Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Probability worksheet — GCSE Foundation
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- 1.The numbers 1 to 10 are each written on a card. Set A is the set of multiples of 3 from 1 to 10 and set B is the set of even numbers from 1 to 10. Work out how many of the numbers from 1 to 10 are in set A but not in set B.
- 2.A spinner lands on red, on blue or on green, and it cannot land on more than one colour at a time. The probability that it lands on red is 0.3 and the probability that it lands on blue is 0.5. Work out the probability that it lands on red or on blue.
- 3.A machine makes 4000 light bulbs a day and runs 5 days a week. Two inspectors test bulbs from this machine. Inspector A tests 40 bulbs and finds 4 faulty. Inspector B tests 500 bulbs and finds 30 faulty. Using the better of the two estimates, work out how many faulty bulbs the machine is expected to make in one week.
- 4.Oliver flips three fair coins at the same time. Work out the probability that exactly two of the three coins land on heads.
- 5.A factory finds that the probability a randomly chosen light bulb is defective is 0.035. In a batch of 4,000 bulbs, work out how many bulbs you would expect to work correctly.
- 6.A biased spinner is spun 40 times and lands on red 16 times. It is then spun a further 60 times and lands on red 21 times. Work out the best estimate of the probability that the spinner lands on red, using the results of all 100 spins together.
- 7.At a leisure centre, 50 members are asked which activities they do. 32 do yoga, 24 do pilates, and 11 do both. Work out how many members do yoga only, and not pilates.
- 8.Two fair coins are thrown together 400 times. Work out how many of the 400 throws you would expect to give one head and one tail.
- 9.The probability that Oliver's train is delayed on any morning is 0.3. Work out the probability that his train is not delayed.
- 10.On the probability scale from 0 (impossible) to 1 (certain), evens is exactly halfway. An event is 3/10 more likely than evens. Work out the probability of that event, giving your answer as a decimal.
- 11.Harry plays a game in which he flips a fair coin and rolls an ordinary fair dice. He wins a prize only if the coin shows heads and the dice shows a 6. Work out the probability that Harry wins a prize.
- 12.An archer hits the bullseye with probability 0.24 on any one shot. She wants to know how many shots she must take to expect to hit the bullseye 12 times. Work out how many shots this is.
- 13.Two games at a school fete are played independently. The probability of winning game X is 3/8. The probability of winning game Y is 0.4. Which statement correctly compares the two games?
- 14.A grower knows that the probability that one of their seeds germinates is 0.6. The grower wants to expect 300 of the seeds to germinate. Work out how many seeds the grower should plant.
- 15.A fair coin is flipped and a fair five-sided spinner, labelled 1 to 5, is spun. All the outcomes are listed as pairs, such as (H, 3). Work out the probability that the outcome is a tail and an odd number.
Answer key
- (c) 2 — Set A, the multiples of 3, is {3, 6, 9}. Removing the numbers that are also in set B, the even numbers {2, 4, 6, 8, 10}, leaves {3, 9} — 2 numbers are in A but not B. Giving 3, the whole size of set A, forgets to remove the number 6, which is also even. Giving 7 counts every number in A or B combined, {2, 3, 4, 6, 8, 9, 10}, rather than only those in A but not B. Giving 4 counts the numbers in set B but not set A, {2, 4, 8, 10}, the wrong way round.
- (a) 0.8 — Method: the spinner cannot land on red and blue at the same time, so the two events are mutually exclusive and their probabilities are added. Working: 0.3 + 0.5, lining the decimal points up. Answer: 0.8, which also tells you that the remaining colour, green, has probability 0.2 because the three must add to 1. The distractors: 0.2 comes from subtracting 0.3 from 0.5 instead of adding the two probabilities; 0.15 comes from multiplying 0.3 by 0.5 instead of adding them; 0.4 comes from finding the mean of 0.3 and 0.5 rather than their total.
