Printable · GCSE Foundation · ages 14-16
Probability worksheet — GCSE Foundation
Fifteen questions across the probability statements at Foundation tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Probability worksheet — GCSE Foundation
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- 1.A tree diagram shows two rounds of a game, played independently. On each round, the probability of losing is 0.7 and the probability of winning is 0.3. Work out the probability of losing both rounds.
- 2.On the probability scale from 0 to 1, which word best describes an event with probability 0.9?
- 3.A frequency tree records how 90 pupils travel to school and whether they were late. The first pair of branches splits the 90 pupils into 50 who walk and 40 who do not walk. On the walking branch, 6 were late and 44 were not. On the other branch, 10 were late and 30 were not. One of the 90 pupils is chosen at random. Work out the probability that the pupil walks to school and was late.
- 4.A fair six-sided dice is rolled 120 times. Work out how many of the rolls you would expect to give a score of 3 or more.
- 5.Isla travels to school by bus, by bike, on foot or by car, and never by more than one of these on the same day. The probability that she travels by bus is 0.2, the probability that she travels by bike is 0.3 and the probability that she travels on foot is 0.1. Work out the probability that she travels to school by bus, by bike or on foot.
- 6.A red fair dice and a blue fair dice are rolled together. Every outcome is listed as an ordered pair, red score then blue score. Work out the probability that the red score is less than the blue score.
- 7.The probability that it rains on a given morning is 0.3. If it rains, the probability that Priya's bus is late is 0.8. If it does not rain, the probability that her bus is late is 0.1. Work out the probability that her bus is late.
- 8.The numbers 1 to 10 are each written on a card. Set A is the set of multiples of 3 from 1 to 10 and set B is the set of even numbers from 1 to 10. Work out how many of the numbers from 1 to 10 are in set A but not in set B.
- 9.At a quiz night, each team's result is a win, a draw or a loss, and no team can have more than one of these results. The probability that a team wins is 42% and the probability that a team draws is 18.5%. Work out the probability, as a percentage, that a team does not win and does not draw.
- 10.A bag contains counters that are red, blue or green only. The probability that a counter taken at random is not red is 0.8. The bag contains 25 counters in total. Work out how many of the counters are red.
- 11.A grower knows that the probability that one of their seeds germinates is 0.6. The grower wants to expect 300 of the seeds to germinate. Work out how many seeds the grower should plant.
- 12.At a coffee shop, each customer buys tea, coffee, water or juice, and never more than one of these. The probability that a customer buys tea is 0.36 and the probability that they buy juice is 0.04. The probability that a customer buys coffee is three times the probability that they buy water. Work out the probability that a customer buys water.
- 13.Grace rolls two ordinary fair dice at the same time and works out the total of the two scores. Work out the probability that the total is greater than 10.
- 14.Spinner A is numbered 1 to 3 and Spinner B is numbered 1 to 5. Both spinners are spun once, and every outcome is listed as a pair, one number from each spinner. Work out how many equally likely outcomes there are in total.
- 15.A fair coin is flipped and an ordinary fair dice is rolled. Every possible result is listed in a table. Work out how many different results the table contains altogether.
Answer key
- (c) 0.49 — The two rounds are independent, so multiply the probability of losing each round: 0.7 × 0.7 = 0.49. Choosing 0.7 comes from giving the probability of losing just one round, forgetting there are two rounds to combine. Choosing 1.4 comes from adding the two probabilities instead of multiplying, 0.7 + 0.7 = 1.4. Choosing 0.09 comes from using the probability of WINNING instead of losing, 0.3 × 0.3 = 0.09.
- (b) likely — On the probability scale, 'certain' is reserved for a probability of exactly 1, and 'evens' describes a probability of exactly 0.5. A probability of 0.9 is high but not equal to 1, so the correct word is 'likely'. Choosing 'certain' treats a probability close to 1 as if it were exactly 1, which it is not. Choosing 'evens' misjudges 0.9 as being close to the midpoint of the scale, when it is close to the 'certain' end instead. Choosing 'unlikely' reads the scale the wrong way round, as if a high probability meant a low chance of happening.
