is rolled once. Write down the probability of rolling a 6.
- 7.A spinner can land on red, blue, green or yellow, and it cannot land on more than one colour. The probability that it lands on red is 0.05 and the probability that it lands on yellow is 0.35. The probability that it lands on blue is twice the probability that it lands on green. Work out the probability that it lands on green.
- 8.A school surveys 60 pupils. 32 say they walk to school, 24 say they cycle to school, and 12 say they do both, on different days. The rest travel only by car. One of the 60 pupils is chosen at random. Work out the probability that this pupil travels only by car.
- 9.A fair spinner has 6 equal sections, and 2 of the sections are coloured purple. The spinner is spun 180 times. Work out how many times you would expect it to land on purple.
- 10.A bag contains 4 red counters and 6 blue counters. A counter is taken at random, its colour noted, and it is put back in the bag before a second counter is taken at random. Work out the probability that the two counters are different colours. Give your answer as a fraction in its simplest form.
- 11.A red fair dice and a blue fair dice are rolled together. Every outcome is listed as an ordered pair, red score then blue score. Work out the probability that the red score is less than the blue score.
- 12.A fair coin is flipped and an ordinary fair dice is rolled. Every possible result is listed in a table. Work out how many different results the table contains altogether.
- 13.The probability that the Hughes family go away during the summer holidays is 3/7. Work out the probability that they do not go away during the summer holidays.
- 14.A fair six-sided dice is rolled 120 times. Work out how many of the rolls you would expect to give a score of 3 or more.
- 15.The probability that it rains on a given morning is 0.3. If it rains, the probability that Priya's bus is late is 0.8. If it does not rain, the probability that her bus is late is 0.1. Work out the probability that her bus is late.
Answer key
- (c) 90 — Method: over many future trials the expected number of successes is the number of trials multiplied by the probability of a success. Working: the sections are equal, so each is equally likely and P(red) is 3 out of 8. Over 240 spins the expected number of reds is 240 × 3 ÷ 8 = 90. Answer: about 90 of the spins would be expected to land on red. The distractors: 150 uses the 5 sections that are not red, 240 × 5 ÷ 8 = 150, which is the expected number of spins that do not land on red; 30 is 240 ÷ 8 and is the expected count for one single section; 80 comes from dividing by the number of red sections instead of by the number of sections, 240 ÷ 3 = 80.
- (b) The relative frequency is settling near 0.5 — Method: turn each result into a relative frequency before comparing them, because it is the relative frequency, and not the difference between the two counts, that tends towards the theoretical probability. Working: after 10 flips the relative frequency of a head is 7 ÷ 10 = 0.7, which is a long way from 0.5. After 1000 flips it is 528 ÷ 1000 = 0.528, which is much closer to 0.5. Meanwhile the gap between the two counts has grown rather than shrunk: it was 7 − 3 = 4 after 10 flips and is 528 − 472 = 56 after 1000 flips. Answer: the relative frequency is settling near 0.5, which is what an unbiased experiment does as the sample grows. The distractors: saying the counts are levelling out is the usual form of this idea and the figures contradict it, since the gap went from 4 to 56; saying the coin is biased treats 28 extra heads in 1000 flips as proof, when 0.528 sits close to 0.5 and a fair coin gives results like this often; saying the next flip is more likely to be a tail is the gambler's fallacy, since each flip stays at 1/2 whatever came before.
- (a) 17/32 — Because the counter is replaced, each pick is independent with P(red) = 5/8 and P(blue) = 3/8 every time. Both red has probability 5/8 × 5/8 = 25/64, and both blue has probability 3/8 × 3/8 = 9/64. 'Same colour' means either of these, so add them: 25/64 + 9/64 = 34/64 = 17/32. Giving 25/64 finds only the probability of both counters being red, leaving out both counters being blue, which also counts as the same colour. Giving 15/64 finds the probability of one red and one blue counter in just one of the two possible orders — the opposite of what was asked, and only half of it. Giving 13/28 works out the probabilities as if the counter had NOT been replaced, using 5/8 × 4/7 and 3/8 × 2/7, even though the question states it was put back.
