Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Probability worksheet — GCSE Foundation
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- 1.On a probability scale from 0 to 1, five descriptions are used: impossible (0), unlikely (between 0 and 0.5), evens (exactly 0.5), likely (between 0.5 and 1) and certain (1). The probability that a particular bus is late is 3/8. Which description best fits this probability?
- 2.At a youth club, 65 members are asked which sports they play. 27 play football, 21 play basketball, and 9 play both. Work out the number of members who play neither sport.
- 3.A spinner lands on red, on blue or on green, and it cannot land on more than one colour at a time. The probability that it lands on red is 0.3 and the probability that it lands on blue is 0.5. Work out the probability that it lands on red or on blue.
- 4.Each turn of a game ends in a win, a draw or a loss, and no turn can end in more than one of these. The probability of a win is 1/4 and the probability of a draw is 1/3. Work out the probability of a loss.
- 5.A box contains counters that are silver, bronze or copper only. The probability that a counter taken at random is silver is 1/2 and the probability that it is bronze is 1/8. The box contains 64 counters in total. Work out the number of copper counters.
- 6.Spinner P and Spinner Q are each fair and have 5 equal sections, numbered 1 to 5. Both spinners are spun once, and every outcome is listed as an ordered pair, Spinner P then Spinner Q, such as (2, 4). Work out how many of the outcomes have the score on Spinner P less than the score on Spinner Q.
- 7.At a fair, a game costs £2 to play. The probability of winning the game is 0.15, and each win pays out £10. Amir plays the game 200 times. Work out how much money Amir should expect to lose in total.
- 8.At a tombola stall, each ticket wins a toy, wins a sweet or wins nothing, and no ticket can win more than one of these. The probability that a ticket wins a toy is 0.15 and the probability that it wins a sweet is 0.4. Work out the probability that a ticket wins neither a toy nor a sweet.
- 9.A two-way table records how 130 pupils travel to school. 70 of the pupils are girls and the rest are boys. 42 of the girls walk to school and the rest of the girls cycle. 33 of the boys walk to school. Work out what fraction of the girls walk to school.
- 10.At a summer fair, the probability of winning at the hoopla stall is 6/10 and the probability of winning at the coconut shy is 2/10. Work out how many times as likely a player is to win at the hoopla stall as at the coconut shy.
- 11.Two fair five-sided dice, numbered 1 to 5, are rolled. Work out the probability that the two scores differ by at least 2.
- 12.A two-way table records how 80 students travel to school. 45 of the students are boys and the rest are girls. 27 of the boys walk to school. Work out the probability, as a fraction, that a student chosen at random from the boys walks to school.
- 13.120 members of a sports club were asked whether they play football or netball; each member plays exactly one of the two sports. 70 of the members are male. 45 of the male members play football. 38 of the female members play netball. Work out how many female members play football.
- 14.Spinner C has 3 equal sections, numbered 2, 3 and 5. Spinner D has 6 equal sections, numbered 1 to 6. Both spinners are spun once, and the two numbers are multiplied together. Work out the probability that the product is a multiple of 5.
- 15.A fair spinner is divided into 5 equal sections, 2 labelled win and 3 labelled lose. Zara spins it twice, and the two spins are independent. Work out the probability that she wins on the first spin and loses on the second spin.
Answer key
- (a) unlikely — 3/8 = 3 ÷ 8 = 0.375, which is between 0 and 0.5, so the probability is best described as unlikely. Rounding 3/8 loosely to 'about a half' without converting it properly leads to evens, which is wrong since 0.375 is noticeably below 0.5. Reading 3/8 as the complement and using 1 − 3/8 = 5/8 = 0.625 instead gives likely, but the question asks about the probability of 3/8 itself, not its complement. Flipping the fraction to 8/3 ≈ 2.67, which is impossible for a probability, and rounding it towards the top of the scale gives certain.
- (c) 26 — The number who play football or basketball is 27 + 21 − 9 = 39, subtracting the 9 who play both so they are not counted twice. The number who play neither is then 65 − 39 = 26. Giving 39 stops after finding the number who play football or basketball, without taking the complement within the 65 members. Subtracting all three given numbers from 65, 65 − 27 − 21 − 9 = 8, treats the 9 who play both as a separate group rather than a correction for double-counting. Adding 27 and 21 without removing the double-counted 9, then subtracting that total from 65, gives 65 − (27 + 21) = 17.