- (d) 1/15 — Method: a probability read from a frequency tree is the count at the end of the branch you want, divided by the total number in the whole experiment. Working: the branch for walking followed by the branch for being late ends with 6 pupils, and the experiment covers all 90 pupils, so the probability is 6/90. Dividing the top and the bottom by 6 gives 1/15. Answer: the probability is 1/15. The distractors: 3/25 is 6/50 and comes from dividing the 6 by the 50 walkers rather than by the whole group, which answers a different question about walkers only; 8/45 is 16/90 and comes from counting every late pupil, the 6 walkers and the 10 others together, instead of only the late walkers; 1/9 is 10/90 and comes from reading the late count on the branch for pupils who do not walk.
- (a) 80 — Method: list the outcomes that count as a success, write the probability from them, then multiply by the number of rolls. Working: the scores of 3 or more are 3, 4, 5 and 6, which is 4 of the 6 equally likely scores, so the probability is 4/6, which cancels to 2/3. Over 120 rolls the expected number is 120 × 2 ÷ 3 = 80. Answer: about 80 of the rolls would be expected to give 3 or more. The distractors: 60 comes from reading a score of 3 or more as a score above 3 and counting only 4, 5 and 6, giving 120 × 3 ÷ 6 = 60; 40 is the expected number of rolls that are not 3 or more, 120 × 2 ÷ 6 = 40; 20 is 120 ÷ 6 and is the expected count for one single score.
- (c) 0.6 — Method: no two of these ways of travelling can happen on the same day, so they are mutually exclusive and the probability that one of them happens is the sum of their probabilities; they need not add to 1, because travelling by car is a fourth way. Working: 0.2 + 0.3 = 0.5, and 0.5 + 0.1 = 0.6, the decimal points lined up at each step. Answer: 0.6, which also shows that the probability of being taken by car is 0.4, since all four ways together must make 1. The distractors: 0.4 comes from carrying on past the question and giving the probability of the remaining way, by car; 0.5 comes from adding only the bus and the bike and leaving the smallest of the three probabilities out of the total; 0.006 comes from multiplying the three probabilities together instead of adding them.
- (b) 5/12 — There are 36 equally likely ordered pairs. Listing the pairs where the red score is smaller than the blue score gives 15 outcomes, so the probability is 15/36 = 5/12. Choosing 1/2 comes from assuming the 36 outcomes split evenly between 'red smaller' and 'red bigger', which ignores the 6 outcomes where the two dice show the same score. Choosing 7/12 comes from including the outcomes where the two scores are equal, 15 + 6 = 21, giving 21/36 = 7/12, instead of using 'less than' strictly. Choosing 5/36 comes from counting only the outcomes where the two scores differ by exactly 1, such as (1, 2) and (2, 3), which is 5 outcomes, and missing the pairs that differ by more than 1.
- (c) 0.31 — Method: a late bus can be reached along two paths of the tree. Multiply along each path, then add the paths that end in a late bus. Working: the rain path gives 0.3 × 0.8 = 0.24. No rain has probability 1 − 0.3 = 0.7, so the second path gives 0.7 × 0.1 = 0.07. Adding the two paths gives 0.24 + 0.07. Answer: the probability is 0.31. The distractors: 0.9 comes from adding the two branch probabilities 0.8 and 0.1 without first weighting them by how often it rains; 0.24 comes from following the rain path only and ignoring that the bus can also be late when it is dry; 0.27 comes from using 0.3 at the start of both paths, so that the no-rain path is given 0.3 × 0.1 instead of 0.7 × 0.1.
- (c) 2 — Set A, the multiples of 3, is {3, 6, 9}. Removing the numbers that are also in set B, the even numbers {2, 4, 6, 8, 10}, leaves {3, 9} — 2 numbers are in A but not B. Giving 3, the whole size of set A, forgets to remove the number 6, which is also even. Giving 7 counts every number in A or B combined, {2, 3, 4, 6, 8, 9, 10}, rather than only those in A but not B. Giving 4 counts the numbers in set B but not set A, {2, 4, 8, 10}, the wrong way round.