- (a) 1200 — Method: take the estimate from the larger sample, because an unbiased relative frequency tends towards the true probability as the sample grows, then multiply by the number of bulbs made in a week. Working: Inspector B tested 500 bulbs, far more than Inspector A's 40, so use B's relative frequency: 30 ÷ 500 = 0.06. A week's production is 4000 × 5 = 20000 bulbs. The expected number of faulty bulbs is 20000 × 0.06 = 1200. Answer: about 1200 faulty bulbs a week. The distractors: 2000 uses Inspector A's estimate, 4 ÷ 40 = 0.1, giving 20000 × 0.1 = 2000, and so rests on a sample of only 40 bulbs; 1600 comes from averaging the two estimates of 0.1 and 0.06 to get 0.08, and 20000 × 0.08 = 1600, which gives the small sample equal weight with the large one; 240 uses the right estimate but stops at a single day, 4000 × 0.06 = 240.
- (c) 3/8 — Method: write out every result of the three coins as a string of three letters, H for heads and T for tails, count the results that match the description and divide by how many results the list holds. Working: each coin lands two ways and no coin affects another, so the list holds 2 × 2 × 2 = 8 equally likely results. Exactly two heads means one coin lands on tails and the other two on heads, so the results are HHT, HTH and THH — 3 of the 8. Answer: the probability is 3/8. The distractors: 4/8 comes from reading 'exactly two heads' as 'at least two heads' and counting HHH as well; 2/8 comes from a list made without a system, in which HHT and THH are written down and HTH, the result with the tail between the two heads, is missed; 6/8 comes from counting 3 × 2 = 6 ways of picking which two of the three coins show heads, which counts every pair of coins twice, once in each order.
- (a) 3,860 — The probability a bulb works correctly is the complement of being defective: 1 − 0.035 = 0.965. Expected number working correctly = 0.965 × 4,000 = 3,860. Using the probability of being defective instead of its complement gives 4,000 × 0.035 = 140, the expected number of DEFECTIVE bulbs, not working ones. Shifting the decimal point in the complement, using 0.0965 instead of 0.965, gives 4,000 × 0.0965 = 386. Assuming every bulb works, ignoring the 0.035 probability altogether, gives the full batch of 4,000.
- (c) 0.37 — Method: pool the two runs into one combined set of results, then find the relative frequency of red across all of the spins together. Working: total reds = 16 + 21 = 37. Total spins = 40 + 60 = 100. Relative frequency = 37 ÷ 100 = 0.37. Answer: 0.37. Watch out: writing down 0.40 uses only the first run, 16 ÷ 40, and throws away the extra evidence from the second 60 spins. Writing down 0.35 uses only the second run, 21 ÷ 60, and throws away the first run instead. And writing down 0.375 averages the two runs' separate rates, (0.40 + 0.35) ÷ 2, which treats a run of 40 spins and a run of 60 spins as equally weighted, when pooling the actual counts gives the larger run its fair share of influence.
- (d) 21 — Method: 'yoga only' means yoga but not pilates, so subtract the number who do both from the total who do yoga. Working: 32 − 11 = 21. Answer: 21. Watch out: writing down 32, the total who do yoga, answers 'how many do yoga' rather than 'how many do yoga only' — it still includes the 11 who also do pilates. Adding the overlap instead of subtracting it, 32 + 11 = 43, moves in the wrong direction entirely. And writing down 11 gives the number who do both activities, which is the opposite of yoga only.
- (b) 200 — Method: list the equally likely outcomes for the two coins before writing any probability, then multiply by the number of throws. Working: the equally likely outcomes are head then head, head then tail, tail then head, and tail then tail, so there are 4 of them. Two of those 4 give one head and one tail, so the probability is 2/4, which is 1/2. Over 400 throws the expected number is 400 × 1 ÷ 2 = 200. Answer: about 200 of the throws would be expected to give one head and one tail. The distractors: 133 comes from treating two heads, two tails and one of each as three equally likely results and working out 400 ÷ 3 = 133.3, then rounding; 100 comes from counting only head then tail as a success, giving 400 × 1 ÷ 4 = 100; 300 is the expected number of throws that do not give two heads, 400 × 3 ÷ 4 = 300.