- (a) 0.8 — Method: the spinner cannot land on red and blue at the same time, so the two events are mutually exclusive and their probabilities are added. Working: 0.3 + 0.5, lining the decimal points up. Answer: 0.8, which also tells you that the remaining colour, green, has probability 0.2 because the three must add to 1. The distractors: 0.2 comes from subtracting 0.3 from 0.5 instead of adding the two probabilities; 0.15 comes from multiplying 0.3 by 0.5 instead of adding them; 0.4 comes from finding the mean of 0.3 and 0.5 rather than their total.
- (a) 5/12 — Method: a win, a draw and a loss are the only outcomes and no two can happen together, so the three probabilities form an exhaustive set of mutually exclusive events and add to 1; add the two given probabilities, then subtract from 1. Working: 1/4 + 1/3 over the common denominator 12 is 3/12 + 4/12 = 7/12, and 1 − 7/12 = 12/12 − 7/12. Answer: 5/12. The distractors: 7/12 comes from stopping at the probability of a win or a draw and never subtracting from 1; 1/12 comes from subtracting the two given probabilities from each other, 1/3 − 1/4, instead of adding them and taking the total from 1; 5/7 comes from adding 1/4 and 1/3 by adding the numerators and the denominators to get 2/7 and then subtracting that from 1.
- (c) 24 — Silver, bronze and copper cover every counter, so their probabilities sum to 1: P(copper) = 1 − 1/2 − 1/8 = 3/8. Number of copper counters = 3/8 × 64 = 24. Multiplying the silver probability by 64 gives 32, the number of silver counters, not copper. Multiplying the bronze probability by 64 gives 8, the number of bronze counters. Adding the silver and bronze probabilities (1/2 + 1/8 = 5/8) and multiplying by 64 gives 40, the combined number of silver and bronze counters, not the copper count.
- (b) 10 — There are 25 equally likely ordered pairs in total. Listing the pairs where the Spinner P score is less than the Spinner Q score gives 10 outcomes, running from (1, 2) up to (4, 5). Choosing 15 comes from also including the 5 pairs where the two scores are equal, such as (1, 1) and (2, 2), which do not satisfy 'less than'. Choosing 4 comes from counting only the outcomes where the scores differ by exactly 1, such as (1, 2) and (2, 3), and missing the pairs that differ by 2, 3 or 4. Choosing 20 comes from correctly excluding the 5 outcomes where the two scores are equal, 25 − 5 = 20, but forgetting to also exclude the outcomes where Spinner P is bigger than Spinner Q, rather than smaller.
- (b) £100 — Method: find the expected number of wins, turn that into the expected pay out, then compare it with what the games cost. Working: the expected number of wins is 200 × 0.15 = 30. Each win pays £10, so the expected pay out is 30 × 10 = 300 pounds. Playing 200 times at £2 a go costs 200 × 2 = 400 pounds. The expected loss is 400 − 300 = 100 pounds. Answer: Amir should expect to be about £100 down. The distractors: £300 is the expected winnings on their own, with the cost of playing never taken off; £400 is the total cost of playing, with the winnings never taken off; £700 comes from adding the two totals, 400 + 300 = 700, instead of subtracting one from the other.
- (b) 0.45 — Winning a toy, winning a sweet and winning neither are mutually exclusive and exhaustive, so their probabilities sum to 1. P(toy) + P(sweet) = 0.15 + 0.4 = 0.55. P(neither) = 1 − 0.55 = 0.45. Adding 0.15 and 0.4 and stopping there gives 0.55, which is the probability of winning a toy or a sweet, not of winning neither. Subtracting only 0.15 from 1 gives 0.85, and ignores the sweet probability entirely. Subtracting only 0.4 from 1 gives 0.6, and ignores the toy probability entirely.
- (b) 3/5 — The question asks about the girls only, so use the girls' total of 70 as the denominator: 42 out of 70 girls walk, giving 42/70 = 3/5. Choosing 21/65 comes from using the whole survey of 130 pupils as the denominator instead of just the 70 girls, 42/130 = 21/65. Choosing 33/70 comes from using the boys' walking count, 33, over the girls' total of 70, mixing up the two rows of the table. Choosing 2/5 comes from using the number of girls who CYCLE, 70 − 42 = 28, instead of the number who walk, giving 28/70 = 2/5.