- (c) 39.5% — Win, draw and lose are mutually exclusive and exhaustive, so their probabilities sum to 100%: 42% + 18.5% = 60.5% is the percentage that wins or draws. 100% − 60.5% = 39.5% is the percentage that neither wins nor draws. Adding 42% and 18.5% and stopping there, 60.5%, is the probability of winning or drawing, not of neither. Subtracting only the 42% from 100% gives 58.0%, ignoring the draw percentage. Subtracting only the 18.5% from 100% gives 81.5%, ignoring the win percentage.
- (d) 5 — Being red and not being red are exhaustive, so their probabilities sum to 1: the probability of red is 1 − 0.8 = 0.2. The number of red counters is 0.2 × 25 = 5. Using 0.8 directly as the probability of red, without taking the complement, gives 0.8 × 25 = 20 — the number of counters that are NOT red. Sharing the 25 counters equally between the three colours, ignoring the given probability altogether, gives 25 ÷ 3 ≈ 8. Misreading the total as 20 counters instead of 25 gives 0.2 × 20 = 4.
- (c) 500 — Method: the expected number of successes is the number of trials multiplied by the probability, so to find the number of trials, divide the expected number by the probability. Working: let n be the number of seeds planted. Then n multiplied by 0.6 must come to 300, so n = 300 ÷ 0.6 = 500. Answer: the grower should plant 500 seeds. The distractors: 180 comes from multiplying instead of dividing, 300 × 0.6 = 180, which answers how many of 300 seeds would germinate; 750 comes from dividing by the probability of not germinating, 300 ÷ 0.4 = 750; 120 comes from multiplying by that same 0.4, 300 × 0.4 = 120.
- (a) 0.15 — Let P(water) = x, so P(coffee) = 3x. The four outcomes are exhaustive: 0.36 + 0.04 + x + 3x = 1, so 0.4 + 4x = 1, giving 4x = 0.6 and x = 0.15. So P(water) = 0.15. Reporting 3x, the coffee probability, instead of water gives 0.45. Splitting the remaining 0.6 evenly between coffee and water, ignoring the 3:1 ratio, gives 0.30. Stopping once the remaining probability 0.6 is found, without dividing by the four equal shares, gives 0.60.
- (d) 3/36 — Method: list the results as ordered pairs, decide which totals satisfy the condition, count the pairs that give those totals and divide by the number of pairs there are. Working: there are 6 × 6 = 36 equally likely ordered pairs. Greater than 10 means a total of 11 or a total of 12. A total of 11 comes from (5, 6) and (6, 5); a total of 12 comes from (6, 6) alone, because both dice must show a 6. That is 2 + 1 = 3 pairs out of the 36. Answer: the probability is 3/36. The distractors: 2/36 comes from counting the two ways of making 11 and forgetting that 12 is greater than 10 as well; 4/36 comes from writing (6, 6) down twice, applying the rule that a pair can be turned round to a double that can only happen one way; 33/36 comes from reading the condition the wrong way round and giving the probability that the total is 10 or less.
- (d) 15 — Method: each of Spinner A's outcomes can be paired with each of Spinner B's outcomes, so the two counts are combined by multiplying, not adding. Working: Spinner A has 3 outcomes and Spinner B has 5, so there are 3 × 5 = 15 equally likely outcomes in total. Answer: 15. Watch out: adding the two counts, 3 + 5 = 8, undercounts drastically — every one of Spinner A's 3 outcomes pairs with all 5 of Spinner B's outcomes, not just one each. Writing down 3 counts Spinner A alone and leaves Spinner B out completely. And writing down 25 comes from squaring Spinner B's own outcome count, 5 × 5, and forgetting Spinner A altogether.
- (d) 12 — Method: each result of the first experiment can be paired with every result of the second, so the two counts are combined by multiplying. Working: the coin lands in 2 ways and the dice lands in 6 ways. Each of the 6 dice scores can appear with a head or with a tail, so the table has 6 × 2 rows. Answer: there are 12 different results. The distractors: 8 comes from adding the two counts, 6 + 2, instead of multiplying them; 6 comes from listing the dice scores only and treating the coin as making no difference to the table; 36 comes from working out 6 × 6, counting the coin as though it too had six equally likely results.
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