- (b) 0.15 — Method: success and failure are the only two outcomes of the task, so they form an exhaustive set and their probabilities add to 1; subtract the given probability from 1. Working: writing 1 as 1.00 so that both numbers have two decimal places gives 1.00 − 0.85; exchanging once, the hundredths give 10 − 5 = 5 and the tenths, now 9, give 9 − 8 = 1. Answer: 0.15, close to the left-hand end of the 0 to 1 scale because the machine nearly always succeeds. The distractors: 0.85 comes from giving back the probability of success instead of the probability of failure; 0.25 comes from taking each decimal column from 10 on its own in 1.00 − 0.85, writing 10 − 5 = 5 in the hundredths and 10 − 8 = 2 in the tenths instead of reducing the tenths to 9 after the exchange; 0.5 comes from assuming that success and failure must be equally likely because there are only two outcomes.
- (a) 1/16 — The two spins are independent, so multiply the probability of blue on each spin: 1/4 × 1/4 = 1/16. Choosing 1/2 comes from adding the two probabilities instead of multiplying, 1/4 + 1/4 = 1/2. Choosing 1/8 comes from wrongly treating the second spin as having a 1/2 chance of blue instead of the given 1/4, giving 1/4 × 1/2 = 1/8. Choosing 1/4 comes from giving the probability for a single spin and forgetting that the spinner is spun twice.
- (a) 1/6 — Method: for equally likely outcomes, write the number of favourable outcomes over the total number of outcomes. Working: the dice has one face showing 6, and there are 6 equally likely faces in total, so the probability is 1 over 6. Answer: 1/6, which is close to the left-hand end of the 0 to 1 scale because the outcome is unlikely. The distractors: 5/6 comes from giving the probability of not rolling a 6; 1/2 comes from treating 'a 6' and 'not a 6' as two equally likely outcomes; 1/5 comes from writing the one favourable face over the 5 faces that are not a 6 instead of over all 6 faces.
- (c) 0.2 — Let P(green) = x, so P(blue) = 2x. Red, blue, green and yellow are exhaustive: 0.05 + 0.35 + x + 2x = 1, so 0.4 + 3x = 1, giving 3x = 0.6 and x = 0.2. So P(green) = 0.2. Splitting the remaining 0.6 evenly between blue and green, ignoring the 2:1 ratio, gives 0.3. Working out x correctly but then reporting 2x, the probability of blue, gives 0.4. Stopping after finding that blue and green together account for 0.6, without dividing by the three equal shares of x, gives 0.6.
- (a) 4/15 — Method: first find how many pupils travel only by car, then write that as a fraction of the 60 pupils surveyed. Working: pupils who walk or cycle or both = 32 + 24 − 12 = 44. Only by car = 60 − 44 = 16. P(only by car) = 16/60 = 4/15. Answer: 4/15. Watch out: writing down 1/5 takes the overlap of 12 pupils on its own, 12/60, mistaking the group who do both for the group who travel only by car. Writing down 4/5 comes from 60 − 12 = 48, subtracting only the overlap from the total instead of the whole walk-or-cycle count, so cyclists and walkers who are not in the overlap are wrongly swept into the only-car group. And writing down 7/15 comes from 60 − 32 = 28, subtracting the walkers alone and forgetting the cyclists altogether.
- (b) 60 — The probability of landing on purple in a single spin is 2/6. The expected number of times it lands on purple in 180 spins is 180 × 2/6 = 60. A candidate who answers 90 has used 3/6 instead of 2/6, miscounting the purple sections as 3. A candidate who answers 30 has used 1/6 instead of 2/6, forgetting one of the two purple sections. A candidate who answers 120 has used the probability of NOT landing on purple, 4/6, by mistake.