- (d) 0.7 — Method: delayed and not delayed are the only two outcomes, so the two probabilities form an exhaustive set and add to 1; subtract the given probability from 1. Working: 1 − 0.3, written as 1.0 − 0.3 with the decimal points lined up. Answer: 0.7. The distractors: 0.3 comes from giving back the probability that the train is delayed instead of its complement; 0.97 comes from lining the decimal points up wrongly and working out 1.00 − 0.03; 0.5 comes from assuming that delayed and not delayed must be equally likely because there are only two outcomes.
- (d) 0.80 — Evens is exactly halfway along the scale, at 0.5, and 3/10 written as a decimal is 0.3. A probability 3/10 higher than evens is 0.5 + 0.3 = 0.80. Giving 0.30 as the answer converts the increase but never adds it to the value of evens. Adding the increase to 1, the 'certain' end of the scale, instead of to evens gives 1 + 0.3 = 1.30, which cannot be a probability. Writing 3/10 as 0.03 instead of 0.3, a place-value slip, gives 0.5 + 0.03 = 0.53.
- (b) 1/12 — Method: the coin does not affect the dice, so the two events are independent and the probability that both happen is the product of their probabilities. Working: heads has probability 1/2 and a 6 on an ordinary dice has probability 1/6. Multiplying gives 1 on the top and 2 × 6 = 12 on the bottom. Answer: the probability is 1/12. The distractors: 2/3 comes from adding 1/2 and 1/6 instead of multiplying them; 1/6 comes from using the dice alone and ignoring the condition on the coin; 1/8 comes from counting the possible results as 6 + 2 = 8 and treating the winning result as one of those eight.
- (a) 50 — To find the number of shots needed for an expected 12 hits, divide the number of hits wanted by the probability of a hit: 12 ÷ 0.24 = 50. Multiplying the number of hits by the probability instead of dividing gives 12 × 0.24 = 2.88, which rounds to 3 shots. Rounding 0.24 to 0.25 before dividing gives 12 ÷ 0.25 = 48. Using the probability of missing, 1 − 0.24 = 0.76, instead of the probability of hitting, gives 12 ÷ 0.76 = 15.79, which rounds to 16.
- (c) Game Y — 0.4 is greater than 3/8. — Converting 3/8 to a decimal gives 3 ÷ 8 = 0.375, and 0.4 is greater than 0.375, so game Y gives the better chance of winning: 'Game Y — 0.4 is greater than 3/8.' Comparing the numerator 3 to the digit 0 in front of the decimal point in 0.4 compares two unrelated numbers and gives 'Game X — 3 is greater than 0, the units digit of 0.4.' Treating a larger denominator as meaning more chances, rather than smaller equal shares, gives 'Game X — 3/8 has the larger denominator.' Rounding 0.375 to 0.4 to one decimal place makes the two values look equal, but they are not exactly equal, so 'Equal — 3/8 rounds to 0.4 to one decimal place' mistakes a rounded match for a true one.
- (c) 500 — Method: the expected number of successes is the number of trials multiplied by the probability, so to find the number of trials, divide the expected number by the probability. Working: let n be the number of seeds planted. Then n multiplied by 0.6 must come to 300, so n = 300 ÷ 0.6 = 500. Answer: the grower should plant 500 seeds. The distractors: 180 comes from multiplying instead of dividing, 300 × 0.6 = 180, which answers how many of 300 seeds would germinate; 750 comes from dividing by the probability of not germinating, 300 ÷ 0.4 = 750; 120 comes from multiplying by that same 0.4, 300 × 0.4 = 120.
- (d) 3/10 — Method: list the full possibility space as pairs of coin and spinner results, then count how many pairs satisfy both conditions and divide by the size of the whole space. Working: the coin gives 2 outcomes and the spinner gives 5, so the full space has 2 × 5 = 10 equally likely pairs. The pairs with a tail and an odd number are (T,1), (T,3) and (T,5), which is 3 out of 10. Answer: 3/10. Watch out: writing down 1/2 uses only the coin's own chance of a tail and ignores that the spinner also has to land on an odd number. Writing down 3/5 uses only the spinner's chance of landing on an odd number and ignores the coin altogether. And writing down 1/10 counts just one matching outcome, such as (T,1), instead of all three pairs that satisfy both conditions.
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