- (b) 3 times as likely — Method: to say how many times as likely one event is as another, divide the larger probability by the smaller one; subtracting them gives the gap between the two probabilities, not the multiple. Working: both probabilities are counted in tenths, so 6/10 ÷ 2/10 compares 6 tenths with 2 tenths, and 6 ÷ 2 = 3. Answer: winning at the hoopla stall is 3 times as likely, which is why 6/10 sits three times as far along the 0 to 1 scale as 2/10. The distractors: 4 times as likely comes from subtracting the two counts, 6 − 2, instead of dividing them, which measures the gap rather than the multiple; 6 times as likely comes from reading the larger probability's 6 tenths straight off as the multiple without ever comparing it with the 2 tenths at the other stall; 12 times as likely comes from multiplying the two counts, 6 × 2, instead of dividing one by the other.
- (b) 12/25 — List every outcome as an ordered pair (first dice, second dice) out of the 25 equally likely outcomes. The pairs with a difference of exactly 2 are (1, 3), (3, 1), (2, 4), (4, 2), (3, 5) and (5, 3), the pairs with a difference of 3 are (1, 4), (4, 1), (2, 5) and (5, 2), and the pairs with a difference of 4 are (1, 5) and (5, 1), giving 6 + 4 + 2 = 12 outcomes with a difference of at least 2, so the probability is 12/25. Choosing 13/25 comes from finding the probability that the two scores differ by LESS than 2 instead, using the remaining 13 outcomes, the opposite of what was asked. Choosing 10/25 comes from forgetting the two outcomes where the difference is 4, (1, 5) and (5, 1), and adding only the difference-2 and difference-3 outcomes, 6 + 4 = 10 out of 25. Choosing 6/25 comes from counting only the pairs with a difference of exactly 2, forgetting that differences of 3 and 4 also count as at least 2.
- (d) 3/5 — 'Chosen from the boys' restricts the sample space to the 45 boys, of whom 27 walk. So the probability is 27/45 = 3/5. Using all 80 students as the denominator instead of just the boys gives 27/80, which is the probability that a student chosen from everyone is a boy who walks — not what was asked. Using the 18 boys who do NOT walk (45 − 27) as the numerator instead of the 27 who do gives 18/45 = 2/5. Dividing the 27 walking boys by the number of girls (80 − 45 = 35) instead of by the number of boys gives 27/35.
- (d) 12 — There are 120 − 70 = 50 female members. 38 of them play netball, so the rest play football: 50 − 38 = 12. Writing 45 is wrong because that is the number of MALE members who play football, not female. Writing 38 again is wrong because that is the female netball total, not the female football total — the question needs the total minus 38, not 38 itself. Writing 25 is wrong because that comes from the male branch (70 − 45 = 25 male netball players), not the female branch. 12 female members play football.
- (a) 4/9 — There are 3 × 6 = 18 equally likely outcomes. The product is a multiple of 5 whenever Spinner C shows 5, whatever Spinner D shows, which is 6 outcomes, or whenever Spinner D shows 5 and Spinner C shows 2 or 3, which is 2 more outcomes. This gives 6 + 2 = 8 outcomes, so the probability is 8/18 = 4/9. Choosing 1/3 comes from only counting the 6 outcomes where Spinner C shows 5 and forgetting the 2 outcomes where Spinner D shows 5 instead. Choosing 1/9 comes from only counting the 2 outcomes where Spinner D shows 5 and forgetting the 6 outcomes where Spinner C shows 5. Choosing 1/2 comes from counting 9 outcomes instead of 8, by listing the case where Spinner C shows 5 and Spinner D shows 5 twice over.
- (b) 6/25 — The probability of winning on any one spin is 2/5, and the probability of losing on any one spin is 3/5. Since the spins are independent, multiply the probability of winning on the first spin by the probability of losing on the second spin: 2/5 × 3/5 = 6/25. A candidate who answers 4/25 has used the winning probability for both spins, 2/5 × 2/5. A candidate who answers 9/25 has used the losing probability for both spins, 3/5 × 3/5. A candidate who answers 3/10 has treated the spins as if they were dependent, reducing the second spin's denominator to 4.
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