- (a) 12/25 — P(red then blue) = 4/10 × 6/10 = 24/100. P(blue then red) is the same, 6/10 × 4/10 = 24/100. Since either order counts as different colours, add them: 24/100 + 24/100 = 48/100 = 12/25. Working out only one order, red-then-blue, and forgetting blue-then-red, gives 24/100 = 6/25. Working out the probability that the two counters are the SAME colour instead — 4/10 × 4/10 + 6/10 × 6/10 = 16/100 + 36/100 = 52/100 = 13/25 — answers a different question. Using 6/9 for the second draw, as if the first counter were not replaced, gives 2 × (4/10 × 6/9) = 48/90 = 8/15.
- (b) 5/12 — There are 36 equally likely ordered pairs. Listing the pairs where the red score is smaller than the blue score gives 15 outcomes, so the probability is 15/36 = 5/12. Choosing 1/2 comes from assuming the 36 outcomes split evenly between 'red smaller' and 'red bigger', which ignores the 6 outcomes where the two dice show the same score. Choosing 7/12 comes from including the outcomes where the two scores are equal, 15 + 6 = 21, giving 21/36 = 7/12, instead of using 'less than' strictly. Choosing 5/36 comes from counting only the outcomes where the two scores differ by exactly 1, such as (1, 2) and (2, 3), which is 5 outcomes, and missing the pairs that differ by more than 1.
- (d) 12 — Method: each result of the first experiment can be paired with every result of the second, so the two counts are combined by multiplying. Working: the coin lands in 2 ways and the dice lands in 6 ways. Each of the 6 dice scores can appear with a head or with a tail, so the table has 6 × 2 rows. Answer: there are 12 different results. The distractors: 8 comes from adding the two counts, 6 + 2, instead of multiplying them; 6 comes from listing the dice scores only and treating the coin as making no difference to the table; 36 comes from working out 6 × 6, counting the coin as though it too had six equally likely results.
- (a) 4/7 — Method: going away and not going away are the only two possibilities, so the two probabilities form an exhaustive set and add to 1; subtract the given probability from 1. Working: writing 1 as 7/7 gives 7/7 − 3/7, and 7 − 3 = 4 sevenths. Answer: 4/7. The distractors: 3/7 comes from giving back the probability that the family do go away; 1/7 comes from taking the 1 in '1 − 3/7' as a numerator and writing it over the denominator 7; 1/2 comes from assuming that going away and not going away must be equally likely because there are only two possibilities.
- (a) 80 — Method: list the outcomes that count as a success, write the probability from them, then multiply by the number of rolls. Working: the scores of 3 or more are 3, 4, 5 and 6, which is 4 of the 6 equally likely scores, so the probability is 4/6, which cancels to 2/3. Over 120 rolls the expected number is 120 × 2 ÷ 3 = 80. Answer: about 80 of the rolls would be expected to give 3 or more. The distractors: 60 comes from reading a score of 3 or more as a score above 3 and counting only 4, 5 and 6, giving 120 × 3 ÷ 6 = 60; 40 is the expected number of rolls that are not 3 or more, 120 × 2 ÷ 6 = 40; 20 is 120 ÷ 6 and is the expected count for one single score.
- (c) 0.31 — Method: a late bus can be reached along two paths of the tree. Multiply along each path, then add the paths that end in a late bus. Working: the rain path gives 0.3 × 0.8 = 0.24. No rain has probability 1 − 0.3 = 0.7, so the second path gives 0.7 × 0.1 = 0.07. Adding the two paths gives 0.24 + 0.07. Answer: the probability is 0.31. The distractors: 0.9 comes from adding the two branch probabilities 0.8 and 0.1 without first weighting them by how often it rains; 0.24 comes from following the rain path only and ignoring that the bus can also be late when it is dry; 0.27 comes from using 0.3 at the start of both paths, so that the no-rain path is given 0.3 × 0.1 instead of 0.7 × 0.1.
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